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-rw-r--r--main/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 7964ba8e3e..d2f285927d 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2342,7 +2342,7 @@ bool Main::start() {
// Custom modules are always located by absolute path.
String path = _doc_data_class_paths[i].path;
if (path.is_relative_path()) {
- path = doc_tool_path.plus_file(path);
+ path = doc_tool_path.path_join(path);
}
String name = _doc_data_class_paths[i].name;
doc_data_classes[name] = path;
@@ -2360,7 +2360,7 @@ bool Main::start() {
}
}
- String index_path = doc_tool_path.plus_file("doc/classes");
+ String index_path = doc_tool_path.path_join("doc/classes");
// Create the main documentation directory if it doesn't exist
Ref<DirAccess> da = DirAccess::create_for_path(index_path);
err = da->make_dir_recursive(index_path);
@@ -2730,11 +2730,11 @@ bool Main::start() {
if (sep == -1) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- local_game_path = da->get_current_dir().plus_file(local_game_path);
+ local_game_path = da->get_current_dir().path_join(local_game_path);
} else {
Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep));
if (da.is_valid()) {
- local_game_path = da->get_current_dir().plus_file(
+ local_game_path = da->get_current_dir().path_join(
local_game_path.substr(sep + 1, local_game_path.length()));
}
}