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-rw-r--r--main/main.cpp432
-rw-r--r--main/main.h2
-rw-r--r--main/main_builders.py5
-rw-r--r--main/performance.cpp2
4 files changed, 219 insertions, 222 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 25c559dac1..aa925c508c 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -71,7 +71,6 @@
#include "servers/physics_server_3d.h"
#include "servers/register_server_types.h"
#include "servers/rendering/rendering_server_default.h"
-#include "servers/rendering/rendering_server_wrap_mt.h"
#include "servers/text_server.h"
#include "servers/xr_server.h"
@@ -124,7 +123,9 @@ static bool _start_success = false;
// Drivers
+String tablet_driver = "";
String text_driver = "";
+
static int text_driver_idx = -1;
static int display_driver_idx = -1;
static int audio_driver_idx = -1;
@@ -171,6 +172,8 @@ static bool disable_render_loop = false;
static int fixed_fps = -1;
static bool print_fps = false;
+bool profile_gpu = false;
+
/* Helper methods */
// Used by Mono module, should likely be registered in Engine singleton instead
@@ -263,27 +266,27 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print("\n");
OS::get_singleton()->print("General options:\n");
- OS::get_singleton()->print(" -h, --help Display this help message.\n");
- OS::get_singleton()->print(" --version Display the version string.\n");
- OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
- OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
+ OS::get_singleton()->print(" -h, --help Display this help message.\n");
+ OS::get_singleton()->print(" --version Display the version string.\n");
+ OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
+ OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Run options:\n");
#ifdef TOOLS_ENABLED
- OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
- OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
+ OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
+ OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
#endif
- OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
- OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
- OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
- OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
- OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
- OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
- OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
- OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
-
- OS::get_singleton()->print(" --audio-driver <driver> Audio driver [");
+ OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
+ OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
+ OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
+ OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
+ OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
+ OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
+ OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
+ OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
+
+ OS::get_singleton()->print(" --audio-driver <driver> Audio driver [");
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
@@ -292,7 +295,7 @@ void Main::print_help(const char *p_binary) {
}
OS::get_singleton()->print("].\n");
- OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) [");
+ OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) [");
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
@@ -309,72 +312,68 @@ void Main::print_help(const char *p_binary) {
}
OS::get_singleton()->print("].\n");
- OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
+ OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
- OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n");
+ OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n");
OS::get_singleton()->print("\n");
#ifndef SERVER_ENABLED
OS::get_singleton()->print("Display options:\n");
- OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
- OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
- OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
- OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
- OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
- OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
- OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
- OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
- OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
- OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
- OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
- OS::get_singleton()->print(" --tablet-driver Tablet input driver (");
- for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
- if (i != 0)
- OS::get_singleton()->print(", ");
- OS::get_singleton()->print("'%s'", OS::get_singleton()->get_tablet_driver_name(i).utf8().get_data());
- }
- OS::get_singleton()->print(") (Windows only).\n");
+ OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
+ OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
+ OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
+ OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
+ OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
+ OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
+ OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
+ OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
+ OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
+ OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
+ OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
+ OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n");
OS::get_singleton()->print("\n");
#endif
OS::get_singleton()->print("Debug options:\n");
- OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
- OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
- OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
- OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
+ OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
+ OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
+ OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
+ OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
#if DEBUG_ENABLED
- OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
+ OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
#endif
- OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
+ OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
- OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
- OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
+ OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
+ OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
#endif
- OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
- OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
- OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
- OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
- OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
- OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
+ OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
+ OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
+ OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
+ OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
+ OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
+ OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
+ OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
- OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
- OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
+ OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
+ OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
- OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
- OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
- OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
- OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
- OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
- OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
- OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
+ OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
+ OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
+ OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
+ OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
+ OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
+ OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
- OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
+ OS::get_singleton()->print(" --gdnative-generate-json-api <path> Generate JSON dump of the Godot API for GDNative bindings and save it on the file specified in <path>.\n");
+ OS::get_singleton()->print(" --gdnative-generate-json-builtin-api <path> Generate JSON dump of the Godot API of the builtin Variant types and utility functions for GDNative bindings and save it on the file specified in <path>.\n");
#endif
#ifdef TESTS_ENABLED
- OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
+ OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
#endif
OS::get_singleton()->print("\n");
#endif
@@ -388,8 +387,6 @@ Error Main::test_setup() {
engine = memnew(Engine);
- ClassDB::init();
-
register_core_types();
register_core_driver_types();
@@ -398,6 +395,8 @@ Error Main::test_setup() {
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
+ translation_server = memnew(TranslationServer);
+
// From `Main::setup2()`.
preregister_module_types();
preregister_server_types();
@@ -405,6 +404,16 @@ Error Main::test_setup() {
register_core_singletons();
register_server_types();
+
+ translation_server->setup(); //register translations, load them, etc.
+ if (locale != "") {
+ translation_server->set_locale(locale);
+ }
+ translation_server->load_translations();
+ ResourceLoader::load_translation_remaps(); //load remaps for resources
+
+ ResourceLoader::load_path_remaps();
+
register_scene_types();
#ifdef TOOLS_ENABLED
@@ -444,6 +453,9 @@ void Main::test_cleanup() {
OS::get_singleton()->finalize();
+ if (translation_server) {
+ memdelete(translation_server);
+ }
if (globals) {
memdelete(globals);
}
@@ -507,8 +519,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
engine = memnew(Engine);
- ClassDB::init();
-
MAIN_PRINT("Main: Initialize CORE");
register_core_types();
@@ -516,12 +526,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
MAIN_PRINT("Main: Initialize Globals");
- Thread::_main_thread_id = Thread::get_caller_id();
-
- globals = memnew(ProjectSettings);
input_map = memnew(InputMap);
+ globals = memnew(ProjectSettings);
- register_core_settings(); //here globals is present
+ register_core_settings(); //here globals are present
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
@@ -530,8 +538,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// Only flush stdout in debug builds by default, as spamming `print()` will
// decrease performance if this is enabled.
- GLOBAL_DEF("application/run/flush_stdout_on_print", false);
- GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true);
+ GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
+ GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
@@ -559,7 +567,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
String display_driver = "";
String audio_driver = "";
- String tablet_driver = "";
String project_path = ".";
bool upwards = false;
String debug_uri = "";
@@ -728,19 +735,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "--tablet-driver") {
if (I->next()) {
tablet_driver = I->next()->get();
- bool found = false;
- for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
- if (tablet_driver == OS::get_singleton()->get_tablet_driver_name(i)) {
- found = true;
- }
- }
-
- if (!found) {
- OS::get_singleton()->print("Unknown tablet driver '%s', aborting.\n",
- tablet_driver.utf8().get_data());
- goto error;
- }
-
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing tablet driver argument, aborting.\n");
@@ -880,7 +874,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
auto_build_solutions = true;
editor = true;
#ifdef DEBUG_METHODS_ENABLED
- } else if (I->get() == "--gdnative-generate-json-api") {
+ } else if (I->get() == "--gdnative-generate-json-api" || I->get() == "--gdnative-generate-json-builtin-api") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
@@ -1010,6 +1004,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "--print-fps") {
print_fps = true;
+ } else if (I->get() == "--profile-gpu") {
+ profile_gpu = true;
} else if (I->get() == "--disable-crash-handler") {
OS::get_singleton()->disable_crash_handler();
} else if (I->get() == "--skip-breakpoints") {
@@ -1126,29 +1122,29 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
#endif
- GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
+ GLOBAL_DEF("debug/file_logging/enable_file_logging", false);
// Only file logging by default on desktop platforms as logs can't be
// accessed easily on mobile/Web platforms (if at all).
// This also prevents logs from being created for the editor instance, as feature tags
// are disabled while in the editor (even if they should logically apply).
- GLOBAL_DEF("logging/file_logging/enable_file_logging.pc", true);
- GLOBAL_DEF("logging/file_logging/log_path", "user://logs/godot.log");
- GLOBAL_DEF("logging/file_logging/max_log_files", 5);
- ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files",
+ GLOBAL_DEF("debug/file_logging/enable_file_logging.pc", true);
+ GLOBAL_DEF("debug/file_logging/log_path", "user://logs/godot.log");
+ GLOBAL_DEF("debug/file_logging/max_log_files", 5);
+ ProjectSettings::get_singleton()->set_custom_property_info("debug/file_logging/max_log_files",
PropertyInfo(Variant::INT,
- "logging/file_logging/max_log_files",
+ "debug/file_logging/max_log_files",
PROPERTY_HINT_RANGE,
"0,20,1,or_greater")); //no negative numbers
if (!project_manager && !editor && FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) &&
- GLOBAL_GET("logging/file_logging/enable_file_logging")) {
+ GLOBAL_GET("debug/file_logging/enable_file_logging")) {
// Don't create logs for the project manager as they would be written to
// the current working directory, which is inconvenient.
- String base_path = GLOBAL_GET("logging/file_logging/log_path");
- int max_files = GLOBAL_GET("logging/file_logging/max_log_files");
+ String base_path = GLOBAL_GET("debug/file_logging/log_path");
+ int max_files = GLOBAL_GET("debug/file_logging/max_log_files");
OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
}
- if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
+ if (main_args.size() == 0 && String(GLOBAL_GET("application/run/main_scene")) == "") {
#ifdef TOOLS_ENABLED
if (!editor && !project_manager) {
#endif
@@ -1178,30 +1174,32 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
_print_line_enabled = false;
}
+ Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print"));
+
OS::get_singleton()->set_cmdline(execpath, main_args);
- GLOBAL_DEF("rendering/quality/driver/driver_name", "Vulkan");
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name",
+ GLOBAL_DEF("rendering/driver/driver_name", "Vulkan");
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name",
PropertyInfo(Variant::STRING,
- "rendering/quality/driver/driver_name",
+ "rendering/driver/driver_name",
PROPERTY_HINT_ENUM, "Vulkan"));
if (display_driver == "") {
- display_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
+ display_driver = GLOBAL_GET("rendering/driver/driver_name");
}
- GLOBAL_DEF("display/window/size/width", 1024);
+ GLOBAL_DEF_BASIC("display/window/size/width", 1024);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width",
PropertyInfo(Variant::INT, "display/window/size/width",
PROPERTY_HINT_RANGE,
"0,7680,or_greater")); // 8K resolution
- GLOBAL_DEF("display/window/size/height", 600);
+ GLOBAL_DEF_BASIC("display/window/size/height", 600);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height",
PropertyInfo(Variant::INT, "display/window/size/height",
PROPERTY_HINT_RANGE,
"0,4320,or_greater")); // 8K resolution
- GLOBAL_DEF("display/window/size/resizable", true);
- GLOBAL_DEF("display/window/size/borderless", false);
- GLOBAL_DEF("display/window/size/fullscreen", false);
+ GLOBAL_DEF_BASIC("display/window/size/resizable", true);
+ GLOBAL_DEF_BASIC("display/window/size/borderless", false);
+ GLOBAL_DEF_BASIC("display/window/size/fullscreen", false);
GLOBAL_DEF("display/window/size/always_on_top", false);
GLOBAL_DEF("display/window/size/test_width", 0);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width",
@@ -1249,7 +1247,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
}
- GLOBAL_DEF("display/window/force_right_to_left_layout_direction", false);
+ GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
if (!force_lowdpi) {
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
@@ -1268,28 +1266,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor;
- if (tablet_driver == "") { // specified in project.godot
- tablet_driver = GLOBAL_DEF_RST_NOVAL("display/window/tablet_driver", OS::get_singleton()->get_tablet_driver_name(0));
- }
-
- for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
- if (tablet_driver == OS::get_singleton()->get_tablet_driver_name(i)) {
- OS::get_singleton()->set_current_tablet_driver(OS::get_singleton()->get_tablet_driver_name(i));
- break;
- }
- }
-
- if (tablet_driver == "") {
- OS::get_singleton()->set_current_tablet_driver(OS::get_singleton()->get_tablet_driver_name(0));
- }
-
/* todo restore
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
*/
- GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
- GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
-
if (editor || project_manager) {
// The editor and project manager always detect and use hiDPI if needed
OS::get_singleton()->_allow_hidpi = true;
@@ -1298,7 +1278,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
if (rtm == -1) {
- rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
+ rtm = GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE);
}
if (rtm >= 0 && rtm < 3) {
@@ -1326,7 +1306,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
if (audio_driver == "") { // specified in project.godot
- audio_driver = GLOBAL_DEF_RST_NOVAL("audio/driver", AudioDriverManager::get_driver(0)->get_name());
+ audio_driver = GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
}
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
@@ -1360,7 +1340,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
}
- Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
+ Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60));
ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps",
PropertyInfo(Variant::INT, "physics/common/physics_fps",
PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
@@ -1469,15 +1449,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// Print engine name and version
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
+#if !defined(NO_THREADS)
if (p_main_tid_override) {
- Thread::_main_thread_id = p_main_tid_override;
+ Thread::main_thread_id = p_main_tid_override;
}
+#endif
/* Determine text driver */
- GLOBAL_DEF("display/window/text_name", "");
if (text_driver == "") {
- text_driver = GLOBAL_GET("display/window/text_name");
+ text_driver = GLOBAL_GET("internationalization/rendering/text_driver");
}
if (text_driver != "") {
@@ -1506,7 +1487,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
}
}
- printf("Using %s text server...\n", TextServerManager::get_interface_name(text_driver_idx).utf8().get_data());
+ print_verbose("Using \"" + TextServerManager::get_interface_name(text_driver_idx) + "\" text server...");
/* Initialize Text Server */
@@ -1536,7 +1517,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
input = memnew(Input);
- /* Iniitalize Display Server */
+ /* Initialize Display Server */
{
String rendering_driver; // temp broken
@@ -1566,18 +1547,45 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
display_server->screen_set_orientation(window_orientation);
}
- /* Initialize Visual Server */
+ /* Initialize Pen Tablet Driver */
+
+ {
+ GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", "");
+ GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.Windows", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.Windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.Windows", PROPERTY_HINT_ENUM, "wintab,winink"));
+ }
+
+ if (tablet_driver == "") { // specified in project.godot
+ tablet_driver = GLOBAL_GET("input_devices/pen_tablet/driver");
+ if (tablet_driver == "") {
+ tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0);
+ }
+ }
- rendering_server = memnew(RenderingServerDefault);
- if (OS::get_singleton()->get_render_thread_mode() != OS::RENDER_THREAD_UNSAFE) {
- rendering_server = memnew(RenderingServerWrapMT(rendering_server,
- OS::get_singleton()->get_render_thread_mode() ==
- OS::RENDER_SEPARATE_THREAD));
+ for (int i = 0; i < DisplayServer::get_singleton()->tablet_get_driver_count(); i++) {
+ if (tablet_driver == DisplayServer::get_singleton()->tablet_get_driver_name(i)) {
+ DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(i));
+ break;
+ }
}
+ if (DisplayServer::get_singleton()->tablet_get_current_driver() == "") {
+ DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0));
+ }
+
+ print_verbose("Using \"" + tablet_driver + "\" pen tablet driver...");
+
+ /* Initialize Visual Server */
+
+ rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
+
rendering_server->init();
rendering_server->set_render_loop_enabled(!disable_render_loop);
+ if (profile_gpu) {
+ rendering_server->set_print_gpu_profile(true);
+ }
+
OS::get_singleton()->initialize_joypads();
/* Initialize Audio Driver */
@@ -1602,7 +1610,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: Setup Logo");
-#ifdef JAVASCRIPT_ENABLED
+#if defined(JAVASCRIPT_ENABLED) || defined(ANDROID_ENABLED)
bool show_logo = false;
#else
bool show_logo = true;
@@ -1628,9 +1636,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
register_server_types();
- MAIN_PRINT("Main: Load Remaps");
+ MAIN_PRINT("Main: Load Boot Image");
- Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
+ Color clear = GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
RenderingServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
@@ -1654,7 +1662,13 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
}
- Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
+#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
+ const Color boot_bg_color =
+ GLOBAL_DEF("application/boot_splash/bg_color",
+ (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
+#else
+ const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
+#endif
if (boot_logo.is_valid()) {
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
boot_logo_filter);
@@ -1683,8 +1697,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: DCC");
RenderingServer::get_singleton()->set_default_clear_color(
- GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
- MAIN_PRINT("Main: END");
+ GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)));
GLOBAL_DEF("application/config/icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon",
@@ -1722,12 +1735,34 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
}
- MAIN_PRINT("Main: Load Remaps");
+ MAIN_PRINT("Main: Load Translations and Remaps");
+
+ translation_server->setup(); //register translations, load them, etc.
+ if (locale != "") {
+ translation_server->set_locale(locale);
+ }
+ translation_server->load_translations();
+ ResourceLoader::load_translation_remaps(); //load remaps for resources
+
+ ResourceLoader::load_path_remaps();
MAIN_PRINT("Main: Load Scene Types");
register_scene_types();
+#ifdef TOOLS_ENABLED
+ ClassDB::set_current_api(ClassDB::API_EDITOR);
+ EditorNode::register_editor_types();
+
+ ClassDB::set_current_api(ClassDB::API_CORE);
+
+#endif
+
+ MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
+
+ register_platform_apis();
+ register_module_types();
+
GLOBAL_DEF("display/mouse_cursor/custom_image", String());
GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
@@ -1744,18 +1779,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
}
}
-#ifdef TOOLS_ENABLED
- ClassDB::set_current_api(ClassDB::API_EDITOR);
- EditorNode::register_editor_types();
-
- ClassDB::set_current_api(ClassDB::API_CORE);
-
-#endif
-
- MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
-
- register_platform_apis();
- register_module_types();
camera_server = CameraServer::create();
@@ -1768,17 +1791,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// This loads global classes, so it must happen before custom loaders and savers are registered
ScriptServer::init_languages();
- MAIN_PRINT("Main: Load Translations");
-
- translation_server->setup(); //register translations, load them, etc.
- if (locale != "") {
- translation_server->set_locale(locale);
- }
- translation_server->load_translations();
- ResourceLoader::load_translation_remaps(); //load remaps for resources
-
- ResourceLoader::load_path_remaps();
-
audio_server->load_default_bus_layout();
if (use_debug_profiler && EngineDebugger::is_active()) {
@@ -1790,7 +1802,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
if (!project_manager) {
// If not running the project manager, and now that the engine is
// able to load resources, load the global shader variables.
- // If running on editor, dont load the textures because the editor
+ // If running on editor, don't load the textures because the editor
// may want to import them first. Editor will reload those later.
rendering_server->global_variables_load_settings(!editor);
}
@@ -1798,7 +1810,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
_start_success = true;
locale = String();
- ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
+ ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point
print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
@@ -1973,8 +1985,8 @@ bool Main::start() {
#endif
- if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
- game_path = GLOBAL_DEF("application/run/main_scene", "");
+ if (script == "" && game_path == "" && String(GLOBAL_GET("application/run/main_scene")) != "") {
+ game_path = GLOBAL_GET("application/run/main_scene");
}
MainLoop *main_loop = nullptr;
@@ -1989,7 +2001,7 @@ bool Main::start() {
if (check_only) {
if (!script_res->is_valid()) {
- OS::get_singleton()->set_exit_code(1);
+ OS::get_singleton()->set_exit_code(EXIT_FAILURE);
}
return false;
}
@@ -2146,18 +2158,13 @@ bool Main::start() {
}
#endif
- {
- int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
- RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size);
- }
-
if (!editor && !project_manager) {
//standard helpers that can be changed from main config
- String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
- String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
- Size2i stretch_size = Size2i(GLOBAL_DEF("display/window/size/width", 0),
- GLOBAL_DEF("display/window/size/height", 0));
+ String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled");
+ String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "ignore");
+ Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/width", 0),
+ GLOBAL_DEF_BASIC("display/window/size/height", 0));
Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
if (stretch_mode == "canvas_items") {
@@ -2194,49 +2201,33 @@ bool Main::start() {
DisplayServer::get_singleton()->window_set_title(appname);
#endif
- int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
- int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
- int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
- int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
- int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");
-
- sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
- sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(
- shadow_atlas_q0_subdiv));
- sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(
- shadow_atlas_q1_subdiv));
- sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(
- shadow_atlas_q2_subdiv));
- sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(
- shadow_atlas_q3_subdiv));
-
bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
- bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
+ bool font_oversampling = GLOBAL_DEF("gui/fonts/dynamic_fonts/use_oversampling", true);
sml->get_root()->set_use_font_oversampling(font_oversampling);
- int texture_filter = GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
- int texture_repeat = GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);
+ int texture_filter = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_filter", 1);
+ int texture_repeat = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_repeat", 0);
sml->get_root()->set_default_canvas_item_texture_filter(
Viewport::DefaultCanvasItemTextureFilter(texture_filter));
sml->get_root()->set_default_canvas_item_texture_repeat(
Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
} else {
- GLOBAL_DEF("display/window/stretch/mode", "disabled");
+ GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled");
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode",
PropertyInfo(Variant::STRING,
"display/window/stretch/mode",
PROPERTY_HINT_ENUM,
"disabled,canvas_items,viewport"));
- GLOBAL_DEF("display/window/stretch/aspect", "ignore");
+ GLOBAL_DEF_BASIC("display/window/stretch/aspect", "ignore");
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect",
PropertyInfo(Variant::STRING,
"display/window/stretch/aspect",
PROPERTY_HINT_ENUM,
"ignore,keep,keep_width,keep_height,expand"));
- GLOBAL_DEF("display/window/stretch/shrink", 1.0);
+ GLOBAL_DEF_BASIC("display/window/stretch/shrink", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink",
PropertyInfo(Variant::FLOAT,
"display/window/stretch/shrink",
@@ -2244,18 +2235,18 @@ bool Main::start() {
"1.0,8.0,0.1"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
- GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
- GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
+ GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true);
+ GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true);
- GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
+ GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1);
ProjectSettings::get_singleton()->set_custom_property_info(
- "rendering/canvas_textures/default_texture_filter",
- PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM,
+ "rendering/textures/canvas_textures/default_texture_filter",
+ PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM,
"Nearest,Linear,MipmapLinear,MipmapNearest"));
- GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);
+ GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0);
ProjectSettings::get_singleton()->set_custom_property_info(
- "rendering/canvas_textures/default_texture_repeat",
- PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM,
+ "rendering/textures/canvas_textures/default_texture_repeat",
+ PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM,
"Disable,Enable,Mirror"));
}
@@ -2469,6 +2460,7 @@ bool Main::iteration() {
for (int iters = 0; iters < advance.physics_steps; ++iters) {
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
+ PhysicsServer3D::get_singleton()->sync();
PhysicsServer3D::get_singleton()->flush_queries();
PhysicsServer2D::get_singleton()->sync();
@@ -2483,6 +2475,7 @@ bool Main::iteration() {
message_queue->flush();
+ PhysicsServer3D::get_singleton()->end_sync();
PhysicsServer3D::get_singleton()->step(physics_step * time_scale);
PhysicsServer2D::get_singleton()->end_sync();
@@ -2592,8 +2585,10 @@ void Main::force_redraw() {
* so that the engine closes cleanly without leaking memory or crashing.
* The order matters as some of those steps are linked with each other.
*/
-void Main::cleanup() {
- ERR_FAIL_COND(!_start_success);
+void Main::cleanup(bool p_force) {
+ if (!p_force) {
+ ERR_FAIL_COND(!_start_success);
+ }
EngineDebugger::deinitialize();
@@ -2617,7 +2612,7 @@ void Main::cleanup() {
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
- //clear global shader variables before scene and other graphics stuff is deinitialized.
+ //clear global shader variables before scene and other graphics stuff are deinitialized.
rendering_server->global_variables_clear();
#ifdef TOOLS_ENABLED
@@ -2686,8 +2681,7 @@ void Main::cleanup() {
//attempt to restart with arguments
String exec = OS::get_singleton()->get_executable_path();
List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
- OS::ProcessID pid = 0;
- OS::get_singleton()->execute(exec, args, false, &pid);
+ OS::get_singleton()->create_process(exec, args);
OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
}
diff --git a/main/main.h b/main/main.h
index 9e606c188d..f4fff6b97e 100644
--- a/main/main.h
+++ b/main/main.h
@@ -59,7 +59,7 @@ public:
static bool is_iterating();
- static void cleanup();
+ static void cleanup(bool p_force = false);
};
// Test main override is for the testing behaviour.
diff --git a/main/main_builders.py b/main/main_builders.py
index aa91201c3e..c880bfa3c4 100644
--- a/main/main_builders.py
+++ b/main/main_builders.py
@@ -17,6 +17,7 @@ def make_splash(target, source, env):
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_H\n")
g.write("#define BOOT_SPLASH_H\n")
+ # Use a neutral gray color to better fit various kinds of projects.
g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n")
g.write("static const unsigned char boot_splash_png[] = {\n")
for i in range(len(buf)):
@@ -36,7 +37,9 @@ def make_splash_editor(target, source, env):
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
g.write("#define BOOT_SPLASH_EDITOR_H\n")
- g.write("static const Color boot_splash_editor_bg_color = Color(0.14, 0.14, 0.14);\n")
+ # The editor splash background color is taken from the default editor theme's background color.
+ # This helps achieve a visually "smoother" transition between the splash screen and the editor.
+ g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n")
g.write("static const unsigned char boot_splash_editor_png[] = {\n")
for i in range(len(buf)):
g.write(str(buf[i]) + ",\n")
diff --git a/main/performance.cpp b/main/performance.cpp
index 1a422dc499..a2e53f2ee2 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -119,7 +119,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"physics_3d/active_objects",
"physics_3d/collision_pairs",
"physics_3d/islands",
- "audio/output_latency",
+ "audio/driver/output_latency",
};