diff options
Diffstat (limited to 'main')
-rw-r--r-- | main/SCsub | 13 | ||||
-rw-r--r-- | main/main.cpp | 2092 | ||||
-rw-r--r-- | main/main.h | 24 | ||||
-rw-r--r-- | main/main_builders.py | 5 | ||||
-rw-r--r-- | main/main_timer_sync.cpp | 131 | ||||
-rw-r--r-- | main/main_timer_sync.h | 34 | ||||
-rw-r--r-- | main/performance.cpp | 87 | ||||
-rw-r--r-- | main/performance.h | 41 | ||||
-rw-r--r-- | main/splash_editor.png | bin | 25801 -> 0 bytes |
9 files changed, 1626 insertions, 801 deletions
diff --git a/main/SCsub b/main/SCsub index 87d64e48f9..79dc4bff15 100644 --- a/main/SCsub +++ b/main/SCsub @@ -20,12 +20,13 @@ env_main.CommandNoCache( env.Run(main_builders.make_splash, "Building splash screen header."), ) -env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") -env_main.CommandNoCache( - "#main/splash_editor.gen.h", - "#main/splash_editor.png", - env.Run(main_builders.make_splash_editor, "Building editor splash screen header."), -) +if not env_main["no_editor_splash"]: + env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") + env_main.CommandNoCache( + "#main/splash_editor.gen.h", + "#main/splash_editor.png", + env.Run(main_builders.make_splash_editor, "Building editor splash screen header."), + ) env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env_main.CommandNoCache( diff --git a/main/main.cpp b/main/main.cpp index 5ebd0138d3..a5196da939 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,48 +30,54 @@ #include "main.h" +#include "core/config/project_settings.h" +#include "core/core_globals.h" #include "core/core_string_names.h" #include "core/crypto/crypto.h" #include "core/debugger/engine_debugger.h" +#include "core/extension/extension_api_dump.h" +#include "core/extension/gdnative_interface_dump.gen.h" +#include "core/extension/native_extension_manager.h" #include "core/input/input.h" #include "core/input/input_map.h" +#include "core/io/dir_access.h" #include "core/io/file_access_network.h" #include "core/io/file_access_pack.h" #include "core/io/file_access_zip.h" #include "core/io/image_loader.h" #include "core/io/ip.h" #include "core/io/resource_loader.h" -#include "core/message_queue.h" -#include "core/os/dir_access.h" +#include "core/object/message_queue.h" #include "core/os/os.h" -#include "core/project_settings.h" +#include "core/os/time.h" #include "core/register_core_types.h" -#include "core/translation.h" +#include "core/string/translation.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "drivers/register_driver_types.h" #include "main/app_icon.gen.h" #include "main/main_timer_sync.h" #include "main/performance.h" #include "main/splash.gen.h" -#include "main/splash_editor.gen.h" -#include "modules/modules_enabled.gen.h" #include "modules/register_module_types.h" #include "platform/register_platform_apis.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" #include "scene/register_scene_types.h" #include "scene/resources/packed_scene.h" +#include "scene/theme/theme_db.h" #include "servers/audio_server.h" #include "servers/camera_server.h" #include "servers/display_server.h" +#include "servers/movie_writer/movie_writer.h" +#include "servers/movie_writer/movie_writer_mjpeg.h" #include "servers/navigation_server_2d.h" #include "servers/navigation_server_3d.h" #include "servers/physics_server_2d.h" #include "servers/physics_server_3d.h" #include "servers/register_server_types.h" -#include "servers/rendering/rendering_server_raster.h" -#include "servers/rendering/rendering_server_wrap_mt.h" +#include "servers/rendering/rendering_server_default.h" +#include "servers/text/text_server_dummy.h" +#include "servers/text_server.h" #include "servers/xr_server.h" #ifdef TESTS_ENABLED @@ -79,15 +85,21 @@ #endif #ifdef TOOLS_ENABLED - -#include "editor/doc_data.h" #include "editor/doc_data_class_path.gen.h" +#include "editor/doc_tools.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_settings.h" +#include "editor/editor_translation.h" #include "editor/progress_dialog.h" +#include "editor/project_converter_3_to_4.h" #include "editor/project_manager.h" - +#ifndef NO_EDITOR_SPLASH +#include "main/splash_editor.gen.h" #endif +#endif + +#include "modules/modules_enabled.gen.h" // For mono. /* Static members */ @@ -101,6 +113,7 @@ static InputMap *input_map = nullptr; static TranslationServer *translation_server = nullptr; static Performance *performance = nullptr; static PackedData *packed_data = nullptr; +static Time *time_singleton = nullptr; #ifdef MINIZIP_ENABLED static ZipArchive *zip_packed_data = nullptr; #endif @@ -113,15 +126,24 @@ static DisplayServer *display_server = nullptr; static RenderingServer *rendering_server = nullptr; static CameraServer *camera_server = nullptr; static XRServer *xr_server = nullptr; -static PhysicsServer3D *physics_server = nullptr; -static PhysicsServer2D *physics_2d_server = nullptr; -static NavigationServer3D *navigation_server = nullptr; -static NavigationServer2D *navigation_2d_server = nullptr; +static TextServerManager *tsman = nullptr; +static PhysicsServer3DManager *physics_server_3d_manager = nullptr; +static PhysicsServer3D *physics_server_3d = nullptr; +static PhysicsServer2DManager *physics_server_2d_manager = nullptr; +static PhysicsServer2D *physics_server_2d = nullptr; +static NavigationServer3D *navigation_server_3d = nullptr; +static NavigationServer2D *navigation_server_2d = nullptr; +static ThemeDB *theme_db = nullptr; // We error out if setup2() doesn't turn this true static bool _start_success = false; // Drivers +String tablet_driver = ""; +String text_driver = ""; +String rendering_driver = ""; +String rendering_method = ""; +static int text_driver_idx = -1; static int display_driver_idx = -1; static int audio_driver_idx = -1; @@ -130,21 +152,30 @@ static int audio_driver_idx = -1; static bool single_window = false; static bool editor = false; static bool project_manager = false; +static bool cmdline_tool = false; static String locale; static bool show_help = false; static bool auto_quit = false; -static OS::ProcessID allow_focus_steal_pid = 0; +static OS::ProcessID editor_pid = 0; #ifdef TOOLS_ENABLED +static bool found_project = false; static bool auto_build_solutions = false; +static String debug_server_uri; +static int converter_max_kb_file = 4 * 1024; // 4MB +static int converter_max_line_length = 100000; + +HashMap<Main::CLIScope, Vector<String>> forwardable_cli_arguments; #endif +bool use_startup_benchmark = false; +String startup_benchmark_file; // Display static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED; static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE; +static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED; static uint32_t window_flags = 0; -static Size2i window_size = Size2i(1024, 600); -static bool window_vsync_via_compositor = false; +static Size2i window_size = Size2i(1152, 648); static int init_screen = -1; static bool init_fullscreen = false; @@ -153,28 +184,38 @@ static bool init_windowed = false; static bool init_always_on_top = false; static bool init_use_custom_pos = false; static Vector2 init_custom_pos; -static bool force_lowdpi = false; // Debug static bool use_debug_profiler = false; #ifdef DEBUG_ENABLED static bool debug_collisions = false; +static bool debug_paths = false; static bool debug_navigation = false; #endif static int frame_delay = 0; static bool disable_render_loop = false; static int fixed_fps = -1; +static MovieWriter *movie_writer = nullptr; +static bool disable_vsync = false; static bool print_fps = false; +#ifdef TOOLS_ENABLED +static bool dump_gdnative_interface = false; +static bool dump_extension_api = false; +#endif +bool profile_gpu = false; /* Helper methods */ -// Used by Mono module, should likely be registered in Engine singleton instead -// FIXME: This is also not 100% accurate, `project_manager` is only true when it was requested, -// but not if e.g. we fail to load and project and fallback to the manager. -bool Main::is_project_manager() { - return project_manager; +bool Main::is_cmdline_tool() { + return cmdline_tool; +} + +#ifdef TOOLS_ENABLED +const Vector<String> &Main::get_forwardable_cli_arguments(Main::CLIScope p_scope) { + return forwardable_cli_arguments[p_scope]; } +#endif static String unescape_cmdline(const String &p_str) { return p_str.replace("%20", " "); @@ -182,42 +223,41 @@ static String unescape_cmdline(const String &p_str) { static String get_full_version_string() { String hash = String(VERSION_HASH); - if (hash.length() != 0) { + if (!hash.is_empty()) { hash = "." + hash.left(9); } return String(VERSION_FULL_BUILD) + hash; } -// FIXME: Could maybe be moved to PhysicsServer3DManager and PhysicsServer2DManager directly -// to have less code in main.cpp. +// FIXME: Could maybe be moved to have less code in main.cpp. void initialize_physics() { /// 3D Physics Server - physics_server = PhysicsServer3DManager::new_server( - ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name)); - if (!physics_server) { + physics_server_3d = PhysicsServer3DManager::get_singleton()->new_server( + GLOBAL_GET(PhysicsServer3DManager::setting_property_name)); + if (!physics_server_3d) { // Physics server not found, Use the default physics - physics_server = PhysicsServer3DManager::new_default_server(); + physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server(); } - ERR_FAIL_COND(!physics_server); - physics_server->init(); + ERR_FAIL_COND(!physics_server_3d); + physics_server_3d->init(); - /// 2D Physics server - physics_2d_server = PhysicsServer2DManager::new_server( - ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name)); - if (!physics_2d_server) { + // 2D Physics server + physics_server_2d = PhysicsServer2DManager::get_singleton()->new_server( + GLOBAL_GET(PhysicsServer2DManager::get_singleton()->setting_property_name)); + if (!physics_server_2d) { // Physics server not found, Use the default physics - physics_2d_server = PhysicsServer2DManager::new_default_server(); + physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server(); } - ERR_FAIL_COND(!physics_2d_server); - physics_2d_server->init(); + ERR_FAIL_COND(!physics_server_2d); + physics_server_2d->init(); } void finalize_physics() { - physics_server->finish(); - memdelete(physics_server); + physics_server_3d->finish(); + memdelete(physics_server_3d); - physics_2d_server->finish(); - memdelete(physics_2d_server); + physics_server_2d->finish(); + memdelete(physics_server_2d); } void finalize_display() { @@ -228,18 +268,28 @@ void finalize_display() { } void initialize_navigation_server() { - ERR_FAIL_COND(navigation_server != nullptr); + ERR_FAIL_COND(navigation_server_3d != nullptr); - navigation_server = NavigationServer3DManager::new_default_server(); - navigation_2d_server = memnew(NavigationServer2D); + navigation_server_3d = NavigationServer3DManager::new_default_server(); + navigation_server_2d = memnew(NavigationServer2D); } void finalize_navigation_server() { - memdelete(navigation_server); - navigation_server = nullptr; + memdelete(navigation_server_3d); + navigation_server_3d = nullptr; + + memdelete(navigation_server_2d); + navigation_server_2d = nullptr; +} + +void initialize_theme_db() { + theme_db = memnew(ThemeDB); + theme_db->initialize_theme(); +} - memdelete(navigation_2d_server); - navigation_2d_server = nullptr; +void finalize_theme_db() { + memdelete(theme_db); + theme_db = nullptr; } //#define DEBUG_INIT @@ -252,34 +302,36 @@ void finalize_navigation_server() { void Main::print_help(const char *p_binary) { print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n"); - OS::get_singleton()->print("(c) 2007-2020 Juan Linietsky, Ariel Manzur.\n"); - OS::get_singleton()->print("(c) 2014-2020 Godot Engine contributors.\n"); + OS::get_singleton()->print("(c) 2007-2022 Juan Linietsky, Ariel Manzur.\n"); + OS::get_singleton()->print("(c) 2014-2022 Godot Engine contributors.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary); OS::get_singleton()->print("\n"); OS::get_singleton()->print("General options:\n"); - OS::get_singleton()->print(" -h, --help Display this help message.\n"); - OS::get_singleton()->print(" --version Display the version string.\n"); - OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); - OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); + OS::get_singleton()->print(" -h, --help Display this help message.\n"); + OS::get_singleton()->print(" --version Display the version string.\n"); + OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); + OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); + OS::get_singleton()->print(" -- Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); - OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); + OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n"); #endif - OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); - OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); - OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); - OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); - OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); - OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); - OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); - OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); - - OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); + OS::get_singleton()->print(" --quit Quit after the first iteration.\n"); + OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); + OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); + OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); + OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); + OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); + OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); + OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); + + OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -288,7 +340,7 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); + OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -304,69 +356,75 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(")"); } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); + + OS::get_singleton()->print(" --rendering-method <renderer> Renderer name. Requires driver support.\n"); + OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); + OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n"); + OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); + OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n"); + OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n"); + OS::get_singleton()->print(" --write-movie <file> Run the engine in a way that a movie is written (by default .avi MJPEG). Fixed FPS is forced when enabled, but can be used to change movie FPS. Disabling vsync can speed up movie writing but makes interaction more difficult.\n"); + OS::get_singleton()->print(" --disable-vsync Force disabling of vsync. Run the engine in a way that a movie is written (by default .avi MJPEG). Fixed FPS is forced when enabled, but can be used to change movie FPS.\n"); + OS::get_singleton()->print("\n"); -#ifndef SERVER_ENABLED OS::get_singleton()->print("Display options:\n"); - OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); - OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); - OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); - OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); - OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); - OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); - OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); - OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); - OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); - OS::get_singleton()->print(" --tablet-driver Tablet input driver ("); - for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { - if (i != 0) - OS::get_singleton()->print(", "); - OS::get_singleton()->print("'%s'", OS::get_singleton()->get_tablet_driver_name(i).utf8().get_data()); - } - OS::get_singleton()->print(") (Windows only).\n"); + OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); + OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); + OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); + OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); + OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); + OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); + OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); + OS::get_singleton()->print(" --xr-mode <mode> Select XR mode (default/off/on).\n"); OS::get_singleton()->print("\n"); -#endif OS::get_singleton()->print("Debug options:\n"); - OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); - OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); - OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); - OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); - OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); -#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) - OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); - OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); + OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); + OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); + OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n"); + OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n"); +#if DEBUG_ENABLED + OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n"); #endif - OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); - OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); - OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); - OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); - OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); - OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); + OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); +#if defined(DEBUG_ENABLED) + OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); + OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n"); + OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n"); +#endif + OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); + OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); + OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); + OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); + OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); + OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); - OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); - OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); + OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); + OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); - OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); - OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); - OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); - OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); - OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); -#ifdef DEBUG_METHODS_ENABLED - OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); -#endif + OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); + OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); + OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>] Converts project from Godot 3.x to Godot 4.x.\n"); + OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>] Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n"); + OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); + OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); + OS::get_singleton()->print(" --dump-gdextension-interface Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.\n"); + OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n"); + OS::get_singleton()->print(" --startup-benchmark Benchmark the startup time and print it to console.\n"); + OS::get_singleton()->print(" --startup-benchmark-file <path> Benchmark the startup time and save it to a given file in JSON format.\n"); #ifdef TESTS_ENABLED - OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); + OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); #endif - OS::get_singleton()->print("\n"); #endif + OS::get_singleton()->print("\n"); } #ifdef TESTS_ENABLED @@ -377,35 +435,94 @@ Error Main::test_setup() { engine = memnew(Engine); - ClassDB::init(); - register_core_types(); register_core_driver_types(); + packed_data = memnew(PackedData); + globals = memnew(ProjectSettings); GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); + GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); + + register_core_settings(); //here globals are present + + translation_server = memnew(TranslationServer); + tsman = memnew(TextServerManager); + + if (tsman) { + Ref<TextServerDummy> ts; + ts.instantiate(); + tsman->add_interface(ts); + } + + physics_server_3d_manager = memnew(PhysicsServer3DManager); + physics_server_2d_manager = memnew(PhysicsServer2DManager); // From `Main::setup2()`. - preregister_module_types(); - preregister_server_types(); + initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE); + register_core_extensions(); register_core_singletons(); + /** INITIALIZE SERVERS **/ register_server_types(); + XRServer::set_xr_mode(XRServer::XRMODE_OFF); // Skip in tests. + initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); + NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); + + translation_server->setup(); //register translations, load them, etc. + if (!locale.is_empty()) { + translation_server->set_locale(locale); + } + translation_server->load_translations(); + ResourceLoader::load_translation_remaps(); //load remaps for resources + + ResourceLoader::load_path_remaps(); + register_scene_types(); + register_driver_types(); + + initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE); + NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); EditorNode::register_editor_types(); + initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); + NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); + ClassDB::set_current_api(ClassDB::API_CORE); #endif register_platform_apis(); - register_module_types(); - register_driver_types(); + // Theme needs modules to be initialized so that sub-resources can be loaded. + initialize_theme_db(); + register_scene_singletons(); + + ERR_FAIL_COND_V(TextServerManager::get_singleton()->get_interface_count() == 0, ERR_CANT_CREATE); + + /* Use one with the most features available. */ + int max_features = 0; + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features(); + int feature_number = 0; + while (features) { + feature_number += features & 1; + features >>= 1; + } + if (feature_number >= max_features) { + max_features = feature_number; + text_driver_idx = i; + } + } + if (text_driver_idx >= 0) { + TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx)); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface."); + } ClassDB::set_current_api(ClassDB::API_NONE); @@ -423,24 +540,50 @@ void Main::test_cleanup() { ResourceSaver::remove_custom_savers(); #ifdef TOOLS_ENABLED + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); + uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); EditorNode::unregister_editor_types(); #endif - unregister_driver_types(); - unregister_module_types(); + + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); + uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE); unregister_platform_apis(); + unregister_driver_types(); unregister_scene_types(); + + finalize_theme_db(); + + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); + uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); unregister_server_types(); OS::get_singleton()->finalize(); + if (translation_server) { + memdelete(translation_server); + } + if (tsman) { + memdelete(tsman); + } + if (physics_server_3d_manager) { + memdelete(physics_server_3d_manager); + } + if (physics_server_2d_manager) { + memdelete(physics_server_2d_manager); + } if (globals) { memdelete(globals); } + if (packed_data) { + memdelete(packed_data); + } if (engine) { memdelete(engine); } unregister_core_driver_types(); + uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE); + unregister_core_extensions(); unregister_core_types(); OS::get_singleton()->finalize_core(); @@ -496,54 +639,64 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph engine = memnew(Engine); - ClassDB::init(); - MAIN_PRINT("Main: Initialize CORE"); + engine->startup_begin(); + engine->startup_benchmark_begin_measure("core"); register_core_types(); register_core_driver_types(); MAIN_PRINT("Main: Initialize Globals"); - Thread::_main_thread_id = Thread::get_caller_id(); - - globals = memnew(ProjectSettings); input_map = memnew(InputMap); + time_singleton = memnew(Time); + globals = memnew(ProjectSettings); - register_core_settings(); //here globals is present + register_core_settings(); //here globals are present translation_server = memnew(TranslationServer); performance = memnew(Performance); - ClassDB::register_class<Performance>(); + GDREGISTER_CLASS(Performance); engine->add_singleton(Engine::Singleton("Performance", performance)); + // Only flush stdout in debug builds by default, as spamming `print()` will + // decrease performance if this is enabled. + GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false); + GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); + GLOBAL_DEF("debug/settings/crash_handler/message", - String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); + String("Please include this when reporting the bug to the project developer.")); + GLOBAL_DEF("debug/settings/crash_handler/message.editor", + String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues")); MAIN_PRINT("Main: Parse CMDLine"); /* argument parsing and main creation */ List<String> args; List<String> main_args; + List<String> user_args; + bool adding_user_args = false; + List<String> platform_args = OS::get_singleton()->get_cmdline_platform_args(); + // Add command line arguments. for (int i = 0; i < argc; i++) { args.push_back(String::utf8(argv[i])); } - List<String>::Element *I = args.front(); + // Add arguments received from macOS LaunchService (URL schemas, file associations). + for (const String &arg : platform_args) { + args.push_back(arg); + } - I = args.front(); + List<String>::Element *I = args.front(); while (I) { I->get() = unescape_cmdline(I->get().strip_edges()); I = I->next(); } - I = args.front(); - String display_driver = ""; String audio_driver = ""; - String tablet_driver = ""; String project_path = "."; bool upwards = false; String debug_uri = ""; @@ -558,11 +711,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph Vector<String> breakpoints; bool use_custom_res = true; bool force_res = false; - bool saw_vsync_via_compositor_override = false; -#ifdef TOOLS_ENABLED - bool found_project = false; -#endif - bool use_vsync = false; + + String default_renderer = ""; + String default_renderer_mobile = ""; + String renderer_hints = ""; packed_data = PackedData::get_singleton(); if (!packed_data) { @@ -581,9 +733,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph packed_data->add_pack_source(zip_packed_data); #endif + // Default exit code, can be modified for certain errors. + Error exit_code = ERR_INVALID_PARAMETER; + I = args.front(); while (I) { -#ifdef OSX_ENABLED +#ifdef MACOS_ENABLED // Ignore the process serial number argument passed by macOS Gatekeeper. // Otherwise, Godot would try to open a non-existent project on the first start and abort. if (I->get().begins_with("-psn_")) { @@ -594,19 +749,44 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph List<String>::Element *N = I->next(); - if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help +#ifdef TOOLS_ENABLED + if (I->get() == "--debug" || + I->get() == "--verbose" || + I->get() == "--disable-crash-handler") { + forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get()); + forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(I->get()); + } + if (I->get() == "--single-window") { + forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get()); + } + if (I->get() == "--audio-driver" || + I->get() == "--display-driver" || + I->get() == "--rendering-method" || + I->get() == "--rendering-driver") { + if (I->next()) { + forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get()); + forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->next()->get()); + } + } +#endif + + if (adding_user_args) { + user_args.push_back(I->get()); + } else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help show_help = true; + exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code. goto error; } else if (I->get() == "--version") { print_line(get_full_version_string()); + exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code. goto error; } else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output OS::get_singleton()->_verbose_stdout = true; - } else if (I->get() == "--quiet") { // quieter output + } else if (I->get() == "-q" || I->get() == "--quiet") { // quieter output quiet_stdout = true; @@ -646,6 +826,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->print("Missing audio driver argument, aborting.\n"); goto error; } + } else if (I->get() == "--text-driver") { + if (I->next()) { + text_driver = I->next()->get(); + N = I->next()->next(); + } else { + OS::get_singleton()->print("Missing text driver argument, aborting.\n"); + goto error; + } } else if (I->get() == "--display-driver") { // force video driver @@ -680,10 +868,25 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph N = I->next()->next(); } else { - OS::get_singleton()->print("Missing video driver argument, aborting.\n"); + OS::get_singleton()->print("Missing display driver argument, aborting.\n"); + goto error; + } + } else if (I->get() == "--rendering-method") { + if (I->next()) { + rendering_method = I->next()->get(); + N = I->next()->next(); + } else { + OS::get_singleton()->print("Missing renderer name argument, aborting.\n"); + goto error; + } + } else if (I->get() == "--rendering-driver") { + if (I->next()) { + rendering_driver = I->next()->get(); + N = I->next()->next(); + } else { + OS::get_singleton()->print("Missing rendering driver argument, aborting.\n"); goto error; } -#ifndef SERVER_ENABLED } else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen init_fullscreen = true; @@ -695,25 +898,23 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window init_windowed = true; - } else if (I->get() == "--gpu-abort") { // force windowed window - + } else if (I->get() == "--gpu-index") { + if (I->next()) { + Engine::singleton->gpu_idx = I->next()->get().to_int(); + N = I->next()->next(); + } else { + OS::get_singleton()->print("Missing GPU index argument, aborting.\n"); + goto error; + } + } else if (I->get() == "--gpu-validation") { + Engine::singleton->use_validation_layers = true; +#ifdef DEBUG_ENABLED + } else if (I->get() == "--gpu-abort") { Engine::singleton->abort_on_gpu_errors = true; +#endif } else if (I->get() == "--tablet-driver") { if (I->next()) { tablet_driver = I->next()->get(); - bool found = false; - for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { - if (tablet_driver == OS::get_singleton()->get_tablet_driver_name(i)) { - found = true; - } - } - - if (!found) { - OS::get_singleton()->print("Unknown tablet driver '%s', aborting.\n", - tablet_driver.utf8().get_data()); - goto error; - } - N = I->next()->next(); } else { OS::get_singleton()->print("Missing tablet driver argument, aborting.\n"); @@ -730,7 +931,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (I->next()) { String vm = I->next()->get(); - if (vm.find("x") == -1) { // invalid parameter format + if (!vm.contains("x")) { // invalid parameter format OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data()); @@ -761,7 +962,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (I->next()) { String vm = I->next()->get(); - if (vm.find(",") == -1) { // invalid parameter format + if (!vm.contains(",")) { // invalid parameter format OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data()); @@ -780,19 +981,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph goto error; } - } else if (I->get() == "--low-dpi") { // force low DPI (macOS only) + } else if (I->get() == "--headless") { // enable headless mode (no audio, no rendering). - force_lowdpi = true; - } else if (I->get() == "--no-window") { // disable window creation (Windows only) + audio_driver = "Dummy"; + display_driver = "headless"; - OS::get_singleton()->set_no_window_mode(true); - } else if (I->get() == "--enable-vsync-via-compositor") { - window_vsync_via_compositor = true; - saw_vsync_via_compositor_override = true; - } else if (I->get() == "--disable-vsync-via-compositor") { - window_vsync_via_compositor = false; - saw_vsync_via_compositor_override = true; -#endif } else if (I->get() == "--profiling") { // enable profiling use_debug_profiler = true; @@ -846,34 +1039,97 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph editor = true; } else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager - project_manager = true; + } else if (I->get() == "--debug-server") { + if (I->next()) { + debug_server_uri = I->next()->get(); + if (!debug_server_uri.contains("://")) { // wrong address + OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n"); + goto error; + } + N = I->next()->next(); + } else { + OS::get_singleton()->print("Missing remote debug server uri, aborting.\n"); + goto error; + } } else if (I->get() == "--build-solutions") { // Build the scripting solution such C# auto_build_solutions = true; editor = true; -#ifdef DEBUG_METHODS_ENABLED - } else if (I->get() == "--gdnative-generate-json-api") { + cmdline_tool = true; + } else if (I->get() == "--dump-gdextension-interface") { // Register as an editor instance to use low-end fallback if relevant. editor = true; - - // We still pass it to the main arguments since the argument handling itself is not done in this function + cmdline_tool = true; + dump_gdnative_interface = true; + print_line("Dumping gdnative interface header file"); + // Hack. Not needed but otherwise we end up detecting that this should + // run the project instead of a cmdline tool. + // Needs full refactoring to fix properly. + main_args.push_back(I->get()); + } else if (I->get() == "--dump-extension-api") { + // Register as an editor instance to use low-end fallback if relevant. + editor = true; + cmdline_tool = true; + dump_extension_api = true; + print_line("Dumping Extension API"); + // Hack. Not needed but otherwise we end up detecting that this should + // run the project instead of a cmdline tool. + // Needs full refactoring to fix properly. main_args.push_back(I->get()); -#endif } else if (I->get() == "--export" || I->get() == "--export-debug" || - I->get() == "--export-pack") { // Export project - + I->get() == "--export-pack") { // Export project + // Actually handling is done in start(). editor = true; + cmdline_tool = true; + main_args.push_back(I->get()); + } else if (I->get() == "--convert-3to4") { + // Actually handling is done in start(). + cmdline_tool = true; + main_args.push_back(I->get()); + + if (I->next() && !I->next()->get().begins_with("-")) { + if (itos(I->next()->get().to_int()) == I->next()->get()) { + converter_max_kb_file = I->next()->get().to_int(); + } + if (I->next()->next() && !I->next()->next()->get().begins_with("-")) { + if (itos(I->next()->next()->get().to_int()) == I->next()->next()->get()) { + converter_max_line_length = I->next()->next()->get().to_int(); + } + } + } + } else if (I->get() == "--validate-conversion-3to4") { + // Actually handling is done in start(). + cmdline_tool = true; + main_args.push_back(I->get()); + + if (I->next() && !I->next()->get().begins_with("-")) { + if (itos(I->next()->get().to_int()) == I->next()->get()) { + converter_max_kb_file = I->next()->get().to_int(); + } + if (I->next()->next() && !I->next()->next()->get().begins_with("-")) { + if (itos(I->next()->next()->get().to_int()) == I->next()->next()->get()) { + converter_max_line_length = I->next()->next()->get().to_int(); + } + } + } + } else if (I->get() == "--doctool") { + // Actually handling is done in start(). + cmdline_tool = true; + + // `--doctool` implies `--headless` to avoid spawning an unnecessary window + // and speed up class reference generation. + audio_driver = "Dummy"; + display_driver = "headless"; main_args.push_back(I->get()); #endif } else if (I->get() == "--path") { // set path of project to start or edit if (I->next()) { String p = I->next()->get(); - if (OS::get_singleton()->set_cwd(p) == OK) { - //nothing - } else { - project_path = I->next()->get(); //use project_path instead + if (OS::get_singleton()->set_cwd(p) != OK) { + OS::get_singleton()->print("Invalid project path specified: \"%s\", aborting.\n", p.utf8().get_data()); + goto error; } N = I->next()->next(); } else { @@ -882,7 +1138,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards upwards = true; - } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration + } else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration auto_quit = true; } else if (I->get().ends_with("project.godot")) { String path; @@ -944,16 +1200,20 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "-d" || I->get() == "--debug") { debug_uri = "local://"; OS::get_singleton()->_debug_stdout = true; -#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) +#if defined(DEBUG_ENABLED) } else if (I->get() == "--debug-collisions") { debug_collisions = true; + } else if (I->get() == "--debug-paths") { + debug_paths = true; } else if (I->get() == "--debug-navigation") { debug_navigation = true; + } else if (I->get() == "--debug-stringnames") { + StringName::set_debug_stringnames(true); #endif } else if (I->get() == "--remote-debug") { if (I->next()) { debug_uri = I->next()->get(); - if (debug_uri.find("://") == -1) { // wrong address + if (!debug_uri.contains("://")) { // wrong address OS::get_singleton()->print( "Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>.\n"); goto error; @@ -963,9 +1223,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->print("Missing remote debug host address, aborting.\n"); goto error; } - } else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user + } else if (I->get() == "--editor-pid") { // not exposed to user if (I->next()) { - allow_focus_steal_pid = I->next()->get().to_int(); + editor_pid = I->next()->get().to_int(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing editor PID argument, aborting.\n"); @@ -981,12 +1241,61 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n"); goto error; } + } else if (I->get() == "--write-movie") { + if (I->next()) { + Engine::get_singleton()->set_write_movie_path(I->next()->get()); + N = I->next()->next(); + if (fixed_fps == -1) { + fixed_fps = 60; + } + OS::get_singleton()->_writing_movie = true; + } else { + OS::get_singleton()->print("Missing write-movie argument, aborting.\n"); + goto error; + } + } else if (I->get() == "--disable-vsync") { + disable_vsync = true; } else if (I->get() == "--print-fps") { print_fps = true; + } else if (I->get() == "--profile-gpu") { + profile_gpu = true; } else if (I->get() == "--disable-crash-handler") { OS::get_singleton()->disable_crash_handler(); } else if (I->get() == "--skip-breakpoints") { skip_breakpoints = true; + } else if (I->get() == "--xr-mode") { + if (I->next()) { + String xr_mode = I->next()->get().to_lower(); + N = I->next()->next(); + if (xr_mode == "default") { + XRServer::set_xr_mode(XRServer::XRMODE_DEFAULT); + } else if (xr_mode == "off") { + XRServer::set_xr_mode(XRServer::XRMODE_OFF); + } else if (xr_mode == "on") { + XRServer::set_xr_mode(XRServer::XRMODE_ON); + } else { + OS::get_singleton()->print("Unknown --xr-mode argument \"%s\", aborting.\n", xr_mode.ascii().get_data()); + goto error; + } + } else { + OS::get_singleton()->print("Missing --xr-mode argument, aborting.\n"); + goto error; + } + + } else if (I->get() == "--startup-benchmark") { + use_startup_benchmark = true; + } else if (I->get() == "--startup-benchmark-file") { + if (I->next()) { + use_startup_benchmark = true; + startup_benchmark_file = I->next()->get(); + N = I->next()->next(); + } else { + OS::get_singleton()->print("Missing <path> argument for --startup-benchmark-file <path>.\n"); + goto error; + } + + } else if (I->get() == "--") { + adding_user_args = true; } else { main_args.push_back(I->get()); } @@ -1005,10 +1314,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // Network file system needs to be configured before globals, since globals are based on the // 'project.godot' file which will only be available through the network if this is enabled FileAccessNetwork::configure(); - if (remotefs != "") { + if (!remotefs.is_empty()) { file_access_network_client = memnew(FileAccessNetworkClient); int port; - if (remotefs.find(":") != -1) { + if (remotefs.contains(":")) { port = remotefs.get_slicec(':', 1).to_int(); remotefs = remotefs.get_slicec(':', 0); } else { @@ -1024,7 +1333,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES); } - if (globals->setup(project_path, main_pack, upwards) == OK) { + if (globals->setup(project_path, main_pack, upwards, editor) == OK) { #ifdef TOOLS_ENABLED found_project = true; #endif @@ -1033,8 +1342,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph editor = false; #else const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n"; - OS::get_singleton()->print("%s", error_msg.ascii().get_data()); - DisplayServer::get_singleton()->alert(error_msg); + OS::get_singleton()->print("%s", error_msg.utf8().get_data()); + OS::get_singleton()->alert(error_msg); goto error; #endif @@ -1043,6 +1352,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // Initialize user data dir. OS::get_singleton()->ensure_user_data_dir(); + initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE); + register_core_extensions(); // core extensions must be registered after globals setup and before display + + ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache. + GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, @@ -1074,17 +1388,16 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph PROPERTY_HINT_RANGE, "0, 200, 1, or_greater")); - EngineDebugger::initialize(debug_uri, skip_breakpoints, breakpoints); + EngineDebugger::initialize(debug_uri, skip_breakpoints, breakpoints, []() { + if (editor_pid) { + DisplayServer::get_singleton()->enable_for_stealing_focus(editor_pid); + } + }); #ifdef TOOLS_ENABLED if (editor) { packed_data->set_disabled(true); globals->set_disable_feature_overrides(true); - } -#endif - -#ifdef TOOLS_ENABLED - if (editor) { Engine::get_singleton()->set_editor_hint(true); main_args.push_back("--editor"); if (!init_windowed) { @@ -1094,38 +1407,44 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (!project_manager && !editor) { - // Determine if the project manager should be requested - project_manager = main_args.size() == 0 && !found_project; + // If we didn't find a project, we fall back to the project manager. + project_manager = !found_project && !cmdline_tool; + } + + if (project_manager) { + Engine::get_singleton()->set_project_manager_hint(true); } #endif - GLOBAL_DEF("logging/file_logging/enable_file_logging", false); + GLOBAL_DEF("debug/file_logging/enable_file_logging", false); // Only file logging by default on desktop platforms as logs can't be // accessed easily on mobile/Web platforms (if at all). // This also prevents logs from being created for the editor instance, as feature tags // are disabled while in the editor (even if they should logically apply). - GLOBAL_DEF("logging/file_logging/enable_file_logging.pc", true); - GLOBAL_DEF("logging/file_logging/log_path", "user://logs/godot.log"); - GLOBAL_DEF("logging/file_logging/max_log_files", 5); - ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", + GLOBAL_DEF("debug/file_logging/enable_file_logging.pc", true); + GLOBAL_DEF("debug/file_logging/log_path", "user://logs/godot.log"); + GLOBAL_DEF("debug/file_logging/max_log_files", 5); + ProjectSettings::get_singleton()->set_custom_property_info("debug/file_logging/max_log_files", PropertyInfo(Variant::INT, - "logging/file_logging/max_log_files", + "debug/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers if (!project_manager && !editor && FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && - GLOBAL_GET("logging/file_logging/enable_file_logging")) { + GLOBAL_GET("debug/file_logging/enable_file_logging")) { // Don't create logs for the project manager as they would be written to // the current working directory, which is inconvenient. - String base_path = GLOBAL_GET("logging/file_logging/log_path"); - int max_files = GLOBAL_GET("logging/file_logging/max_log_files"); + String base_path = GLOBAL_GET("debug/file_logging/log_path"); + int max_files = GLOBAL_GET("debug/file_logging/max_log_files"); OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files))); } - if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") { + if (main_args.size() == 0 && String(GLOBAL_GET("application/run/main_scene")) == "") { #ifdef TOOLS_ENABLED if (!editor && !project_manager) { #endif - OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n"); + const String error_msg = "Error: Can't run project: no main scene defined in the project.\n"; + OS::get_singleton()->print("%s", error_msg.utf8().get_data()); + OS::get_singleton()->alert(error_msg); goto error; #ifdef TOOLS_ENABLED } @@ -1137,170 +1456,305 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph use_custom_res = false; input_map->load_default(); //keys for editor } else { - input_map->load_from_globals(); //keys for game + input_map->load_from_project_settings(); //keys for game } - if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) { + if (bool(GLOBAL_GET("application/run/disable_stdout"))) { quiet_stdout = true; } - if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) { - _print_error_enabled = false; + if (bool(GLOBAL_GET("application/run/disable_stderr"))) { + CoreGlobals::print_error_enabled = false; }; if (quiet_stdout) { - _print_line_enabled = false; + CoreGlobals::print_line_enabled = false; } - OS::get_singleton()->set_cmdline(execpath, main_args); + Logger::set_flush_stdout_on_print(GLOBAL_GET("application/run/flush_stdout_on_print")); - GLOBAL_DEF("rendering/quality/driver/driver_name", "Vulkan"); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", - PropertyInfo(Variant::STRING, - "rendering/quality/driver/driver_name", - PROPERTY_HINT_ENUM, "Vulkan")); - if (display_driver == "") { - display_driver = GLOBAL_GET("rendering/quality/driver/driver_name"); + OS::get_singleton()->set_cmdline(execpath, main_args, user_args); + + { + String driver_hints = ""; +#ifdef VULKAN_ENABLED + driver_hints = "vulkan"; +#endif + + String default_driver = driver_hints.get_slice(",", 0); + + // For now everything defaults to vulkan when available. This can change in future updates. + GLOBAL_DEF("rendering/rendering_device/driver", default_driver); + GLOBAL_DEF("rendering/rendering_device/driver.windows", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.windows", + PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/rendering_device/driver.linuxbsd", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.linuxbsd", + PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/rendering_device/driver.android", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.android", + PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/rendering_device/driver.ios", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.ios", + PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/rendering_device/driver.macos", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.macos", + PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints)); + + driver_hints = ""; +#ifdef GLES3_ENABLED + driver_hints += "opengl3"; +#endif + + default_driver = driver_hints.get_slice(",", 0); + + GLOBAL_DEF("rendering/gl_compatibility/driver", default_driver); + GLOBAL_DEF("rendering/gl_compatibility/driver.windows", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.windows", + PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/gl_compatibility/driver.linuxbsd", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.linuxbsd", + PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/gl_compatibility/driver.web", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.web", + PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/gl_compatibility/driver.android", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.android", + PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/gl_compatibility/driver.ios", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.ios", + PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints)); + GLOBAL_DEF("rendering/gl_compatibility/driver.macos", default_driver); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.macos", + PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints)); + } + + // Start with RenderingDevice-based backends. Should be included if any RD driver present. +#ifdef VULKAN_ENABLED + renderer_hints = "forward_plus,mobile"; + default_renderer_mobile = "mobile"; +#endif + + // And Compatibility next, or first if Vulkan is disabled. +#ifdef GLES3_ENABLED + if (!renderer_hints.is_empty()) { + renderer_hints += ","; + } + renderer_hints += "gl_compatibility"; + if (default_renderer_mobile.is_empty()) { + default_renderer_mobile = "gl_compatibility"; + } +#endif + if (renderer_hints.is_empty()) { + ERR_PRINT("No renderers available."); } - GLOBAL_DEF("display/window/size/width", 1024); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", - PropertyInfo(Variant::INT, "display/window/size/width", - PROPERTY_HINT_RANGE, - "0,7680,or_greater")); // 8K resolution - GLOBAL_DEF("display/window/size/height", 600); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height", - PropertyInfo(Variant::INT, "display/window/size/height", - PROPERTY_HINT_RANGE, - "0,4320,or_greater")); // 8K resolution - GLOBAL_DEF("display/window/size/resizable", true); - GLOBAL_DEF("display/window/size/borderless", false); - GLOBAL_DEF("display/window/size/fullscreen", false); - GLOBAL_DEF("display/window/size/always_on_top", false); - GLOBAL_DEF("display/window/size/test_width", 0); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width", - PropertyInfo(Variant::INT, - "display/window/size/test_width", - PROPERTY_HINT_RANGE, - "0,7680,or_greater")); // 8K resolution - GLOBAL_DEF("display/window/size/test_height", 0); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_height", - PropertyInfo(Variant::INT, - "display/window/size/test_height", - PROPERTY_HINT_RANGE, - "0,4320,or_greater")); // 8K resolution + if (!rendering_method.is_empty()) { + if (rendering_method != "forward_plus" && + rendering_method != "mobile" && + rendering_method != "gl_compatibility") { + OS::get_singleton()->print("Unknown renderer name '%s', aborting. Valid options are: %s\n", rendering_method.utf8().get_data(), renderer_hints.utf8().get_data()); + goto error; + } + } - if (use_custom_res) { - if (!force_res) { - window_size.width = GLOBAL_GET("display/window/size/width"); - window_size.height = GLOBAL_GET("display/window/size/height"); - - if (globals->has_setting("display/window/size/test_width") && - globals->has_setting("display/window/size/test_height")) { - int tw = globals->get("display/window/size/test_width"); - if (tw > 0) { - window_size.width = tw; - } - int th = globals->get("display/window/size/test_height"); - if (th > 0) { - window_size.height = th; + if (!rendering_driver.is_empty()) { + // As the rendering drivers available may depend on the display driver and renderer + // selected, we can't do an exhaustive check here, but we can look through all + // the options in all the display drivers for a match. + + bool found = false; + for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { + Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i); + + for (int d = 0; d < r_drivers.size(); d++) { + if (rendering_driver == r_drivers[d]) { + found = true; + break; } } } - if (!bool(GLOBAL_GET("display/window/size/resizable"))) { - window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT; + if (!found) { + OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ", + rendering_driver.utf8().get_data()); + + for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { + Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i); + + for (int d = 0; d < r_drivers.size(); d++) { + OS::get_singleton()->print("'%s', ", r_drivers[d].utf8().get_data()); + } + } + + OS::get_singleton()->print(".\n"); + + goto error; } - if (bool(GLOBAL_GET("display/window/size/borderless"))) { - window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT; + + // Set a default renderer if none selected. Try to choose one that matches the driver. + if (rendering_method.is_empty()) { + if (rendering_driver == "opengl3") { + rendering_method = "gl_compatibility"; + } else { + rendering_method = "forward_plus"; + } } - if (bool(GLOBAL_GET("display/window/size/fullscreen"))) { - window_mode = DisplayServer::WINDOW_MODE_FULLSCREEN; + + // Now validate whether the selected driver matches with the renderer. + bool valid_combination = false; + Vector<String> available_drivers; + if (rendering_method == "forward_plus" || rendering_method == "mobile") { + available_drivers.push_back("vulkan"); + } else if (rendering_method == "gl_compatibility") { + available_drivers.push_back("opengl3"); + } else { + OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data()); + goto error; } - if (bool(GLOBAL_GET("display/window/size/always_on_top"))) { - window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP_BIT; + for (int i = 0; i < available_drivers.size(); i++) { + if (rendering_driver == available_drivers[i]) { + valid_combination = true; + break; + } } - } - if (!force_lowdpi) { - OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false); - } + if (!valid_combination) { + OS::get_singleton()->print("Invalid renderer/driver combination '%s' and '%s', aborting. %s only supports the following drivers ", rendering_method.utf8().get_data(), rendering_driver.utf8().get_data(), rendering_method.utf8().get_data()); - use_vsync = GLOBAL_DEF_RST("display/window/vsync/use_vsync", true); - OS::get_singleton()->_use_vsync = use_vsync; + for (int d = 0; d < available_drivers.size(); d++) { + OS::get_singleton()->print("'%s', ", available_drivers[d].utf8().get_data()); + } - if (!saw_vsync_via_compositor_override) { - // If one of the command line options to enable/disable vsync via the - // window compositor ("--enable-vsync-via-compositor" or - // "--disable-vsync-via-compositor") was present then it overrides the - // project setting. - window_vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false); + OS::get_singleton()->print(".\n"); + + goto error; + } } - OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor; + default_renderer = renderer_hints.get_slice(",", 0); + GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method", default_renderer); + GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer_mobile); + GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.web", "gl_compatibility"); // This is a bit of a hack until we have WebGPU support. + + ProjectSettings::get_singleton()->set_custom_property_info("rendering/renderer/rendering_method", + PropertyInfo(Variant::STRING, + "rendering/renderer/rendering_method", + PROPERTY_HINT_ENUM, renderer_hints)); - if (tablet_driver == "") { // specified in project.godot - tablet_driver = GLOBAL_DEF_RST_NOVAL("display/window/tablet_driver", OS::get_singleton()->get_tablet_driver_name(0)); + // Default to ProjectSettings default if nothing set on the command line. + if (rendering_method.is_empty()) { + rendering_method = GLOBAL_GET("rendering/renderer/rendering_method"); } - for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { - if (tablet_driver == OS::get_singleton()->get_tablet_driver_name(i)) { - OS::get_singleton()->set_current_tablet_driver(OS::get_singleton()->get_tablet_driver_name(i)); - break; + if (rendering_driver.is_empty()) { + if (rendering_method == "gl_compatibility") { + rendering_driver = GLOBAL_GET("rendering/gl_compatibility/driver"); + } else { + rendering_driver = GLOBAL_GET("rendering/rendering_device/driver"); } } - if (tablet_driver == "") { - OS::get_singleton()->set_current_tablet_driver(OS::get_singleton()->get_tablet_driver_name(0)); + // note this is the desired rendering driver, it doesn't mean we will get it. + // TODO - make sure this is updated in the case of fallbacks, so that the user interface + // shows the correct driver string. + OS::get_singleton()->set_current_rendering_driver_name(rendering_driver); + OS::get_singleton()->set_current_rendering_method(rendering_method); + + // always convert to lower case for consistency in the code + rendering_driver = rendering_driver.to_lower(); + + if (use_custom_res) { + if (!force_res) { + window_size.width = GLOBAL_GET("display/window/size/viewport_width"); + window_size.height = GLOBAL_GET("display/window/size/viewport_height"); + + if (globals->has_setting("display/window/size/window_width_override") && + globals->has_setting("display/window/size/window_height_override")) { + int desired_width = globals->get("display/window/size/window_width_override"); + if (desired_width > 0) { + window_size.width = desired_width; + } + int desired_height = globals->get("display/window/size/window_height_override"); + if (desired_height > 0) { + window_size.height = desired_height; + } + } + } + + if (!bool(GLOBAL_GET("display/window/size/resizable"))) { + window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT; + } + if (bool(GLOBAL_GET("display/window/size/borderless"))) { + window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT; + } + if (bool(GLOBAL_GET("display/window/size/always_on_top"))) { + window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP_BIT; + } + if (bool(GLOBAL_GET("display/window/size/transparent"))) { + window_flags |= DisplayServer::WINDOW_FLAG_TRANSPARENT_BIT; + } + if (bool(GLOBAL_GET("display/window/size/extend_to_title"))) { + window_flags |= DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE_BIT; + } + if (bool(GLOBAL_GET("display/window/size/no_focus"))) { + window_flags |= DisplayServer::WINDOW_FLAG_NO_FOCUS_BIT; + } + window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int()); } - /* todo restore - OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false); - video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false); -*/ - GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2); - GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3); + GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false); + GLOBAL_DEF("internationalization/locale/include_text_server_data", false); + + OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true); + OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false); if (editor || project_manager) { // The editor and project manager always detect and use hiDPI if needed OS::get_singleton()->_allow_hidpi = true; - OS::get_singleton()->_allow_layered = false; } - Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false); - OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); if (rtm == -1) { - rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE); + rtm = GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE); } if (rtm >= 0 && rtm < 3) { -#ifdef NO_THREADS - rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform. -#else if (editor) { rtm = OS::RENDER_THREAD_SAFE; } -#endif OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm); } /* Determine audio and video drivers */ + // Display driver, e.g. X11, Wayland. + // Make sure that headless is the last one, which it is assumed to be by design. + DEV_ASSERT(String("headless") == DisplayServer::get_create_function_name(DisplayServer::get_create_function_count() - 1)); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { - if (display_driver == DisplayServer::get_create_function_name(i)) { + String name = DisplayServer::get_create_function_name(i); + if (display_driver == name) { display_driver_idx = i; break; } } if (display_driver_idx < 0) { + // If the requested driver wasn't found, pick the first entry. + // If all else failed it would be the headless server. display_driver_idx = 0; } - if (audio_driver == "") { // specified in project.godot - audio_driver = GLOBAL_DEF_RST_NOVAL("audio/driver", AudioDriverManager::get_driver(0)->get_name()); + // Store this in a globally accessible place, so we can retrieve the rendering drivers + // list from the display driver for the editor UI. + OS::get_singleton()->set_display_driver_id(display_driver_idx); + + GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name()); + if (audio_driver.is_empty()) { // Specified in project.godot. + audio_driver = GLOBAL_GET("audio/driver/driver"); } + // Make sure that dummy is the last one, which it is assumed to be by design. + DEV_ASSERT(String("Dummy") == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name()); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) { audio_driver_idx = i; @@ -1309,41 +1763,39 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (audio_driver_idx < 0) { + // If the requested driver wasn't found, pick the first entry. + // If all else failed it would be the dummy driver (no sound). audio_driver_idx = 0; } + if (Engine::get_singleton()->get_write_movie_path() != String()) { + // Always use dummy driver for audio driver (which is last), also in no threaded mode. + audio_driver_idx = AudioDriverManager::get_driver_count() - 1; + AudioDriverDummy::get_dummy_singleton()->set_use_threads(false); + } + { - String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape"); - - if (orientation == "portrait") { - window_orientation = DisplayServer::SCREEN_PORTRAIT; - } else if (orientation == "reverse_landscape") { - window_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE; - } else if (orientation == "reverse_portrait") { - window_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT; - } else if (orientation == "sensor_landscape") { - window_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE; - } else if (orientation == "sensor_portrait") { - window_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT; - } else if (orientation == "sensor") { - window_orientation = DisplayServer::SCREEN_SENSOR; - } else { - window_orientation = DisplayServer::SCREEN_LANDSCAPE; + window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE))); + } + { + window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED))); + if (disable_vsync) { + window_vsync_mode = DisplayServer::VSyncMode::VSYNC_DISABLED; } } - - Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60)); - ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", - PropertyInfo(Variant::INT, "physics/common/physics_fps", - PROPERTY_HINT_RANGE, "1,120,1,or_greater")); + Engine::get_singleton()->set_physics_ticks_per_second(GLOBAL_DEF_BASIC("physics/common/physics_ticks_per_second", 60)); + ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_ticks_per_second", + PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second", + PROPERTY_HINT_RANGE, "1,1000,1")); Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5)); - Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0)); - ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", + Engine::get_singleton()->set_max_fps(GLOBAL_DEF("application/run/max_fps", 0)); + ProjectSettings::get_singleton()->set_custom_property_info("application/run/max_fps", PropertyInfo(Variant::INT, - "debug/settings/fps/force_fps", - PROPERTY_HINT_RANGE, "0,120,1,or_greater")); + "application/run/max_fps", + PROPERTY_HINT_RANGE, "0,1000,1")); GLOBAL_DEF("debug/settings/stdout/print_fps", false); + GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false); GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false); if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden. @@ -1369,12 +1821,42 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph "0,33200,1,or_greater")); // No negative numbers GLOBAL_DEF("display/window/ios/hide_home_indicator", true); - GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.150); + GLOBAL_DEF("display/window/ios/hide_status_bar", true); + GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true); + GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.15); + ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pointing/ios/touch_delay", + PropertyInfo(Variant::FLOAT, + "input_devices/pointing/ios/touch_delay", + PROPERTY_HINT_RANGE, "0,1,0.001")); + + // XR project settings. + GLOBAL_DEF_RST_BASIC("xr/openxr/enabled", false); + GLOBAL_DEF_BASIC("xr/openxr/default_action_map", "res://openxr_action_map.tres"); + ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/default_action_map", PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres")); + + GLOBAL_DEF_BASIC("xr/openxr/form_factor", "0"); + ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/form_factor", PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head Mounted,Handheld")); + + GLOBAL_DEF_BASIC("xr/openxr/view_configuration", "1"); + ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/view_configuration", PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo")); // "Mono,Stereo,Quad,Observer" + + GLOBAL_DEF_BASIC("xr/openxr/reference_space", "1"); + ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/reference_space", PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage")); + +#ifdef TOOLS_ENABLED + // Disabled for now, using XR inside of the editor we'll be working on during the coming months. + + // editor settings (it seems we're too early in the process when setting up rendering, to access editor settings...) + // EDITOR_DEF_RST("xr/openxr/in_editor", false); + // GLOBAL_DEF("xr/openxr/in_editor", false); +#endif Engine::get_singleton()->set_frame_delay(frame_delay); message_queue = memnew(MessageQueue); + engine->startup_benchmark_end_measure(); // core + if (p_second_phase) { return setup2(); } @@ -1383,9 +1865,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph error: + text_driver = ""; display_driver = ""; audio_driver = ""; tablet_driver = ""; + Engine::get_singleton()->set_write_movie_path(String()); project_path = ""; args.clear(); @@ -1403,6 +1887,9 @@ error: if (input_map) { memdelete(input_map); } + if (time_singleton) { + memdelete(time_singleton); + } if (translation_server) { memdelete(translation_server); } @@ -1420,9 +1907,11 @@ error: } unregister_core_driver_types(); + unregister_core_extensions(); unregister_core_types(); OS::get_singleton()->_cmdline.clear(); + OS::get_singleton()->_user_args.clear(); if (message_queue) { memdelete(message_queue); @@ -1430,47 +1919,81 @@ error: OS::get_singleton()->finalize_core(); locale = String(); - return ERR_INVALID_PARAMETER; + return exit_code; } Error Main::setup2(Thread::ID p_main_tid_override) { - preregister_module_types(); - preregister_server_types(); + engine->startup_benchmark_begin_measure("servers"); + + tsman = memnew(TextServerManager); + + if (tsman) { + Ref<TextServerDummy> ts; + ts.instantiate(); + tsman->add_interface(ts); + } + + physics_server_3d_manager = memnew(PhysicsServer3DManager); + physics_server_2d_manager = memnew(PhysicsServer2DManager); + + register_server_types(); + initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); + NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); // Print engine name and version print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); if (p_main_tid_override) { - Thread::_main_thread_id = p_main_tid_override; + Thread::main_thread_id = p_main_tid_override; + } + +#ifdef TOOLS_ENABLED + if (editor || project_manager || cmdline_tool) { + EditorPaths::create(); + if (found_project && EditorPaths::get_singleton()->is_self_contained()) { + if (ProjectSettings::get_singleton()->get_resource_path() == OS::get_singleton()->get_executable_path().get_base_dir()) { + ERR_PRINT("You are trying to run a self-contained editor at the same location as a project. This is not allowed, since editor files will mix with project files."); + OS::get_singleton()->set_exit_code(EXIT_FAILURE); + return FAILED; + } + } } +#endif /* Initialize Input */ input = memnew(Input); - /* Iniitalize Display Server */ + /* Initialize Display Server */ { - String rendering_driver; // temp broken + String display_driver = DisplayServer::get_create_function_name(display_driver_idx); + + Vector2i *window_position = nullptr; + Vector2i position = init_custom_pos; + if (init_use_custom_pos) { + window_position = &position; + } + // rendering_driver now held in static global String in main and initialized in setup() Error err; - display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, - window_size, err); - if (err != OK) { - //ok i guess we can't use this display server, try other ones - for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { + display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, err); + if (err != OK || display_server == nullptr) { + // We can't use this display server, try other ones as fallback. + // Skip headless (always last registered) because that's not what users + // would expect if they didn't request it explicitly. + for (int i = 0; i < DisplayServer::get_create_function_count() - 1; i++) { if (i == display_driver_idx) { - continue; //don't try the same twice + continue; // Don't try the same twice. } - display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, - window_size, err); - if (err == OK) { + display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, err); + if (err == OK && display_server != nullptr) { break; } } } - if (!display_server || err != OK) { + if (err != OK || display_server == nullptr) { ERR_PRINT("Unable to create DisplayServer, all display drivers failed."); return err; } @@ -1480,18 +2003,79 @@ Error Main::setup2(Thread::ID p_main_tid_override) { display_server->screen_set_orientation(window_orientation); } - /* Initialize Visual Server */ + if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) { + // Print requested V-Sync mode at startup to diagnose the printed FPS not going above the monitor refresh rate. + switch (window_vsync_mode) { + case DisplayServer::VSyncMode::VSYNC_DISABLED: + print_line("Requested V-Sync mode: Disabled"); + break; + case DisplayServer::VSyncMode::VSYNC_ENABLED: + print_line("Requested V-Sync mode: Enabled - FPS will likely be capped to the monitor refresh rate."); + break; + case DisplayServer::VSyncMode::VSYNC_ADAPTIVE: + print_line("Requested V-Sync mode: Adaptive"); + break; + case DisplayServer::VSyncMode::VSYNC_MAILBOX: + print_line("Requested V-Sync mode: Mailbox"); + break; + } + } + + /* Initialize Pen Tablet Driver */ + + { + GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", ""); + GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.windows", ""); + ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink")); + } - rendering_server = memnew(RenderingServerRaster); - if (OS::get_singleton()->get_render_thread_mode() != OS::RENDER_THREAD_UNSAFE) { - rendering_server = memnew(RenderingServerWrapMT(rendering_server, - OS::get_singleton()->get_render_thread_mode() == - OS::RENDER_SEPARATE_THREAD)); + if (tablet_driver.is_empty()) { // specified in project.godot + tablet_driver = GLOBAL_GET("input_devices/pen_tablet/driver"); + if (tablet_driver.is_empty()) { + tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0); + } } + for (int i = 0; i < DisplayServer::get_singleton()->tablet_get_driver_count(); i++) { + if (tablet_driver == DisplayServer::get_singleton()->tablet_get_driver_name(i)) { + DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(i)); + break; + } + } + + if (DisplayServer::get_singleton()->tablet_get_current_driver().is_empty()) { + DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0)); + } + + print_verbose("Using \"" + tablet_driver + "\" pen tablet driver..."); + + /* Initialize Rendering Server */ + + rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD)); + rendering_server->init(); + //rendering_server->call_set_use_vsync(OS::get_singleton()->_use_vsync); rendering_server->set_render_loop_enabled(!disable_render_loop); + if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) { + rendering_server->set_print_gpu_profile(true); + } + + if (Engine::get_singleton()->get_write_movie_path() != String()) { + movie_writer = MovieWriter::find_writer_for_file(Engine::get_singleton()->get_write_movie_path()); + if (movie_writer == nullptr) { + ERR_PRINT("Can't find movie writer for file type, aborting: " + Engine::get_singleton()->get_write_movie_path()); + Engine::get_singleton()->set_write_movie_path(String()); + } + } + +#ifdef UNIX_ENABLED + // Print warning after initializing the renderer but before initializing audio. + if (OS::get_singleton()->get_environment("USER") == "root" && !OS::get_singleton()->has_environment("GODOT_SILENCE_ROOT_WARNING")) { + WARN_PRINT("Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.\nSet the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning."); + } +#endif + OS::get_singleton()->initialize_joypads(); /* Initialize Audio Driver */ @@ -1516,7 +2100,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: Setup Logo"); -#ifdef JAVASCRIPT_ENABLED +#if defined(WEB_ENABLED) || defined(ANDROID_ENABLED) bool show_logo = false; #else bool show_logo = true; @@ -1536,21 +2120,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) { DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true); } - if (allow_focus_steal_pid) { - DisplayServer::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid); - } - - register_server_types(); - - MAIN_PRINT("Main: Load Remaps"); + MAIN_PRINT("Main: Load Boot Image"); - Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)); + Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)); RenderingServer::get_singleton()->set_default_clear_color(clear); if (show_logo) { //boot logo! - String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String()); - bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true); - bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true); + const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true); + const String boot_logo_path = String(GLOBAL_DEF_BASIC("application/boot_splash/image", String())).strip_edges(); + const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true); + const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true); ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", @@ -1558,17 +2137,28 @@ Error Main::setup2(Thread::ID p_main_tid_override) { Ref<Image> boot_logo; - boot_logo_path = boot_logo_path.strip_edges(); - - if (boot_logo_path != String()) { - boot_logo.instance(); - Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo); - if (load_err) { - ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash."); + if (boot_logo_image) { + if (!boot_logo_path.is_empty()) { + boot_logo.instantiate(); + Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo); + if (load_err) { + ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash."); + } } + } else { + // Create a 1×1 transparent image. This will effectively hide the splash image. + boot_logo.instantiate(); + boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8); + boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0)); } - Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); +#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) + const Color boot_bg_color = + GLOBAL_DEF_BASIC("application/boot_splash/bg_color", + (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); +#else + const Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color); +#endif if (boot_logo.is_valid()) { RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter); @@ -1590,20 +2180,21 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } #ifdef TOOLS_ENABLED - Ref<Image> icon = memnew(Image(app_icon_png)); - DisplayServer::get_singleton()->set_icon(icon); + if (OS::get_singleton()->get_bundle_icon_path().is_empty()) { + Ref<Image> icon = memnew(Image(app_icon_png)); + DisplayServer::get_singleton()->set_icon(icon); + } #endif } MAIN_PRINT("Main: DCC"); RenderingServer::get_singleton()->set_default_clear_color( - GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3))); - MAIN_PRINT("Main: END"); + GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3))); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", - PROPERTY_HINT_FILE, "*.png,*.webp")); + PROPERTY_HINT_FILE, "*.png,*.webp,*.svg")); GLOBAL_DEF("application/config/macos_native_icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon", @@ -1619,6 +2210,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) { Input *id = Input::get_singleton(); if (id) { + agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false); + if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) { bool found_touchscreen = false; @@ -1636,63 +2229,131 @@ Error Main::setup2(Thread::ID p_main_tid_override) { id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true))); } - MAIN_PRINT("Main: Load Remaps"); + MAIN_PRINT("Main: Load Translations and Remaps"); - MAIN_PRINT("Main: Load Scene Types"); + translation_server->setup(); //register translations, load them, etc. + if (!locale.is_empty()) { + translation_server->set_locale(locale); + } + translation_server->load_translations(); + ResourceLoader::load_translation_remaps(); //load remaps for resources - register_scene_types(); + ResourceLoader::load_path_remaps(); - GLOBAL_DEF("display/mouse_cursor/custom_image", String()); - GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2()); - GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10)); - ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", - PropertyInfo(Variant::STRING, - "display/mouse_cursor/custom_image", - PROPERTY_HINT_FILE, "*.png,*.webp")); + MAIN_PRINT("Main: Load TextServer"); - if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) { - Ref<Texture2D> cursor = ResourceLoader::load( - ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")); - if (cursor.is_valid()) { - Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot"); - Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot); + /* Enum text drivers */ + GLOBAL_DEF_RST("internationalization/rendering/text_driver", ""); + String text_driver_options; + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + const String driver_name = TextServerManager::get_singleton()->get_interface(i)->get_name(); + if (driver_name == "Dummy") { + // Dummy text driver cannot draw any text, making the editor unusable if selected. + continue; + } + if (!text_driver_options.is_empty() && text_driver_options.find(",") == -1) { + // Not the first option; add a comma before it as a separator for the property hint. + text_driver_options += ","; + } + text_driver_options += driver_name; + } + ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options)); + + /* Determine text driver */ + if (text_driver.is_empty()) { + text_driver = GLOBAL_GET("internationalization/rendering/text_driver"); + } + + if (!text_driver.is_empty()) { + /* Load user selected text server. */ + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + if (TextServerManager::get_singleton()->get_interface(i)->get_name() == text_driver) { + text_driver_idx = i; + break; + } } } + + if (text_driver_idx < 0) { + /* If not selected, use one with the most features available. */ + int max_features = 0; + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features(); + int feature_number = 0; + while (features) { + feature_number += features & 1; + features >>= 1; + } + if (feature_number >= max_features) { + max_features = feature_number; + text_driver_idx = i; + } + } + } + if (text_driver_idx >= 0) { + TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx)); + } else { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface."); + } + + engine->startup_benchmark_end_measure(); // servers + + MAIN_PRINT("Main: Load Scene Types"); + + engine->startup_benchmark_begin_measure("scene"); + + register_scene_types(); + register_driver_types(); + + initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE); + NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); + #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); EditorNode::register_editor_types(); + initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); + NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); ClassDB::set_current_api(ClassDB::API_CORE); #endif - MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts"); + MAIN_PRINT("Main: Load Modules"); register_platform_apis(); - register_module_types(); + + // Theme needs modules to be initialized so that sub-resources can be loaded. + initialize_theme_db(); + register_scene_singletons(); + + GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image", String()); + GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2()); + GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10)); + ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", + PropertyInfo(Variant::STRING, + "display/mouse_cursor/custom_image", + PROPERTY_HINT_FILE, "*.png,*.webp")); + + if (String(GLOBAL_GET("display/mouse_cursor/custom_image")) != String()) { + Ref<Texture2D> cursor = ResourceLoader::load( + GLOBAL_GET("display/mouse_cursor/custom_image")); + if (cursor.is_valid()) { + Vector2 hotspot = GLOBAL_GET("display/mouse_cursor/custom_image_hotspot"); + Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot); + } + } camera_server = CameraServer::create(); + MAIN_PRINT("Main: Load Physics"); + initialize_physics(); initialize_navigation_server(); register_server_singletons(); - register_driver_types(); - // This loads global classes, so it must happen before custom loaders and savers are registered ScriptServer::init_languages(); - MAIN_PRINT("Main: Load Translations"); - - translation_server->setup(); //register translations, load them, etc. - if (locale != "") { - translation_server->set_locale(locale); - } - translation_server->load_translations(); - ResourceLoader::load_translation_remaps(); //load remaps for resources - - ResourceLoader::load_path_remaps(); - audio_server->load_default_bus_layout(); if (use_debug_profiler && EngineDebugger::is_active()) { @@ -1704,23 +2365,28 @@ Error Main::setup2(Thread::ID p_main_tid_override) { if (!project_manager) { // If not running the project manager, and now that the engine is // able to load resources, load the global shader variables. - // If running on editor, dont load the textures because the editor + // If running on editor, don't load the textures because the editor // may want to import them first. Editor will reload those later. - rendering_server->global_variables_load_settings(!editor); + rendering_server->global_shader_parameters_load_settings(!editor); } _start_success = true; - locale = String(); - ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point + ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE))); print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR))); MAIN_PRINT("Main: Done"); + engine->startup_benchmark_end_measure(); // scene + return OK; } +String Main::get_rendering_driver_name() { + return rendering_driver; +} + // everything the main loop needs to know about frame timings static MainTimerSync main_timer_sync; @@ -1728,25 +2394,27 @@ bool Main::start() { ERR_FAIL_COND_V(!_start_success, false); bool hasicon = false; - String doc_tool; - List<String> removal_docs; String positional_arg; String game_path; String script; bool check_only = false; #ifdef TOOLS_ENABLED + String doc_tool_path; bool doc_base = true; String _export_preset; bool export_debug = false; bool export_pack_only = false; + bool converting_project = false; + bool validating_converting_project = false; #endif main_timer_sync.init(OS::get_singleton()->get_ticks_usec()); List<String> args = OS::get_singleton()->get_cmdline_args(); - // parameters that do not have an argument to the right for (int i = 0; i < args.size(); i++) { + // First check parameters that do not have an argument to the right. + // Doctest Unit Testing Handler // Designed to override and pass arguments to the unit test handler. if (args[i] == "--check-only") { @@ -1754,12 +2422,16 @@ bool Main::start() { #ifdef TOOLS_ENABLED } else if (args[i] == "--no-docbase") { doc_base = false; + } else if (args[i] == "--convert-3to4") { + converting_project = true; + } else if (args[i] == "--validate-conversion-3to4") { + validating_converting_project = true; } else if (args[i] == "-e" || args[i] == "--editor") { editor = true; } else if (args[i] == "-p" || args[i] == "--project-manager") { project_manager = true; #endif - } else if (args[i].length() && args[i][0] != '-' && positional_arg == "") { + } else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) { positional_arg = args[i]; if (args[i].ends_with(".scn") || @@ -1776,16 +2448,18 @@ bool Main::start() { game_path = args[i]; } } - //parameters that have an argument to the right + // Then parameters that have an argument to the right. else if (i < (args.size() - 1)) { bool parsed_pair = true; if (args[i] == "-s" || args[i] == "--script") { script = args[i + 1]; #ifdef TOOLS_ENABLED } else if (args[i] == "--doctool") { - doc_tool = args[i + 1]; - for (int j = i + 2; j < args.size(); j++) { - removal_docs.push_back(args[j]); + doc_tool_path = args[i + 1]; + if (doc_tool_path.begins_with("-")) { + // Assuming other command line arg, so default to cwd. + doc_tool_path = "."; + parsed_pair = false; } } else if (args[i] == "--export") { editor = true; //needs editor @@ -1807,45 +2481,50 @@ bool Main::start() { i++; } } +#ifdef TOOLS_ENABLED + // Handle case where no path is given to --doctool. + else if (args[i] == "--doctool") { + doc_tool_path = "."; + } +#endif } + uint64_t minimum_time_msec = GLOBAL_DEF("application/boot_splash/minimum_display_time", 0); + ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/minimum_display_time", + PropertyInfo(Variant::INT, + "application/boot_splash/minimum_display_time", + PROPERTY_HINT_RANGE, + "0,100,1,or_greater,suffix:ms")); // No negative numbers. + #ifdef TOOLS_ENABLED - if (doc_tool != "") { - Engine::get_singleton()->set_editor_hint( - true); // Needed to instance editor-only classes for their default values + if (!doc_tool_path.is_empty()) { + // Needed to instance editor-only classes for their default values + Engine::get_singleton()->set_editor_hint(true); + + // Translate the class reference only when `-l LOCALE` parameter is given. + if (!locale.is_empty() && locale != "en") { + load_doc_translations(locale); + } { - DirAccessRef da = DirAccess::open(doc_tool); - ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path."); - } - -#ifndef MODULE_MONO_ENABLED - // Hack to define Mono-specific project settings even on non-Mono builds, - // so that we don't lose their descriptions and default values in DocData. - // Default values should be synced with mono_gd/gd_mono.cpp. - GLOBAL_DEF("mono/debugger_agent/port", 23685); - GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false); - GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000); - GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd"); - GLOBAL_DEF("mono/profiler/enabled", false); - GLOBAL_DEF("mono/unhandled_exception_policy", 0); - // From editor/csharp_project.cpp. - GLOBAL_DEF("mono/project/auto_update_project", true); -#endif + Ref<DirAccess> da = DirAccess::open(doc_tool_path); + ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path."); + } - DocData doc; + Error err; + DocTools doc; doc.generate(doc_base); - DocData docsrc; - Map<String, String> doc_data_classes; - Set<String> checked_paths; + DocTools docsrc; + HashMap<String, String> doc_data_classes; + HashSet<String> checked_paths; print_line("Loading docs..."); for (int i = 0; i < _doc_data_class_path_count; i++) { // Custom modules are always located by absolute path. String path = _doc_data_class_paths[i].path; - if (path.is_rel_path()) { - path = doc_tool.plus_file(path); + if (path.is_relative_path()) { + path = doc_tool_path.path_join(path); } String name = _doc_data_class_paths[i].name; doc_data_classes[name] = path; @@ -1853,83 +2532,116 @@ bool Main::start() { checked_paths.insert(path); // Create the module documentation directory if it doesn't exist - DirAccess *da = DirAccess::create_for_path(path); - da->make_dir_recursive(path); - memdelete(da); + Ref<DirAccess> da = DirAccess::create_for_path(path); + err = da->make_dir_recursive(path); + ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err)); - docsrc.load_classes(path); print_line("Loading docs from: " + path); + err = docsrc.load_classes(path); + ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading docs from: " + path + ": " + itos(err)); } } - String index_path = doc_tool.plus_file("doc/classes"); + String index_path = doc_tool_path.path_join("doc/classes"); // Create the main documentation directory if it doesn't exist - DirAccess *da = DirAccess::create_for_path(index_path); - da->make_dir_recursive(index_path); - memdelete(da); + Ref<DirAccess> da = DirAccess::create_for_path(index_path); + err = da->make_dir_recursive(index_path); + ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err)); - docsrc.load_classes(index_path); + print_line("Loading classes from: " + index_path); + err = docsrc.load_classes(index_path); + ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading classes from: " + index_path + ": " + itos(err)); checked_paths.insert(index_path); - print_line("Loading docs from: " + index_path); print_line("Merging docs..."); doc.merge_from(docsrc); - for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) { - print_line("Erasing old docs at: " + E->get()); - DocData::erase_classes(E->get()); + + for (const String &E : checked_paths) { + print_line("Erasing old docs at: " + E); + err = DocTools::erase_classes(E); + ERR_FAIL_COND_V_MSG(err != OK, false, "Error erasing old docs at: " + E + ": " + itos(err)); } print_line("Generating new docs..."); - doc.save_classes(index_path, doc_data_classes); + err = doc.save_classes(index_path, doc_data_classes); + ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving new docs:" + itos(err)); + OS::get_singleton()->set_exit_code(EXIT_SUCCESS); return false; } - if (_export_preset != "") { - if (positional_arg == "") { - String err = "Command line includes export parameter option, but no destination path was given.\n"; - err += "Please specify the binary's file path to export to. Aborting export."; - ERR_PRINT(err); - return false; - } + if (dump_gdnative_interface) { + GDNativeInterfaceDump::generate_gdnative_interface_file("gdnative_interface.h"); + } + + if (dump_extension_api) { + NativeExtensionAPIDump::generate_extension_json_file("extension_api.json"); } + + if (dump_gdnative_interface || dump_extension_api) { + return false; + } + + if (converting_project) { + int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert(); + OS::get_singleton()->set_exit_code(exit_code); + return false; + } + if (validating_converting_project) { + int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion(); + OS::get_singleton()->set_exit_code(exit_code); + return false; + } + #endif - if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") { - game_path = GLOBAL_DEF("application/run/main_scene", ""); + if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") { + game_path = GLOBAL_GET("application/run/main_scene"); } +#ifdef TOOLS_ENABLED + if (!editor && !project_manager && !cmdline_tool && script.is_empty() && game_path.is_empty()) { + // If we end up here, it means we didn't manage to detect what we want to run. + // Let's throw an error gently. The code leading to this is pretty brittle so + // this might end up triggered by valid usage, in which case we'll have to + // fine-tune further. + OS::get_singleton()->alert("Couldn't detect whether to run the editor, the project manager or a specific project. Aborting."); + ERR_FAIL_V_MSG(false, "Couldn't detect whether to run the editor, the project manager or a specific project. Aborting."); + } +#endif + MainLoop *main_loop = nullptr; if (editor) { main_loop = memnew(SceneTree); - }; + } String main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "SceneTree"); - if (script != "") { + if (!script.is_empty()) { Ref<Script> script_res = ResourceLoader::load(script); ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script); if (check_only) { if (!script_res->is_valid()) { - OS::get_singleton()->set_exit_code(1); + OS::get_singleton()->set_exit_code(EXIT_FAILURE); + } else { + OS::get_singleton()->set_exit_code(EXIT_SUCCESS); } return false; } - if (script_res->can_instance()) { + if (script_res->can_instantiate()) { StringName instance_type = script_res->get_instance_base_type(); - Object *obj = ClassDB::instance(instance_type); + Object *obj = ClassDB::instantiate(instance_type); MainLoop *script_loop = Object::cast_to<MainLoop>(obj); if (!script_loop) { if (obj) { memdelete(obj); } - ERR_FAIL_V_MSG(false, - vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", - script)); + OS::get_singleton()->alert(vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script)); + ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script)); } - script_loop->set_init_script(script_res); + script_loop->set_initialize_script(script_res); main_loop = script_loop; } else { return false; @@ -1939,30 +2651,30 @@ bool Main::start() { String script_path = ScriptServer::get_global_class_path(main_loop_type); Ref<Script> script_res = ResourceLoader::load(script_path); StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type); - Object *obj = ClassDB::instance(script_base); + Object *obj = ClassDB::instantiate(script_base); MainLoop *script_loop = Object::cast_to<MainLoop>(obj); if (!script_loop) { if (obj) { memdelete(obj); } - DisplayServer::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base); + OS::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base); ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type)); } - script_loop->set_init_script(script_res); + script_loop->set_initialize_script(script_res); main_loop = script_loop; } } - if (!main_loop && main_loop_type == "") { + if (!main_loop && main_loop_type.is_empty()) { main_loop_type = "SceneTree"; } if (!main_loop) { if (!ClassDB::class_exists(main_loop_type)) { - DisplayServer::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type); + OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type); return false; } else { - Object *ml = ClassDB::instance(main_loop_type); + Object *ml = ClassDB::instantiate(main_loop_type); ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type."); main_loop = Object::cast_to<MainLoop>(ml); @@ -1973,34 +2685,40 @@ bool Main::start() { } } - if (main_loop->is_class("SceneTree")) { - SceneTree *sml = Object::cast_to<SceneTree>(main_loop); - + SceneTree *sml = Object::cast_to<SceneTree>(main_loop); + if (sml) { #ifdef DEBUG_ENABLED if (debug_collisions) { sml->set_debug_collisions_hint(true); } + if (debug_paths) { + sml->set_debug_paths_hint(true); + } if (debug_navigation) { sml->set_debug_navigation_hint(true); + NavigationServer3D::get_singleton()->set_active(true); + NavigationServer3D::get_singleton_mut()->set_debug_enabled(true); } #endif - bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false); + bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true); - if (single_window || (!project_manager && !editor && embed_subwindows)) { - sml->get_root()->set_embed_subwindows_hint(true); + if (single_window || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) { + sml->get_root()->set_embedding_subwindows(true); } + ResourceLoader::add_custom_loaders(); ResourceSaver::add_custom_savers(); if (!project_manager && !editor) { // game - if (game_path != "" || script != "") { + if (!game_path.is_empty() || !script.is_empty()) { //autoload - Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + Engine::get_singleton()->startup_benchmark_begin_measure("load_autoloads"); + HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); //first pass, add the constants so they exist before any script is loaded - for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { - const ProjectSettings::AutoloadInfo &info = E->get(); + for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) { + const ProjectSettings::AutoloadInfo &info = E.value; if (info.is_singleton) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { @@ -2011,26 +2729,24 @@ bool Main::start() { //second pass, load into global constants List<Node *> to_add; - for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { - const ProjectSettings::AutoloadInfo &info = E->get(); + for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) { + const ProjectSettings::AutoloadInfo &info = E.value; - RES res = ResourceLoader::load(info.path); + Ref<Resource> res = ResourceLoader::load(info.path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instance(); - } else if (res->is_class("Script")) { - Ref<Script> script_res = res; + Ref<PackedScene> scn = res; + Ref<Script> script_res = res; + if (scn.is_valid()) { + n = scn->instantiate(); + } else if (script_res.is_valid()) { StringName ibt = script_res->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); - ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); + ERR_CONTINUE_MSG(!valid_type, "Script does not inherit from Node: " + info.path); - Object *obj = ClassDB::instance(ibt); + Object *obj = ClassDB::instantiate(ibt); - ERR_CONTINUE_MSG(obj == nullptr, - "Cannot instance script for autoload, expected 'Node' inheritance, got: " + - String(ibt)); + ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); n = Object::cast_to<Node>(obj); n->set_script(script_res); @@ -2049,37 +2765,42 @@ bool Main::start() { } } - for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) { - sml->get_root()->add_child(E->get()); + for (Node *E : to_add) { + sml->get_root()->add_child(E); } + Engine::get_singleton()->startup_benchmark_end_measure(); // load autoloads } } #ifdef TOOLS_ENABLED EditorNode *editor_node = nullptr; if (editor) { + Engine::get_singleton()->startup_benchmark_begin_measure("editor"); editor_node = memnew(EditorNode); sml->get_root()->add_child(editor_node); - if (_export_preset != "") { + if (!_export_preset.is_empty()) { editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only); game_path = ""; // Do not load anything. } - } -#endif - { - int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); - RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size); + Engine::get_singleton()->startup_benchmark_end_measure(); + + editor_node->set_use_startup_benchmark(use_startup_benchmark, startup_benchmark_file); + // Editor takes over + use_startup_benchmark = false; + startup_benchmark_file = String(); } +#endif if (!editor && !project_manager) { //standard helpers that can be changed from main config - String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled"); - String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore"); - Size2i stretch_size = Size2i(GLOBAL_DEF("display/window/size/width", 0), - GLOBAL_DEF("display/window/size/height", 0)); + String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); + String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); + Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/viewport_width", 0), + GLOBAL_DEF_BASIC("display/window/size/viewport_height", 0)); + real_t stretch_scale = GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED; if (stretch_mode == "canvas_items") { @@ -2102,10 +2823,11 @@ bool Main::start() { sml->get_root()->set_content_scale_mode(cs_sm); sml->get_root()->set_content_scale_aspect(cs_aspect); sml->get_root()->set_content_scale_size(stretch_size); + sml->get_root()->set_content_scale_factor(stretch_scale); sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); - String appname = ProjectSettings::get_singleton()->get("application/config/name"); + String appname = GLOBAL_GET("application/config/name"); appname = TranslationServer::get_singleton()->translate(appname); #ifdef DEBUG_ENABLED // Append a suffix to the window title to denote that the project is running @@ -2116,68 +2838,56 @@ bool Main::start() { DisplayServer::get_singleton()->window_set_title(appname); #endif - int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size"); - int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv"); - int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv"); - int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv"); - int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv"); - - sml->get_root()->set_shadow_atlas_size(shadow_atlas_size); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q0_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q1_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q2_subdiv)); - sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv( - shadow_atlas_q3_subdiv)); + // Define a very small minimum window size to prevent bugs such as GH-37242. + // It can still be overridden by the user in a script. + DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64)); bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); sml->get_root()->set_snap_controls_to_pixels(snap_controls); - bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); + bool font_oversampling = GLOBAL_DEF("gui/fonts/dynamic_fonts/use_oversampling", true); sml->get_root()->set_use_font_oversampling(font_oversampling); - int texture_filter = GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1); - int texture_repeat = GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0); + int texture_filter = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_filter", 1); + int texture_repeat = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_repeat", 0); sml->get_root()->set_default_canvas_item_texture_filter( Viewport::DefaultCanvasItemTextureFilter(texture_filter)); sml->get_root()->set_default_canvas_item_texture_repeat( Viewport::DefaultCanvasItemTextureRepeat(texture_repeat)); } else { - GLOBAL_DEF("display/window/stretch/mode", "disabled"); + GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,canvas_items,viewport")); - GLOBAL_DEF("display/window/stretch/aspect", "ignore"); + GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand")); - GLOBAL_DEF("display/window/stretch/shrink", 1.0); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", + GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale", PropertyInfo(Variant::FLOAT, - "display/window/stretch/shrink", + "display/window/stretch/scale", PROPERTY_HINT_RANGE, - "1.0,8.0,0.1")); + "0.5,8.0,0.01")); sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); - GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); - GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); + GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true); + GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true); - GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1); + GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1); ProjectSettings::get_singleton()->set_custom_property_info( - "rendering/canvas_textures/default_texture_filter", - PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, - "Nearest,Linear,MipmapLinear,MipmapNearest")); - GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0); + "rendering/textures/canvas_textures/default_texture_filter", + PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, + "Nearest,Linear,Linear Mipmap,Nearest Mipmap")); + GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0); ProjectSettings::get_singleton()->set_custom_property_info( - "rendering/canvas_textures/default_texture_repeat", - PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, + "rendering/textures/canvas_textures/default_texture_repeat", + PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror")); } @@ -2187,13 +2897,13 @@ bool Main::start() { "interface/editor/single_window_mode"); if (editor_embed_subwindows) { - sml->get_root()->set_embed_subwindows_hint(true); + sml->get_root()->set_embedding_subwindows(true); } } #endif String local_game_path; - if (game_path != "" && !project_manager) { + if (!game_path.is_empty() && !project_manager) { local_game_path = game_path.replace("\\", "/"); if (!local_game_path.begins_with("res://")) { @@ -2208,15 +2918,13 @@ bool Main::start() { int sep = local_game_path.rfind("/"); if (sep == -1) { - DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - local_game_path = da->get_current_dir().plus_file(local_game_path); - memdelete(da); + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + local_game_path = da->get_current_dir().path_join(local_game_path); } else { - DirAccess *da = DirAccess::open(local_game_path.substr(0, sep)); - if (da) { - local_game_path = da->get_current_dir().plus_file( + Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep)); + if (da.is_valid()) { + local_game_path = da->get_current_dir().path_join( local_game_path.substr(sep + 1, local_game_path.length())); - memdelete(da); } } } @@ -2227,13 +2935,16 @@ bool Main::start() { #ifdef TOOLS_ENABLED if (editor) { - if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) { + if (game_path != String(GLOBAL_GET("application/run/main_scene")) || !editor_node->has_scenes_in_session()) { Error serr = editor_node->load_scene(local_game_path); if (serr != OK) { ERR_PRINT("Failed to load scene"); } } DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR); + if (!debug_server_uri.is_empty()) { + EditorDebuggerNode::get_singleton()->start(debug_server_uri); + } } #endif if (!editor) { @@ -2243,22 +2954,24 @@ bool Main::start() { if (!project_manager && !editor) { // game + Engine::get_singleton()->startup_benchmark_begin_measure("game_load"); + // Load SSL Certificates from Project Settings (or builtin). - Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", "")); + Crypto::load_default_certificates(GLOBAL_DEF("network/tls/certificate_bundle_override", "")); - if (game_path != "") { + if (!game_path.is_empty()) { Node *scene = nullptr; Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path); if (scenedata.is_valid()) { - scene = scenedata->instance(); + scene = scenedata->instantiate(); } ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path); sml->add_current_scene(scene); -#ifdef OSX_ENABLED +#ifdef MACOS_ENABLED String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()"); - if (mac_iconpath != "") { + if (!mac_iconpath.is_empty()) { DisplayServer::get_singleton()->set_native_icon(mac_iconpath); hasicon = true; } @@ -2266,59 +2979,70 @@ bool Main::start() { #ifdef WINDOWS_ENABLED String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()"); - if (win_iconpath != "") { + if (!win_iconpath.is_empty()) { DisplayServer::get_singleton()->set_native_icon(win_iconpath); hasicon = true; } #endif String iconpath = GLOBAL_DEF("application/config/icon", "Variant()"); - if ((iconpath != "") && (!hasicon)) { + if ((!iconpath.is_empty()) && (!hasicon)) { Ref<Image> icon; - icon.instance(); + icon.instantiate(); if (ImageLoader::load_image(iconpath, icon) == OK) { DisplayServer::get_singleton()->set_icon(icon); hasicon = true; } } } + + Engine::get_singleton()->startup_benchmark_end_measure(); // game_load } #ifdef TOOLS_ENABLED - if (project_manager || (script == "" && game_path == "" && !editor)) { + if (project_manager) { + Engine::get_singleton()->startup_benchmark_begin_measure("project_manager"); Engine::get_singleton()->set_editor_hint(true); ProjectManager *pmanager = memnew(ProjectManager); ProgressDialog *progress_dialog = memnew(ProgressDialog); pmanager->add_child(progress_dialog); sml->get_root()->add_child(pmanager); DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_PROJECTMAN); - project_manager = true; + Engine::get_singleton()->startup_benchmark_end_measure(); } if (project_manager || editor) { - if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CONSOLE_WINDOW)) { - // Hide console window if requested (Windows-only). - bool hide_console = EditorSettings::get_singleton()->get_setting( - "interface/editor/hide_console_window"); - DisplayServer::get_singleton()->console_set_visible(!hide_console); - } - // Load SSL Certificates from Editor Settings (or builtin) - Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting( - "network/ssl/editor_ssl_certificates") - . - operator String()); + Crypto::load_default_certificates( + EditorSettings::get_singleton()->get_setting("network/tls/editor_tls_certificates").operator String()); } #endif } - if (!hasicon) { + if (!hasicon && OS::get_singleton()->get_bundle_icon_path().is_empty()) { Ref<Image> icon = memnew(Image(app_icon_png)); DisplayServer::get_singleton()->set_icon(icon); } OS::get_singleton()->set_main_loop(main_loop); + if (movie_writer) { + movie_writer->begin(DisplayServer::get_singleton()->window_get_size(), fixed_fps, Engine::get_singleton()->get_write_movie_path()); + } + + if (minimum_time_msec) { + uint64_t minimum_time = 1000 * minimum_time_msec; + uint64_t elapsed_time = OS::get_singleton()->get_ticks_usec(); + if (elapsed_time < minimum_time) { + OS::get_singleton()->delay_usec(minimum_time - elapsed_time); + } + } + + if (use_startup_benchmark) { + Engine::get_singleton()->startup_dump(startup_benchmark_file); + startup_benchmark_file = String(); + } + return true; } @@ -2334,9 +3058,11 @@ bool Main::start() { uint64_t Main::last_ticks = 0; uint32_t Main::frames = 0; +uint32_t Main::hide_print_fps_attempts = 3; uint32_t Main::frame = 0; bool Main::force_redraw_requested = false; int Main::iterating = 0; +bool Main::agile_input_event_flushing = false; bool Main::is_iterating() { return iterating > 0; @@ -2344,7 +3070,7 @@ bool Main::is_iterating() { // For performance metrics. static uint64_t physics_process_max = 0; -static uint64_t idle_process_max = 0; +static uint64_t process_max = 0; bool Main::iteration() { //for now do not error on this @@ -2352,27 +3078,27 @@ bool Main::iteration() { iterating++; - uint64_t ticks = OS::get_singleton()->get_ticks_usec(); + const uint64_t ticks = OS::get_singleton()->get_ticks_usec(); Engine::get_singleton()->_frame_ticks = ticks; main_timer_sync.set_cpu_ticks_usec(ticks); main_timer_sync.set_fixed_fps(fixed_fps); - uint64_t ticks_elapsed = ticks - last_ticks; + const uint64_t ticks_elapsed = ticks - last_ticks; - int physics_fps = Engine::get_singleton()->get_iterations_per_second(); - float frame_slice = 1.0 / physics_fps; + const int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second(); + const double physics_step = 1.0 / physics_ticks_per_second; - float time_scale = Engine::get_singleton()->get_time_scale(); + const double time_scale = Engine::get_singleton()->get_time_scale(); - MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps); - double step = advance.idle_step; - double scaled_step = step * time_scale; + MainFrameTime advance = main_timer_sync.advance(physics_step, physics_ticks_per_second); + double process_step = advance.process_step; + double scaled_step = process_step * time_scale; - Engine::get_singleton()->_frame_step = step; + Engine::get_singleton()->_process_step = process_step; Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction; uint64_t physics_process_ticks = 0; - uint64_t idle_process_ticks = 0; + uint64_t process_ticks = 0; frame += ticks_elapsed; @@ -2380,15 +3106,22 @@ bool Main::iteration() { static const int max_physics_steps = 8; if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) { - step -= (advance.physics_steps - max_physics_steps) * frame_slice; + process_step -= (advance.physics_steps - max_physics_steps) * physics_step; advance.physics_steps = max_physics_steps; } bool exit = false; - Engine::get_singleton()->_in_physics = true; + // process all our active interfaces + XRServer::get_singleton()->_process(); for (int iters = 0; iters < advance.physics_steps; ++iters) { + if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) { + Input::get_singleton()->flush_buffered_events(); + } + + Engine::get_singleton()->_in_physics = true; + uint64_t physics_begin = OS::get_singleton()->get_ticks_usec(); PhysicsServer3D::get_singleton()->sync(); @@ -2397,33 +3130,37 @@ bool Main::iteration() { PhysicsServer2D::get_singleton()->sync(); PhysicsServer2D::get_singleton()->flush_queries(); - if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) { + if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) { exit = true; break; } - NavigationServer3D::get_singleton_mut()->process(frame_slice * time_scale); + NavigationServer3D::get_singleton_mut()->process(physics_step * time_scale); message_queue->flush(); - PhysicsServer3D::get_singleton()->step(frame_slice * time_scale); + PhysicsServer3D::get_singleton()->end_sync(); + PhysicsServer3D::get_singleton()->step(physics_step * time_scale); PhysicsServer2D::get_singleton()->end_sync(); - PhysicsServer2D::get_singleton()->step(frame_slice * time_scale); + PhysicsServer2D::get_singleton()->step(physics_step * time_scale); message_queue->flush(); - physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - - physics_begin); // keep the largest one for reference + physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max); Engine::get_singleton()->_physics_frames++; + + Engine::get_singleton()->_in_physics = false; } - Engine::get_singleton()->_in_physics = false; + if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) { + Input::get_singleton()->flush_buffered_events(); + } - uint64_t idle_begin = OS::get_singleton()->get_ticks_usec(); + uint64_t process_begin = OS::get_singleton()->get_ticks_usec(); - if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) { + if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) { exit = true; } message_queue->flush(); @@ -2444,8 +3181,8 @@ bool Main::iteration() { } } - idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin; - idle_process_max = MAX(idle_process_ticks, idle_process_max); + process_ticks = OS::get_singleton()->get_ticks_usec() - process_begin; + process_max = MAX(process_ticks, process_max); uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks; for (int i = 0; i < ScriptServer::get_language_count(); i++) { @@ -2455,25 +3192,30 @@ bool Main::iteration() { AudioServer::get_singleton()->update(); if (EngineDebugger::is_active()) { - EngineDebugger::get_singleton()->iteration(frame_time, idle_process_ticks, physics_process_ticks, frame_slice); + EngineDebugger::get_singleton()->iteration(frame_time, process_ticks, physics_process_ticks, physics_step); } frames++; - Engine::get_singleton()->_idle_frames++; + Engine::get_singleton()->_process_frames++; if (frame > 1000000) { - if (editor || project_manager) { - if (print_fps) { - print_line("Editor FPS: " + itos(frames)); + // Wait a few seconds before printing FPS, as FPS reporting just after the engine has started is inaccurate. + if (hide_print_fps_attempts == 0) { + if (editor || project_manager) { + if (print_fps) { + print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2))); + } + } else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) { + print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2))); } - } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) { - print_line("Game FPS: " + itos(frames)); + } else { + hide_print_fps_attempts--; } Engine::get_singleton()->_fps = frames; - performance->set_process_time(USEC_TO_SEC(idle_process_max)); + performance->set_process_time(USEC_TO_SEC(process_max)); performance->set_physics_process_time(USEC_TO_SEC(physics_process_max)); - idle_process_max = 0; + process_max = 0; physics_process_max = 0; frame %= 1000000; @@ -2482,6 +3224,18 @@ bool Main::iteration() { iterating--; + // Needed for OSs using input buffering regardless accumulation (like Android) + if (Input::get_singleton()->is_using_input_buffering() && !agile_input_event_flushing) { + Input::get_singleton()->flush_buffered_events(); + } + + if (movie_writer) { + RID main_vp_rid = RenderingServer::get_singleton()->viewport_find_from_screen_attachment(DisplayServer::MAIN_WINDOW_ID); + RID main_vp_texture = RenderingServer::get_singleton()->viewport_get_texture(main_vp_rid); + Ref<Image> vp_tex = RenderingServer::get_singleton()->texture_2d_get(main_vp_texture); + movie_writer->add_frame(vp_tex); + } + if (fixed_fps != -1) { return exit; } @@ -2516,10 +3270,14 @@ void Main::force_redraw() { * so that the engine closes cleanly without leaking memory or crashing. * The order matters as some of those steps are linked with each other. */ -void Main::cleanup() { - ERR_FAIL_COND(!_start_success); +void Main::cleanup(bool p_force) { + if (!p_force) { + ERR_FAIL_COND(!_start_success); + } - EngineDebugger::deinitialize(); + if (movie_writer) { + movie_writer->end(); + } ResourceLoader::remove_custom_loaders(); ResourceSaver::remove_custom_savers(); @@ -2530,6 +3288,7 @@ void Main::cleanup() { OS::get_singleton()->delete_main_loop(); OS::get_singleton()->_cmdline.clear(); + OS::get_singleton()->_user_args.clear(); OS::get_singleton()->_execpath = ""; OS::get_singleton()->_local_clipboard = ""; @@ -2541,26 +3300,46 @@ void Main::cleanup() { // Sync pending commands that may have been queued from a different thread during ScriptServer finalization RenderingServer::get_singleton()->sync(); - //clear global shader variables before scene and other graphics stuff is deinitialized. - rendering_server->global_variables_clear(); + //clear global shader variables before scene and other graphics stuff are deinitialized. + rendering_server->global_shader_parameters_clear(); + + if (xr_server) { + // Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer + // We do however unset our primary interface + xr_server->set_primary_interface(Ref<XRInterface>()); + } #ifdef TOOLS_ENABLED + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); + uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); EditorNode::unregister_editor_types(); -#endif - if (xr_server) { - // cleanup now before we pull the rug from underneath... - memdelete(xr_server); - } +#endif ImageLoader::cleanup(); - unregister_driver_types(); - unregister_module_types(); + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); + uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE); + unregister_platform_apis(); + unregister_driver_types(); unregister_scene_types(); + + finalize_theme_db(); + + // Before deinitializing server extensions, finalize servers which may be loaded as extensions. + finalize_physics(); + + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); + uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); unregister_server_types(); + EngineDebugger::deinitialize(); + + if (xr_server) { + memdelete(xr_server); + } + if (audio_server) { audio_server->finish(); memdelete(audio_server); @@ -2572,7 +3351,6 @@ void Main::cleanup() { OS::get_singleton()->finalize(); - finalize_physics(); finalize_navigation_server(); finalize_display(); @@ -2592,9 +3370,21 @@ void Main::cleanup() { if (input_map) { memdelete(input_map); } + if (time_singleton) { + memdelete(time_singleton); + } if (translation_server) { memdelete(translation_server); } + if (tsman) { + memdelete(tsman); + } + if (physics_server_3d_manager) { + memdelete(physics_server_3d_manager); + } + if (physics_server_2d_manager) { + memdelete(physics_server_2d_manager); + } if (globals) { memdelete(globals); } @@ -2604,10 +3394,8 @@ void Main::cleanup() { if (OS::get_singleton()->is_restart_on_exit_set()) { //attempt to restart with arguments - String exec = OS::get_singleton()->get_executable_path(); List<String> args = OS::get_singleton()->get_restart_on_exit_arguments(); - OS::ProcessID pid = 0; - OS::get_singleton()->execute(exec, args, false, &pid); + OS::get_singleton()->create_instance(args); OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory) } @@ -2616,6 +3404,8 @@ void Main::cleanup() { memdelete(message_queue); unregister_core_driver_types(); + unregister_core_extensions(); + uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE); unregister_core_types(); OS::get_singleton()->finalize_core(); diff --git a/main/main.h b/main/main.h index 75a1c0d8cd..f0bfe69b34 100644 --- a/main/main.h +++ b/main/main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,23 +31,37 @@ #ifndef MAIN_H #define MAIN_H -#include "core/error_list.h" +#include "core/error/error_list.h" #include "core/os/thread.h" #include "core/typedefs.h" +template <class T> +class Vector; + class Main { static void print_help(const char *p_binary); static uint64_t last_ticks; + static uint32_t hide_print_fps_attempts; static uint32_t frames; static uint32_t frame; static bool force_redraw_requested; static int iterating; + static bool agile_input_event_flushing; public: - static bool is_project_manager(); + static bool is_cmdline_tool(); +#ifdef TOOLS_ENABLED + enum CLIScope { + CLI_SCOPE_TOOL, // Editor and project manager. + CLI_SCOPE_PROJECT, + }; + static const Vector<String> &get_forwardable_cli_arguments(CLIScope p_scope); +#endif + static int test_entrypoint(int argc, char *argv[], bool &tests_need_run); static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true); static Error setup2(Thread::ID p_main_tid_override = 0); + static String get_rendering_driver_name(); #ifdef TESTS_ENABLED static Error test_setup(); static void test_cleanup(); @@ -59,7 +73,7 @@ public: static bool is_iterating(); - static void cleanup(); + static void cleanup(bool p_force = false); }; // Test main override is for the testing behaviour. diff --git a/main/main_builders.py b/main/main_builders.py index aa91201c3e..c880bfa3c4 100644 --- a/main/main_builders.py +++ b/main/main_builders.py @@ -17,6 +17,7 @@ def make_splash(target, source, env): g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_H\n") g.write("#define BOOT_SPLASH_H\n") + # Use a neutral gray color to better fit various kinds of projects. g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n") g.write("static const unsigned char boot_splash_png[] = {\n") for i in range(len(buf)): @@ -36,7 +37,9 @@ def make_splash_editor(target, source, env): g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_EDITOR_H\n") g.write("#define BOOT_SPLASH_EDITOR_H\n") - g.write("static const Color boot_splash_editor_bg_color = Color(0.14, 0.14, 0.14);\n") + # The editor splash background color is taken from the default editor theme's background color. + # This helps achieve a visually "smoother" transition between the splash screen and the editor. + g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n") g.write("static const unsigned char boot_splash_editor_png[] = {\n") for i in range(len(buf)): g.write(str(buf[i]) + ",\n") diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp index 5252ea005b..6c0afcad3a 100644 --- a/main/main_timer_sync.cpp +++ b/main/main_timer_sync.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,38 +30,38 @@ #include "main_timer_sync.h" -void MainFrameTime::clamp_idle(float min_idle_step, float max_idle_step) { - if (idle_step < min_idle_step) { - idle_step = min_idle_step; - } else if (idle_step > max_idle_step) { - idle_step = max_idle_step; +void MainFrameTime::clamp_process_step(double min_process_step, double max_process_step) { + if (process_step < min_process_step) { + process_step = min_process_step; + } else if (process_step > max_process_step) { + process_step = max_process_step; } } ///////////////////////////////// -// returns the fraction of p_frame_slice required for the timer to overshoot +// returns the fraction of p_physics_step required for the timer to overshoot // before advance_core considers changing the physics_steps return from // the typical values as defined by typical_physics_steps -float MainTimerSync::get_physics_jitter_fix() { +double MainTimerSync::get_physics_jitter_fix() { return Engine::get_singleton()->get_physics_jitter_fix(); } // gets our best bet for the average number of physics steps per render frame // return value: number of frames back this data is consistent -int MainTimerSync::get_average_physics_steps(float &p_min, float &p_max) { +int MainTimerSync::get_average_physics_steps(double &p_min, double &p_max) { p_min = typical_physics_steps[0]; p_max = p_min + 1; for (int i = 1; i < CONTROL_STEPS; ++i) { - const float typical_lower = typical_physics_steps[i]; - const float current_min = typical_lower / (i + 1); + const double typical_lower = typical_physics_steps[i]; + const double current_min = typical_lower / (i + 1); if (current_min > p_max) { - return i; // bail out of further restrictions would void the interval + return i; // bail out if further restrictions would void the interval } else if (current_min > p_min) { p_min = current_min; } - const float current_max = (typical_lower + 1) / (i + 1); + const double current_max = (typical_lower + 1) / (i + 1); if (current_max < p_min) { return i; } else if (current_max < p_max) { @@ -72,15 +72,15 @@ int MainTimerSync::get_average_physics_steps(float &p_min, float &p_max) { return CONTROL_STEPS; } -// advance physics clock by p_idle_step, return appropriate number of steps to simulate -MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_per_second, float p_idle_step) { +// advance physics clock by p_process_step, return appropriate number of steps to simulate +MainFrameTime MainTimerSync::advance_core(double p_physics_step, int p_physics_ticks_per_second, double p_process_step) { MainFrameTime ret; - ret.idle_step = p_idle_step; + ret.process_step = p_process_step; // simple determination of number of physics iteration - time_accum += ret.idle_step; - ret.physics_steps = floor(time_accum * p_iterations_per_second); + time_accum += ret.process_step; + ret.physics_steps = floor(time_accum * p_physics_ticks_per_second); int min_typical_steps = typical_physics_steps[0]; int max_typical_steps = min_typical_steps + 1; @@ -105,9 +105,15 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_ } } +#ifdef DEBUG_ENABLED + if (max_typical_steps < 0) { + WARN_PRINT_ONCE("`max_typical_steps` is negative. This could hint at an engine bug or system timer misconfiguration."); + } +#endif + // try to keep it consistent with previous iterations if (ret.physics_steps < min_typical_steps) { - const int max_possible_steps = floor((time_accum)*p_iterations_per_second + get_physics_jitter_fix()); + const int max_possible_steps = floor((time_accum)*p_physics_ticks_per_second + get_physics_jitter_fix()); if (max_possible_steps < min_typical_steps) { ret.physics_steps = max_possible_steps; update_typical = true; @@ -115,7 +121,7 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_ ret.physics_steps = min_typical_steps; } } else if (ret.physics_steps > max_typical_steps) { - const int min_possible_steps = floor((time_accum)*p_iterations_per_second - get_physics_jitter_fix()); + const int min_possible_steps = floor((time_accum)*p_physics_ticks_per_second - get_physics_jitter_fix()); if (min_possible_steps > max_typical_steps) { ret.physics_steps = min_possible_steps; update_typical = true; @@ -124,7 +130,11 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_ } } - time_accum -= ret.physics_steps * p_frame_slice; + if (ret.physics_steps < 0) { + ret.physics_steps = 0; + } + + time_accum -= ret.physics_steps * p_physics_step; // keep track of accumulated step counts for (int i = CONTROL_STEPS - 2; i >= 0; --i) { @@ -146,52 +156,83 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_ } // calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero -MainFrameTime MainTimerSync::advance_checked(float p_frame_slice, int p_iterations_per_second, float p_idle_step) { +MainFrameTime MainTimerSync::advance_checked(double p_physics_step, int p_physics_ticks_per_second, double p_process_step) { if (fixed_fps != -1) { - p_idle_step = 1.0 / fixed_fps; + p_process_step = 1.0 / fixed_fps; } + float min_output_step = p_process_step / 8; + min_output_step = MAX(min_output_step, 1E-6); + // compensate for last deficit - p_idle_step += time_deficit; + p_process_step += time_deficit; - MainFrameTime ret = advance_core(p_frame_slice, p_iterations_per_second, p_idle_step); + MainFrameTime ret = advance_core(p_physics_step, p_physics_ticks_per_second, p_process_step); - // we will do some clamping on ret.idle_step and need to sync those changes to time_accum, + // we will do some clamping on ret.process_step and need to sync those changes to time_accum, // that's easiest if we just remember their fixed difference now - const double idle_minus_accum = ret.idle_step - time_accum; + const double process_minus_accum = ret.process_step - time_accum; - // first, least important clamping: keep ret.idle_step consistent with typical_physics_steps. - // this smoothes out the idle steps and culls small but quick variations. + // first, least important clamping: keep ret.process_step consistent with typical_physics_steps. + // this smoothes out the process steps and culls small but quick variations. { - float min_average_physics_steps, max_average_physics_steps; + double min_average_physics_steps, max_average_physics_steps; int consistent_steps = get_average_physics_steps(min_average_physics_steps, max_average_physics_steps); if (consistent_steps > 3) { - ret.clamp_idle(min_average_physics_steps * p_frame_slice, max_average_physics_steps * p_frame_slice); + ret.clamp_process_step(min_average_physics_steps * p_physics_step, max_average_physics_steps * p_physics_step); } } // second clamping: keep abs(time_deficit) < jitter_fix * frame_slise - float max_clock_deviation = get_physics_jitter_fix() * p_frame_slice; - ret.clamp_idle(p_idle_step - max_clock_deviation, p_idle_step + max_clock_deviation); + double max_clock_deviation = get_physics_jitter_fix() * p_physics_step; + ret.clamp_process_step(p_process_step - max_clock_deviation, p_process_step + max_clock_deviation); + + // last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process + ret.clamp_process_step(process_minus_accum, process_minus_accum + p_physics_step); - // last clamping: make sure time_accum is between 0 and p_frame_slice for consistency between physics and idle - ret.clamp_idle(idle_minus_accum, idle_minus_accum + p_frame_slice); + // all the operations above may have turned ret.p_process_step negative or zero, keep a minimal value + if (ret.process_step < min_output_step) { + ret.process_step = min_output_step; + } // restore time_accum - time_accum = ret.idle_step - idle_minus_accum; + time_accum = ret.process_step - process_minus_accum; + + // forcing ret.process_step to be positive may trigger a violation of the + // promise that time_accum is between 0 and p_physics_step +#ifdef DEBUG_ENABLED + if (time_accum < -1E-7) { + WARN_PRINT_ONCE("Intermediate value of `time_accum` is negative. This could hint at an engine bug or system timer misconfiguration."); + } +#endif + + if (time_accum > p_physics_step) { + const int extra_physics_steps = floor(time_accum * p_physics_ticks_per_second); + time_accum -= extra_physics_steps * p_physics_step; + ret.physics_steps += extra_physics_steps; + } + +#ifdef DEBUG_ENABLED + if (time_accum < -1E-7) { + WARN_PRINT_ONCE("Final value of `time_accum` is negative. It should always be between 0 and `p_physics_step`. This hints at an engine bug."); + } + if (time_accum > p_physics_step + 1E-7) { + WARN_PRINT_ONCE("Final value of `time_accum` is larger than `p_physics_step`. It should always be between 0 and `p_physics_step`. This hints at an engine bug."); + } +#endif // track deficit - time_deficit = p_idle_step - ret.idle_step; + time_deficit = p_process_step - ret.process_step; - // p_frame_slice is 1.0 / iterations_per_sec + // p_physics_step is 1.0 / iterations_per_sec // i.e. the time in seconds taken by a physics tick - ret.interpolation_fraction = time_accum / p_frame_slice; + ret.interpolation_fraction = time_accum / p_physics_step; return ret; } // determine wall clock step since last iteration -float MainTimerSync::get_cpu_idle_step() { +double MainTimerSync::get_cpu_process_step() { uint64_t cpu_ticks_elapsed = current_cpu_ticks_usec - last_cpu_ticks_usec; last_cpu_ticks_usec = current_cpu_ticks_usec; @@ -219,9 +260,9 @@ void MainTimerSync::set_fixed_fps(int p_fixed_fps) { fixed_fps = p_fixed_fps; } -// advance one frame, return timesteps to take -MainFrameTime MainTimerSync::advance(float p_frame_slice, int p_iterations_per_second) { - float cpu_idle_step = get_cpu_idle_step(); +// advance one physics frame, return timesteps to take +MainFrameTime MainTimerSync::advance(double p_physics_step, int p_physics_ticks_per_second) { + double cpu_process_step = get_cpu_process_step(); - return advance_checked(p_frame_slice, p_iterations_per_second, cpu_idle_step); + return advance_checked(p_physics_step, p_physics_ticks_per_second, cpu_process_step); } diff --git a/main/main_timer_sync.h b/main/main_timer_sync.h index 2126381c7c..05c77fb2f5 100644 --- a/main/main_timer_sync.h +++ b/main/main_timer_sync.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,14 @@ #ifndef MAIN_TIMER_SYNC_H #define MAIN_TIMER_SYNC_H -#include "core/engine.h" +#include "core/config/engine.h" struct MainFrameTime { - float idle_step; // time to advance idles for (argument to process()) + double process_step; // delta time to advance during process() int physics_steps; // number of times to iterate the physics engine - float interpolation_fraction; // fraction through the current physics tick + double interpolation_fraction; // fraction through the current physics tick - void clamp_idle(float min_idle_step, float max_idle_step); + void clamp_process_step(double min_process_step, double max_process_step); }; class MainTimerSync { @@ -47,10 +47,10 @@ class MainTimerSync { uint64_t current_cpu_ticks_usec = 0; // logical game time since last physics timestep - float time_accum = 0; + double time_accum = 0; - // current difference between wall clock time and reported sum of idle_steps - float time_deficit = 0; + // current difference between wall clock time and reported sum of process_steps + double time_deficit = 0; // number of frames back for keeping accumulated physics steps roughly constant. // value of 12 chosen because that is what is required to make 144 Hz monitors @@ -67,23 +67,23 @@ class MainTimerSync { int fixed_fps = 0; protected: - // returns the fraction of p_frame_slice required for the timer to overshoot + // returns the fraction of p_physics_step required for the timer to overshoot // before advance_core considers changing the physics_steps return from // the typical values as defined by typical_physics_steps - float get_physics_jitter_fix(); + double get_physics_jitter_fix(); // gets our best bet for the average number of physics steps per render frame // return value: number of frames back this data is consistent - int get_average_physics_steps(float &p_min, float &p_max); + int get_average_physics_steps(double &p_min, double &p_max); - // advance physics clock by p_idle_step, return appropriate number of steps to simulate - MainFrameTime advance_core(float p_frame_slice, int p_iterations_per_second, float p_idle_step); + // advance physics clock by p_process_step, return appropriate number of steps to simulate + MainFrameTime advance_core(double p_physics_step, int p_physics_ticks_per_second, double p_process_step); // calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero - MainFrameTime advance_checked(float p_frame_slice, int p_iterations_per_second, float p_idle_step); + MainFrameTime advance_checked(double p_physics_step, int p_physics_ticks_per_second, double p_process_step); // determine wall clock step since last iteration - float get_cpu_idle_step(); + double get_cpu_process_step(); public: MainTimerSync(); @@ -96,7 +96,7 @@ public: void set_fixed_fps(int p_fixed_fps); // advance one frame, return timesteps to take - MainFrameTime advance(float p_frame_slice, int p_iterations_per_second); + MainFrameTime advance(double p_physics_step, int p_physics_ticks_per_second); }; #endif // MAIN_TIMER_SYNC_H diff --git a/main/performance.cpp b/main/performance.cpp index 7234511aeb..bdcd07a216 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,9 @@ #include "performance.h" -#include "core/message_queue.h" +#include "core/object/message_queue.h" #include "core/os/os.h" +#include "core/variant/typed_array.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "servers/audio_server.h" @@ -60,16 +61,12 @@ void Performance::_bind_methods() { BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT); BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT); BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT); - BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_TOTAL_OBJECTS_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_TOTAL_PRIMITIVES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_TOTAL_DRAW_CALLS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED); BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED); - BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED); - BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL); + BIND_ENUM_CONSTANT(RENDER_BUFFER_MEM_USED); BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS); BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS); BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT); @@ -81,7 +78,7 @@ void Performance::_bind_methods() { BIND_ENUM_CONSTANT(MONITOR_MAX); } -float Performance::_get_node_count() const { +int Performance::_get_node_count() const { MainLoop *ml = OS::get_singleton()->get_main_loop(); SceneTree *sml = Object::cast_to<SceneTree>(ml); if (!sml) { @@ -93,7 +90,6 @@ float Performance::_get_node_count() const { String Performance::get_monitor_name(Monitor p_monitor) const { ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String()); static const char *names[MONITOR_MAX] = { - "time/fps", "time/process", "time/physics_process", @@ -104,30 +100,26 @@ String Performance::get_monitor_name(Monitor p_monitor) const { "object/resources", "object/nodes", "object/orphan_nodes", - "raster/objects_drawn", - "raster/vertices_drawn", - "raster/mat_changes", - "raster/shader_changes", - "raster/surface_changes", - "raster/draw_calls", + "raster/total_objects_drawn", + "raster/total_primitives_drawn", + "raster/total_draw_calls", "video/video_mem", "video/texture_mem", - "video/vertex_mem", - "video/video_mem_max", + "video/buffer_mem", "physics_2d/active_objects", "physics_2d/collision_pairs", "physics_2d/islands", "physics_3d/active_objects", "physics_3d/collision_pairs", "physics_3d/islands", - "audio/output_latency", + "audio/driver/output_latency", }; return names[p_monitor]; } -float Performance::get_monitor(Monitor p_monitor) const { +double Performance::get_monitor(Monitor p_monitor) const { switch (p_monitor) { case TIME_FPS: return Engine::get_singleton()->get_frames_per_second(); @@ -149,26 +141,18 @@ float Performance::get_monitor(Monitor p_monitor) const { return _get_node_count(); case OBJECT_ORPHAN_NODE_COUNT: return Node::orphan_node_count; - case RENDER_OBJECTS_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_OBJECTS_IN_FRAME); - case RENDER_VERTICES_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_VERTICES_IN_FRAME); - case RENDER_MATERIAL_CHANGES_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME); - case RENDER_SHADER_CHANGES_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME); - case RENDER_SURFACE_CHANGES_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME); - case RENDER_DRAW_CALLS_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_DRAW_CALLS_IN_FRAME); + case RENDER_TOTAL_OBJECTS_IN_FRAME: + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME); + case RENDER_TOTAL_PRIMITIVES_IN_FRAME: + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME); + case RENDER_TOTAL_DRAW_CALLS_IN_FRAME: + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME); case RENDER_VIDEO_MEM_USED: - return RS::get_singleton()->get_render_info(RS::INFO_VIDEO_MEM_USED); + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_VIDEO_MEM_USED); case RENDER_TEXTURE_MEM_USED: - return RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED); - case RENDER_VERTEX_MEM_USED: - return RS::get_singleton()->get_render_info(RS::INFO_VERTEX_MEM_USED); - case RENDER_USAGE_VIDEO_MEM_TOTAL: - return RS::get_singleton()->get_render_info(RS::INFO_USAGE_VIDEO_MEM_TOTAL); + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TEXTURE_MEM_USED); + case RENDER_BUFFER_MEM_USED: + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_BUFFER_MEM_USED); case PHYSICS_2D_ACTIVE_OBJECTS: return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS); case PHYSICS_2D_COLLISION_PAIRS: @@ -195,7 +179,6 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, MONITOR_TYPE_QUANTITY); // ugly static const MonitorType types[MONITOR_MAX] = { - MONITOR_TYPE_QUANTITY, MONITOR_TYPE_TIME, MONITOR_TYPE_TIME, @@ -209,10 +192,6 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, - MONITOR_TYPE_QUANTITY, - MONITOR_TYPE_QUANTITY, - MONITOR_TYPE_QUANTITY, - MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, @@ -229,11 +208,11 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const return types[p_monitor]; } -void Performance::set_process_time(float p_pt) { +void Performance::set_process_time(double p_pt) { _process_time = p_pt; } -void Performance::set_physics_process_time(float p_pt) { +void Performance::set_physics_process_time(double p_pt) { _physics_process_time = p_pt; } @@ -262,15 +241,15 @@ Variant Performance::get_custom_monitor(const StringName &p_id) { return return_value; } -Array Performance::get_custom_monitor_names() { +TypedArray<StringName> Performance::get_custom_monitor_names() { if (!_monitor_map.size()) { - return Array(); + return TypedArray<StringName>(); } - Array return_array; + TypedArray<StringName> return_array; return_array.resize(_monitor_map.size()); int index = 0; - for (OrderedHashMap<StringName, MonitorCall>::Element i = _monitor_map.front(); i; i = i.next()) { - return_array.set(index, i.key()); + for (KeyValue<StringName, MonitorCall> i : _monitor_map) { + return_array.set(index, i.key); index++; } return return_array; @@ -305,7 +284,7 @@ Variant Performance::MonitorCall::call(bool &r_error, String &r_error_message) { int argc = _arguments.size(); Variant return_value; Callable::CallError error; - _callable.call(args, argc, return_value, error); + _callable.callp(args, argc, return_value, error); r_error = (error.error != Callable::CallError::CALL_OK); if (r_error) { r_error_message = Variant::get_callable_error_text(_callable, args, argc, error); diff --git a/main/performance.h b/main/performance.h index 5f88a24c0f..597666b57d 100644 --- a/main/performance.h +++ b/main/performance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,22 +31,25 @@ #ifndef PERFORMANCE_H #define PERFORMANCE_H -#include "core/object.h" -#include "core/ordered_hash_map.h" +#include "core/object/class_db.h" +#include "core/templates/hash_map.h" #define PERF_WARN_OFFLINE_FUNCTION #define PERF_WARN_PROCESS_SYNC +template <typename T> +class TypedArray; + class Performance : public Object { GDCLASS(Performance, Object); static Performance *singleton; static void _bind_methods(); - float _get_node_count() const; + int _get_node_count() const; - float _process_time; - float _physics_process_time; + double _process_time; + double _physics_process_time; class MonitorCall { Callable _callable; @@ -58,12 +61,11 @@ class Performance : public Object { Variant call(bool &r_error, String &r_error_message); }; - OrderedHashMap<StringName, MonitorCall> _monitor_map; + HashMap<StringName, MonitorCall> _monitor_map; uint64_t _monitor_modification_time; public: enum Monitor { - TIME_FPS, TIME_PROCESS, TIME_PHYSICS_PROCESS, @@ -74,23 +76,18 @@ public: OBJECT_RESOURCE_COUNT, OBJECT_NODE_COUNT, OBJECT_ORPHAN_NODE_COUNT, - RENDER_OBJECTS_IN_FRAME, - RENDER_VERTICES_IN_FRAME, - RENDER_MATERIAL_CHANGES_IN_FRAME, - RENDER_SHADER_CHANGES_IN_FRAME, - RENDER_SURFACE_CHANGES_IN_FRAME, - RENDER_DRAW_CALLS_IN_FRAME, + RENDER_TOTAL_OBJECTS_IN_FRAME, + RENDER_TOTAL_PRIMITIVES_IN_FRAME, + RENDER_TOTAL_DRAW_CALLS_IN_FRAME, RENDER_VIDEO_MEM_USED, RENDER_TEXTURE_MEM_USED, - RENDER_VERTEX_MEM_USED, - RENDER_USAGE_VIDEO_MEM_TOTAL, + RENDER_BUFFER_MEM_USED, PHYSICS_2D_ACTIVE_OBJECTS, PHYSICS_2D_COLLISION_PAIRS, PHYSICS_2D_ISLAND_COUNT, PHYSICS_3D_ACTIVE_OBJECTS, PHYSICS_3D_COLLISION_PAIRS, PHYSICS_3D_ISLAND_COUNT, - //physics AUDIO_OUTPUT_LATENCY, MONITOR_MAX }; @@ -101,19 +98,19 @@ public: MONITOR_TYPE_TIME }; - float get_monitor(Monitor p_monitor) const; + double get_monitor(Monitor p_monitor) const; String get_monitor_name(Monitor p_monitor) const; MonitorType get_monitor_type(Monitor p_monitor) const; - void set_process_time(float p_pt); - void set_physics_process_time(float p_pt); + void set_process_time(double p_pt); + void set_physics_process_time(double p_pt); void add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args); void remove_custom_monitor(const StringName &p_id); bool has_custom_monitor(const StringName &p_id); Variant get_custom_monitor(const StringName &p_id); - Array get_custom_monitor_names(); + TypedArray<StringName> get_custom_monitor_names(); uint64_t get_monitor_modification_time(); diff --git a/main/splash_editor.png b/main/splash_editor.png Binary files differdeleted file mode 100644 index 855646b346..0000000000 --- a/main/splash_editor.png +++ /dev/null |