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-rwxr-xr-xmethods.py2383
1 files changed, 1186 insertions, 1197 deletions
diff --git a/methods.py b/methods.py
index efe2400c1c..91afd9e70b 100755
--- a/methods.py
+++ b/methods.py
@@ -1,258 +1,253 @@
import os
-def add_source_files(self, sources, filetype, lib_env = None, shared = False):
- import glob;
- import string;
- #if not lib_objects:
- if not lib_env:
- lib_env = self
- if type(filetype) == type(""):
-
- dir = self.Dir('.').abspath
- list = glob.glob(dir + "/"+filetype)
- for f in list:
- sources.append( self.Object(f) )
- else:
- for f in filetype:
- sources.append(self.Object(f))
-
-
-def build_shader_header( target, source, env ):
-
- for x in source:
- print x
-
- name = str(x)
- name = name[ name.rfind("/")+1: ]
- name = name[ name.rfind("\\")+1: ]
- name = name.replace(".","_")
-
-
- fs = open(str(x),"r")
- fd = open(str(x)+".h","w")
- fd.write("/* this file has been generated by SCons, do not edit! */\n")
- fd.write("static const char *"+name+"=\n")
- line=fs.readline()
- while(line):
- line=line.replace("\r","")
- line=line.replace("\n","")
- line=line.replace("\\","\\\\")
- line=line.replace("\"","\\\"")
- fd.write("\""+line+"\\n\"\n")
- line=fs.readline()
-
- fd.write(";\n")
-
- return 0
-
-
-def build_glsl_header( filename ):
-
- fs = open(filename,"r")
- line=fs.readline()
-
- vertex_lines=[]
- fragment_lines=[]
- uniforms=[]
- attributes=[]
- fbos=[]
- conditionals=[]
- texunits=[]
- texunit_names=[]
- ubos=[]
- ubo_names=[]
-
- reading=""
- line_offset=0
- vertex_offset=0
- fragment_offset=0
-
- while(line):
-
- if (line.find("[vertex]")!=-1):
- reading="vertex"
- line=fs.readline()
- line_offset+=1
- vertex_offset=line_offset
- continue
-
- if (line.find("[fragment]")!=-1):
- reading="fragment"
- line=fs.readline()
- line_offset+=1
- fragment_offset=line_offset
- continue
-
- if (line.find("#ifdef ")!=-1):
- ifdefline = line.replace("#ifdef ","").strip()
- if (not ifdefline in conditionals):
- conditionals+=[ifdefline]
-
- if (line.find("#elif defined(")!=-1):
- ifdefline = line.replace("#elif defined(","").strip()
- ifdefline = ifdefline.replace(")","").strip()
- if (not ifdefline in conditionals):
- conditionals+=[ifdefline]
-
-
- import re
- if re.search(r"^\s*uniform", line):
-
- if (line.lower().find("texunit:")!=-1):
- #texture unit
- texunit = str(int( line[line.find(":")+1:].strip() ))
- uline=line[:line.lower().find("//")]
- uline = uline.replace("uniform","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
-
- if (not x in texunit_names):
- texunits+=[(x,texunit)]
- texunit_names+=[x]
-
- elif (line.lower().find("ubo:")!=-1):
- #ubo
- uboidx = str(int( line[line.find(":")+1:].strip() ))
- uline=line[:line.lower().find("//")]
- uline = uline[uline.find("uniform")+len("uniform"):];
- uline = uline.replace(";","");
- uline = uline.replace("{","");
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
-
- if (not x in ubo_names):
- ubos+=[(x,uboidx)]
- ubo_names+=[x]
-
-
-
- else:
- uline = line.replace("uniform","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
-
- if (not x in uniforms):
- uniforms+=[x]
-
- if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
- uline = line.replace("in ","");
- uline = uline.replace("attribute ","");
- uline = uline.replace(";","");
- uline = uline[ uline.find(" "): ].strip()
-
-
- if (uline.find("//")!=-1):
- name,bind = uline.split("//")
- if (bind.find("attrib:")!=-1):
- name=name.strip()
- bind=bind.replace("attrib:","").strip()
- attributes+=[(name,bind)]
-
- if (line.strip().find("out ")==0):
- uline = line.replace("out","").strip();
- uline = uline.replace(";","");
- uline = uline[ uline.find(" "): ].strip()
-
-
- if (uline.find("//")!=-1):
- name,bind = uline.split("//")
- if (bind.find("drawbuffer:")!=-1):
- name=name.strip()
- bind=bind.replace("drawbuffer:","").strip()
- fbos+=[(name,bind)]
-
- line=line.replace("\r","")
- line=line.replace("\n","")
- line=line.replace("\\","\\\\")
- line=line.replace("\"","\\\"")
- #line=line+"\\n\\" no need to anymore
-
- if (reading=="vertex"):
- vertex_lines+=[line]
- if (reading=="fragment"):
- fragment_lines+=[line]
-
- line=fs.readline()
- line_offset+=1
-
- fs.close();
-
- out_file = filename+".h"
- fd = open(out_file,"w")
-
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
-
- out_file_base = out_file
- out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
- out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
+
+def add_source_files(self, sources, filetype, lib_env=None, shared=False):
+ import glob
+ import string
+ # if not lib_objects:
+ if not lib_env:
+ lib_env = self
+ if type(filetype) == type(""):
+
+ dir = self.Dir('.').abspath
+ list = glob.glob(dir + "/" + filetype)
+ for f in list:
+ sources.append(self.Object(f))
+ else:
+ for f in filetype:
+ sources.append(self.Object(f))
+
+
+def build_shader_header(target, source, env):
+
+ for x in source:
+ print x
+
+ name = str(x)
+ name = name[name.rfind("/") + 1:]
+ name = name[name.rfind("\\") + 1:]
+ name = name.replace(".", "_")
+
+ fs = open(str(x), "r")
+ fd = open(str(x) + ".h", "w")
+ fd.write("/* this file has been generated by SCons, do not edit! */\n")
+ fd.write("static const char *" + name + "=\n")
+ line = fs.readline()
+ while(line):
+ line = line.replace("\r", "")
+ line = line.replace("\n", "")
+ line = line.replace("\\", "\\\\")
+ line = line.replace("\"", "\\\"")
+ fd.write("\"" + line + "\\n\"\n")
+ line = fs.readline()
+
+ fd.write(";\n")
+
+ return 0
+
+
+def build_glsl_header(filename):
+
+ fs = open(filename, "r")
+ line = fs.readline()
+
+ vertex_lines = []
+ fragment_lines = []
+ uniforms = []
+ attributes = []
+ fbos = []
+ conditionals = []
+ texunits = []
+ texunit_names = []
+ ubos = []
+ ubo_names = []
+
+ reading = ""
+ line_offset = 0
+ vertex_offset = 0
+ fragment_offset = 0
+
+ while(line):
+
+ if (line.find("[vertex]") != -1):
+ reading = "vertex"
+ line = fs.readline()
+ line_offset += 1
+ vertex_offset = line_offset
+ continue
+
+ if (line.find("[fragment]") != -1):
+ reading = "fragment"
+ line = fs.readline()
+ line_offset += 1
+ fragment_offset = line_offset
+ continue
+
+ if (line.find("#ifdef ") != -1):
+ ifdefline = line.replace("#ifdef ", "").strip()
+ if (not ifdefline in conditionals):
+ conditionals += [ifdefline]
+
+ if (line.find("#elif defined(") != -1):
+ ifdefline = line.replace("#elif defined(", "").strip()
+ ifdefline = ifdefline.replace(")", "").strip()
+ if (not ifdefline in conditionals):
+ conditionals += [ifdefline]
+
+ import re
+ if re.search(r"^\s*uniform", line):
+
+ if (line.lower().find("texunit:") != -1):
+ # texture unit
+ texunit = str(int(line[line.find(":") + 1:].strip()))
+ uline = line[:line.lower().find("//")]
+ uline = uline.replace("uniform", "")
+ uline = uline.replace(";", "")
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[x.rfind(" ") + 1:]
+ if (x.find("[") != -1):
+ # unfiorm array
+ x = x[:x.find("[")]
+
+ if (not x in texunit_names):
+ texunits += [(x, texunit)]
+ texunit_names += [x]
+
+ elif (line.lower().find("ubo:") != -1):
+ # ubo
+ uboidx = str(int(line[line.find(":") + 1:].strip()))
+ uline = line[:line.lower().find("//")]
+ uline = uline[uline.find("uniform") + len("uniform"):]
+ uline = uline.replace(";", "")
+ uline = uline.replace("{", "")
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[x.rfind(" ") + 1:]
+ if (x.find("[") != -1):
+ # unfiorm array
+ x = x[:x.find("[")]
+
+ if (not x in ubo_names):
+ ubos += [(x, uboidx)]
+ ubo_names += [x]
+
+ else:
+ uline = line.replace("uniform", "")
+ uline = uline.replace(";", "")
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[x.rfind(" ") + 1:]
+ if (x.find("[") != -1):
+ # unfiorm array
+ x = x[:x.find("[")]
+
+ if (not x in uniforms):
+ uniforms += [x]
+
+ if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
+ uline = line.replace("in ", "")
+ uline = uline.replace("attribute ", "")
+ uline = uline.replace(";", "")
+ uline = uline[uline.find(" "):].strip()
+
+ if (uline.find("//") != -1):
+ name, bind = uline.split("//")
+ if (bind.find("attrib:") != -1):
+ name = name.strip()
+ bind = bind.replace("attrib:", "").strip()
+ attributes += [(name, bind)]
+
+ if (line.strip().find("out ") == 0):
+ uline = line.replace("out", "").strip()
+ uline = uline.replace(";", "")
+ uline = uline[uline.find(" "):].strip()
+
+ if (uline.find("//") != -1):
+ name, bind = uline.split("//")
+ if (bind.find("drawbuffer:") != -1):
+ name = name.strip()
+ bind = bind.replace("drawbuffer:", "").strip()
+ fbos += [(name, bind)]
+
+ line = line.replace("\r", "")
+ line = line.replace("\n", "")
+ line = line.replace("\\", "\\\\")
+ line = line.replace("\"", "\\\"")
+ # line=line+"\\n\\" no need to anymore
+
+ if (reading == "vertex"):
+ vertex_lines += [line]
+ if (reading == "fragment"):
+ fragment_lines += [line]
+
+ line = fs.readline()
+ line_offset += 1
+
+ fs.close()
+
+ out_file = filename + ".h"
+ fd = open(out_file, "w")
+
+ fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
+
+ out_file_base = out_file
+ out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
+ out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
# print("out file "+out_file+" base " +out_file_base)
- out_file_ifdef = out_file_base.replace(".","_").upper()
- fd.write("#ifndef "+out_file_ifdef+"\n")
- fd.write("#define "+out_file_ifdef+"\n")
-
- out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"ShaderGL";
- fd.write("\n\n");
- fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n");
- fd.write("class "+out_file_class+" : public ShaderGL {\n\n");
- fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
- fd.write("public:\n\n");
-
- if (len(conditionals)):
- fd.write("\tenum Conditionals {\n");
- for x in conditionals:
- fd.write("\t\t"+x+",\n");
- fd.write("\t};\n\n");
- if (len(uniforms)):
- fd.write("\tenum Uniforms {\n");
- for x in uniforms:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
-
- fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
- if (len(conditionals)):
-
- fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
- fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
-
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
+ out_file_ifdef = out_file_base.replace(".", "_").upper()
+ fd.write("#ifndef " + out_file_ifdef + "\n")
+ fd.write("#define " + out_file_ifdef + "\n")
+
+ out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL"
+ fd.write("\n\n")
+ fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n")
+ fd.write("class " + out_file_class + " : public ShaderGL {\n\n")
+ fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
+ fd.write("public:\n\n")
+
+ if (len(conditionals)):
+ fd.write("\tenum Conditionals {\n")
+ for x in conditionals:
+ fd.write("\t\t" + x + ",\n")
+ fd.write("\t};\n\n")
+ if (len(uniforms)):
+ fd.write("\tenum Uniforms {\n")
+ for x in uniforms:
+ fd.write("\t\t" + x.upper() + ",\n")
+ fd.write("\t};\n\n")
+
+ fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
+ if (len(conditionals)):
+
+ fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
+ fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
const Transform &tr = p_transform;
@@ -281,9 +276,9 @@ def build_glsl_header( filename ):
}
- """);
+ """)
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
const Matrix32 &tr = p_transform;
@@ -312,9 +307,9 @@ def build_glsl_header( filename ):
}
- """);
+ """)
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
GLfloat matrix[16];
@@ -326,233 +321,226 @@ def build_glsl_header( filename ):
}
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }; """);
-
- fd.write("\n\n#undef _FU\n\n\n");
-
-
- fd.write("\tvirtual void init() {\n\n");
- if (len(conditionals)):
-
- fd.write("\t\tstatic const char* _conditional_strings[]={\n")
- if (len(conditionals)):
- for x in conditionals:
- fd.write("\t\t\t\"#define "+x+"\\n\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
-
- if (len(uniforms)):
-
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
- if (len(uniforms)):
- for x in uniforms:
- fd.write("\t\t\t\""+x+"\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
-
- if (len(attributes)):
-
- fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
- for x in attributes:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
-
-
-
- if (len(fbos)):
- fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
- for x in fbos:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
-
- if (len(ubos)):
- fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
- for x in ubos:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
-
- if (len(texunits)):
- fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
- for x in texunits:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
-
- fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
- for x in vertex_lines:
- fd.write("\t\t\t"+x+"\n");
- fd.write("\t\t\";\n\n");
-
- fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
+ }; """)
+ fd.write("\n\n#undef _FU\n\n\n")
- fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
- for x in fragment_lines:
- fd.write("\t\t\t"+x+"\n");
- fd.write("\t\t\";\n\n");
+ fd.write("\tvirtual void init() {\n\n")
+ if (len(conditionals)):
- fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
+ fd.write("\t\tstatic const char* _conditional_strings[]={\n")
+ if (len(conditionals)):
+ for x in conditionals:
+ fd.write("\t\t\t\"#define " + x + "\\n\",\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
- fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+",_fbo_pairs,"+str(len(fbos))+",_ubo_pairs,"+str(len(ubos))+",_texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- fd.write("\t};\n\n")
+ if (len(uniforms)):
- fd.write("};\n\n");
- fd.write("#endif\n\n");
- fd.close();
+ fd.write("\t\tstatic const char* _uniform_strings[]={\n")
+ if (len(uniforms)):
+ for x in uniforms:
+ fd.write("\t\t\t\"" + x + "\",\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
+
+ if (len(attributes)):
+
+ fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
+ for x in attributes:
+ fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
+
+ if (len(fbos)):
+ fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
+ for x in fbos:
+ fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
+
+ if (len(ubos)):
+ fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
+ for x in ubos:
+ fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
+
+ if (len(texunits)):
+ fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
+ for x in texunits:
+ fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
+
+ fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
+ for x in vertex_lines:
+ fd.write("\t\t\t" + x + "\n")
+ fd.write("\t\t\";\n\n")
+
+ fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
+
+ fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
+ for x in fragment_lines:
+ fd.write("\t\t\t" + x + "\n")
+ fd.write("\t\t\";\n\n")
+
+ fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
+
+ fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ fd.write("\t};\n\n")
+
+ fd.write("};\n\n")
+ fd.write("#endif\n\n")
+ fd.close()
+
+
+def build_glsl_headers(target, source, env):
+
+ for x in source:
+
+ build_glsl_header(str(x))
+
+ return 0
+
+
+def build_hlsl_dx9_header(filename):
+
+ fs = open(filename, "r")
+ line = fs.readline()
+
+ vertex_lines = []
+ fragment_lines = []
+ uniforms = []
+ fragment_uniforms = []
+ attributes = []
+ fbos = []
+ conditionals = []
+
+ reading = ""
+ line_offset = 0
+ vertex_offset = 0
+ fragment_offset = 0
+
+ while(line):
+
+ if (line.find("[vertex]") != -1):
+ reading = "vertex"
+ line = fs.readline()
+ line_offset += 1
+ vertex_offset = line_offset
+ continue
+
+ if (line.find("[fragment]") != -1):
+ reading = "fragment"
+ line = fs.readline()
+ line_offset += 1
+ fragment_offset = line_offset
+ continue
+
+ if (line.find("#ifdef ") != -1):
+ ifdefline = line.replace("#ifdef ", "").strip()
+ if (not ifdefline in conditionals):
+ conditionals += [ifdefline]
+
+ if (line.find("#elif defined(") != -1):
+ ifdefline = line.replace("#elif defined(", "").strip()
+ ifdefline = ifdefline.replace(")", "").strip()
+ if (not ifdefline in conditionals):
+ conditionals += [ifdefline]
+ if (line.find("uniform") != -1):
+ uline = line.replace("uniform", "")
+ uline = uline.replace(";", "")
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[x.rfind(" ") + 1:]
+ if (x.find("[") != -1):
+ # unfiorm array
+ x = x[:x.find("[")]
+
+ if (not x in uniforms):
+ uniforms += [x]
+ fragment_uniforms += [reading == "fragment"]
+ line = line.replace("\r", "")
+ line = line.replace("\n", "")
+ line = line.replace("\\", "\\\\")
+ line = line.replace("\"", "\\\"")
+ line = line + "\\n\\"
+ if (reading == "vertex"):
+ vertex_lines += [line]
+ if (reading == "fragment"):
+ fragment_lines += [line]
-def build_glsl_headers( target, source, env ):
+ line = fs.readline()
+ line_offset += 1
- for x in source:
+ fs.close()
- build_glsl_header(str(x));
+ out_file = filename + ".h"
+ fd = open(out_file, "w")
+ fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
- return 0
-
-
-
-def build_hlsl_dx9_header( filename ):
-
- fs = open(filename,"r")
- line=fs.readline()
-
- vertex_lines=[]
- fragment_lines=[]
- uniforms=[]
- fragment_uniforms=[]
- attributes=[]
- fbos=[]
- conditionals=[]
-
- reading=""
- line_offset=0
- vertex_offset=0
- fragment_offset=0
-
- while(line):
-
- if (line.find("[vertex]")!=-1):
- reading="vertex"
- line=fs.readline()
- line_offset+=1
- vertex_offset=line_offset
- continue
-
- if (line.find("[fragment]")!=-1):
- reading="fragment"
- line=fs.readline()
- line_offset+=1
- fragment_offset=line_offset
- continue
-
- if (line.find("#ifdef ")!=-1):
- ifdefline = line.replace("#ifdef ","").strip()
- if (not ifdefline in conditionals):
- conditionals+=[ifdefline]
-
- if (line.find("#elif defined(")!=-1):
- ifdefline = line.replace("#elif defined(","").strip()
- ifdefline = ifdefline.replace(")","").strip()
- if (not ifdefline in conditionals):
- conditionals+=[ifdefline]
- if (line.find("uniform")!=-1):
- uline = line.replace("uniform","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
-
- if (not x in uniforms):
- uniforms+=[x]
- fragment_uniforms+=[reading=="fragment"]
- line=line.replace("\r","")
- line=line.replace("\n","")
- line=line.replace("\\","\\\\")
- line=line.replace("\"","\\\"")
- line=line+"\\n\\"
-
- if (reading=="vertex"):
- vertex_lines+=[line]
- if (reading=="fragment"):
- fragment_lines+=[line]
-
- line=fs.readline()
- line_offset+=1
-
- fs.close();
-
- out_file = filename+".h"
- fd = open(out_file,"w")
-
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
-
- out_file_base = out_file
- out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
- out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
+ out_file_base = out_file
+ out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
+ out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
# print("out file "+out_file+" base " +out_file_base)
- out_file_ifdef = out_file_base.replace(".","_").upper()
- fd.write("#ifndef "+out_file_ifdef+"\n")
- fd.write("#define "+out_file_ifdef+"\n")
-
- out_file_class = out_file_base.replace(".hlsl.h","").title().replace("_","").replace(".","")+"ShaderDX9";
- fd.write("\n\n");
- fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n");
- fd.write("class "+out_file_class+" : public ShaderDX9 {\n\n");
- fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
- fd.write("public:\n\n");
-
- if (len(conditionals)):
- fd.write("\tenum Conditionals {\n");
- for x in conditionals:
- fd.write("\t\t"+x+",\n");
- fd.write("\t};\n\n");
- if (len(uniforms)):
- fd.write("\tenum Uniforms {\n");
- for x in uniforms:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
-
-
- if (len(conditionals)):
- fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
-
- fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n");
-
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
+ out_file_ifdef = out_file_base.replace(".", "_").upper()
+ fd.write("#ifndef " + out_file_ifdef + "\n")
+ fd.write("#define " + out_file_ifdef + "\n")
+
+ out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9"
+ fd.write("\n\n")
+ fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n")
+ fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n")
+ fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
+ fd.write("public:\n\n")
+
+ if (len(conditionals)):
+ fd.write("\tenum Conditionals {\n")
+ for x in conditionals:
+ fd.write("\t\t" + x + ",\n")
+ fd.write("\t};\n\n")
+ if (len(uniforms)):
+ fd.write("\tenum Uniforms {\n")
+ for x in uniforms:
+ fd.write("\t\t" + x.upper() + ",\n")
+ fd.write("\t};\n\n")
+
+ if (len(conditionals)):
+ fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
+
+ fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n")
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
const Transform &tr = p_transform;
@@ -579,9 +567,9 @@ def build_hlsl_dx9_header( filename ):
}
- """);
+ """)
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
float matrix[16];
@@ -593,301 +581,291 @@ def build_hlsl_dx9_header( filename ):
}
set_uniformfv(p_uniform,&matrix[0],4);
- }; """);
+ }; """)
- fd.write("\n\n#undef _FU\n\n\n");
+ fd.write("\n\n#undef _FU\n\n\n")
+ fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n")
+ if (len(conditionals)):
- fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
- if (len(conditionals)):
+ fd.write("\t\tstatic const char* _conditional_strings[]={\n")
+ if (len(conditionals)):
+ for x in conditionals:
+ fd.write("\t\t\t\"" + x + "\",\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
- fd.write("\t\tstatic const char* _conditional_strings[]={\n")
- if (len(conditionals)):
- for x in conditionals:
- fd.write("\t\t\t\""+x+"\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
+ if (len(uniforms)):
- if (len(uniforms)):
+ fd.write("\t\tstatic const char* _uniform_strings[]={\n")
+ if (len(uniforms)):
+ for x in uniforms:
+ fd.write("\t\t\t\"" + x + "\",\n")
+ fd.write("\t\t};\n\n")
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
- if (len(uniforms)):
- for x in uniforms:
- fd.write("\t\t\t\""+x+"\",\n");
- fd.write("\t\t};\n\n");
+ fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
- fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
-
- if (len(uniforms)):
- for x in fragment_uniforms:
- if (x):
- fd.write("\t\t\ttrue,\n");
- else:
- fd.write("\t\t\tfalse,\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
- fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
+ if (len(uniforms)):
+ for x in fragment_uniforms:
+ if (x):
+ fd.write("\t\t\ttrue,\n")
+ else:
+ fd.write("\t\t\tfalse,\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
+ fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
+ fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
+ for x in vertex_lines:
+ fd.write("\t\t\t" + x + "\n")
+ fd.write("\t\t\";\n\n")
- fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
- for x in vertex_lines:
- fd.write("\t\t\t"+x+"\n");
- fd.write("\t\t\";\n\n");
+ fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
- fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
+ fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
+ for x in fragment_lines:
+ fd.write("\t\t\t" + x + "\n")
+ fd.write("\t\t\";\n\n")
+ fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
- fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
- for x in fragment_lines:
- fd.write("\t\t\t"+x+"\n");
- fd.write("\t\t\";\n\n");
+ fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ fd.write("\t};\n\n")
- fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
+ fd.write("};\n\n")
+ fd.write("#endif\n\n")
+ fd.close()
- fd.write("\t\tsetup(p_device,p_version,_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- fd.write("\t};\n\n")
- fd.write("};\n\n");
- fd.write("#endif\n\n");
- fd.close();
+def build_hlsl_dx9_headers(target, source, env):
+ for x in source:
-def build_hlsl_dx9_headers( target, source, env ):
+ build_hlsl_dx9_header(str(x))
- for x in source:
-
- build_hlsl_dx9_header(str(x));
-
-
- return 0
+ return 0
class LegacyGLHeaderStruct:
- def __init__(self):
- self.vertex_lines=[]
- self.fragment_lines=[]
- self.uniforms=[]
- self.attributes=[]
- self.fbos=[]
- self.conditionals=[]
- self.enums={}
- self.texunits=[]
- self.texunit_names=[]
- self.ubos=[]
- self.ubo_names=[]
-
- self.vertex_included_files=[]
- self.fragment_included_files=[]
-
- self.reading=""
- self.line_offset=0
- self.vertex_offset=0
- self.fragment_offset=0
-
-def include_file_in_legacygl_header( filename, header_data, depth ):
- fs = open(filename,"r")
- line=fs.readline()
-
- while(line):
-
- if (line.find("[vertex]")!=-1):
- header_data.reading="vertex"
- line=fs.readline()
- header_data.line_offset+=1
- header_data.vertex_offset=header_data.line_offset
- continue
-
- if (line.find("[fragment]")!=-1):
- header_data.reading="fragment"
- line=fs.readline()
- header_data.line_offset+=1
- header_data.fragment_offset=header_data.line_offset
- continue
-
- while(line.find("#include ")!=-1):
- includeline = line.replace("#include ","").strip()[1:-1]
-
- import os.path
-
- included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
- if (not included_file in header_data.vertex_included_files and header_data.reading=="vertex"):
- header_data.vertex_included_files+=[included_file]
- if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None):
- print "Error in file '" + filename + "': #include " + includeline + "could not be found!"
- elif (not included_file in header_data.fragment_included_files and header_data.reading=="fragment"):
- header_data.fragment_included_files+=[included_file]
- if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None):
- print "Error in file '" + filename + "': #include " + includeline + "could not be found!"
-
- line=fs.readline()
-
- if (line.find("#ifdef ")!=-1 or line.find("#elif defined(")!=-1):
- if (line.find("#ifdef ")!=-1):
- ifdefline = line.replace("#ifdef ","").strip()
- else:
- ifdefline = line.replace("#elif defined(","").strip()
- ifdefline = ifdefline.replace(")","").strip()
-
- if (line.find("_EN_")!=-1):
- enumbase = ifdefline[:ifdefline.find("_EN_")];
- ifdefline = ifdefline.replace("_EN_","_")
- line = line.replace("_EN_","_")
+
+ def __init__(self):
+ self.vertex_lines = []
+ self.fragment_lines = []
+ self.uniforms = []
+ self.attributes = []
+ self.fbos = []
+ self.conditionals = []
+ self.enums = {}
+ self.texunits = []
+ self.texunit_names = []
+ self.ubos = []
+ self.ubo_names = []
+
+ self.vertex_included_files = []
+ self.fragment_included_files = []
+
+ self.reading = ""
+ self.line_offset = 0
+ self.vertex_offset = 0
+ self.fragment_offset = 0
+
+
+def include_file_in_legacygl_header(filename, header_data, depth):
+ fs = open(filename, "r")
+ line = fs.readline()
+
+ while(line):
+
+ if (line.find("[vertex]") != -1):
+ header_data.reading = "vertex"
+ line = fs.readline()
+ header_data.line_offset += 1
+ header_data.vertex_offset = header_data.line_offset
+ continue
+
+ if (line.find("[fragment]") != -1):
+ header_data.reading = "fragment"
+ line = fs.readline()
+ header_data.line_offset += 1
+ header_data.fragment_offset = header_data.line_offset
+ continue
+
+ while(line.find("#include ") != -1):
+ includeline = line.replace("#include ", "").strip()[1:-1]
+
+ import os.path
+
+ included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
+ if (not included_file in header_data.vertex_included_files and header_data.reading == "vertex"):
+ header_data.vertex_included_files += [included_file]
+ if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None):
+ print "Error in file '" + filename + "': #include " + includeline + "could not be found!"
+ elif (not included_file in header_data.fragment_included_files and header_data.reading == "fragment"):
+ header_data.fragment_included_files += [included_file]
+ if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None):
+ print "Error in file '" + filename + "': #include " + includeline + "could not be found!"
+
+ line = fs.readline()
+
+ if (line.find("#ifdef ") != -1 or line.find("#elif defined(") != -1):
+ if (line.find("#ifdef ") != -1):
+ ifdefline = line.replace("#ifdef ", "").strip()
+ else:
+ ifdefline = line.replace("#elif defined(", "").strip()
+ ifdefline = ifdefline.replace(")", "").strip()
+
+ if (line.find("_EN_") != -1):
+ enumbase = ifdefline[:ifdefline.find("_EN_")]
+ ifdefline = ifdefline.replace("_EN_", "_")
+ line = line.replace("_EN_", "_")
# print(enumbase+":"+ifdefline);
- if (enumbase not in header_data.enums):
- header_data.enums[enumbase]=[]
- if (ifdefline not in header_data.enums[enumbase]):
- header_data.enums[enumbase].append(ifdefline);
-
- elif (not ifdefline in header_data.conditionals):
- header_data.conditionals+=[ifdefline]
-
- if (line.find("uniform")!=-1 and line.lower().find("texunit:")!=-1):
- #texture unit
- texunitstr = line[line.find(":")+1:].strip()
- if (texunitstr=="auto"):
- texunit="-1"
- else:
- texunit = str(int(texunitstr ))
- uline=line[:line.lower().find("//")]
- uline = uline.replace("uniform","");
- uline = uline.replace("highp","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
-
- if (not x in header_data.texunit_names):
- header_data.texunits+=[(x,texunit)]
- header_data.texunit_names+=[x]
-
-
-
- elif (line.find("uniform")!=-1):
- uline = line.replace("uniform","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
-
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
-
- if (not x in header_data.uniforms):
- header_data.uniforms+=[x]
-
-
- if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
- uline = line.replace("in ","");
- uline = uline.replace("attribute ","");
- uline = uline.replace("highp ","");
- uline = uline.replace(";","");
- uline = uline[ uline.find(" "): ].strip()
-
-
- if (uline.find("//")!=-1):
- name,bind = uline.split("//")
- if (bind.find("attrib:")!=-1):
- name=name.strip()
- bind=bind.replace("attrib:","").strip()
- header_data.attributes+=[(name,bind)]
-
-
- line=line.replace("\r","")
- line=line.replace("\n","")
- #line=line.replace("\\","\\\\")
- #line=line.replace("\"","\\\"")
- #line=line+"\\n\\"
-
- if (header_data.reading=="vertex"):
- header_data.vertex_lines+=[line]
- if (header_data.reading=="fragment"):
- header_data.fragment_lines+=[line]
-
- line=fs.readline()
- header_data.line_offset+=1
-
- fs.close();
-
- return header_data
-
-
-
-def build_legacygl_header( filename, include, class_suffix, output_attribs ):
-
- header_data = LegacyGLHeaderStruct()
- include_file_in_legacygl_header( filename, header_data, 0 )
-
- out_file = filename+".h"
- fd = open(out_file,"w")
-
- enum_constants=[]
-
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
-
- out_file_base = out_file
- out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
- out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
+ if (enumbase not in header_data.enums):
+ header_data.enums[enumbase] = []
+ if (ifdefline not in header_data.enums[enumbase]):
+ header_data.enums[enumbase].append(ifdefline)
+
+ elif (not ifdefline in header_data.conditionals):
+ header_data.conditionals += [ifdefline]
+
+ if (line.find("uniform") != -1 and line.lower().find("texunit:") != -1):
+ # texture unit
+ texunitstr = line[line.find(":") + 1:].strip()
+ if (texunitstr == "auto"):
+ texunit = "-1"
+ else:
+ texunit = str(int(texunitstr))
+ uline = line[:line.lower().find("//")]
+ uline = uline.replace("uniform", "")
+ uline = uline.replace("highp", "")
+ uline = uline.replace(";", "")
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[x.rfind(" ") + 1:]
+ if (x.find("[") != -1):
+ # unfiorm array
+ x = x[:x.find("[")]
+
+ if (not x in header_data.texunit_names):
+ header_data.texunits += [(x, texunit)]
+ header_data.texunit_names += [x]
+
+ elif (line.find("uniform") != -1):
+ uline = line.replace("uniform", "")
+ uline = uline.replace(";", "")
+ lines = uline.split(",")
+ for x in lines:
+
+ x = x.strip()
+ x = x[x.rfind(" ") + 1:]
+ if (x.find("[") != -1):
+ # unfiorm array
+ x = x[:x.find("[")]
+
+ if (not x in header_data.uniforms):
+ header_data.uniforms += [x]
+
+ if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
+ uline = line.replace("in ", "")
+ uline = uline.replace("attribute ", "")
+ uline = uline.replace("highp ", "")
+ uline = uline.replace(";", "")
+ uline = uline[uline.find(" "):].strip()
+
+ if (uline.find("//") != -1):
+ name, bind = uline.split("//")
+ if (bind.find("attrib:") != -1):
+ name = name.strip()
+ bind = bind.replace("attrib:", "").strip()
+ header_data.attributes += [(name, bind)]
+
+ line = line.replace("\r", "")
+ line = line.replace("\n", "")
+ # line=line.replace("\\","\\\\")
+ # line=line.replace("\"","\\\"")
+ # line=line+"\\n\\"
+
+ if (header_data.reading == "vertex"):
+ header_data.vertex_lines += [line]
+ if (header_data.reading == "fragment"):
+ header_data.fragment_lines += [line]
+
+ line = fs.readline()
+ header_data.line_offset += 1
+
+ fs.close()
+
+ return header_data
+
+
+def build_legacygl_header(filename, include, class_suffix, output_attribs):
+
+ header_data = LegacyGLHeaderStruct()
+ include_file_in_legacygl_header(filename, header_data, 0)
+
+ out_file = filename + ".h"
+ fd = open(out_file, "w")
+
+ enum_constants = []
+
+ fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
+
+ out_file_base = out_file
+ out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
+ out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
# print("out file "+out_file+" base " +out_file_base)
- out_file_ifdef = out_file_base.replace(".","_").upper()
- fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n")
- fd.write("#define "+out_file_ifdef+class_suffix+"_120\n")
-
- out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"Shader"+class_suffix;
- fd.write("\n\n");
- fd.write("#include \"" + include + "\"\n\n\n");
- fd.write("class "+out_file_class+" : public Shader"+class_suffix+" {\n\n");
- fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
-
-
- fd.write("public:\n\n");
-
- if (len(header_data.conditionals)):
- fd.write("\tenum Conditionals {\n");
- for x in header_data.conditionals:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
-
-
- if (len(header_data.uniforms)):
- fd.write("\tenum Uniforms {\n");
- for x in header_data.uniforms:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
-
- fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
- if (len(header_data.conditionals)):
-
- fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
- fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
-
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
+ out_file_ifdef = out_file_base.replace(".", "_").upper()
+ fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
+ fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
+
+ out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
+ fd.write("\n\n")
+ fd.write("#include \"" + include + "\"\n\n\n")
+ fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
+ fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
+
+ fd.write("public:\n\n")
+
+ if (len(header_data.conditionals)):
+ fd.write("\tenum Conditionals {\n")
+ for x in header_data.conditionals:
+ fd.write("\t\t" + x.upper() + ",\n")
+ fd.write("\t};\n\n")
+
+ if (len(header_data.uniforms)):
+ fd.write("\tenum Uniforms {\n")
+ for x in header_data.uniforms:
+ fd.write("\t\t" + x.upper() + ",\n")
+ fd.write("\t};\n\n")
+
+ fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
+ if (len(header_data.conditionals)):
+
+ fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
+ fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
+ fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
+
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
const Transform &tr = p_transform;
@@ -916,9 +894,9 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ):
}
- """);
+ """)
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
const Matrix32 &tr = p_transform;
@@ -947,9 +925,9 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ):
}
- """);
+ """)
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
+ fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
GLfloat matrix[16];
@@ -961,324 +939,318 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ):
}
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }; """);
-
- fd.write("\n\n#undef _FU\n\n\n");
-
+ }; """)
- fd.write("\tvirtual void init() {\n\n");
+ fd.write("\n\n#undef _FU\n\n\n")
+ fd.write("\tvirtual void init() {\n\n")
- enum_value_count=0;
+ enum_value_count = 0
- if (len(header_data.enums)):
+ if (len(header_data.enums)):
- fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n");
- fd.write("\t\tstatic const Enum _enums[]={\n")
+ fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
+ fd.write("\t\tstatic const Enum _enums[]={\n")
- bitofs=len(header_data.conditionals)
- enum_vals=[]
+ bitofs = len(header_data.conditionals)
+ enum_vals = []
- for xv in header_data.enums:
- x=header_data.enums[xv]
- bits=1
- amt = len(x);
+ for xv in header_data.enums:
+ x = header_data.enums[xv]
+ bits = 1
+ amt = len(x)
# print(x)
- while(2**bits < amt):
- bits+=1
+ while(2**bits < amt):
+ bits += 1
# print("amount: "+str(amt)+" bits "+str(bits));
- strs="{"
- for i in range(amt):
- strs+="\"#define "+x[i]+"\\n\","
-
- v={}
- v["set_mask"]="uint64_t("+str(i)+")<<"+str(bitofs)
- v["clear_mask"]="((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<"+str(bits)+") - 1)<<"+str(bitofs)+")"
- enum_vals.append(v)
- enum_constants.append(x[i])
-
- strs+="NULL}"
-
- fd.write("\t\t\t{(uint64_t(1<<"+str(bits)+")-1)<<"+str(bitofs)+","+str(bitofs)+","+strs+"},\n");
- bitofs+=bits
-
-
- fd.write("\t\t};\n\n");
+ strs = "{"
+ for i in range(amt):
+ strs += "\"#define " + x[i] + "\\n\","
+
+ v = {}
+ v["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs)
+ v["clear_mask"] = "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")"
+ enum_vals.append(v)
+ enum_constants.append(x[i])
- fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
+ strs += "NULL}"
- enum_value_count=len(enum_vals);
- for x in enum_vals:
- fd.write("\t\t\t{"+x["set_mask"]+","+x["clear_mask"]+"},\n");
+ fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n")
+ bitofs += bits
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const Enum *_enums=NULL;\n")
- fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
+ fd.write("\t\t};\n\n")
- if (len(header_data.conditionals)):
+ fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
- fd.write("\t\tstatic const char* _conditional_strings[]={\n")
- if (len(header_data.conditionals)):
- for x in header_data.conditionals:
- fd.write("\t\t\t\"#define "+x+"\\n\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
+ enum_value_count = len(enum_vals)
+ for x in enum_vals:
+ fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
- if (len(header_data.uniforms)):
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const Enum *_enums=NULL;\n")
+ fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
- if (len(header_data.uniforms)):
- for x in header_data.uniforms:
- fd.write("\t\t\t\""+x+"\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
+ if (len(header_data.conditionals)):
- if output_attribs:
- if (len(header_data.attributes)):
+ fd.write("\t\tstatic const char* _conditional_strings[]={\n")
+ if (len(header_data.conditionals)):
+ for x in header_data.conditionals:
+ fd.write("\t\t\t\"#define " + x + "\\n\",\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
- fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
- for x in header_data.attributes:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
+ if (len(header_data.uniforms)):
+ fd.write("\t\tstatic const char* _uniform_strings[]={\n")
+ if (len(header_data.uniforms)):
+ for x in header_data.uniforms:
+ fd.write("\t\t\t\"" + x + "\",\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
- if (len(header_data.texunits)):
- fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
- for x in header_data.texunits:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
+ if output_attribs:
+ if (len(header_data.attributes)):
- fd.write("\t\tstatic const char _vertex_code[]={\n")
- for x in header_data.vertex_lines:
- for i in range(len(x)):
- fd.write(str(ord(x[i]))+",");
+ fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
+ for x in header_data.attributes:
+ fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
- fd.write(str(ord('\n'))+",");
- fd.write("\t\t0};\n\n");
+ if (len(header_data.texunits)):
+ fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
+ for x in header_data.texunits:
+ fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
+ fd.write("\t\t};\n\n")
+ else:
+ fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
- fd.write("\t\tstatic const int _vertex_code_start="+str(header_data.vertex_offset)+";\n")
+ fd.write("\t\tstatic const char _vertex_code[]={\n")
+ for x in header_data.vertex_lines:
+ for i in range(len(x)):
+ fd.write(str(ord(x[i])) + ",")
+ fd.write(str(ord('\n')) + ",")
+ fd.write("\t\t0};\n\n")
- fd.write("\t\tstatic const char _fragment_code[]={\n")
- for x in header_data.fragment_lines:
- for i in range(len(x)):
- fd.write(str(ord(x[i]))+",");
+ fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
- fd.write(str(ord('\n'))+",");
- fd.write("\t\t0};\n\n");
+ fd.write("\t\tstatic const char _fragment_code[]={\n")
+ for x in header_data.fragment_lines:
+ for i in range(len(x)):
+ fd.write(str(ord(x[i])) + ",")
- fd.write("\t\tstatic const int _fragment_code_start="+str(header_data.fragment_offset)+";\n")
+ fd.write(str(ord('\n')) + ",")
+ fd.write("\t\t0};\n\n")
- if output_attribs:
- fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_attribute_pairs,"+str(len(header_data.attributes))+", _texunit_pairs,"+str(len(header_data.texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- else:
- fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_texunit_pairs,"+str(len(header_data.texunits))+",_enums,"+str(len(header_data.enums))+",_enum_values,"+str(enum_value_count)+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
- fd.write("\t};\n\n")
+ if output_attribs:
+ fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ else:
+ fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
+ fd.write("\t};\n\n")
- if (len(enum_constants)):
+ if (len(enum_constants)):
- fd.write("\tenum EnumConditionals {\n")
- for x in enum_constants:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
- fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
+ fd.write("\tenum EnumConditionals {\n")
+ for x in enum_constants:
+ fd.write("\t\t" + x.upper() + ",\n")
+ fd.write("\t};\n\n")
+ fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
+ fd.write("};\n\n")
+ fd.write("#endif\n\n")
+ fd.close()
- fd.write("};\n\n");
- fd.write("#endif\n\n");
- fd.close();
+def build_legacygl_headers(target, source, env):
-def build_legacygl_headers( target, source, env ):
+ for x in source:
- for x in source:
+ build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False)
- build_legacygl_header(str(x), include = "drivers/legacygl/shader_lgl.h", class_suffix = "LGL", output_attribs = False);
+ return 0
- return 0
+def build_gles2_headers(target, source, env):
-def build_gles2_headers( target, source, env ):
+ for x in source:
+ build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True)
- for x in source:
- build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix = "GLES2", output_attribs = True)
def update_version():
- rev = "custom_build"
+ rev = "custom_build"
- if (os.getenv("BUILD_REVISION")!=None):
- rev=os.getenv("BUILD_REVISION")
- print("Using custom revision: "+rev)
- import version
+ if (os.getenv("BUILD_REVISION") != None):
+ rev = os.getenv("BUILD_REVISION")
+ print("Using custom revision: " + rev)
+ import version
+ f = open("core/version.h", "wb")
+ f.write("#define VERSION_SHORT_NAME " + str(version.short_name) + "\n")
+ f.write("#define VERSION_NAME " + str(version.name) + "\n")
+ f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
+ f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
+ if (hasattr(version, 'patch')):
+ f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
+ f.write("#define VERSION_REVISION " + str(rev) + "\n")
+ f.write("#define VERSION_STATUS " + str(version.status) + "\n")
+ import datetime
+ f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n")
- f=open("core/version.h","wb")
- f.write("#define VERSION_SHORT_NAME "+str(version.short_name)+"\n")
- f.write("#define VERSION_NAME "+str(version.name)+"\n")
- f.write("#define VERSION_MAJOR "+str(version.major)+"\n")
- f.write("#define VERSION_MINOR "+str(version.minor)+"\n")
- if (hasattr(version, 'patch')):
- f.write("#define VERSION_PATCH "+str(version.patch)+"\n")
- f.write("#define VERSION_REVISION "+str(rev)+"\n")
- f.write("#define VERSION_STATUS "+str(version.status)+"\n")
- import datetime
- f.write("#define VERSION_YEAR "+str(datetime.datetime.now().year)+"\n")
def parse_cg_file(fname, uniforms, sizes, conditionals):
- import re
- fs = open(fname, "r")
- line=fs.readline()
+ import re
+ fs = open(fname, "r")
+ line = fs.readline()
- while line:
+ while line:
- if re.match(r"^\s*uniform", line):
+ if re.match(r"^\s*uniform", line):
- res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
- type = res.groups(1)
- name = res.groups(2)
+ res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
+ type = res.groups(1)
+ name = res.groups(2)
- uniforms.append(name);
+ uniforms.append(name)
- if (type.find("texobj") != -1):
- sizes.append(1);
- else:
- t = re.match(r"float(\d)x(\d)", type);
- if t:
- sizes.append(int(t.groups(1)) * int(t.groups(2)))
- else:
- t = re.match(r"float(\d)", type);
- sizes.append(int(t.groups(1)))
+ if (type.find("texobj") != -1):
+ sizes.append(1)
+ else:
+ t = re.match(r"float(\d)x(\d)", type)
+ if t:
+ sizes.append(int(t.groups(1)) * int(t.groups(2)))
+ else:
+ t = re.match(r"float(\d)", type)
+ sizes.append(int(t.groups(1)))
- if line.find("[branch]") != -1:
- conditionals.append(name);
+ if line.find("[branch]") != -1:
+ conditionals.append(name)
- line = fs.readline();
+ line = fs.readline()
def build_cg_shader(sname):
- vp_uniforms = []
- vp_uniform_sizes = []
- vp_conditionals = []
-
- parse_cg_file("vp_"+sname+".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals);
+ vp_uniforms = []
+ vp_uniform_sizes = []
+ vp_conditionals = []
- fp_uniforms = []
- fp_uniform_sizes = []
- fp_conditionals = []
+ parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals)
- parse_cg_file("fp_"+sname+".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals);
+ fp_uniforms = []
+ fp_uniform_sizes = []
+ fp_conditionals = []
- fd = open("shader_"+sname+".cg.h", "w");
+ parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals)
- fd.write('\n#include "shader_cell.h"\n');
- fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n");
- fd.write("\n\tstatic struct VertexUniforms[] = {\n");
+ fd = open("shader_" + sname + ".cg.h", "w")
- offset = 0;
- for i in range(0, len(vp_uniforms)):
+ fd.write('\n#include "shader_cell.h"\n')
+ fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n")
+ fd.write("\n\tstatic struct VertexUniforms[] = {\n")
- fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
- offset = offset + vp_uniform_sizes[i];
- fd.write("\t};\n\n");
+ offset = 0
+ for i in range(0, len(vp_uniforms)):
- fd.write("public:\n\n");
+ fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
+ offset = offset + vp_uniform_sizes[i]
+ fd.write("\t};\n\n")
- fd.write("\tenum {\n");
+ fd.write("public:\n\n")
- for i in range(0, len(vp_uniforms)):
+ fd.write("\tenum {\n")
- fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
+ for i in range(0, len(vp_uniforms)):
- fd.write("\t};\n");
+ fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
+ fd.write("\t};\n")
import glob
+
+
def detect_modules():
- module_list=[]
- includes_cpp=""
- register_cpp=""
- unregister_cpp=""
-
- files = glob.glob("modules/*")
- files.sort() #so register_module_types does not change that often, and also plugins are registered in alphabetic order
- for x in files:
- if (not os.path.isdir(x)):
- continue
- x=x.replace("modules/","") # rest of world
- x=x.replace("modules\\","") # win32
- module_list.append(x)
- try:
- with open("modules/"+x+"/register_types.h"):
- includes_cpp+='#include "modules/'+x+'/register_types.h"\n'
- register_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
- register_cpp+='\tregister_'+x+'_types();\n'
- register_cpp+='#endif\n'
- unregister_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
- unregister_cpp+='\tunregister_'+x+'_types();\n'
- unregister_cpp+='#endif\n'
- except IOError:
- pass
-
- modules_cpp="""
+ module_list = []
+ includes_cpp = ""
+ register_cpp = ""
+ unregister_cpp = ""
+
+ files = glob.glob("modules/*")
+ files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
+ for x in files:
+ if (not os.path.isdir(x)):
+ continue
+ x = x.replace("modules/", "") # rest of world
+ x = x.replace("modules\\", "") # win32
+ module_list.append(x)
+ try:
+ with open("modules/" + x + "/register_types.h"):
+ includes_cpp += '#include "modules/' + x + '/register_types.h"\n'
+ register_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
+ register_cpp += '\tregister_' + x + '_types();\n'
+ register_cpp += '#endif\n'
+ unregister_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
+ unregister_cpp += '\tunregister_' + x + '_types();\n'
+ unregister_cpp += '#endif\n'
+ except IOError:
+ pass
+
+ modules_cpp = """
// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
#include "register_module_types.h"
-"""+includes_cpp+"""
+""" + includes_cpp + """
void register_module_types() {
-"""+register_cpp+"""
+""" + register_cpp + """
}
void unregister_module_types() {
-"""+unregister_cpp+"""
+""" + unregister_cpp + """
}
"""
- f=open("modules/register_module_types.cpp","wb")
- f.write(modules_cpp)
-
- return module_list
+ f = open("modules/register_module_types.cpp", "wb")
+ f.write(modules_cpp)
+ return module_list
def win32_spawn(sh, escape, cmd, args, env):
- import subprocess
- newargs = ' '.join(args[1:])
- cmdline = cmd + " " + newargs
- startupinfo = subprocess.STARTUPINFO()
- #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- for e in env:
- if type(env[e]) != type(""):
- env[e] = str(env[e])
- proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
- stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
- data, err = proc.communicate()
- rv = proc.wait()
- if rv:
- print "====="
- print err
- print "====="
- return rv
+ import subprocess
+ newargs = ' '.join(args[1:])
+ cmdline = cmd + " " + newargs
+ startupinfo = subprocess.STARTUPINFO()
+ #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
+ for e in env:
+ if type(env[e]) != type(""):
+ env[e] = str(env[e])
+ proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
+ stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
+ data, err = proc.communicate()
+ rv = proc.wait()
+ if rv:
+ print "====="
+ print err
+ print "====="
+ return rv
"""
def win32_spawn(sh, escape, cmd, args, spawnenv):
@@ -1309,48 +1281,65 @@ def win32_spawn(sh, escape, cmd, args, spawnenv):
return exit_code
"""
-def android_add_maven_repository(self,url):
- self.android_maven_repos.append(url)
-
-def android_add_dependency(self,depline):
- self.android_dependencies.append(depline)
-
-def android_add_java_dir(self,subpath):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
- self.android_java_dirs.append(base_path)
-
-def android_add_res_dir(self,subpath):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
- self.android_res_dirs.append(base_path)
-def android_add_aidl_dir(self,subpath):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
- self.android_aidl_dirs.append(base_path)
-def android_add_jni_dir(self,subpath):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
- self.android_jni_dirs.append(base_path)
-def android_add_default_config(self,config):
- self.android_default_config.append(config)
-
-def android_add_to_manifest(self,file):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
- f = open(base_path,"rb")
- self.android_manifest_chunk+=f.read()
-def android_add_to_permissions(self,file):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
- f = open(base_path,"rb")
- self.android_permission_chunk+=f.read()
-def android_add_to_attributes(self,file):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
- f = open(base_path,"rb")
- self.android_appattributes_chunk+=f.read()
+
+def android_add_maven_repository(self, url):
+ self.android_maven_repos.append(url)
+
+
+def android_add_dependency(self, depline):
+ self.android_dependencies.append(depline)
+
+
+def android_add_java_dir(self, subpath):
+ base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
+ self.android_java_dirs.append(base_path)
+
+
+def android_add_res_dir(self, subpath):
+ base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
+ self.android_res_dirs.append(base_path)
+
+
+def android_add_aidl_dir(self, subpath):
+ base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
+ self.android_aidl_dirs.append(base_path)
+
+
+def android_add_jni_dir(self, subpath):
+ base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath
+ self.android_jni_dirs.append(base_path)
+
+
+def android_add_default_config(self, config):
+ self.android_default_config.append(config)
+
+
+def android_add_to_manifest(self, file):
+ base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
+ f = open(base_path, "rb")
+ self.android_manifest_chunk += f.read()
+
+
+def android_add_to_permissions(self, file):
+ base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
+ f = open(base_path, "rb")
+ self.android_permission_chunk += f.read()
+
+
+def android_add_to_attributes(self, file):
+ base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file
+ f = open(base_path, "rb")
+ self.android_appattributes_chunk += f.read()
+
def disable_module(self):
- self.disabled_modules.append(self.current_module)
+ self.disabled_modules.append(self.current_module)
+
def use_windows_spawn_fix(self, platform=None):
- if (os.name!="nt"):
- return #not needed, only for windows
+ if (os.name != "nt"):
+ return # not needed, only for windows
# On Windows, due to the limited command line length, when creating a static library
# from a very high number of objects SCons will invoke "ar" once per object file;
@@ -1364,212 +1353,212 @@ def use_windows_spawn_fix(self, platform=None):
import subprocess
- def mySubProcess(cmdline,env):
- prefix = ""
- if(platform == 'javascript'):
- prefix = "python.exe "
-
- startupinfo = subprocess.STARTUPINFO()
- startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
- stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
- data, err = proc.communicate()
- rv = proc.wait()
- if rv:
- print "====="
- print err
- print "====="
- return rv
+ def mySubProcess(cmdline, env):
+ prefix = ""
+ if(platform == 'javascript'):
+ prefix = "python.exe "
+
+ startupinfo = subprocess.STARTUPINFO()
+ startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
+ proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
+ stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
+ data, err = proc.communicate()
+ rv = proc.wait()
+ if rv:
+ print "====="
+ print err
+ print "====="
+ return rv
def mySpawn(sh, escape, cmd, args, env):
- newargs = ' '.join(args[1:])
- cmdline = cmd + " " + newargs
+ newargs = ' '.join(args[1:])
+ cmdline = cmd + " " + newargs
- rv=0
- env = {str(key): str(value) for key, value in env.iteritems()}
- if len(cmdline) > 32000 and cmd.endswith("ar") :
- cmdline = cmd + " " + args[1] + " " + args[2] + " "
- for i in range(3,len(args)) :
- rv = mySubProcess( cmdline + args[i], env )
- if rv :
- break
- else:
- rv = mySubProcess( cmdline, env )
+ rv = 0
+ env = {str(key): str(value) for key, value in env.iteritems()}
+ if len(cmdline) > 32000 and cmd.endswith("ar"):
+ cmdline = cmd + " " + args[1] + " " + args[2] + " "
+ for i in range(3, len(args)):
+ rv = mySubProcess(cmdline + args[i], env)
+ if rv:
+ break
+ else:
+ rv = mySubProcess(cmdline, env)
- return rv
+ return rv
self['SPAWN'] = mySpawn
def split_lib(self, libname):
- import string
- env = self
-
- num = 0
- cur_base = ""
- max_src = 64
- list = []
- lib_list = []
-
- for f in getattr(env, libname + "_sources"):
- fname = ""
- if type(f) == type(""):
- fname = env.File(f).path
- else:
- fname = env.File(f)[0].path
- fname = fname.replace("\\", "/")
- base = string.join(fname.split("/")[:2], "/")
- if base != cur_base and len(list) > max_src:
- if num > 0:
- lib = env.Library(libname + str(num), list)
- lib_list.append(lib)
- list = []
- num = num + 1
- cur_base = base
- list.append(f)
-
- lib = env.Library(libname + str(num), list)
- lib_list.append(lib)
-
- if len(lib_list) > 0:
- import os, sys
- if os.name == 'posix' and sys.platform == 'msys':
- env.Replace(ARFLAGS = ['rcsT'])
- lib = env.Library(libname + "_collated", lib_list)
- lib_list = [lib]
-
- lib_base = []
- env.add_source_files(lib_base, "*.cpp")
- lib_list.insert(0, env.Library(libname, lib_base))
-
- env.Prepend(LIBS = lib_list)
-
-
-def save_active_platforms(apnames,ap):
-
- for x in ap:
- pth = x+"/logo.png"
+ import string
+ env = self
+
+ num = 0
+ cur_base = ""
+ max_src = 64
+ list = []
+ lib_list = []
+
+ for f in getattr(env, libname + "_sources"):
+ fname = ""
+ if type(f) == type(""):
+ fname = env.File(f).path
+ else:
+ fname = env.File(f)[0].path
+ fname = fname.replace("\\", "/")
+ base = string.join(fname.split("/")[:2], "/")
+ if base != cur_base and len(list) > max_src:
+ if num > 0:
+ lib = env.Library(libname + str(num), list)
+ lib_list.append(lib)
+ list = []
+ num = num + 1
+ cur_base = base
+ list.append(f)
+
+ lib = env.Library(libname + str(num), list)
+ lib_list.append(lib)
+
+ if len(lib_list) > 0:
+ import os, sys
+ if os.name == 'posix' and sys.platform == 'msys':
+ env.Replace(ARFLAGS=['rcsT'])
+ lib = env.Library(libname + "_collated", lib_list)
+ lib_list = [lib]
+
+ lib_base = []
+ env.add_source_files(lib_base, "*.cpp")
+ lib_list.insert(0, env.Library(libname, lib_base))
+
+ env.Prepend(LIBS=lib_list)
+
+
+def save_active_platforms(apnames, ap):
+
+ for x in ap:
+ pth = x + "/logo.png"
# print("open path: "+pth)
- pngf=open(pth,"rb");
- b=pngf.read(1);
- str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
- str+=" static const unsigned char _"+x[9:]+"_logo[]={"
- while(len(b)==1):
- str+=hex(ord(b))
- b=pngf.read(1);
- if (len(b)==1):
- str+=","
-
- str+="};\n"
-
- wf = x+"/logo.h"
- logow = open(wf,"wb")
- logow.write(str)
-
-
-def no_verbose(sys,env):
-
- #If the output is not a terminal, do nothing
- if not sys.stdout.isatty():
- return
-
- colors = {}
- colors['cyan'] = '\033[96m'
- colors['purple'] = '\033[95m'
- colors['blue'] = '\033[94m'
- colors['green'] = '\033[92m'
- colors['yellow'] = '\033[93m'
- colors['red'] = '\033[91m'
- colors['end'] = '\033[0m'
-
- compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
-
- env.Append( CXXCOMSTR=[compile_source_message] )
- env.Append( CCCOMSTR=[compile_source_message] )
- env.Append( SHCCCOMSTR=[compile_shared_source_message] )
- env.Append( SHCXXCOMSTR=[compile_shared_source_message] )
- env.Append( ARCOMSTR=[link_library_message] )
- env.Append( RANLIBCOMSTR=[ranlib_library_message] )
- env.Append( SHLINKCOMSTR=[link_shared_library_message] )
- env.Append( LINKCOMSTR=[link_program_message] )
- env.Append( JARCOMSTR=[java_library_message] )
- env.Append( JAVACCOMSTR=[java_compile_source_message] )
+ pngf = open(pth, "rb")
+ b = pngf.read(1)
+ str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
+ str += " static const unsigned char _" + x[9:] + "_logo[]={"
+ while(len(b) == 1):
+ str += hex(ord(b))
+ b = pngf.read(1)
+ if (len(b) == 1):
+ str += ","
+
+ str += "};\n"
+
+ wf = x + "/logo.h"
+ logow = open(wf, "wb")
+ logow.write(str)
+
+
+def no_verbose(sys, env):
+
+ # If the output is not a terminal, do nothing
+ if not sys.stdout.isatty():
+ return
+
+ colors = {}
+ colors['cyan'] = '\033[96m'
+ colors['purple'] = '\033[95m'
+ colors['blue'] = '\033[94m'
+ colors['green'] = '\033[92m'
+ colors['yellow'] = '\033[93m'
+ colors['red'] = '\033[91m'
+ colors['end'] = '\033[0m'
+
+ compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
+ java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
+ compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
+ link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
+ link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
+ ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
+ link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
+ java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
+
+ env.Append(CXXCOMSTR=[compile_source_message])
+ env.Append(CCCOMSTR=[compile_source_message])
+ env.Append(SHCCCOMSTR=[compile_shared_source_message])
+ env.Append(SHCXXCOMSTR=[compile_shared_source_message])
+ env.Append(ARCOMSTR=[link_library_message])
+ env.Append(RANLIBCOMSTR=[ranlib_library_message])
+ env.Append(SHLINKCOMSTR=[link_shared_library_message])
+ env.Append(LINKCOMSTR=[link_program_message])
+ env.Append(JARCOMSTR=[java_library_message])
+ env.Append(JAVACCOMSTR=[java_compile_source_message])
+
def detect_visual_c_compiler_version(tools_env):
- # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
- # (see the SCons documentation for more information on what it does)...
- # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
- # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
- # the propper vc version that will be called
-
- # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
- # There are many different cl.exe files that are run, and each one compiles & links to a different architecture
- # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
- # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
- # the following string values:
-
- # "" Compiler not detected
- # "amd64" Native 64 bit compiler
- # "amd64_x86" 64 bit Cross Compiler for 32 bit
- # "x86" Native 32 bit compiler
- # "x86_amd64" 32 bit Cross Compiler for 64 bit
-
- # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
- # and similar architectures/compilers
-
- # Set chosen compiler to "not detected"
- vc_chosen_compiler_index = -1
- vc_chosen_compiler_str = ""
-
- # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
- # First test if amd64 and amd64_x86 compilers are present in the path
- vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;")
- if(vc_amd64_compiler_detection_index > -1):
- vc_chosen_compiler_index = vc_amd64_compiler_detection_index
- vc_chosen_compiler_str = "amd64"
-
- vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;")
- if(vc_amd64_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
- vc_chosen_compiler_str = "amd64_x86"
-
-
- # Now check the 32 bit compilers
- vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;")
- if(vc_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_compiler_detection_index
- vc_chosen_compiler_str = "x86"
-
- vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;")
- if(vc_x86_amd64_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
- vc_chosen_compiler_str = "x86_amd64"
-
- # debug help
- #print vc_amd64_compiler_detection_index
- #print vc_amd64_x86_compiler_detection_index
- #print vc_x86_compiler_detection_index
- #print vc_x86_amd64_compiler_detection_index
- #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
-
- return vc_chosen_compiler_str
+ # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
+ # (see the SCons documentation for more information on what it does)...
+ # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
+ # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
+ # the propper vc version that will be called
+
+ # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
+ # There are many different cl.exe files that are run, and each one compiles & links to a different architecture
+ # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
+ # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
+ # the following string values:
+
+ # "" Compiler not detected
+ # "amd64" Native 64 bit compiler
+ # "amd64_x86" 64 bit Cross Compiler for 32 bit
+ # "x86" Native 32 bit compiler
+ # "x86_amd64" 32 bit Cross Compiler for 64 bit
+
+ # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
+ # and similar architectures/compilers
+
+ # Set chosen compiler to "not detected"
+ vc_chosen_compiler_index = -1
+ vc_chosen_compiler_str = ""
+
+ # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
+ # First test if amd64 and amd64_x86 compilers are present in the path
+ vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
+ if(vc_amd64_compiler_detection_index > -1):
+ vc_chosen_compiler_index = vc_amd64_compiler_detection_index
+ vc_chosen_compiler_str = "amd64"
+
+ vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
+ if(vc_amd64_x86_compiler_detection_index > -1
+ and (vc_chosen_compiler_index == -1
+ or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
+ vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
+ vc_chosen_compiler_str = "amd64_x86"
+
+ # Now check the 32 bit compilers
+ vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
+ if(vc_x86_compiler_detection_index > -1
+ and (vc_chosen_compiler_index == -1
+ or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
+ vc_chosen_compiler_index = vc_x86_compiler_detection_index
+ vc_chosen_compiler_str = "x86"
+
+ vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR'] + "BIN\\x86_amd64;")
+ if(vc_x86_amd64_compiler_detection_index > -1
+ and (vc_chosen_compiler_index == -1
+ or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
+ vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
+ vc_chosen_compiler_str = "x86_amd64"
+
+ # debug help
+ # print vc_amd64_compiler_detection_index
+ # print vc_amd64_x86_compiler_detection_index
+ # print vc_x86_compiler_detection_index
+ # print vc_x86_amd64_compiler_detection_index
+ # print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
+
+ return vc_chosen_compiler_str
def precious_program(env, program, sources, **args):
- program = env.ProgramOriginal(program, sources, **args)
- env.Precious(program)
- return program
+ program = env.ProgramOriginal(program, sources, **args)
+ env.Precious(program)
+ return program