diff options
Diffstat (limited to 'methods.py')
-rwxr-xr-x | methods.py | 2383 |
1 files changed, 1186 insertions, 1197 deletions
diff --git a/methods.py b/methods.py index efe2400c1c..91afd9e70b 100755 --- a/methods.py +++ b/methods.py @@ -1,258 +1,253 @@ import os -def add_source_files(self, sources, filetype, lib_env = None, shared = False): - import glob; - import string; - #if not lib_objects: - if not lib_env: - lib_env = self - if type(filetype) == type(""): - - dir = self.Dir('.').abspath - list = glob.glob(dir + "/"+filetype) - for f in list: - sources.append( self.Object(f) ) - else: - for f in filetype: - sources.append(self.Object(f)) - - -def build_shader_header( target, source, env ): - - for x in source: - print x - - name = str(x) - name = name[ name.rfind("/")+1: ] - name = name[ name.rfind("\\")+1: ] - name = name.replace(".","_") - - - fs = open(str(x),"r") - fd = open(str(x)+".h","w") - fd.write("/* this file has been generated by SCons, do not edit! */\n") - fd.write("static const char *"+name+"=\n") - line=fs.readline() - while(line): - line=line.replace("\r","") - line=line.replace("\n","") - line=line.replace("\\","\\\\") - line=line.replace("\"","\\\"") - fd.write("\""+line+"\\n\"\n") - line=fs.readline() - - fd.write(";\n") - - return 0 - - -def build_glsl_header( filename ): - - fs = open(filename,"r") - line=fs.readline() - - vertex_lines=[] - fragment_lines=[] - uniforms=[] - attributes=[] - fbos=[] - conditionals=[] - texunits=[] - texunit_names=[] - ubos=[] - ubo_names=[] - - reading="" - line_offset=0 - vertex_offset=0 - fragment_offset=0 - - while(line): - - if (line.find("[vertex]")!=-1): - reading="vertex" - line=fs.readline() - line_offset+=1 - vertex_offset=line_offset - continue - - if (line.find("[fragment]")!=-1): - reading="fragment" - line=fs.readline() - line_offset+=1 - fragment_offset=line_offset - continue - - if (line.find("#ifdef ")!=-1): - ifdefline = line.replace("#ifdef ","").strip() - if (not ifdefline in conditionals): - conditionals+=[ifdefline] - - if (line.find("#elif defined(")!=-1): - ifdefline = line.replace("#elif defined(","").strip() - ifdefline = ifdefline.replace(")","").strip() - if (not ifdefline in conditionals): - conditionals+=[ifdefline] - - - import re - if re.search(r"^\s*uniform", line): - - if (line.lower().find("texunit:")!=-1): - #texture unit - texunit = str(int( line[line.find(":")+1:].strip() )) - uline=line[:line.lower().find("//")] - uline = uline.replace("uniform",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in texunit_names): - texunits+=[(x,texunit)] - texunit_names+=[x] - - elif (line.lower().find("ubo:")!=-1): - #ubo - uboidx = str(int( line[line.find(":")+1:].strip() )) - uline=line[:line.lower().find("//")] - uline = uline[uline.find("uniform")+len("uniform"):]; - uline = uline.replace(";",""); - uline = uline.replace("{",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in ubo_names): - ubos+=[(x,uboidx)] - ubo_names+=[x] - - - - else: - uline = line.replace("uniform",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in uniforms): - uniforms+=[x] - - if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1): - uline = line.replace("in ",""); - uline = uline.replace("attribute ",""); - uline = uline.replace(";",""); - uline = uline[ uline.find(" "): ].strip() - - - if (uline.find("//")!=-1): - name,bind = uline.split("//") - if (bind.find("attrib:")!=-1): - name=name.strip() - bind=bind.replace("attrib:","").strip() - attributes+=[(name,bind)] - - if (line.strip().find("out ")==0): - uline = line.replace("out","").strip(); - uline = uline.replace(";",""); - uline = uline[ uline.find(" "): ].strip() - - - if (uline.find("//")!=-1): - name,bind = uline.split("//") - if (bind.find("drawbuffer:")!=-1): - name=name.strip() - bind=bind.replace("drawbuffer:","").strip() - fbos+=[(name,bind)] - - line=line.replace("\r","") - line=line.replace("\n","") - line=line.replace("\\","\\\\") - line=line.replace("\"","\\\"") - #line=line+"\\n\\" no need to anymore - - if (reading=="vertex"): - vertex_lines+=[line] - if (reading=="fragment"): - fragment_lines+=[line] - - line=fs.readline() - line_offset+=1 - - fs.close(); - - out_file = filename+".h" - fd = open(out_file,"w") - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); - - out_file_base = out_file - out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] - out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] + +def add_source_files(self, sources, filetype, lib_env=None, shared=False): + import glob + import string + # if not lib_objects: + if not lib_env: + lib_env = self + if type(filetype) == type(""): + + dir = self.Dir('.').abspath + list = glob.glob(dir + "/" + filetype) + for f in list: + sources.append(self.Object(f)) + else: + for f in filetype: + sources.append(self.Object(f)) + + +def build_shader_header(target, source, env): + + for x in source: + print x + + name = str(x) + name = name[name.rfind("/") + 1:] + name = name[name.rfind("\\") + 1:] + name = name.replace(".", "_") + + fs = open(str(x), "r") + fd = open(str(x) + ".h", "w") + fd.write("/* this file has been generated by SCons, do not edit! */\n") + fd.write("static const char *" + name + "=\n") + line = fs.readline() + while(line): + line = line.replace("\r", "") + line = line.replace("\n", "") + line = line.replace("\\", "\\\\") + line = line.replace("\"", "\\\"") + fd.write("\"" + line + "\\n\"\n") + line = fs.readline() + + fd.write(";\n") + + return 0 + + +def build_glsl_header(filename): + + fs = open(filename, "r") + line = fs.readline() + + vertex_lines = [] + fragment_lines = [] + uniforms = [] + attributes = [] + fbos = [] + conditionals = [] + texunits = [] + texunit_names = [] + ubos = [] + ubo_names = [] + + reading = "" + line_offset = 0 + vertex_offset = 0 + fragment_offset = 0 + + while(line): + + if (line.find("[vertex]") != -1): + reading = "vertex" + line = fs.readline() + line_offset += 1 + vertex_offset = line_offset + continue + + if (line.find("[fragment]") != -1): + reading = "fragment" + line = fs.readline() + line_offset += 1 + fragment_offset = line_offset + continue + + if (line.find("#ifdef ") != -1): + ifdefline = line.replace("#ifdef ", "").strip() + if (not ifdefline in conditionals): + conditionals += [ifdefline] + + if (line.find("#elif defined(") != -1): + ifdefline = line.replace("#elif defined(", "").strip() + ifdefline = ifdefline.replace(")", "").strip() + if (not ifdefline in conditionals): + conditionals += [ifdefline] + + import re + if re.search(r"^\s*uniform", line): + + if (line.lower().find("texunit:") != -1): + # texture unit + texunit = str(int(line[line.find(":") + 1:].strip())) + uline = line[:line.lower().find("//")] + uline = uline.replace("uniform", "") + uline = uline.replace(";", "") + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[x.rfind(" ") + 1:] + if (x.find("[") != -1): + # unfiorm array + x = x[:x.find("[")] + + if (not x in texunit_names): + texunits += [(x, texunit)] + texunit_names += [x] + + elif (line.lower().find("ubo:") != -1): + # ubo + uboidx = str(int(line[line.find(":") + 1:].strip())) + uline = line[:line.lower().find("//")] + uline = uline[uline.find("uniform") + len("uniform"):] + uline = uline.replace(";", "") + uline = uline.replace("{", "") + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[x.rfind(" ") + 1:] + if (x.find("[") != -1): + # unfiorm array + x = x[:x.find("[")] + + if (not x in ubo_names): + ubos += [(x, uboidx)] + ubo_names += [x] + + else: + uline = line.replace("uniform", "") + uline = uline.replace(";", "") + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[x.rfind(" ") + 1:] + if (x.find("[") != -1): + # unfiorm array + x = x[:x.find("[")] + + if (not x in uniforms): + uniforms += [x] + + if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1): + uline = line.replace("in ", "") + uline = uline.replace("attribute ", "") + uline = uline.replace(";", "") + uline = uline[uline.find(" "):].strip() + + if (uline.find("//") != -1): + name, bind = uline.split("//") + if (bind.find("attrib:") != -1): + name = name.strip() + bind = bind.replace("attrib:", "").strip() + attributes += [(name, bind)] + + if (line.strip().find("out ") == 0): + uline = line.replace("out", "").strip() + uline = uline.replace(";", "") + uline = uline[uline.find(" "):].strip() + + if (uline.find("//") != -1): + name, bind = uline.split("//") + if (bind.find("drawbuffer:") != -1): + name = name.strip() + bind = bind.replace("drawbuffer:", "").strip() + fbos += [(name, bind)] + + line = line.replace("\r", "") + line = line.replace("\n", "") + line = line.replace("\\", "\\\\") + line = line.replace("\"", "\\\"") + # line=line+"\\n\\" no need to anymore + + if (reading == "vertex"): + vertex_lines += [line] + if (reading == "fragment"): + fragment_lines += [line] + + line = fs.readline() + line_offset += 1 + + fs.close() + + out_file = filename + ".h" + fd = open(out_file, "w") + + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") + + out_file_base = out_file + out_file_base = out_file_base[out_file_base.rfind("/") + 1:] + out_file_base = out_file_base[out_file_base.rfind("\\") + 1:] # print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".","_").upper() - fd.write("#ifndef "+out_file_ifdef+"\n") - fd.write("#define "+out_file_ifdef+"\n") - - out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"ShaderGL"; - fd.write("\n\n"); - fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n"); - fd.write("class "+out_file_class+" : public ShaderGL {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); - fd.write("public:\n\n"); - - if (len(conditionals)): - fd.write("\tenum Conditionals {\n"); - for x in conditionals: - fd.write("\t\t"+x+",\n"); - fd.write("\t};\n\n"); - if (len(uniforms)): - fd.write("\tenum Uniforms {\n"); - for x in uniforms: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); - if (len(conditionals)): - - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU + out_file_ifdef = out_file_base.replace(".", "_").upper() + fd.write("#ifndef " + out_file_ifdef + "\n") + fd.write("#define " + out_file_ifdef + "\n") + + out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL" + fd.write("\n\n") + fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n") + fd.write("class " + out_file_class + " : public ShaderGL {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") + fd.write("public:\n\n") + + if (len(conditionals)): + fd.write("\tenum Conditionals {\n") + for x in conditionals: + fd.write("\t\t" + x + ",\n") + fd.write("\t};\n\n") + if (len(uniforms)): + fd.write("\tenum Uniforms {\n") + for x in uniforms: + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") + + fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") + if (len(conditionals)): + + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") + + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU const Transform &tr = p_transform; @@ -281,9 +276,9 @@ def build_glsl_header( filename ): } - """); + """) - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU const Matrix32 &tr = p_transform; @@ -312,9 +307,9 @@ def build_glsl_header( filename ): } - """); + """) - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU GLfloat matrix[16]; @@ -326,233 +321,226 @@ def build_glsl_header( filename ): } glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - }; """); - - fd.write("\n\n#undef _FU\n\n\n"); - - - fd.write("\tvirtual void init() {\n\n"); - if (len(conditionals)): - - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(conditionals)): - for x in conditionals: - fd.write("\t\t\t\"#define "+x+"\\n\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - - if (len(uniforms)): - - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(uniforms)): - for x in uniforms: - fd.write("\t\t\t\""+x+"\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - - if (len(attributes)): - - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in attributes: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") - - - - if (len(fbos)): - fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n") - for x in fbos: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n") - - if (len(ubos)): - fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") - for x in ubos: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") - - if (len(texunits)): - fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") - for x in texunits: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") - - fd.write("\t\tstatic const char* _vertex_code=\"\\\n") - for x in vertex_lines: - fd.write("\t\t\t"+x+"\n"); - fd.write("\t\t\";\n\n"); - - fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n") + }; """) + fd.write("\n\n#undef _FU\n\n\n") - fd.write("\t\tstatic const char* _fragment_code=\"\\\n") - for x in fragment_lines: - fd.write("\t\t\t"+x+"\n"); - fd.write("\t\t\";\n\n"); + fd.write("\tvirtual void init() {\n\n") + if (len(conditionals)): - fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n") + fd.write("\t\tstatic const char* _conditional_strings[]={\n") + if (len(conditionals)): + for x in conditionals: + fd.write("\t\t\t\"#define " + x + "\\n\",\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+",_fbo_pairs,"+str(len(fbos))+",_ubo_pairs,"+str(len(ubos))+",_texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - fd.write("\t};\n\n") + if (len(uniforms)): - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("\t\tstatic const char* _uniform_strings[]={\n") + if (len(uniforms)): + for x in uniforms: + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") + + if (len(attributes)): + + fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") + for x in attributes: + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") + + if (len(fbos)): + fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n") + for x in fbos: + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n") + + if (len(ubos)): + fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") + for x in ubos: + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") + + if (len(texunits)): + fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") + for x in texunits: + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") + + fd.write("\t\tstatic const char* _vertex_code=\"\\\n") + for x in vertex_lines: + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") + + fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n") + + fd.write("\t\tstatic const char* _fragment_code=\"\\\n") + for x in fragment_lines: + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") + + fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n") + + fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + fd.write("\t};\n\n") + + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() + + +def build_glsl_headers(target, source, env): + + for x in source: + + build_glsl_header(str(x)) + + return 0 + + +def build_hlsl_dx9_header(filename): + + fs = open(filename, "r") + line = fs.readline() + + vertex_lines = [] + fragment_lines = [] + uniforms = [] + fragment_uniforms = [] + attributes = [] + fbos = [] + conditionals = [] + + reading = "" + line_offset = 0 + vertex_offset = 0 + fragment_offset = 0 + + while(line): + + if (line.find("[vertex]") != -1): + reading = "vertex" + line = fs.readline() + line_offset += 1 + vertex_offset = line_offset + continue + + if (line.find("[fragment]") != -1): + reading = "fragment" + line = fs.readline() + line_offset += 1 + fragment_offset = line_offset + continue + + if (line.find("#ifdef ") != -1): + ifdefline = line.replace("#ifdef ", "").strip() + if (not ifdefline in conditionals): + conditionals += [ifdefline] + + if (line.find("#elif defined(") != -1): + ifdefline = line.replace("#elif defined(", "").strip() + ifdefline = ifdefline.replace(")", "").strip() + if (not ifdefline in conditionals): + conditionals += [ifdefline] + if (line.find("uniform") != -1): + uline = line.replace("uniform", "") + uline = uline.replace(";", "") + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[x.rfind(" ") + 1:] + if (x.find("[") != -1): + # unfiorm array + x = x[:x.find("[")] + + if (not x in uniforms): + uniforms += [x] + fragment_uniforms += [reading == "fragment"] + line = line.replace("\r", "") + line = line.replace("\n", "") + line = line.replace("\\", "\\\\") + line = line.replace("\"", "\\\"") + line = line + "\\n\\" + if (reading == "vertex"): + vertex_lines += [line] + if (reading == "fragment"): + fragment_lines += [line] -def build_glsl_headers( target, source, env ): + line = fs.readline() + line_offset += 1 - for x in source: + fs.close() - build_glsl_header(str(x)); + out_file = filename + ".h" + fd = open(out_file, "w") + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - return 0 - - - -def build_hlsl_dx9_header( filename ): - - fs = open(filename,"r") - line=fs.readline() - - vertex_lines=[] - fragment_lines=[] - uniforms=[] - fragment_uniforms=[] - attributes=[] - fbos=[] - conditionals=[] - - reading="" - line_offset=0 - vertex_offset=0 - fragment_offset=0 - - while(line): - - if (line.find("[vertex]")!=-1): - reading="vertex" - line=fs.readline() - line_offset+=1 - vertex_offset=line_offset - continue - - if (line.find("[fragment]")!=-1): - reading="fragment" - line=fs.readline() - line_offset+=1 - fragment_offset=line_offset - continue - - if (line.find("#ifdef ")!=-1): - ifdefline = line.replace("#ifdef ","").strip() - if (not ifdefline in conditionals): - conditionals+=[ifdefline] - - if (line.find("#elif defined(")!=-1): - ifdefline = line.replace("#elif defined(","").strip() - ifdefline = ifdefline.replace(")","").strip() - if (not ifdefline in conditionals): - conditionals+=[ifdefline] - if (line.find("uniform")!=-1): - uline = line.replace("uniform",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in uniforms): - uniforms+=[x] - fragment_uniforms+=[reading=="fragment"] - line=line.replace("\r","") - line=line.replace("\n","") - line=line.replace("\\","\\\\") - line=line.replace("\"","\\\"") - line=line+"\\n\\" - - if (reading=="vertex"): - vertex_lines+=[line] - if (reading=="fragment"): - fragment_lines+=[line] - - line=fs.readline() - line_offset+=1 - - fs.close(); - - out_file = filename+".h" - fd = open(out_file,"w") - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); - - out_file_base = out_file - out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] - out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] + out_file_base = out_file + out_file_base = out_file_base[out_file_base.rfind("/") + 1:] + out_file_base = out_file_base[out_file_base.rfind("\\") + 1:] # print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".","_").upper() - fd.write("#ifndef "+out_file_ifdef+"\n") - fd.write("#define "+out_file_ifdef+"\n") - - out_file_class = out_file_base.replace(".hlsl.h","").title().replace("_","").replace(".","")+"ShaderDX9"; - fd.write("\n\n"); - fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n"); - fd.write("class "+out_file_class+" : public ShaderDX9 {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); - fd.write("public:\n\n"); - - if (len(conditionals)): - fd.write("\tenum Conditionals {\n"); - for x in conditionals: - fd.write("\t\t"+x+",\n"); - fd.write("\t};\n\n"); - if (len(uniforms)): - fd.write("\tenum Uniforms {\n"); - for x in uniforms: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - - - if (len(conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - - fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n"); - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU + out_file_ifdef = out_file_base.replace(".", "_").upper() + fd.write("#ifndef " + out_file_ifdef + "\n") + fd.write("#define " + out_file_ifdef + "\n") + + out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9" + fd.write("\n\n") + fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n") + fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") + fd.write("public:\n\n") + + if (len(conditionals)): + fd.write("\tenum Conditionals {\n") + for x in conditionals: + fd.write("\t\t" + x + ",\n") + fd.write("\t};\n\n") + if (len(uniforms)): + fd.write("\tenum Uniforms {\n") + for x in uniforms: + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") + + if (len(conditionals)): + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + + fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n") + + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU const Transform &tr = p_transform; @@ -579,9 +567,9 @@ def build_hlsl_dx9_header( filename ): } - """); + """) - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU float matrix[16]; @@ -593,301 +581,291 @@ def build_hlsl_dx9_header( filename ): } set_uniformfv(p_uniform,&matrix[0],4); - }; """); + }; """) - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n") + fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n") + if (len(conditionals)): - fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n"); - if (len(conditionals)): + fd.write("\t\tstatic const char* _conditional_strings[]={\n") + if (len(conditionals)): + for x in conditionals: + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(conditionals)): - for x in conditionals: - fd.write("\t\t\t\""+x+"\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") + if (len(uniforms)): - if (len(uniforms)): + fd.write("\t\tstatic const char* _uniform_strings[]={\n") + if (len(uniforms)): + for x in uniforms: + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(uniforms)): - for x in uniforms: - fd.write("\t\t\t\""+x+"\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\tstatic const bool _fragment_uniforms[]={\n") - fd.write("\t\tstatic const bool _fragment_uniforms[]={\n") - - if (len(uniforms)): - for x in fragment_uniforms: - if (x): - fd.write("\t\t\ttrue,\n"); - else: - fd.write("\t\t\tfalse,\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n") + if (len(uniforms)): + for x in fragment_uniforms: + if (x): + fd.write("\t\t\ttrue,\n") + else: + fd.write("\t\t\tfalse,\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") + fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n") + fd.write("\t\tstatic const char* _vertex_code=\"\\\n") + for x in vertex_lines: + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") - fd.write("\t\tstatic const char* _vertex_code=\"\\\n") - for x in vertex_lines: - fd.write("\t\t\t"+x+"\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n") - fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n") + fd.write("\t\tstatic const char* _fragment_code=\"\\\n") + for x in fragment_lines: + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") + fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n") - fd.write("\t\tstatic const char* _fragment_code=\"\\\n") - for x in fragment_lines: - fd.write("\t\t\t"+x+"\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + fd.write("\t};\n\n") - fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n") + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() - fd.write("\t\tsetup(p_device,p_version,_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - fd.write("\t};\n\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); +def build_hlsl_dx9_headers(target, source, env): + for x in source: -def build_hlsl_dx9_headers( target, source, env ): + build_hlsl_dx9_header(str(x)) - for x in source: - - build_hlsl_dx9_header(str(x)); - - - return 0 + return 0 class LegacyGLHeaderStruct: - def __init__(self): - self.vertex_lines=[] - self.fragment_lines=[] - self.uniforms=[] - self.attributes=[] - self.fbos=[] - self.conditionals=[] - self.enums={} - self.texunits=[] - self.texunit_names=[] - self.ubos=[] - self.ubo_names=[] - - self.vertex_included_files=[] - self.fragment_included_files=[] - - self.reading="" - self.line_offset=0 - self.vertex_offset=0 - self.fragment_offset=0 - -def include_file_in_legacygl_header( filename, header_data, depth ): - fs = open(filename,"r") - line=fs.readline() - - while(line): - - if (line.find("[vertex]")!=-1): - header_data.reading="vertex" - line=fs.readline() - header_data.line_offset+=1 - header_data.vertex_offset=header_data.line_offset - continue - - if (line.find("[fragment]")!=-1): - header_data.reading="fragment" - line=fs.readline() - header_data.line_offset+=1 - header_data.fragment_offset=header_data.line_offset - continue - - while(line.find("#include ")!=-1): - includeline = line.replace("#include ","").strip()[1:-1] - - import os.path - - included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) - if (not included_file in header_data.vertex_included_files and header_data.reading=="vertex"): - header_data.vertex_included_files+=[included_file] - if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None): - print "Error in file '" + filename + "': #include " + includeline + "could not be found!" - elif (not included_file in header_data.fragment_included_files and header_data.reading=="fragment"): - header_data.fragment_included_files+=[included_file] - if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None): - print "Error in file '" + filename + "': #include " + includeline + "could not be found!" - - line=fs.readline() - - if (line.find("#ifdef ")!=-1 or line.find("#elif defined(")!=-1): - if (line.find("#ifdef ")!=-1): - ifdefline = line.replace("#ifdef ","").strip() - else: - ifdefline = line.replace("#elif defined(","").strip() - ifdefline = ifdefline.replace(")","").strip() - - if (line.find("_EN_")!=-1): - enumbase = ifdefline[:ifdefline.find("_EN_")]; - ifdefline = ifdefline.replace("_EN_","_") - line = line.replace("_EN_","_") + + def __init__(self): + self.vertex_lines = [] + self.fragment_lines = [] + self.uniforms = [] + self.attributes = [] + self.fbos = [] + self.conditionals = [] + self.enums = {} + self.texunits = [] + self.texunit_names = [] + self.ubos = [] + self.ubo_names = [] + + self.vertex_included_files = [] + self.fragment_included_files = [] + + self.reading = "" + self.line_offset = 0 + self.vertex_offset = 0 + self.fragment_offset = 0 + + +def include_file_in_legacygl_header(filename, header_data, depth): + fs = open(filename, "r") + line = fs.readline() + + while(line): + + if (line.find("[vertex]") != -1): + header_data.reading = "vertex" + line = fs.readline() + header_data.line_offset += 1 + header_data.vertex_offset = header_data.line_offset + continue + + if (line.find("[fragment]") != -1): + header_data.reading = "fragment" + line = fs.readline() + header_data.line_offset += 1 + header_data.fragment_offset = header_data.line_offset + continue + + while(line.find("#include ") != -1): + includeline = line.replace("#include ", "").strip()[1:-1] + + import os.path + + included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) + if (not included_file in header_data.vertex_included_files and header_data.reading == "vertex"): + header_data.vertex_included_files += [included_file] + if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None): + print "Error in file '" + filename + "': #include " + includeline + "could not be found!" + elif (not included_file in header_data.fragment_included_files and header_data.reading == "fragment"): + header_data.fragment_included_files += [included_file] + if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None): + print "Error in file '" + filename + "': #include " + includeline + "could not be found!" + + line = fs.readline() + + if (line.find("#ifdef ") != -1 or line.find("#elif defined(") != -1): + if (line.find("#ifdef ") != -1): + ifdefline = line.replace("#ifdef ", "").strip() + else: + ifdefline = line.replace("#elif defined(", "").strip() + ifdefline = ifdefline.replace(")", "").strip() + + if (line.find("_EN_") != -1): + enumbase = ifdefline[:ifdefline.find("_EN_")] + ifdefline = ifdefline.replace("_EN_", "_") + line = line.replace("_EN_", "_") # print(enumbase+":"+ifdefline); - if (enumbase not in header_data.enums): - header_data.enums[enumbase]=[] - if (ifdefline not in header_data.enums[enumbase]): - header_data.enums[enumbase].append(ifdefline); - - elif (not ifdefline in header_data.conditionals): - header_data.conditionals+=[ifdefline] - - if (line.find("uniform")!=-1 and line.lower().find("texunit:")!=-1): - #texture unit - texunitstr = line[line.find(":")+1:].strip() - if (texunitstr=="auto"): - texunit="-1" - else: - texunit = str(int(texunitstr )) - uline=line[:line.lower().find("//")] - uline = uline.replace("uniform",""); - uline = uline.replace("highp",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in header_data.texunit_names): - header_data.texunits+=[(x,texunit)] - header_data.texunit_names+=[x] - - - - elif (line.find("uniform")!=-1): - uline = line.replace("uniform",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in header_data.uniforms): - header_data.uniforms+=[x] - - - if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1): - uline = line.replace("in ",""); - uline = uline.replace("attribute ",""); - uline = uline.replace("highp ",""); - uline = uline.replace(";",""); - uline = uline[ uline.find(" "): ].strip() - - - if (uline.find("//")!=-1): - name,bind = uline.split("//") - if (bind.find("attrib:")!=-1): - name=name.strip() - bind=bind.replace("attrib:","").strip() - header_data.attributes+=[(name,bind)] - - - line=line.replace("\r","") - line=line.replace("\n","") - #line=line.replace("\\","\\\\") - #line=line.replace("\"","\\\"") - #line=line+"\\n\\" - - if (header_data.reading=="vertex"): - header_data.vertex_lines+=[line] - if (header_data.reading=="fragment"): - header_data.fragment_lines+=[line] - - line=fs.readline() - header_data.line_offset+=1 - - fs.close(); - - return header_data - - - -def build_legacygl_header( filename, include, class_suffix, output_attribs ): - - header_data = LegacyGLHeaderStruct() - include_file_in_legacygl_header( filename, header_data, 0 ) - - out_file = filename+".h" - fd = open(out_file,"w") - - enum_constants=[] - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); - - out_file_base = out_file - out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] - out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] + if (enumbase not in header_data.enums): + header_data.enums[enumbase] = [] + if (ifdefline not in header_data.enums[enumbase]): + header_data.enums[enumbase].append(ifdefline) + + elif (not ifdefline in header_data.conditionals): + header_data.conditionals += [ifdefline] + + if (line.find("uniform") != -1 and line.lower().find("texunit:") != -1): + # texture unit + texunitstr = line[line.find(":") + 1:].strip() + if (texunitstr == "auto"): + texunit = "-1" + else: + texunit = str(int(texunitstr)) + uline = line[:line.lower().find("//")] + uline = uline.replace("uniform", "") + uline = uline.replace("highp", "") + uline = uline.replace(";", "") + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[x.rfind(" ") + 1:] + if (x.find("[") != -1): + # unfiorm array + x = x[:x.find("[")] + + if (not x in header_data.texunit_names): + header_data.texunits += [(x, texunit)] + header_data.texunit_names += [x] + + elif (line.find("uniform") != -1): + uline = line.replace("uniform", "") + uline = uline.replace(";", "") + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[x.rfind(" ") + 1:] + if (x.find("[") != -1): + # unfiorm array + x = x[:x.find("[")] + + if (not x in header_data.uniforms): + header_data.uniforms += [x] + + if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1): + uline = line.replace("in ", "") + uline = uline.replace("attribute ", "") + uline = uline.replace("highp ", "") + uline = uline.replace(";", "") + uline = uline[uline.find(" "):].strip() + + if (uline.find("//") != -1): + name, bind = uline.split("//") + if (bind.find("attrib:") != -1): + name = name.strip() + bind = bind.replace("attrib:", "").strip() + header_data.attributes += [(name, bind)] + + line = line.replace("\r", "") + line = line.replace("\n", "") + # line=line.replace("\\","\\\\") + # line=line.replace("\"","\\\"") + # line=line+"\\n\\" + + if (header_data.reading == "vertex"): + header_data.vertex_lines += [line] + if (header_data.reading == "fragment"): + header_data.fragment_lines += [line] + + line = fs.readline() + header_data.line_offset += 1 + + fs.close() + + return header_data + + +def build_legacygl_header(filename, include, class_suffix, output_attribs): + + header_data = LegacyGLHeaderStruct() + include_file_in_legacygl_header(filename, header_data, 0) + + out_file = filename + ".h" + fd = open(out_file, "w") + + enum_constants = [] + + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") + + out_file_base = out_file + out_file_base = out_file_base[out_file_base.rfind("/") + 1:] + out_file_base = out_file_base[out_file_base.rfind("\\") + 1:] # print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".","_").upper() - fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n") - fd.write("#define "+out_file_ifdef+class_suffix+"_120\n") - - out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"Shader"+class_suffix; - fd.write("\n\n"); - fd.write("#include \"" + include + "\"\n\n\n"); - fd.write("class "+out_file_class+" : public Shader"+class_suffix+" {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); - - - fd.write("public:\n\n"); - - if (len(header_data.conditionals)): - fd.write("\tenum Conditionals {\n"); - for x in header_data.conditionals: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - - - if (len(header_data.uniforms)): - fd.write("\tenum Uniforms {\n"); - for x in header_data.uniforms: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); - if (len(header_data.conditionals)): - - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU + out_file_ifdef = out_file_base.replace(".", "_").upper() + fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n") + fd.write("#define " + out_file_ifdef + class_suffix + "_120\n") + + out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix + fd.write("\n\n") + fd.write("#include \"" + include + "\"\n\n\n") + fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") + + fd.write("public:\n\n") + + if (len(header_data.conditionals)): + fd.write("\tenum Conditionals {\n") + for x in header_data.conditionals: + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") + + if (len(header_data.uniforms)): + fd.write("\tenum Uniforms {\n") + for x in header_data.uniforms: + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") + + fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") + if (len(header_data.conditionals)): + + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") + + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU const Transform &tr = p_transform; @@ -916,9 +894,9 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ): } - """); + """) - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU const Matrix32 &tr = p_transform; @@ -947,9 +925,9 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ): } - """); + """) - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU GLfloat matrix[16]; @@ -961,324 +939,318 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ): } glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - }; """); - - fd.write("\n\n#undef _FU\n\n\n"); - + }; """) - fd.write("\tvirtual void init() {\n\n"); + fd.write("\n\n#undef _FU\n\n\n") + fd.write("\tvirtual void init() {\n\n") - enum_value_count=0; + enum_value_count = 0 - if (len(header_data.enums)): + if (len(header_data.enums)): - fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n"); - fd.write("\t\tstatic const Enum _enums[]={\n") + fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n") + fd.write("\t\tstatic const Enum _enums[]={\n") - bitofs=len(header_data.conditionals) - enum_vals=[] + bitofs = len(header_data.conditionals) + enum_vals = [] - for xv in header_data.enums: - x=header_data.enums[xv] - bits=1 - amt = len(x); + for xv in header_data.enums: + x = header_data.enums[xv] + bits = 1 + amt = len(x) # print(x) - while(2**bits < amt): - bits+=1 + while(2**bits < amt): + bits += 1 # print("amount: "+str(amt)+" bits "+str(bits)); - strs="{" - for i in range(amt): - strs+="\"#define "+x[i]+"\\n\"," - - v={} - v["set_mask"]="uint64_t("+str(i)+")<<"+str(bitofs) - v["clear_mask"]="((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<"+str(bits)+") - 1)<<"+str(bitofs)+")" - enum_vals.append(v) - enum_constants.append(x[i]) - - strs+="NULL}" - - fd.write("\t\t\t{(uint64_t(1<<"+str(bits)+")-1)<<"+str(bitofs)+","+str(bitofs)+","+strs+"},\n"); - bitofs+=bits - - - fd.write("\t\t};\n\n"); + strs = "{" + for i in range(amt): + strs += "\"#define " + x[i] + "\\n\"," + + v = {} + v["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs) + v["clear_mask"] = "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")" + enum_vals.append(v) + enum_constants.append(x[i]) - fd.write("\t\tstatic const EnumValue _enum_values[]={\n") + strs += "NULL}" - enum_value_count=len(enum_vals); - for x in enum_vals: - fd.write("\t\t\t{"+x["set_mask"]+","+x["clear_mask"]+"},\n"); + fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n") + bitofs += bits - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const Enum *_enums=NULL;\n") - fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n") + fd.write("\t\t};\n\n") - if (len(header_data.conditionals)): + fd.write("\t\tstatic const EnumValue _enum_values[]={\n") - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(header_data.conditionals)): - for x in header_data.conditionals: - fd.write("\t\t\t\"#define "+x+"\\n\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") + enum_value_count = len(enum_vals) + for x in enum_vals: + fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n") - if (len(header_data.uniforms)): + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic const Enum *_enums=NULL;\n") + fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n") - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(header_data.uniforms)): - for x in header_data.uniforms: - fd.write("\t\t\t\""+x+"\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") + if (len(header_data.conditionals)): - if output_attribs: - if (len(header_data.attributes)): + fd.write("\t\tstatic const char* _conditional_strings[]={\n") + if (len(header_data.conditionals)): + for x in header_data.conditionals: + fd.write("\t\t\t\"#define " + x + "\\n\",\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in header_data.attributes: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") + if (len(header_data.uniforms)): + fd.write("\t\tstatic const char* _uniform_strings[]={\n") + if (len(header_data.uniforms)): + for x in header_data.uniforms: + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - if (len(header_data.texunits)): - fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") - for x in header_data.texunits: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") + if output_attribs: + if (len(header_data.attributes)): - fd.write("\t\tstatic const char _vertex_code[]={\n") - for x in header_data.vertex_lines: - for i in range(len(x)): - fd.write(str(ord(x[i]))+","); + fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") + for x in header_data.attributes: + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") - fd.write(str(ord('\n'))+","); - fd.write("\t\t0};\n\n"); + if (len(header_data.texunits)): + fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") + for x in header_data.texunits: + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") - fd.write("\t\tstatic const int _vertex_code_start="+str(header_data.vertex_offset)+";\n") + fd.write("\t\tstatic const char _vertex_code[]={\n") + for x in header_data.vertex_lines: + for i in range(len(x)): + fd.write(str(ord(x[i])) + ",") + fd.write(str(ord('\n')) + ",") + fd.write("\t\t0};\n\n") - fd.write("\t\tstatic const char _fragment_code[]={\n") - for x in header_data.fragment_lines: - for i in range(len(x)): - fd.write(str(ord(x[i]))+","); + fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n") - fd.write(str(ord('\n'))+","); - fd.write("\t\t0};\n\n"); + fd.write("\t\tstatic const char _fragment_code[]={\n") + for x in header_data.fragment_lines: + for i in range(len(x)): + fd.write(str(ord(x[i])) + ",") - fd.write("\t\tstatic const int _fragment_code_start="+str(header_data.fragment_offset)+";\n") + fd.write(str(ord('\n')) + ",") + fd.write("\t\t0};\n\n") - if output_attribs: - fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_attribute_pairs,"+str(len(header_data.attributes))+", _texunit_pairs,"+str(len(header_data.texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - else: - fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_texunit_pairs,"+str(len(header_data.texunits))+",_enums,"+str(len(header_data.enums))+",_enum_values,"+str(enum_value_count)+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") - fd.write("\t};\n\n") + if output_attribs: + fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + else: + fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + fd.write("\t};\n\n") - if (len(enum_constants)): + if (len(enum_constants)): - fd.write("\tenum EnumConditionals {\n") - for x in enum_constants: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") + fd.write("\tenum EnumConditionals {\n") + for x in enum_constants: + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") + fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); +def build_legacygl_headers(target, source, env): -def build_legacygl_headers( target, source, env ): + for x in source: - for x in source: + build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False) - build_legacygl_header(str(x), include = "drivers/legacygl/shader_lgl.h", class_suffix = "LGL", output_attribs = False); + return 0 - return 0 +def build_gles2_headers(target, source, env): -def build_gles2_headers( target, source, env ): + for x in source: + build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True) - for x in source: - build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix = "GLES2", output_attribs = True) def update_version(): - rev = "custom_build" + rev = "custom_build" - if (os.getenv("BUILD_REVISION")!=None): - rev=os.getenv("BUILD_REVISION") - print("Using custom revision: "+rev) - import version + if (os.getenv("BUILD_REVISION") != None): + rev = os.getenv("BUILD_REVISION") + print("Using custom revision: " + rev) + import version + f = open("core/version.h", "wb") + f.write("#define VERSION_SHORT_NAME " + str(version.short_name) + "\n") + f.write("#define VERSION_NAME " + str(version.name) + "\n") + f.write("#define VERSION_MAJOR " + str(version.major) + "\n") + f.write("#define VERSION_MINOR " + str(version.minor) + "\n") + if (hasattr(version, 'patch')): + f.write("#define VERSION_PATCH " + str(version.patch) + "\n") + f.write("#define VERSION_REVISION " + str(rev) + "\n") + f.write("#define VERSION_STATUS " + str(version.status) + "\n") + import datetime + f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n") - f=open("core/version.h","wb") - f.write("#define VERSION_SHORT_NAME "+str(version.short_name)+"\n") - f.write("#define VERSION_NAME "+str(version.name)+"\n") - f.write("#define VERSION_MAJOR "+str(version.major)+"\n") - f.write("#define VERSION_MINOR "+str(version.minor)+"\n") - if (hasattr(version, 'patch')): - f.write("#define VERSION_PATCH "+str(version.patch)+"\n") - f.write("#define VERSION_REVISION "+str(rev)+"\n") - f.write("#define VERSION_STATUS "+str(version.status)+"\n") - import datetime - f.write("#define VERSION_YEAR "+str(datetime.datetime.now().year)+"\n") def parse_cg_file(fname, uniforms, sizes, conditionals): - import re - fs = open(fname, "r") - line=fs.readline() + import re + fs = open(fname, "r") + line = fs.readline() - while line: + while line: - if re.match(r"^\s*uniform", line): + if re.match(r"^\s*uniform", line): - res = re.match(r"uniform ([\d\w]*) ([\d\w]*)") - type = res.groups(1) - name = res.groups(2) + res = re.match(r"uniform ([\d\w]*) ([\d\w]*)") + type = res.groups(1) + name = res.groups(2) - uniforms.append(name); + uniforms.append(name) - if (type.find("texobj") != -1): - sizes.append(1); - else: - t = re.match(r"float(\d)x(\d)", type); - if t: - sizes.append(int(t.groups(1)) * int(t.groups(2))) - else: - t = re.match(r"float(\d)", type); - sizes.append(int(t.groups(1))) + if (type.find("texobj") != -1): + sizes.append(1) + else: + t = re.match(r"float(\d)x(\d)", type) + if t: + sizes.append(int(t.groups(1)) * int(t.groups(2))) + else: + t = re.match(r"float(\d)", type) + sizes.append(int(t.groups(1))) - if line.find("[branch]") != -1: - conditionals.append(name); + if line.find("[branch]") != -1: + conditionals.append(name) - line = fs.readline(); + line = fs.readline() def build_cg_shader(sname): - vp_uniforms = [] - vp_uniform_sizes = [] - vp_conditionals = [] - - parse_cg_file("vp_"+sname+".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals); + vp_uniforms = [] + vp_uniform_sizes = [] + vp_conditionals = [] - fp_uniforms = [] - fp_uniform_sizes = [] - fp_conditionals = [] + parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals) - parse_cg_file("fp_"+sname+".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals); + fp_uniforms = [] + fp_uniform_sizes = [] + fp_conditionals = [] - fd = open("shader_"+sname+".cg.h", "w"); + parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals) - fd.write('\n#include "shader_cell.h"\n'); - fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n"); - fd.write("\n\tstatic struct VertexUniforms[] = {\n"); + fd = open("shader_" + sname + ".cg.h", "w") - offset = 0; - for i in range(0, len(vp_uniforms)): + fd.write('\n#include "shader_cell.h"\n') + fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n") + fd.write("\n\tstatic struct VertexUniforms[] = {\n") - fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i])) - offset = offset + vp_uniform_sizes[i]; - fd.write("\t};\n\n"); + offset = 0 + for i in range(0, len(vp_uniforms)): - fd.write("public:\n\n"); + fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i])) + offset = offset + vp_uniform_sizes[i] + fd.write("\t};\n\n") - fd.write("\tenum {\n"); + fd.write("public:\n\n") - for i in range(0, len(vp_uniforms)): + fd.write("\tenum {\n") - fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper()) + for i in range(0, len(vp_uniforms)): - fd.write("\t};\n"); + fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper()) + fd.write("\t};\n") import glob + + def detect_modules(): - module_list=[] - includes_cpp="" - register_cpp="" - unregister_cpp="" - - files = glob.glob("modules/*") - files.sort() #so register_module_types does not change that often, and also plugins are registered in alphabetic order - for x in files: - if (not os.path.isdir(x)): - continue - x=x.replace("modules/","") # rest of world - x=x.replace("modules\\","") # win32 - module_list.append(x) - try: - with open("modules/"+x+"/register_types.h"): - includes_cpp+='#include "modules/'+x+'/register_types.h"\n' - register_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n' - register_cpp+='\tregister_'+x+'_types();\n' - register_cpp+='#endif\n' - unregister_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n' - unregister_cpp+='\tunregister_'+x+'_types();\n' - unregister_cpp+='#endif\n' - except IOError: - pass - - modules_cpp=""" + module_list = [] + includes_cpp = "" + register_cpp = "" + unregister_cpp = "" + + files = glob.glob("modules/*") + files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order + for x in files: + if (not os.path.isdir(x)): + continue + x = x.replace("modules/", "") # rest of world + x = x.replace("modules\\", "") # win32 + module_list.append(x) + try: + with open("modules/" + x + "/register_types.h"): + includes_cpp += '#include "modules/' + x + '/register_types.h"\n' + register_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n' + register_cpp += '\tregister_' + x + '_types();\n' + register_cpp += '#endif\n' + unregister_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n' + unregister_cpp += '\tunregister_' + x + '_types();\n' + unregister_cpp += '#endif\n' + except IOError: + pass + + modules_cpp = """ // modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!! #include "register_module_types.h" -"""+includes_cpp+""" +""" + includes_cpp + """ void register_module_types() { -"""+register_cpp+""" +""" + register_cpp + """ } void unregister_module_types() { -"""+unregister_cpp+""" +""" + unregister_cpp + """ } """ - f=open("modules/register_module_types.cpp","wb") - f.write(modules_cpp) - - return module_list + f = open("modules/register_module_types.cpp", "wb") + f.write(modules_cpp) + return module_list def win32_spawn(sh, escape, cmd, args, env): - import subprocess - newargs = ' '.join(args[1:]) - cmdline = cmd + " " + newargs - startupinfo = subprocess.STARTUPINFO() - #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW - for e in env: - if type(env[e]) != type(""): - env[e] = str(env[e]) - proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, - stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) - data, err = proc.communicate() - rv = proc.wait() - if rv: - print "=====" - print err - print "=====" - return rv + import subprocess + newargs = ' '.join(args[1:]) + cmdline = cmd + " " + newargs + startupinfo = subprocess.STARTUPINFO() + #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW + for e in env: + if type(env[e]) != type(""): + env[e] = str(env[e]) + proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, + stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env) + data, err = proc.communicate() + rv = proc.wait() + if rv: + print "=====" + print err + print "=====" + return rv """ def win32_spawn(sh, escape, cmd, args, spawnenv): @@ -1309,48 +1281,65 @@ def win32_spawn(sh, escape, cmd, args, spawnenv): return exit_code """ -def android_add_maven_repository(self,url): - self.android_maven_repos.append(url) - -def android_add_dependency(self,depline): - self.android_dependencies.append(depline) - -def android_add_java_dir(self,subpath): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath - self.android_java_dirs.append(base_path) - -def android_add_res_dir(self,subpath): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath - self.android_res_dirs.append(base_path) -def android_add_aidl_dir(self,subpath): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath - self.android_aidl_dirs.append(base_path) -def android_add_jni_dir(self,subpath): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath - self.android_jni_dirs.append(base_path) -def android_add_default_config(self,config): - self.android_default_config.append(config) - -def android_add_to_manifest(self,file): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file - f = open(base_path,"rb") - self.android_manifest_chunk+=f.read() -def android_add_to_permissions(self,file): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file - f = open(base_path,"rb") - self.android_permission_chunk+=f.read() -def android_add_to_attributes(self,file): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file - f = open(base_path,"rb") - self.android_appattributes_chunk+=f.read() + +def android_add_maven_repository(self, url): + self.android_maven_repos.append(url) + + +def android_add_dependency(self, depline): + self.android_dependencies.append(depline) + + +def android_add_java_dir(self, subpath): + base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath + self.android_java_dirs.append(base_path) + + +def android_add_res_dir(self, subpath): + base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath + self.android_res_dirs.append(base_path) + + +def android_add_aidl_dir(self, subpath): + base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath + self.android_aidl_dirs.append(base_path) + + +def android_add_jni_dir(self, subpath): + base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath + self.android_jni_dirs.append(base_path) + + +def android_add_default_config(self, config): + self.android_default_config.append(config) + + +def android_add_to_manifest(self, file): + base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file + f = open(base_path, "rb") + self.android_manifest_chunk += f.read() + + +def android_add_to_permissions(self, file): + base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file + f = open(base_path, "rb") + self.android_permission_chunk += f.read() + + +def android_add_to_attributes(self, file): + base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file + f = open(base_path, "rb") + self.android_appattributes_chunk += f.read() + def disable_module(self): - self.disabled_modules.append(self.current_module) + self.disabled_modules.append(self.current_module) + def use_windows_spawn_fix(self, platform=None): - if (os.name!="nt"): - return #not needed, only for windows + if (os.name != "nt"): + return # not needed, only for windows # On Windows, due to the limited command line length, when creating a static library # from a very high number of objects SCons will invoke "ar" once per object file; @@ -1364,212 +1353,212 @@ def use_windows_spawn_fix(self, platform=None): import subprocess - def mySubProcess(cmdline,env): - prefix = "" - if(platform == 'javascript'): - prefix = "python.exe " - - startupinfo = subprocess.STARTUPINFO() - startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW - proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, - stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) - data, err = proc.communicate() - rv = proc.wait() - if rv: - print "=====" - print err - print "=====" - return rv + def mySubProcess(cmdline, env): + prefix = "" + if(platform == 'javascript'): + prefix = "python.exe " + + startupinfo = subprocess.STARTUPINFO() + startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW + proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, + stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env) + data, err = proc.communicate() + rv = proc.wait() + if rv: + print "=====" + print err + print "=====" + return rv def mySpawn(sh, escape, cmd, args, env): - newargs = ' '.join(args[1:]) - cmdline = cmd + " " + newargs + newargs = ' '.join(args[1:]) + cmdline = cmd + " " + newargs - rv=0 - env = {str(key): str(value) for key, value in env.iteritems()} - if len(cmdline) > 32000 and cmd.endswith("ar") : - cmdline = cmd + " " + args[1] + " " + args[2] + " " - for i in range(3,len(args)) : - rv = mySubProcess( cmdline + args[i], env ) - if rv : - break - else: - rv = mySubProcess( cmdline, env ) + rv = 0 + env = {str(key): str(value) for key, value in env.iteritems()} + if len(cmdline) > 32000 and cmd.endswith("ar"): + cmdline = cmd + " " + args[1] + " " + args[2] + " " + for i in range(3, len(args)): + rv = mySubProcess(cmdline + args[i], env) + if rv: + break + else: + rv = mySubProcess(cmdline, env) - return rv + return rv self['SPAWN'] = mySpawn def split_lib(self, libname): - import string - env = self - - num = 0 - cur_base = "" - max_src = 64 - list = [] - lib_list = [] - - for f in getattr(env, libname + "_sources"): - fname = "" - if type(f) == type(""): - fname = env.File(f).path - else: - fname = env.File(f)[0].path - fname = fname.replace("\\", "/") - base = string.join(fname.split("/")[:2], "/") - if base != cur_base and len(list) > max_src: - if num > 0: - lib = env.Library(libname + str(num), list) - lib_list.append(lib) - list = [] - num = num + 1 - cur_base = base - list.append(f) - - lib = env.Library(libname + str(num), list) - lib_list.append(lib) - - if len(lib_list) > 0: - import os, sys - if os.name == 'posix' and sys.platform == 'msys': - env.Replace(ARFLAGS = ['rcsT']) - lib = env.Library(libname + "_collated", lib_list) - lib_list = [lib] - - lib_base = [] - env.add_source_files(lib_base, "*.cpp") - lib_list.insert(0, env.Library(libname, lib_base)) - - env.Prepend(LIBS = lib_list) - - -def save_active_platforms(apnames,ap): - - for x in ap: - pth = x+"/logo.png" + import string + env = self + + num = 0 + cur_base = "" + max_src = 64 + list = [] + lib_list = [] + + for f in getattr(env, libname + "_sources"): + fname = "" + if type(f) == type(""): + fname = env.File(f).path + else: + fname = env.File(f)[0].path + fname = fname.replace("\\", "/") + base = string.join(fname.split("/")[:2], "/") + if base != cur_base and len(list) > max_src: + if num > 0: + lib = env.Library(libname + str(num), list) + lib_list.append(lib) + list = [] + num = num + 1 + cur_base = base + list.append(f) + + lib = env.Library(libname + str(num), list) + lib_list.append(lib) + + if len(lib_list) > 0: + import os, sys + if os.name == 'posix' and sys.platform == 'msys': + env.Replace(ARFLAGS=['rcsT']) + lib = env.Library(libname + "_collated", lib_list) + lib_list = [lib] + + lib_base = [] + env.add_source_files(lib_base, "*.cpp") + lib_list.insert(0, env.Library(libname, lib_base)) + + env.Prepend(LIBS=lib_list) + + +def save_active_platforms(apnames, ap): + + for x in ap: + pth = x + "/logo.png" # print("open path: "+pth) - pngf=open(pth,"rb"); - b=pngf.read(1); - str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n" - str+=" static const unsigned char _"+x[9:]+"_logo[]={" - while(len(b)==1): - str+=hex(ord(b)) - b=pngf.read(1); - if (len(b)==1): - str+="," - - str+="};\n" - - wf = x+"/logo.h" - logow = open(wf,"wb") - logow.write(str) - - -def no_verbose(sys,env): - - #If the output is not a terminal, do nothing - if not sys.stdout.isatty(): - return - - colors = {} - colors['cyan'] = '\033[96m' - colors['purple'] = '\033[95m' - colors['blue'] = '\033[94m' - colors['green'] = '\033[92m' - colors['yellow'] = '\033[93m' - colors['red'] = '\033[91m' - colors['end'] = '\033[0m' - - compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) - java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) - compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) - link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - - env.Append( CXXCOMSTR=[compile_source_message] ) - env.Append( CCCOMSTR=[compile_source_message] ) - env.Append( SHCCCOMSTR=[compile_shared_source_message] ) - env.Append( SHCXXCOMSTR=[compile_shared_source_message] ) - env.Append( ARCOMSTR=[link_library_message] ) - env.Append( RANLIBCOMSTR=[ranlib_library_message] ) - env.Append( SHLINKCOMSTR=[link_shared_library_message] ) - env.Append( LINKCOMSTR=[link_program_message] ) - env.Append( JARCOMSTR=[java_library_message] ) - env.Append( JAVACCOMSTR=[java_compile_source_message] ) + pngf = open(pth, "rb") + b = pngf.read(1) + str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n" + str += " static const unsigned char _" + x[9:] + "_logo[]={" + while(len(b) == 1): + str += hex(ord(b)) + b = pngf.read(1) + if (len(b) == 1): + str += "," + + str += "};\n" + + wf = x + "/logo.h" + logow = open(wf, "wb") + logow.write(str) + + +def no_verbose(sys, env): + + # If the output is not a terminal, do nothing + if not sys.stdout.isatty(): + return + + colors = {} + colors['cyan'] = '\033[96m' + colors['purple'] = '\033[95m' + colors['blue'] = '\033[94m' + colors['green'] = '\033[92m' + colors['yellow'] = '\033[93m' + colors['red'] = '\033[91m' + colors['end'] = '\033[0m' + + compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) + java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) + compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) + link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + + env.Append(CXXCOMSTR=[compile_source_message]) + env.Append(CCCOMSTR=[compile_source_message]) + env.Append(SHCCCOMSTR=[compile_shared_source_message]) + env.Append(SHCXXCOMSTR=[compile_shared_source_message]) + env.Append(ARCOMSTR=[link_library_message]) + env.Append(RANLIBCOMSTR=[ranlib_library_message]) + env.Append(SHLINKCOMSTR=[link_shared_library_message]) + env.Append(LINKCOMSTR=[link_program_message]) + env.Append(JARCOMSTR=[java_library_message]) + env.Append(JAVACCOMSTR=[java_compile_source_message]) + def detect_visual_c_compiler_version(tools_env): - # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... - # (see the SCons documentation for more information on what it does)... - # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] - # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect - # the propper vc version that will be called - - # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) - # There are many different cl.exe files that are run, and each one compiles & links to a different architecture - # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() - # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns: - # the following string values: - - # "" Compiler not detected - # "amd64" Native 64 bit compiler - # "amd64_x86" 64 bit Cross Compiler for 32 bit - # "x86" Native 32 bit compiler - # "x86_amd64" 32 bit Cross Compiler for 64 bit - - # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm - # and similar architectures/compilers - - # Set chosen compiler to "not detected" - vc_chosen_compiler_index = -1 - vc_chosen_compiler_str = "" - - # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact - # First test if amd64 and amd64_x86 compilers are present in the path - vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;") - if(vc_amd64_compiler_detection_index > -1): - vc_chosen_compiler_index = vc_amd64_compiler_detection_index - vc_chosen_compiler_str = "amd64" - - vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;") - if(vc_amd64_x86_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)): - vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index - vc_chosen_compiler_str = "amd64_x86" - - - # Now check the 32 bit compilers - vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;") - if(vc_x86_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_x86_compiler_detection_index)): - vc_chosen_compiler_index = vc_x86_compiler_detection_index - vc_chosen_compiler_str = "x86" - - vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;") - if(vc_x86_amd64_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)): - vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index - vc_chosen_compiler_str = "x86_amd64" - - # debug help - #print vc_amd64_compiler_detection_index - #print vc_amd64_x86_compiler_detection_index - #print vc_x86_compiler_detection_index - #print vc_x86_amd64_compiler_detection_index - #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str) - - return vc_chosen_compiler_str + # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... + # (see the SCons documentation for more information on what it does)... + # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] + # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect + # the propper vc version that will be called + + # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) + # There are many different cl.exe files that are run, and each one compiles & links to a different architecture + # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() + # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns: + # the following string values: + + # "" Compiler not detected + # "amd64" Native 64 bit compiler + # "amd64_x86" 64 bit Cross Compiler for 32 bit + # "x86" Native 32 bit compiler + # "x86_amd64" 32 bit Cross Compiler for 64 bit + + # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm + # and similar architectures/compilers + + # Set chosen compiler to "not detected" + vc_chosen_compiler_index = -1 + vc_chosen_compiler_str = "" + + # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact + # First test if amd64 and amd64_x86 compilers are present in the path + vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;") + if(vc_amd64_compiler_detection_index > -1): + vc_chosen_compiler_index = vc_amd64_compiler_detection_index + vc_chosen_compiler_str = "amd64" + + vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;") + if(vc_amd64_x86_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)): + vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index + vc_chosen_compiler_str = "amd64_x86" + + # Now check the 32 bit compilers + vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;") + if(vc_x86_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_x86_compiler_detection_index)): + vc_chosen_compiler_index = vc_x86_compiler_detection_index + vc_chosen_compiler_str = "x86" + + vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR'] + "BIN\\x86_amd64;") + if(vc_x86_amd64_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)): + vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index + vc_chosen_compiler_str = "x86_amd64" + + # debug help + # print vc_amd64_compiler_detection_index + # print vc_amd64_x86_compiler_detection_index + # print vc_x86_compiler_detection_index + # print vc_x86_amd64_compiler_detection_index + # print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str) + + return vc_chosen_compiler_str def precious_program(env, program, sources, **args): - program = env.ProgramOriginal(program, sources, **args) - env.Precious(program) - return program + program = env.ProgramOriginal(program, sources, **args) + env.Precious(program) + return program |