diff options
Diffstat (limited to 'main/tests/test_shader_lang.cpp')
-rw-r--r-- | main/tests/test_shader_lang.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index 941a6771bf..1e85f7f1d2 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -37,7 +37,7 @@ #include "core/print_string.h" #include "scene/gui/control.h" #include "scene/gui/text_edit.h" -#include "servers/visual/shader_language.h" +#include "servers/rendering/shader_language.h" typedef ShaderLanguage SL; @@ -310,7 +310,7 @@ MainLoop *test() { if (cmdlargs.empty()) { //try editor! print_line("usage: godot -test shader_lang <shader>"); - return NULL; + return nullptr; } String test = cmdlargs.back()->get(); @@ -318,7 +318,7 @@ MainLoop *test() { FileAccess *fa = FileAccess::open(test, FileAccess::READ); if (!fa) { - ERR_FAIL_V(NULL); + ERR_FAIL_V(nullptr); } String code; @@ -347,13 +347,13 @@ MainLoop *test() { if (err) { print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text()); - return NULL; + return nullptr; } else { String code2; recreate_code(&code2, sl.get_shader()); print_line("code:\n\n" + code2); } - return NULL; + return nullptr; } } // namespace TestShaderLang |