summaryrefslogtreecommitdiff
path: root/main/tests/test_render.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'main/tests/test_render.cpp')
-rw-r--r--main/tests/test_render.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp
index 62239a5cb5..bcfcf61e25 100644
--- a/main/tests/test_render.cpp
+++ b/main/tests/test_render.cpp
@@ -36,7 +36,8 @@
#include "core/os/main_loop.h"
#include "core/os/os.h"
#include "core/print_string.h"
-#include "servers/visual_server.h"
+#include "servers/display_server.h"
+#include "servers/rendering_server.h"
#define OBJECT_COUNT 50
@@ -74,7 +75,7 @@ public:
virtual void init() {
print_line("INITIALIZING TEST RENDER");
- VisualServer *vs = VisualServer::get_singleton();
+ RenderingServer *vs = RenderingServer::get_singleton();
test_cube = vs->get_test_cube();
scenario = vs->scenario_create();
@@ -125,7 +126,7 @@ public:
print_line("ERR: " + itos(err));
test_cube = vs->mesh_create();
vs->mesh_add_surface_from_mesh_data(test_cube, md);
- //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
+ //vs->scenario_set_debug(scenario,RS::SCENARIO_DEBUG_WIREFRAME);
/*
RID sm = vs->shader_create();
@@ -163,7 +164,7 @@ public:
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
- Size2i screen_size = OS::get_singleton()->get_window_size();
+ Size2i screen_size = DisplayServer::get_singleton()->window_get_size();
vs->viewport_set_size(viewport, screen_size.x, screen_size.y);
vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size));
vs->viewport_set_active(viewport, true);
@@ -173,16 +174,16 @@ public:
vs->camera_set_perspective(camera, 60, 0.1, 1000);
/*
- RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
+ RID lightaux = vs->light_create( RenderingServer::LIGHT_OMNI );
+ vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_RADIUS, 80 );
+ vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ATTENUATION, 1 );
+ vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create( lightaux );
*/
RID lightaux;
lightaux = vs->directional_light_create();
- //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
+ //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0));
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2(lightaux, scenario);
@@ -193,10 +194,10 @@ public:
vs->instance_set_transform(light, lla);
lightaux = vs->omni_light_create();
- //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
+ //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0));
- vs->light_set_param(lightaux, VisualServer::LIGHT_PARAM_RANGE, 4);
- vs->light_set_param(lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8);
+ vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_RANGE, 4);
+ vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_ENERGY, 8);
//vs->light_set_shadow( lightaux, true );
//light = vs->instance_create( lightaux );
@@ -205,7 +206,7 @@ public:
}
virtual bool iteration(float p_time) {
- VisualServer *vs = VisualServer::get_singleton();
+ RenderingServer *vs = RenderingServer::get_singleton();
//Transform t;
//t.rotate(Vector3(0, 1, 0), ofs);
//t.translate(Vector3(0,0,20 ));