diff options
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 34 |
1 files changed, 24 insertions, 10 deletions
diff --git a/main/main.cpp b/main/main.cpp index d5c602d19f..81f2c101a1 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -94,13 +94,17 @@ #include "editor/editor_settings.h" #include "editor/editor_translation.h" #include "editor/progress_dialog.h" -#include "editor/project_converter_3_to_4.h" #include "editor/project_manager.h" #include "editor/register_editor_types.h" + #ifndef NO_EDITOR_SPLASH #include "main/splash_editor.gen.h" #endif -#endif + +#ifndef DISABLE_DEPRECATED +#include "editor/project_converter_3_to_4.h" +#endif // DISABLE_DEPRECATED +#endif // TOOLS_ENABLED #include "modules/modules_enabled.gen.h" // For mono. @@ -164,8 +168,10 @@ static OS::ProcessID editor_pid = 0; static bool found_project = false; static bool auto_build_solutions = false; static String debug_server_uri; +#ifndef DISABLE_DEPRECATED static int converter_max_kb_file = 4 * 1024; // 4MB static int converter_max_line_length = 100000; +#endif // DISABLE_DEPRECATED HashMap<Main::CLIScope, Vector<String>> forwardable_cli_arguments; #endif @@ -437,10 +443,12 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" The target directory must exist.\n"); OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n"); OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n"); +#ifndef DISABLE_DEPRECATED OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n"); OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n"); OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]\n"); OS::get_singleton()->print(" Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n"); +#endif // DISABLE_DEPRECATED OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); @@ -1122,6 +1130,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph editor = true; cmdline_tool = true; main_args.push_back(I->get()); +#ifndef DISABLE_DEPRECATED } else if (I->get() == "--convert-3to4") { // Actually handling is done in start(). cmdline_tool = true; @@ -1152,6 +1161,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } } +#endif // DISABLE_DEPRECATED } else if (I->get() == "--doctool") { // Actually handling is done in start(). cmdline_tool = true; @@ -1161,7 +1171,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph audio_driver = NULL_AUDIO_DRIVER; display_driver = NULL_DISPLAY_DRIVER; main_args.push_back(I->get()); -#endif +#endif // TOOLS_ENABLED } else if (I->get() == "--path") { // set path of project to start or edit if (I->next()) { @@ -2384,7 +2394,7 @@ bool Main::start() { bool converting_project = false; bool validating_converting_project = false; #endif // DISABLE_DEPRECATED -#endif +#endif // TOOLS_ENABLED main_timer_sync.init(OS::get_singleton()->get_ticks_usec()); List<String> args = OS::get_singleton()->get_cmdline_args(); @@ -2409,7 +2419,7 @@ bool Main::start() { editor = true; } else if (args[i] == "-p" || args[i] == "--project-manager") { project_manager = true; -#endif +#endif // TOOLS_ENABLED } else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) { positional_arg = args[i]; @@ -2567,18 +2577,22 @@ bool Main::start() { #ifndef DISABLE_DEPRECATED if (converting_project) { - int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert(); - OS::get_singleton()->set_exit_code(exit_code); + int ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert(); + if (ret) { + OS::get_singleton()->set_exit_code(EXIT_SUCCESS); + } return false; } if (validating_converting_project) { - int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion(); - OS::get_singleton()->set_exit_code(exit_code); + bool ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion(); + if (ret) { + OS::get_singleton()->set_exit_code(EXIT_SUCCESS); + } return false; } #endif // DISABLE_DEPRECATED -#endif +#endif // TOOLS_ENABLED if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") { game_path = GLOBAL_GET("application/run/main_scene"); |