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-rw-r--r--main/tests/test_render.cpp45
1 files changed, 20 insertions, 25 deletions
diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp
index 62239a5cb5..d936dd72e7 100644
--- a/main/tests/test_render.cpp
+++ b/main/tests/test_render.cpp
@@ -36,14 +36,14 @@
#include "core/os/main_loop.h"
#include "core/os/os.h"
#include "core/print_string.h"
-#include "servers/visual_server.h"
+#include "servers/display_server.h"
+#include "servers/rendering_server.h"
#define OBJECT_COUNT 50
namespace TestRender {
class TestMainLoop : public MainLoop {
-
RID test_cube;
RID instance;
RID camera;
@@ -52,7 +52,6 @@ class TestMainLoop : public MainLoop {
RID scenario;
struct InstanceInfo {
-
RID instance;
Transform base;
Vector3 rot_axis;
@@ -66,23 +65,22 @@ class TestMainLoop : public MainLoop {
protected:
public:
virtual void input_event(const Ref<InputEvent> &p_event) {
-
- if (p_event->is_pressed())
+ if (p_event->is_pressed()) {
quit = true;
+ }
}
virtual void init() {
-
print_line("INITIALIZING TEST RENDER");
- VisualServer *vs = VisualServer::get_singleton();
+ RenderingServer *vs = RenderingServer::get_singleton();
test_cube = vs->get_test_cube();
scenario = vs->scenario_create();
Vector<Vector3> vts;
/*
- Vector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
- Geometry::MeshData md2 = Geometry::build_convex_mesh(sp);
+ Vector<Plane> sp = Geometry3D::build_sphere_planes(2,5,5);
+ Geometry3D::MeshData md2 = Geometry3D::build_convex_mesh(sp);
vts=md2.vertices;
*/
/*
@@ -120,12 +118,12 @@ public:
vts.push_back(Vector3(-1, 1, -1));
vts.push_back(Vector3(-1, -1, -1));
- Geometry::MeshData md;
+ Geometry3D::MeshData md;
Error err = QuickHull::build(vts, md);
print_line("ERR: " + itos(err));
test_cube = vs->mesh_create();
vs->mesh_add_surface_from_mesh_data(test_cube, md);
- //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
+ //vs->scenario_set_debug(scenario,RS::SCENARIO_DEBUG_WIREFRAME);
/*
RID sm = vs->shader_create();
@@ -143,7 +141,6 @@ public:
};
for (int i = 0; i < object_count; i++) {
-
InstanceInfo ii;
ii.instance = vs->instance_create2(test_cube, scenario);
@@ -163,7 +160,7 @@ public:
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
- Size2i screen_size = OS::get_singleton()->get_window_size();
+ Size2i screen_size = DisplayServer::get_singleton()->window_get_size();
vs->viewport_set_size(viewport, screen_size.x, screen_size.y);
vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size));
vs->viewport_set_active(viewport, true);
@@ -173,16 +170,16 @@ public:
vs->camera_set_perspective(camera, 60, 0.1, 1000);
/*
- RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
+ RID lightaux = vs->light_create( RenderingServer::LIGHT_OMNI );
+ vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_RADIUS, 80 );
+ vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ATTENUATION, 1 );
+ vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create( lightaux );
*/
RID lightaux;
lightaux = vs->directional_light_create();
- //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
+ //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0));
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2(lightaux, scenario);
@@ -193,10 +190,10 @@ public:
vs->instance_set_transform(light, lla);
lightaux = vs->omni_light_create();
- //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
+ //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0));
- vs->light_set_param(lightaux, VisualServer::LIGHT_PARAM_RANGE, 4);
- vs->light_set_param(lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8);
+ vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_RANGE, 4);
+ vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_ENERGY, 8);
//vs->light_set_shadow( lightaux, true );
//light = vs->instance_create( lightaux );
@@ -204,8 +201,7 @@ public:
quit = false;
}
virtual bool iteration(float p_time) {
-
- VisualServer *vs = VisualServer::get_singleton();
+ RenderingServer *vs = RenderingServer::get_singleton();
//Transform t;
//t.rotate(Vector3(0, 1, 0), ofs);
//t.translate(Vector3(0,0,20 ));
@@ -216,7 +212,6 @@ public:
//return quit;
for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) {
-
Transform pre(Basis(E->get().rot_axis, ofs), Vector3());
vs->instance_set_transform(E->get().instance, pre * E->get().base);
/*
@@ -239,7 +234,7 @@ public:
};
MainLoop *test() {
-
return memnew(TestMainLoop);
}
+
} // namespace TestRender