diff options
Diffstat (limited to 'main/tests/test_render.cpp')
-rw-r--r-- | main/tests/test_render.cpp | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp deleted file mode 100644 index d936dd72e7..0000000000 --- a/main/tests/test_render.cpp +++ /dev/null @@ -1,240 +0,0 @@ -/*************************************************************************/ -/* test_render.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_render.h" - -#include "core/math/math_funcs.h" -#include "core/math/quick_hull.h" -#include "core/os/keyboard.h" -#include "core/os/main_loop.h" -#include "core/os/os.h" -#include "core/print_string.h" -#include "servers/display_server.h" -#include "servers/rendering_server.h" - -#define OBJECT_COUNT 50 - -namespace TestRender { - -class TestMainLoop : public MainLoop { - RID test_cube; - RID instance; - RID camera; - RID viewport; - RID light; - RID scenario; - - struct InstanceInfo { - RID instance; - Transform base; - Vector3 rot_axis; - }; - - List<InstanceInfo> instances; - - float ofs; - bool quit; - -protected: -public: - virtual void input_event(const Ref<InputEvent> &p_event) { - if (p_event->is_pressed()) { - quit = true; - } - } - - virtual void init() { - print_line("INITIALIZING TEST RENDER"); - RenderingServer *vs = RenderingServer::get_singleton(); - test_cube = vs->get_test_cube(); - scenario = vs->scenario_create(); - - Vector<Vector3> vts; - - /* - Vector<Plane> sp = Geometry3D::build_sphere_planes(2,5,5); - Geometry3D::MeshData md2 = Geometry3D::build_convex_mesh(sp); - vts=md2.vertices; -*/ - /* - - static const int s = 20; - for(int i=0;i<s;i++) { - Basis rot(Vector3(0,1,0),i*Math_PI/s); - - for(int j=0;j<s;j++) { - Vector3 v; - v.x=Math::sin(j*Math_PI*2/s); - v.y=Math::cos(j*Math_PI*2/s); - - vts.push_back( rot.xform(v*2 ) ); - } - }*/ - /*for(int i=0;i<100;i++) { - - vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2); - }*/ - /* - vts.push_back(Vector3(0,0,1)); - vts.push_back(Vector3(0,0,-1)); - vts.push_back(Vector3(0,1,0)); - vts.push_back(Vector3(0,-1,0)); - vts.push_back(Vector3(1,0,0)); - vts.push_back(Vector3(-1,0,0));*/ - - vts.push_back(Vector3(1, 1, 1)); - vts.push_back(Vector3(1, -1, 1)); - vts.push_back(Vector3(-1, 1, 1)); - vts.push_back(Vector3(-1, -1, 1)); - vts.push_back(Vector3(1, 1, -1)); - vts.push_back(Vector3(1, -1, -1)); - vts.push_back(Vector3(-1, 1, -1)); - vts.push_back(Vector3(-1, -1, -1)); - - Geometry3D::MeshData md; - Error err = QuickHull::build(vts, md); - print_line("ERR: " + itos(err)); - test_cube = vs->mesh_create(); - vs->mesh_add_surface_from_mesh_data(test_cube, md); - //vs->scenario_set_debug(scenario,RS::SCENARIO_DEBUG_WIREFRAME); - - /* - RID sm = vs->shader_create(); - //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);"); - //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);"); - vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));"); - RID tcmat = vs->mesh_surface_get_material(test_cube,0); - vs->material_set_shader(tcmat,sm); - */ - - List<String> cmdline = OS::get_singleton()->get_cmdline_args(); - int object_count = OBJECT_COUNT; - if (cmdline.size() > 0 && cmdline[cmdline.size() - 1].to_int()) { - object_count = cmdline[cmdline.size() - 1].to_int(); - }; - - for (int i = 0; i < object_count; i++) { - InstanceInfo ii; - - ii.instance = vs->instance_create2(test_cube, scenario); - - ii.base.translate(Math::random(-20, 20), Math::random(-20, 20), Math::random(-20, 18)); - ii.base.rotate(Vector3(0, 1, 0), Math::randf() * Math_PI); - ii.base.rotate(Vector3(1, 0, 0), Math::randf() * Math_PI); - vs->instance_set_transform(ii.instance, ii.base); - - ii.rot_axis = Vector3(Math::random(-1, 1), Math::random(-1, 1), Math::random(-1, 1)).normalized(); - - instances.push_back(ii); - } - - camera = vs->camera_create(); - - // vs->camera_set_perspective( camera, 60.0,0.1, 100.0 ); - - viewport = vs->viewport_create(); - Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); - vs->viewport_set_size(viewport, screen_size.x, screen_size.y); - vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size)); - vs->viewport_set_active(viewport, true); - vs->viewport_attach_camera(viewport, camera); - vs->viewport_set_scenario(viewport, scenario); - vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30))); - vs->camera_set_perspective(camera, 60, 0.1, 1000); - - /* - RID lightaux = vs->light_create( RenderingServer::LIGHT_OMNI ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_RADIUS, 80 ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ATTENUATION, 1 ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ENERGY, 1.5 ); - light = vs->instance_create( lightaux ); - */ - RID lightaux; - - lightaux = vs->directional_light_create(); - //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); - vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0)); - //vs->light_set_shadow( lightaux, true ); - light = vs->instance_create2(lightaux, scenario); - Transform lla; - //lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0)); - lla.set_look_at(Vector3(), Vector3(-0.000000, -0.836026, -0.548690), Vector3(0, 1, 0)); - - vs->instance_set_transform(light, lla); - - lightaux = vs->omni_light_create(); - //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); - vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0)); - vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_RANGE, 4); - vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_ENERGY, 8); - //vs->light_set_shadow( lightaux, true ); - //light = vs->instance_create( lightaux ); - - ofs = 0; - quit = false; - } - virtual bool iteration(float p_time) { - RenderingServer *vs = RenderingServer::get_singleton(); - //Transform t; - //t.rotate(Vector3(0, 1, 0), ofs); - //t.translate(Vector3(0,0,20 )); - //vs->camera_set_transform(camera, t); - - ofs += p_time * 0.05; - - //return quit; - - for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) { - Transform pre(Basis(E->get().rot_axis, ofs), Vector3()); - vs->instance_set_transform(E->get().instance, pre * E->get().base); - /* - if( !E->next() ) { - - vs->free( E->get().instance ); - instances.erase(E ); - }*/ - } - - return quit; - } - - virtual bool idle(float p_time) { - return quit; - } - - virtual void finish() { - } -}; - -MainLoop *test() { - return memnew(TestMainLoop); -} - -} // namespace TestRender |