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-rw-r--r--main/main.cpp25
-rw-r--r--main/main.h2
-rw-r--r--main/main_timer_sync.h2
-rw-r--r--main/performance.cpp4
-rw-r--r--main/performance.h5
5 files changed, 13 insertions, 25 deletions
diff --git a/main/main.cpp b/main/main.cpp
index f2d057665a..82be327cbb 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -30,6 +30,7 @@
#include "main.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
@@ -41,12 +42,11 @@
#include "core/io/image_loader.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
-#include "core/message_queue.h"
+#include "core/object/message_queue.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "core/register_core_types.h"
-#include "core/translation.h"
+#include "core/string/translation.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "drivers/register_driver_types.h"
@@ -334,8 +334,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
-#if DEBUG_ENABLED
OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
+#if DEBUG_ENABLED
OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
@@ -698,9 +698,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
init_windowed = true;
-#ifdef DEBUG_ENABLED
} else if (I->get() == "--vk-layers") {
Engine::singleton->use_validation_layers = true;
+#ifdef DEBUG_ENABLED
} else if (I->get() == "--gpu-abort") {
Engine::singleton->abort_on_gpu_errors = true;
#endif
@@ -1143,7 +1143,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
use_custom_res = false;
input_map->load_default(); //keys for editor
} else {
- input_map->load_from_globals(); //keys for game
+ input_map->load_from_project_settings(); //keys for game
}
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
@@ -1608,7 +1608,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
GLOBAL_DEF("application/config/icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon",
PropertyInfo(Variant::STRING, "application/config/icon",
- PROPERTY_HINT_FILE, "*.png,*.webp"));
+ PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"));
GLOBAL_DEF("application/config/macos_native_icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon",
@@ -1890,14 +1890,6 @@ bool Main::start() {
return false;
}
- if (_export_preset != "") {
- if (positional_arg == "") {
- String err = "Command line includes export parameter option, but no destination path was given.\n";
- err += "Please specify the binary's file path to export to. Aborting export.";
- ERR_PRINT(err);
- return false;
- }
- }
#endif
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
@@ -2232,7 +2224,7 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
if (editor) {
- if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
+ if (game_path != String(GLOBAL_GET("application/run/main_scene")) || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK) {
ERR_PRINT("Failed to load scene");
@@ -2396,7 +2388,6 @@ bool Main::iteration() {
for (int iters = 0; iters < advance.physics_steps; ++iters) {
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
- PhysicsServer3D::get_singleton()->sync();
PhysicsServer3D::get_singleton()->flush_queries();
PhysicsServer2D::get_singleton()->sync();
diff --git a/main/main.h b/main/main.h
index 75a1c0d8cd..168b2e5e86 100644
--- a/main/main.h
+++ b/main/main.h
@@ -31,7 +31,7 @@
#ifndef MAIN_H
#define MAIN_H
-#include "core/error_list.h"
+#include "core/error/error_list.h"
#include "core/os/thread.h"
#include "core/typedefs.h"
diff --git a/main/main_timer_sync.h b/main/main_timer_sync.h
index 2126381c7c..f8497140cd 100644
--- a/main/main_timer_sync.h
+++ b/main/main_timer_sync.h
@@ -31,7 +31,7 @@
#ifndef MAIN_TIMER_SYNC_H
#define MAIN_TIMER_SYNC_H
-#include "core/engine.h"
+#include "core/config/engine.h"
struct MainFrameTime {
float idle_step; // time to advance idles for (argument to process())
diff --git a/main/performance.cpp b/main/performance.cpp
index 7234511aeb..9de269ba5f 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -30,7 +30,7 @@
#include "performance.h"
-#include "core/message_queue.h"
+#include "core/object/message_queue.h"
#include "core/os/os.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
@@ -93,7 +93,6 @@ float Performance::_get_node_count() const {
String Performance::get_monitor_name(Monitor p_monitor) const {
ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String());
static const char *names[MONITOR_MAX] = {
-
"time/fps",
"time/process",
"time/physics_process",
@@ -195,7 +194,6 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, MONITOR_TYPE_QUANTITY);
// ugly
static const MonitorType types[MONITOR_MAX] = {
-
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_TIME,
MONITOR_TYPE_TIME,
diff --git a/main/performance.h b/main/performance.h
index f406433cf2..40f1d5cb05 100644
--- a/main/performance.h
+++ b/main/performance.h
@@ -31,8 +31,8 @@
#ifndef PERFORMANCE_H
#define PERFORMANCE_H
-#include "core/class_db.h"
-#include "core/ordered_hash_map.h"
+#include "core/object/class_db.h"
+#include "core/templates/ordered_hash_map.h"
#define PERF_WARN_OFFLINE_FUNCTION
#define PERF_WARN_PROCESS_SYNC
@@ -63,7 +63,6 @@ class Performance : public Object {
public:
enum Monitor {
-
TIME_FPS,
TIME_PROCESS,
TIME_PHYSICS_PROCESS,