diff options
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 432 | ||||
-rw-r--r-- | main/main.h | 2 | ||||
-rw-r--r-- | main/main_builders.py | 5 | ||||
-rw-r--r-- | main/performance.cpp | 2 |
4 files changed, 219 insertions, 222 deletions
diff --git a/main/main.cpp b/main/main.cpp index 25c559dac1..aa925c508c 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -71,7 +71,6 @@ #include "servers/physics_server_3d.h" #include "servers/register_server_types.h" #include "servers/rendering/rendering_server_default.h" -#include "servers/rendering/rendering_server_wrap_mt.h" #include "servers/text_server.h" #include "servers/xr_server.h" @@ -124,7 +123,9 @@ static bool _start_success = false; // Drivers +String tablet_driver = ""; String text_driver = ""; + static int text_driver_idx = -1; static int display_driver_idx = -1; static int audio_driver_idx = -1; @@ -171,6 +172,8 @@ static bool disable_render_loop = false; static int fixed_fps = -1; static bool print_fps = false; +bool profile_gpu = false; + /* Helper methods */ // Used by Mono module, should likely be registered in Engine singleton instead @@ -263,27 +266,27 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print("\n"); OS::get_singleton()->print("General options:\n"); - OS::get_singleton()->print(" -h, --help Display this help message.\n"); - OS::get_singleton()->print(" --version Display the version string.\n"); - OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); - OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); + OS::get_singleton()->print(" -h, --help Display this help message.\n"); + OS::get_singleton()->print(" --version Display the version string.\n"); + OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); + OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); - OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); + OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); #endif - OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); - OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); - OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); - OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); - OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); - OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); - OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); - OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); - - OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); + OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); + OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); + OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); + OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); + OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); + OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); + OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); + OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); + + OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -292,7 +295,7 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); + OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -309,72 +312,68 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); + OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); - OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); + OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); OS::get_singleton()->print("\n"); #ifndef SERVER_ENABLED OS::get_singleton()->print("Display options:\n"); - OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); - OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); - OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); - OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); - OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); - OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); - OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); - OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); - OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); - OS::get_singleton()->print(" --tablet-driver Tablet input driver ("); - for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { - if (i != 0) - OS::get_singleton()->print(", "); - OS::get_singleton()->print("'%s'", OS::get_singleton()->get_tablet_driver_name(i).utf8().get_data()); - } - OS::get_singleton()->print(") (Windows only).\n"); + OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); + OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); + OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); + OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); + OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); + OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); + OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); + OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); + OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); + OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n"); OS::get_singleton()->print("\n"); #endif OS::get_singleton()->print("Debug options:\n"); - OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); - OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); - OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); - OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); + OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); + OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); + OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); + OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); #if DEBUG_ENABLED - OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); + OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); #endif - OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); + OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) - OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); - OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); + OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); #endif - OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); - OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); - OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); - OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); - OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); - OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); + OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); + OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); + OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); + OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); + OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); + OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); + OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); - OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); - OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); + OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); + OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); - OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); - OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); - OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); - OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); - OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); + OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); + OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); + OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); + OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); #ifdef DEBUG_METHODS_ENABLED - OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); + OS::get_singleton()->print(" --gdnative-generate-json-api <path> Generate JSON dump of the Godot API for GDNative bindings and save it on the file specified in <path>.\n"); + OS::get_singleton()->print(" --gdnative-generate-json-builtin-api <path> Generate JSON dump of the Godot API of the builtin Variant types and utility functions for GDNative bindings and save it on the file specified in <path>.\n"); #endif #ifdef TESTS_ENABLED - OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); + OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); #endif OS::get_singleton()->print("\n"); #endif @@ -388,8 +387,6 @@ Error Main::test_setup() { engine = memnew(Engine); - ClassDB::init(); - register_core_types(); register_core_driver_types(); @@ -398,6 +395,8 @@ Error Main::test_setup() { GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); + translation_server = memnew(TranslationServer); + // From `Main::setup2()`. preregister_module_types(); preregister_server_types(); @@ -405,6 +404,16 @@ Error Main::test_setup() { register_core_singletons(); register_server_types(); + + translation_server->setup(); //register translations, load them, etc. + if (locale != "") { + translation_server->set_locale(locale); + } + translation_server->load_translations(); + ResourceLoader::load_translation_remaps(); //load remaps for resources + + ResourceLoader::load_path_remaps(); + register_scene_types(); #ifdef TOOLS_ENABLED @@ -444,6 +453,9 @@ void Main::test_cleanup() { OS::get_singleton()->finalize(); + if (translation_server) { + memdelete(translation_server); + } if (globals) { memdelete(globals); } @@ -507,8 +519,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph engine = memnew(Engine); - ClassDB::init(); - MAIN_PRINT("Main: Initialize CORE"); register_core_types(); @@ -516,12 +526,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph MAIN_PRINT("Main: Initialize Globals"); - Thread::_main_thread_id = Thread::get_caller_id(); - - globals = memnew(ProjectSettings); input_map = memnew(InputMap); + globals = memnew(ProjectSettings); - register_core_settings(); //here globals is present + register_core_settings(); //here globals are present translation_server = memnew(TranslationServer); performance = memnew(Performance); @@ -530,8 +538,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // Only flush stdout in debug builds by default, as spamming `print()` will // decrease performance if this is enabled. - GLOBAL_DEF("application/run/flush_stdout_on_print", false); - GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true); + GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false); + GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); @@ -559,7 +567,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph String display_driver = ""; String audio_driver = ""; - String tablet_driver = ""; String project_path = "."; bool upwards = false; String debug_uri = ""; @@ -728,19 +735,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--tablet-driver") { if (I->next()) { tablet_driver = I->next()->get(); - bool found = false; - for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { - if (tablet_driver == OS::get_singleton()->get_tablet_driver_name(i)) { - found = true; - } - } - - if (!found) { - OS::get_singleton()->print("Unknown tablet driver '%s', aborting.\n", - tablet_driver.utf8().get_data()); - goto error; - } - N = I->next()->next(); } else { OS::get_singleton()->print("Missing tablet driver argument, aborting.\n"); @@ -880,7 +874,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph auto_build_solutions = true; editor = true; #ifdef DEBUG_METHODS_ENABLED - } else if (I->get() == "--gdnative-generate-json-api") { + } else if (I->get() == "--gdnative-generate-json-api" || I->get() == "--gdnative-generate-json-builtin-api") { // Register as an editor instance to use low-end fallback if relevant. editor = true; @@ -1010,6 +1004,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } else if (I->get() == "--print-fps") { print_fps = true; + } else if (I->get() == "--profile-gpu") { + profile_gpu = true; } else if (I->get() == "--disable-crash-handler") { OS::get_singleton()->disable_crash_handler(); } else if (I->get() == "--skip-breakpoints") { @@ -1126,29 +1122,29 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } #endif - GLOBAL_DEF("logging/file_logging/enable_file_logging", false); + GLOBAL_DEF("debug/file_logging/enable_file_logging", false); // Only file logging by default on desktop platforms as logs can't be // accessed easily on mobile/Web platforms (if at all). // This also prevents logs from being created for the editor instance, as feature tags // are disabled while in the editor (even if they should logically apply). - GLOBAL_DEF("logging/file_logging/enable_file_logging.pc", true); - GLOBAL_DEF("logging/file_logging/log_path", "user://logs/godot.log"); - GLOBAL_DEF("logging/file_logging/max_log_files", 5); - ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", + GLOBAL_DEF("debug/file_logging/enable_file_logging.pc", true); + GLOBAL_DEF("debug/file_logging/log_path", "user://logs/godot.log"); + GLOBAL_DEF("debug/file_logging/max_log_files", 5); + ProjectSettings::get_singleton()->set_custom_property_info("debug/file_logging/max_log_files", PropertyInfo(Variant::INT, - "logging/file_logging/max_log_files", + "debug/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers if (!project_manager && !editor && FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && - GLOBAL_GET("logging/file_logging/enable_file_logging")) { + GLOBAL_GET("debug/file_logging/enable_file_logging")) { // Don't create logs for the project manager as they would be written to // the current working directory, which is inconvenient. - String base_path = GLOBAL_GET("logging/file_logging/log_path"); - int max_files = GLOBAL_GET("logging/file_logging/max_log_files"); + String base_path = GLOBAL_GET("debug/file_logging/log_path"); + int max_files = GLOBAL_GET("debug/file_logging/max_log_files"); OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files))); } - if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") { + if (main_args.size() == 0 && String(GLOBAL_GET("application/run/main_scene")) == "") { #ifdef TOOLS_ENABLED if (!editor && !project_manager) { #endif @@ -1178,30 +1174,32 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph _print_line_enabled = false; } + Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print")); + OS::get_singleton()->set_cmdline(execpath, main_args); - GLOBAL_DEF("rendering/quality/driver/driver_name", "Vulkan"); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", + GLOBAL_DEF("rendering/driver/driver_name", "Vulkan"); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name", PropertyInfo(Variant::STRING, - "rendering/quality/driver/driver_name", + "rendering/driver/driver_name", PROPERTY_HINT_ENUM, "Vulkan")); if (display_driver == "") { - display_driver = GLOBAL_GET("rendering/quality/driver/driver_name"); + display_driver = GLOBAL_GET("rendering/driver/driver_name"); } - GLOBAL_DEF("display/window/size/width", 1024); + GLOBAL_DEF_BASIC("display/window/size/width", 1024); ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution - GLOBAL_DEF("display/window/size/height", 600); + GLOBAL_DEF_BASIC("display/window/size/height", 600); ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height", PropertyInfo(Variant::INT, "display/window/size/height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution - GLOBAL_DEF("display/window/size/resizable", true); - GLOBAL_DEF("display/window/size/borderless", false); - GLOBAL_DEF("display/window/size/fullscreen", false); + GLOBAL_DEF_BASIC("display/window/size/resizable", true); + GLOBAL_DEF_BASIC("display/window/size/borderless", false); + GLOBAL_DEF_BASIC("display/window/size/fullscreen", false); GLOBAL_DEF("display/window/size/always_on_top", false); GLOBAL_DEF("display/window/size/test_width", 0); ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width", @@ -1249,7 +1247,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } - GLOBAL_DEF("display/window/force_right_to_left_layout_direction", false); + GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false); if (!force_lowdpi) { OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false); @@ -1268,28 +1266,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor; - if (tablet_driver == "") { // specified in project.godot - tablet_driver = GLOBAL_DEF_RST_NOVAL("display/window/tablet_driver", OS::get_singleton()->get_tablet_driver_name(0)); - } - - for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { - if (tablet_driver == OS::get_singleton()->get_tablet_driver_name(i)) { - OS::get_singleton()->set_current_tablet_driver(OS::get_singleton()->get_tablet_driver_name(i)); - break; - } - } - - if (tablet_driver == "") { - OS::get_singleton()->set_current_tablet_driver(OS::get_singleton()->get_tablet_driver_name(0)); - } - /* todo restore OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false); video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false); */ - GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2); - GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3); - if (editor || project_manager) { // The editor and project manager always detect and use hiDPI if needed OS::get_singleton()->_allow_hidpi = true; @@ -1298,7 +1278,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); if (rtm == -1) { - rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE); + rtm = GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE); } if (rtm >= 0 && rtm < 3) { @@ -1326,7 +1306,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (audio_driver == "") { // specified in project.godot - audio_driver = GLOBAL_DEF_RST_NOVAL("audio/driver", AudioDriverManager::get_driver(0)->get_name()); + audio_driver = GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name()); } for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { @@ -1360,7 +1340,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } - Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60)); + Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60)); ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", PROPERTY_HINT_RANGE, "1,120,1,or_greater")); @@ -1469,15 +1449,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // Print engine name and version print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); +#if !defined(NO_THREADS) if (p_main_tid_override) { - Thread::_main_thread_id = p_main_tid_override; + Thread::main_thread_id = p_main_tid_override; } +#endif /* Determine text driver */ - GLOBAL_DEF("display/window/text_name", ""); if (text_driver == "") { - text_driver = GLOBAL_GET("display/window/text_name"); + text_driver = GLOBAL_GET("internationalization/rendering/text_driver"); } if (text_driver != "") { @@ -1506,7 +1487,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } } } - printf("Using %s text server...\n", TextServerManager::get_interface_name(text_driver_idx).utf8().get_data()); + print_verbose("Using \"" + TextServerManager::get_interface_name(text_driver_idx) + "\" text server..."); /* Initialize Text Server */ @@ -1536,7 +1517,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { input = memnew(Input); - /* Iniitalize Display Server */ + /* Initialize Display Server */ { String rendering_driver; // temp broken @@ -1566,18 +1547,45 @@ Error Main::setup2(Thread::ID p_main_tid_override) { display_server->screen_set_orientation(window_orientation); } - /* Initialize Visual Server */ + /* Initialize Pen Tablet Driver */ + + { + GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", ""); + GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.Windows", ""); + ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.Windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.Windows", PROPERTY_HINT_ENUM, "wintab,winink")); + } + + if (tablet_driver == "") { // specified in project.godot + tablet_driver = GLOBAL_GET("input_devices/pen_tablet/driver"); + if (tablet_driver == "") { + tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0); + } + } - rendering_server = memnew(RenderingServerDefault); - if (OS::get_singleton()->get_render_thread_mode() != OS::RENDER_THREAD_UNSAFE) { - rendering_server = memnew(RenderingServerWrapMT(rendering_server, - OS::get_singleton()->get_render_thread_mode() == - OS::RENDER_SEPARATE_THREAD)); + for (int i = 0; i < DisplayServer::get_singleton()->tablet_get_driver_count(); i++) { + if (tablet_driver == DisplayServer::get_singleton()->tablet_get_driver_name(i)) { + DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(i)); + break; + } } + if (DisplayServer::get_singleton()->tablet_get_current_driver() == "") { + DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0)); + } + + print_verbose("Using \"" + tablet_driver + "\" pen tablet driver..."); + + /* Initialize Visual Server */ + + rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD)); + rendering_server->init(); rendering_server->set_render_loop_enabled(!disable_render_loop); + if (profile_gpu) { + rendering_server->set_print_gpu_profile(true); + } + OS::get_singleton()->initialize_joypads(); /* Initialize Audio Driver */ @@ -1602,7 +1610,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: Setup Logo"); -#ifdef JAVASCRIPT_ENABLED +#if defined(JAVASCRIPT_ENABLED) || defined(ANDROID_ENABLED) bool show_logo = false; #else bool show_logo = true; @@ -1628,9 +1636,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) { register_server_types(); - MAIN_PRINT("Main: Load Remaps"); + MAIN_PRINT("Main: Load Boot Image"); - Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)); + Color clear = GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)); RenderingServer::get_singleton()->set_default_clear_color(clear); if (show_logo) { //boot logo! @@ -1654,7 +1662,13 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } } - Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); +#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) + const Color boot_bg_color = + GLOBAL_DEF("application/boot_splash/bg_color", + (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); +#else + const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); +#endif if (boot_logo.is_valid()) { RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter); @@ -1683,8 +1697,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: DCC"); RenderingServer::get_singleton()->set_default_clear_color( - GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3))); - MAIN_PRINT("Main: END"); + GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3))); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", @@ -1722,12 +1735,34 @@ Error Main::setup2(Thread::ID p_main_tid_override) { id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true))); } - MAIN_PRINT("Main: Load Remaps"); + MAIN_PRINT("Main: Load Translations and Remaps"); + + translation_server->setup(); //register translations, load them, etc. + if (locale != "") { + translation_server->set_locale(locale); + } + translation_server->load_translations(); + ResourceLoader::load_translation_remaps(); //load remaps for resources + + ResourceLoader::load_path_remaps(); MAIN_PRINT("Main: Load Scene Types"); register_scene_types(); +#ifdef TOOLS_ENABLED + ClassDB::set_current_api(ClassDB::API_EDITOR); + EditorNode::register_editor_types(); + + ClassDB::set_current_api(ClassDB::API_CORE); + +#endif + + MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts"); + + register_platform_apis(); + register_module_types(); + GLOBAL_DEF("display/mouse_cursor/custom_image", String()); GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2()); GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10)); @@ -1744,18 +1779,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot); } } -#ifdef TOOLS_ENABLED - ClassDB::set_current_api(ClassDB::API_EDITOR); - EditorNode::register_editor_types(); - - ClassDB::set_current_api(ClassDB::API_CORE); - -#endif - - MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts"); - - register_platform_apis(); - register_module_types(); camera_server = CameraServer::create(); @@ -1768,17 +1791,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // This loads global classes, so it must happen before custom loaders and savers are registered ScriptServer::init_languages(); - MAIN_PRINT("Main: Load Translations"); - - translation_server->setup(); //register translations, load them, etc. - if (locale != "") { - translation_server->set_locale(locale); - } - translation_server->load_translations(); - ResourceLoader::load_translation_remaps(); //load remaps for resources - - ResourceLoader::load_path_remaps(); - audio_server->load_default_bus_layout(); if (use_debug_profiler && EngineDebugger::is_active()) { @@ -1790,7 +1802,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { if (!project_manager) { // If not running the project manager, and now that the engine is // able to load resources, load the global shader variables. - // If running on editor, dont load the textures because the editor + // If running on editor, don't load the textures because the editor // may want to import them first. Editor will reload those later. rendering_server->global_variables_load_settings(!editor); } @@ -1798,7 +1810,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { _start_success = true; locale = String(); - ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point + ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE))); print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR))); @@ -1973,8 +1985,8 @@ bool Main::start() { #endif - if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") { - game_path = GLOBAL_DEF("application/run/main_scene", ""); + if (script == "" && game_path == "" && String(GLOBAL_GET("application/run/main_scene")) != "") { + game_path = GLOBAL_GET("application/run/main_scene"); } MainLoop *main_loop = nullptr; @@ -1989,7 +2001,7 @@ bool Main::start() { if (check_only) { if (!script_res->is_valid()) { - OS::get_singleton()->set_exit_code(1); + OS::get_singleton()->set_exit_code(EXIT_FAILURE); } return false; } @@ -2146,18 +2158,13 @@ bool Main::start() { } #endif - { - int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); - RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size); - } - if (!editor && !project_manager) { //standard helpers that can be changed from main config - String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled"); - String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore"); - Size2i stretch_size = Size2i(GLOBAL_DEF("display/window/size/width", 0), - GLOBAL_DEF("display/window/size/height", 0)); + String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); + String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "ignore"); + Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/width", 0), + GLOBAL_DEF_BASIC("display/window/size/height", 0)); Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED; if (stretch_mode == "canvas_items") { @@ -2194,49 +2201,33 @@ bool Main::start() { DisplayServer::get_singleton()->window_set_title(appname); #endif - int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size"); - int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv"); - int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv"); - int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv"); - int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv"); - - sml->get_root()->set_shadow_atlas_size(shadow_atlas_size); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q0_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q1_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q2_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q3_subdiv)); - bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); sml->get_root()->set_snap_controls_to_pixels(snap_controls); - bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); + bool font_oversampling = GLOBAL_DEF("gui/fonts/dynamic_fonts/use_oversampling", true); sml->get_root()->set_use_font_oversampling(font_oversampling); - int texture_filter = GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1); - int texture_repeat = GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0); + int texture_filter = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_filter", 1); + int texture_repeat = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_repeat", 0); sml->get_root()->set_default_canvas_item_texture_filter( Viewport::DefaultCanvasItemTextureFilter(texture_filter)); sml->get_root()->set_default_canvas_item_texture_repeat( Viewport::DefaultCanvasItemTextureRepeat(texture_repeat)); } else { - GLOBAL_DEF("display/window/stretch/mode", "disabled"); + GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,canvas_items,viewport")); - GLOBAL_DEF("display/window/stretch/aspect", "ignore"); + GLOBAL_DEF_BASIC("display/window/stretch/aspect", "ignore"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand")); - GLOBAL_DEF("display/window/stretch/shrink", 1.0); + GLOBAL_DEF_BASIC("display/window/stretch/shrink", 1.0); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::FLOAT, "display/window/stretch/shrink", @@ -2244,18 +2235,18 @@ bool Main::start() { "1.0,8.0,0.1")); sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); - GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); - GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); + GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true); + GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true); - GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1); + GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1); ProjectSettings::get_singleton()->set_custom_property_info( - "rendering/canvas_textures/default_texture_filter", - PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, + "rendering/textures/canvas_textures/default_texture_filter", + PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest")); - GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0); + GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0); ProjectSettings::get_singleton()->set_custom_property_info( - "rendering/canvas_textures/default_texture_repeat", - PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, + "rendering/textures/canvas_textures/default_texture_repeat", + PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror")); } @@ -2469,6 +2460,7 @@ bool Main::iteration() { for (int iters = 0; iters < advance.physics_steps; ++iters) { uint64_t physics_begin = OS::get_singleton()->get_ticks_usec(); + PhysicsServer3D::get_singleton()->sync(); PhysicsServer3D::get_singleton()->flush_queries(); PhysicsServer2D::get_singleton()->sync(); @@ -2483,6 +2475,7 @@ bool Main::iteration() { message_queue->flush(); + PhysicsServer3D::get_singleton()->end_sync(); PhysicsServer3D::get_singleton()->step(physics_step * time_scale); PhysicsServer2D::get_singleton()->end_sync(); @@ -2592,8 +2585,10 @@ void Main::force_redraw() { * so that the engine closes cleanly without leaking memory or crashing. * The order matters as some of those steps are linked with each other. */ -void Main::cleanup() { - ERR_FAIL_COND(!_start_success); +void Main::cleanup(bool p_force) { + if (!p_force) { + ERR_FAIL_COND(!_start_success); + } EngineDebugger::deinitialize(); @@ -2617,7 +2612,7 @@ void Main::cleanup() { // Sync pending commands that may have been queued from a different thread during ScriptServer finalization RenderingServer::get_singleton()->sync(); - //clear global shader variables before scene and other graphics stuff is deinitialized. + //clear global shader variables before scene and other graphics stuff are deinitialized. rendering_server->global_variables_clear(); #ifdef TOOLS_ENABLED @@ -2686,8 +2681,7 @@ void Main::cleanup() { //attempt to restart with arguments String exec = OS::get_singleton()->get_executable_path(); List<String> args = OS::get_singleton()->get_restart_on_exit_arguments(); - OS::ProcessID pid = 0; - OS::get_singleton()->execute(exec, args, false, &pid); + OS::get_singleton()->create_process(exec, args); OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory) } diff --git a/main/main.h b/main/main.h index 9e606c188d..f4fff6b97e 100644 --- a/main/main.h +++ b/main/main.h @@ -59,7 +59,7 @@ public: static bool is_iterating(); - static void cleanup(); + static void cleanup(bool p_force = false); }; // Test main override is for the testing behaviour. diff --git a/main/main_builders.py b/main/main_builders.py index aa91201c3e..c880bfa3c4 100644 --- a/main/main_builders.py +++ b/main/main_builders.py @@ -17,6 +17,7 @@ def make_splash(target, source, env): g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_H\n") g.write("#define BOOT_SPLASH_H\n") + # Use a neutral gray color to better fit various kinds of projects. g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n") g.write("static const unsigned char boot_splash_png[] = {\n") for i in range(len(buf)): @@ -36,7 +37,9 @@ def make_splash_editor(target, source, env): g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_EDITOR_H\n") g.write("#define BOOT_SPLASH_EDITOR_H\n") - g.write("static const Color boot_splash_editor_bg_color = Color(0.14, 0.14, 0.14);\n") + # The editor splash background color is taken from the default editor theme's background color. + # This helps achieve a visually "smoother" transition between the splash screen and the editor. + g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n") g.write("static const unsigned char boot_splash_editor_png[] = {\n") for i in range(len(buf)): g.write(str(buf[i]) + ",\n") diff --git a/main/performance.cpp b/main/performance.cpp index 1a422dc499..a2e53f2ee2 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -119,7 +119,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const { "physics_3d/active_objects", "physics_3d/collision_pairs", "physics_3d/islands", - "audio/output_latency", + "audio/driver/output_latency", }; 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