diff options
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 8 | ||||
-rw-r--r-- | main/tests/test_gdscript.cpp | 2 |
2 files changed, 2 insertions, 8 deletions
diff --git a/main/main.cpp b/main/main.cpp index 9f1d9ce5fe..efcbf04585 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -44,6 +44,7 @@ #include "core/project_settings.h" #include "core/register_core_types.h" #include "core/script_debugger_local.h" +#include "core/script_debugger_remote.h" #include "core/script_language.h" #include "core/translation.h" #include "core/version.h" @@ -58,7 +59,6 @@ #include "main/tests/test_main.h" #include "modules/register_module_types.h" #include "platform/register_platform_apis.h" -#include "scene/debugger/script_debugger_remote.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" #include "scene/register_scene_types.h" @@ -1657,12 +1657,6 @@ bool Main::start() { if (!project_manager && !editor) { // game if (game_path != "" || script != "") { - if (script_debugger && script_debugger->is_remote()) { - ScriptDebuggerRemote *remote_debugger = static_cast<ScriptDebuggerRemote *>(script_debugger); - - remote_debugger->set_scene_tree(sml); - } - //autoload List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp index a2891de8ff..0e7c45f603 100644 --- a/main/tests/test_gdscript.cpp +++ b/main/tests/test_gdscript.cpp @@ -128,7 +128,7 @@ static String _parser_expr(const GDScriptParser::Node *p_expr) { case GDScriptParser::OperatorNode::OP_PARENT_CALL: txt += "."; - FALLTHROUGH; + [[fallthrough]]; case GDScriptParser::OperatorNode::OP_CALL: { ERR_FAIL_COND_V(c_node->arguments.size() < 1, ""); |