diff options
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 203 | ||||
-rw-r--r-- | main/main.h | 2 |
2 files changed, 117 insertions, 88 deletions
diff --git a/main/main.cpp b/main/main.cpp index 539a3ad542..91d38ff6d9 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -36,6 +36,7 @@ #include "core/crypto/crypto.h" #include "core/debugger/engine_debugger.h" #include "core/extension/extension_api_dump.h" +#include "core/extension/gdnative_interface_dump.gen.h" #include "core/extension/native_extension_manager.h" #include "core/input/input.h" #include "core/input/input_map.h" @@ -84,6 +85,7 @@ #endif #ifdef TOOLS_ENABLED +#include "editor/debugger/editor_debugger_node.h" #include "editor/doc_data_class_path.gen.h" #include "editor/doc_tools.h" #include "editor/editor_node.h" @@ -199,6 +201,7 @@ static MovieWriter *movie_writer = nullptr; static bool disable_vsync = false; static bool print_fps = false; #ifdef TOOLS_ENABLED +static bool dump_gdnative_interface = false; static bool dump_extension_api = false; #endif bool profile_gpu = false; @@ -231,7 +234,7 @@ static String get_full_version_string() { void initialize_physics() { /// 3D Physics Server physics_server_3d = PhysicsServer3DManager::get_singleton()->new_server( - ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name)); + GLOBAL_GET(PhysicsServer3DManager::setting_property_name)); if (!physics_server_3d) { // Physics server not found, Use the default physics physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server(); @@ -241,7 +244,7 @@ void initialize_physics() { // 2D Physics server physics_server_2d = PhysicsServer2DManager::get_singleton()->new_server( - ProjectSettings::get_singleton()->get(PhysicsServer2DManager::get_singleton()->setting_property_name)); + GLOBAL_GET(PhysicsServer2DManager::get_singleton()->setting_property_name)); if (!physics_server_2d) { // Physics server not found, Use the default physics physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server(); @@ -405,15 +408,17 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); - OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); - OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); - OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --export-release <preset> <path> Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n"); + OS::get_singleton()->print(" The target directory must exist.\n"); + OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n"); OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>] Converts project from Godot 3.x to Godot 4.x.\n"); OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>] Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n"); OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); + OS::get_singleton()->print(" --dump-gdextension-interface Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.\n"); OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n"); OS::get_singleton()->print(" --startup-benchmark Benchmark the startup time and print it to console.\n"); OS::get_singleton()->print(" --startup-benchmark-file <path> Benchmark the startup time and save it to a given file in JSON format.\n"); @@ -439,11 +444,7 @@ Error Main::test_setup() { globals = memnew(ProjectSettings); - GLOBAL_DEF("debug/settings/crash_handler/message", - String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); - GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); - - register_core_settings(); //here globals are present + register_core_settings(); // Here globals are present. translation_server = memnew(TranslationServer); tsman = memnew(TextServerManager); @@ -617,7 +618,7 @@ int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) { * - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms, * responsible for the initialization of all low level singletons and core types, and parsing * command line arguments to configure things accordingly. - * If p_second_phase is true, it will chain into setup2() (default behaviour). This is + * If p_second_phase is true, it will chain into setup2() (default behavior). This is * disabled on some platforms (Android, iOS, UWP) which trigger the second step in their * own time. * @@ -661,11 +662,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false); GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); - GLOBAL_DEF("debug/settings/crash_handler/message", - String("Please include this when reporting the bug to the project developer.")); - GLOBAL_DEF("debug/settings/crash_handler/message.editor", - String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues")); - MAIN_PRINT("Main: Parse CMDLine"); /* argument parsing and main creation */ @@ -1054,6 +1050,16 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph auto_build_solutions = true; editor = true; cmdline_tool = true; + } else if (I->get() == "--dump-gdextension-interface") { + // Register as an editor instance to use low-end fallback if relevant. + editor = true; + cmdline_tool = true; + dump_gdnative_interface = true; + print_line("Dumping gdnative interface header file"); + // Hack. Not needed but otherwise we end up detecting that this should + // run the project instead of a cmdline tool. + // Needs full refactoring to fix properly. + main_args.push_back(I->get()); } else if (I->get() == "--dump-extension-api") { // Register as an editor instance to use low-end fallback if relevant. editor = true; @@ -1064,7 +1070,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // run the project instead of a cmdline tool. // Needs full refactoring to fix properly. main_args.push_back(I->get()); - } else if (I->get() == "--export" || I->get() == "--export-debug" || + } else if (I->get() == "--export-release" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project // Actually handling is done in start(). editor = true; @@ -1344,7 +1350,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache. - GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", @@ -1446,10 +1451,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph input_map->load_from_project_settings(); //keys for game } - if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) { + if (bool(GLOBAL_GET("application/run/disable_stdout"))) { quiet_stdout = true; } - if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) { + if (bool(GLOBAL_GET("application/run/disable_stderr"))) { CoreGlobals::print_error_enabled = false; }; @@ -1457,7 +1462,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph CoreGlobals::print_line_enabled = false; } - Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print")); + Logger::set_flush_stdout_on_print(GLOBAL_GET("application/run/flush_stdout_on_print")); OS::get_singleton()->set_cmdline(execpath, main_args, user_args); @@ -1530,6 +1535,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (default_renderer_mobile.is_empty()) { default_renderer_mobile = "gl_compatibility"; } + // Default to Compatibility when using the project manager. + if (rendering_driver.is_empty() && rendering_method.is_empty() && project_manager) { + rendering_driver = "opengl3"; + rendering_method = "gl_compatibility"; + } #endif if (renderer_hints.is_empty()) { ERR_PRINT("No renderers available."); @@ -1590,11 +1600,17 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // Now validate whether the selected driver matches with the renderer. bool valid_combination = false; Vector<String> available_drivers; +#ifdef VULKAN_ENABLED if (rendering_method == "forward_plus" || rendering_method == "mobile") { available_drivers.push_back("vulkan"); - } else if (rendering_method == "gl_compatibility") { + } +#endif +#ifdef GLES3_ENABLED + if (rendering_method == "gl_compatibility") { available_drivers.push_back("opengl3"); - } else { + } +#endif + if (available_drivers.is_empty()) { OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data()); goto error; } @@ -1690,7 +1706,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int()); } - GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false); GLOBAL_DEF("internationalization/locale/include_text_server_data", false); OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true); @@ -1813,7 +1828,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers + GLOBAL_DEF("display/window/ios/allow_high_refresh_rate", true); GLOBAL_DEF("display/window/ios/hide_home_indicator", true); + GLOBAL_DEF("display/window/ios/hide_status_bar", true); + GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true); GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.15); ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pointing/ios/touch_delay", PropertyInfo(Variant::FLOAT, @@ -1960,9 +1978,15 @@ Error Main::setup2(Thread::ID p_main_tid_override) { { String display_driver = DisplayServer::get_create_function_name(display_driver_idx); + Vector2i *window_position = nullptr; + Vector2i position = init_custom_pos; + if (init_use_custom_pos) { + window_position = &position; + } + // rendering_driver now held in static global String in main and initialized in setup() Error err; - display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err); + display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, err); if (err != OK || display_server == nullptr) { // We can't use this display server, try other ones as fallback. // Skip headless (always last registered) because that's not what users @@ -1971,7 +1995,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { if (i == display_driver_idx) { continue; // Don't try the same twice. } - display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err); + display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, err); if (err == OK && display_server != nullptr) { break; } @@ -2133,16 +2157,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } else { // Create a 1×1 transparent image. This will effectively hide the splash image. boot_logo.instantiate(); - boot_logo->create(1, 1, false, Image::FORMAT_RGBA8); + boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8); boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0)); } + Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color); + #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) - const Color boot_bg_color = + boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); -#else - const Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color); #endif if (boot_logo.is_valid()) { RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, @@ -2174,7 +2198,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: DCC"); RenderingServer::get_singleton()->set_default_clear_color( - GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3))); + GLOBAL_GET("rendering/environment/defaults/default_clear_color")); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", @@ -2319,11 +2343,11 @@ Error Main::setup2(Thread::ID p_main_tid_override) { "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp")); - if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) { + if (String(GLOBAL_GET("display/mouse_cursor/custom_image")) != String()) { Ref<Texture2D> cursor = ResourceLoader::load( - ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")); + GLOBAL_GET("display/mouse_cursor/custom_image")); if (cursor.is_valid()) { - Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot"); + Vector2 hotspot = GLOBAL_GET("display/mouse_cursor/custom_image_hotspot"); Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot); } } @@ -2446,7 +2470,7 @@ bool Main::start() { doc_tool_path = "."; parsed_pair = false; } - } else if (args[i] == "--export") { + } else if (args[i] == "--export-release") { editor = true; //needs editor _export_preset = args[i + 1]; } else if (args[i] == "--export-debug") { @@ -2555,8 +2579,15 @@ bool Main::start() { return false; } + if (dump_gdnative_interface) { + GDNativeInterfaceDump::generate_gdnative_interface_file("gdnative_interface.h"); + } + if (dump_extension_api) { NativeExtensionAPIDump::generate_extension_json_file("extension_api.json"); + } + + if (dump_gdnative_interface || dump_extension_api) { return false; } @@ -2770,15 +2801,48 @@ bool Main::start() { startup_benchmark_file = String(); } #endif + GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", + PropertyInfo(Variant::STRING, + "display/window/stretch/mode", + PROPERTY_HINT_ENUM, + "disabled,canvas_items,viewport")); + GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", + PropertyInfo(Variant::STRING, + "display/window/stretch/aspect", + PROPERTY_HINT_ENUM, + "ignore,keep,keep_width,keep_height,expand")); + GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale", + PropertyInfo(Variant::FLOAT, + "display/window/stretch/scale", + PROPERTY_HINT_RANGE, + "0.5,8.0,0.01")); + sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); + sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); + GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true); + GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true); + + GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1); + ProjectSettings::get_singleton()->set_custom_property_info( + "rendering/textures/canvas_textures/default_texture_filter", + PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, + "Nearest,Linear,Linear Mipmap,Nearest Mipmap")); + GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0); + ProjectSettings::get_singleton()->set_custom_property_info( + "rendering/textures/canvas_textures/default_texture_repeat", + PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, + "Disable,Enable,Mirror")); if (!editor && !project_manager) { //standard helpers that can be changed from main config - String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); - String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); - Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/viewport_width", 0), - GLOBAL_DEF_BASIC("display/window/size/viewport_height", 0)); - real_t stretch_scale = GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); + String stretch_mode = GLOBAL_GET("display/window/stretch/mode"); + String stretch_aspect = GLOBAL_GET("display/window/stretch/aspect"); + Size2i stretch_size = Size2i(GLOBAL_GET("display/window/size/viewport_width"), + GLOBAL_GET("display/window/size/viewport_height")); + real_t stretch_scale = GLOBAL_GET("display/window/stretch/scale"); Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED; if (stretch_mode == "canvas_items") { @@ -2803,9 +2867,9 @@ bool Main::start() { sml->get_root()->set_content_scale_size(stretch_size); sml->get_root()->set_content_scale_factor(stretch_scale); - sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); - sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); - String appname = ProjectSettings::get_singleton()->get("application/config/name"); + sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit")); + sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back")); + String appname = GLOBAL_GET("application/config/name"); appname = TranslationServer::get_singleton()->translate(appname); #ifdef DEBUG_ENABLED // Append a suffix to the window title to denote that the project is running @@ -2820,53 +2884,18 @@ bool Main::start() { // It can still be overridden by the user in a script. DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64)); - bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); + bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels"); sml->get_root()->set_snap_controls_to_pixels(snap_controls); - bool font_oversampling = GLOBAL_DEF("gui/fonts/dynamic_fonts/use_oversampling", true); + bool font_oversampling = GLOBAL_GET("gui/fonts/dynamic_fonts/use_oversampling"); sml->get_root()->set_use_font_oversampling(font_oversampling); - int texture_filter = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_filter", 1); - int texture_repeat = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_repeat", 0); + int texture_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter"); + int texture_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat"); sml->get_root()->set_default_canvas_item_texture_filter( Viewport::DefaultCanvasItemTextureFilter(texture_filter)); sml->get_root()->set_default_canvas_item_texture_repeat( Viewport::DefaultCanvasItemTextureRepeat(texture_repeat)); - - } else { - GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", - PropertyInfo(Variant::STRING, - "display/window/stretch/mode", - PROPERTY_HINT_ENUM, - "disabled,canvas_items,viewport")); - GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", - PropertyInfo(Variant::STRING, - "display/window/stretch/aspect", - PROPERTY_HINT_ENUM, - "ignore,keep,keep_width,keep_height,expand")); - GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale", - PropertyInfo(Variant::FLOAT, - "display/window/stretch/scale", - PROPERTY_HINT_RANGE, - "0.5,8.0,0.01")); - sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); - sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); - GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true); - GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true); - - GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1); - ProjectSettings::get_singleton()->set_custom_property_info( - "rendering/textures/canvas_textures/default_texture_filter", - PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, - "Nearest,Linear,Linear Mipmap,Nearest Mipmap")); - GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0); - ProjectSettings::get_singleton()->set_custom_property_info( - "rendering/textures/canvas_textures/default_texture_repeat", - PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, - "Disable,Enable,Mirror")); } #ifdef TOOLS_ENABLED @@ -2935,7 +2964,7 @@ bool Main::start() { Engine::get_singleton()->startup_benchmark_begin_measure("game_load"); // Load SSL Certificates from Project Settings (or builtin). - Crypto::load_default_certificates(GLOBAL_DEF("network/tls/certificate_bundle_override", "")); + Crypto::load_default_certificates(GLOBAL_GET("network/tls/certificate_bundle_override")); if (!game_path.is_empty()) { Node *scene = nullptr; @@ -2948,7 +2977,7 @@ bool Main::start() { sml->add_current_scene(scene); #ifdef MACOS_ENABLED - String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()"); + String mac_iconpath = GLOBAL_GET("application/config/macos_native_icon"); if (!mac_iconpath.is_empty()) { DisplayServer::get_singleton()->set_native_icon(mac_iconpath); hasicon = true; @@ -2956,14 +2985,14 @@ bool Main::start() { #endif #ifdef WINDOWS_ENABLED - String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()"); + String win_iconpath = GLOBAL_GET("application/config/windows_native_icon"); if (!win_iconpath.is_empty()) { DisplayServer::get_singleton()->set_native_icon(win_iconpath); hasicon = true; } #endif - String iconpath = GLOBAL_DEF("application/config/icon", "Variant()"); + String iconpath = GLOBAL_GET("application/config/icon"); if ((!iconpath.is_empty()) && (!hasicon)) { Ref<Image> icon; icon.instantiate(); diff --git a/main/main.h b/main/main.h index f0bfe69b34..1e8c4f288b 100644 --- a/main/main.h +++ b/main/main.h @@ -76,7 +76,7 @@ public: static void cleanup(bool p_force = false); }; -// Test main override is for the testing behaviour. +// Test main override is for the testing behavior. #define TEST_MAIN_OVERRIDE \ bool run_test = false; \ int return_code = Main::test_entrypoint(argc, argv, run_test); \ |