diff options
Diffstat (limited to 'main/tests/test_physics_2d.cpp')
-rw-r--r-- | main/tests/test_physics_2d.cpp | 407 |
1 files changed, 0 insertions, 407 deletions
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp deleted file mode 100644 index c82ae920bc..0000000000 --- a/main/tests/test_physics_2d.cpp +++ /dev/null @@ -1,407 +0,0 @@ -/*************************************************************************/ -/* test_physics_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_physics_2d.h" - -#include "core/map.h" -#include "core/os/main_loop.h" -#include "core/os/os.h" -#include "core/print_string.h" -#include "scene/resources/texture.h" -#include "servers/display_server.h" -#include "servers/physics_server_2d.h" -#include "servers/rendering_server.h" - -static const unsigned char convex_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0xaa, 0x69, 0x71, 0xde, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf9, 0x43, 0xbb, 0x7f, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 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ray_from, ray_to; - - struct BodyShapeData { - RID image; - RID shape; - }; - - BodyShapeData body_shape_data[8]; - - void _create_body_shape_data() { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - // SEGMENT - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 2 * 2); - for (int i = 0; i < 2; i++) { - for (int j = 0; j < 32; j++) { - pixels.set(i * 32 * 2 + j * 2 + 0, (j == 0) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, 255); - } - } - - Ref<Image> image = memnew(Image(32, 2, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_SEGMENT].image = vs->texture_2d_create(image); - - RID segment_shape = ps->segment_shape_create(); - Rect2 sg(Point2(-16, 0), Point2(16, 0)); - ps->shape_set_data(segment_shape, sg); - - body_shape_data[PhysicsServer2D::SHAPE_SEGMENT].shape = segment_shape; - } - // CIRCLE - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 32 * 2); - for (int i = 0; i < 32; i++) { - for (int j = 0; j < 32; j++) { - bool black = Vector2(i - 16, j - 16).length_squared() < 16 * 16; - - pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0); - } - } - - Ref<Image> image = memnew(Image(32, 32, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_CIRCLE].image = vs->texture_2d_create(image); - - RID circle_shape = ps->circle_shape_create(); - ps->shape_set_data(circle_shape, 16); - - body_shape_data[PhysicsServer2D::SHAPE_CIRCLE].shape = circle_shape; - } - - // BOX - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 32 * 2); - for (int i = 0; i < 32; i++) { - for (int j = 0; j < 32; j++) { - bool black = i > 0 && i < 31 && j > 0 && j < 31; - - pixels.set(i * 32 * 2 + j * 2 + 0, black ? 0 : 255); - pixels.set(i * 32 * 2 + j * 2 + 1, 255); - } - } - - Ref<Image> image = memnew(Image(32, 32, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_RECTANGLE].image = vs->texture_2d_create(image); - - RID rectangle_shape = ps->rectangle_shape_create(); - ps->shape_set_data(rectangle_shape, Vector2(16, 16)); - - body_shape_data[PhysicsServer2D::SHAPE_RECTANGLE].shape = rectangle_shape; - } - - // CAPSULE - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 64 * 2); - for (int i = 0; i < 64; i++) { - for (int j = 0; j < 32; j++) { - int si = i > 48 ? i - 32 : (i < 16 ? i : 16); - bool black = Vector2(si - 16, j - 16).length_squared() < 16 * 16; - - pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16 || i == 48) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0); - } - } - - Ref<Image> image = memnew(Image(32, 64, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_CAPSULE].image = vs->texture_2d_create(image); - - RID capsule_shape = ps->capsule_shape_create(); - ps->shape_set_data(capsule_shape, Vector2(16, 32)); - - body_shape_data[PhysicsServer2D::SHAPE_CAPSULE].shape = capsule_shape; - } - - // CONVEX - - { - Ref<Image> image = memnew(Image(convex_png)); - - body_shape_data[PhysicsServer2D::SHAPE_CONVEX_POLYGON].image = vs->texture_2d_create(image); - - RID convex_polygon_shape = ps->convex_polygon_shape_create(); - - Vector<Vector2> arr; - Point2 sb(32, 32); - arr.push_back(Point2(20, 3) - sb); - arr.push_back(Point2(58, 23) - sb); - arr.push_back(Point2(55, 54) - sb); - arr.push_back(Point2(27, 60) - sb); - arr.push_back(Point2(5, 56) - sb); - arr.push_back(Point2(4, 20) - sb); - arr.push_back(Point2(11, 7) - sb); - ps->shape_set_data(convex_polygon_shape, arr); - - body_shape_data[PhysicsServer2D::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape; - } - } - - void _do_ray_query() { - /* - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - ps->query_intersection_segment(ray_query,ray_from,ray_to); - */ - } - -protected: - void input_event(const Ref<InputEvent> &p_event) { - Ref<InputEventMouseButton> mb = p_event; - - if (mb.is_valid()) { - if (mb->is_pressed()) { - Point2 p(mb->get_position().x, mb->get_position().y); - - if (mb->get_button_index() == 1) { - ray_to = p; - _do_ray_query(); - } else if (mb->get_button_index() == 2) { - ray_from = p; - _do_ray_query(); - } - } - } - - Ref<InputEventMouseMotion> mm = p_event; - - if (mm.is_valid()) { - Point2 p = mm->get_position(); - - if (mm->get_button_mask() & BUTTON_MASK_LEFT) { - ray_to = p; - _do_ray_query(); - } else if (mm->get_button_mask() & BUTTON_MASK_RIGHT) { - ray_from = p; - _do_ray_query(); - } - } - } - - RID _add_body(PhysicsServer2D::ShapeType p_shape, const Transform2D &p_xform) { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - RID body = ps->body_create(); - ps->body_add_shape(body, body_shape_data[p_shape].shape); - ps->body_set_space(body, space); - ps->body_set_continuous_collision_detection_mode(body, PhysicsServer2D::CCD_MODE_CAST_SHAPE); - ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, p_xform); - - //print_line("add body with xform: "+p_xform); - RID sprite = vs->canvas_item_create(); - vs->canvas_item_set_parent(sprite, canvas); - vs->canvas_item_set_transform(sprite, p_xform); - Size2 imgsize(5, 5); //vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image)); - vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image); - - ps->body_set_force_integration_callback(body, this, "_body_moved", sprite); - //RID q = ps->query_create(this,"_body_moved",sprite); - //ps->query_body_state(q,body); - - return body; - } - - void _add_plane(const Vector2 &p_normal, real_t p_d) { - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - Array arr; - arr.push_back(p_normal); - arr.push_back(p_d); - - RID plane = ps->line_shape_create(); - ps->shape_set_data(plane, arr); - - RID plane_body = ps->body_create(); - ps->body_set_mode(plane_body, PhysicsServer2D::BODY_MODE_STATIC); - ps->body_set_space(plane_body, space); - ps->body_add_shape(plane_body, plane); - } - - void _add_concave(const Vector<Vector2> &p_points, const Transform2D &p_xform = Transform2D()) { - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - RenderingServer *vs = RenderingServer::get_singleton(); - - RID concave = ps->concave_polygon_shape_create(); - ps->shape_set_data(concave, p_points); - RID body = ps->body_create(); - ps->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC); - ps->body_set_space(body, space); - ps->body_add_shape(body, concave); - ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, p_xform); - - RID sprite = vs->canvas_item_create(); - vs->canvas_item_set_parent(sprite, canvas); - vs->canvas_item_set_transform(sprite, p_xform); - for (int i = 0; i < p_points.size(); i += 2) { - vs->canvas_item_add_line(sprite, p_points[i], p_points[i + 1], Color(0, 0, 0), 2); - } - } - - void _body_moved(Object *p_state, RID p_sprite) { - PhysicsDirectBodyState2D *state = (PhysicsDirectBodyState2D *)p_state; - RenderingServer::get_singleton()->canvas_item_set_transform(p_sprite, state->get_transform()); - } - - void _ray_query_callback(const RID &p_rid, ObjectID p_id, int p_shape, const Vector2 &p_point, const Vector2 &p_normal) { - Vector2 ray_end; - - if (p_rid.is_valid()) { - ray_end = p_point; - } else { - ray_end = ray_to; - } - - RenderingServer *vs = RenderingServer::get_singleton(); - - vs->canvas_item_clear(ray); - vs->canvas_item_add_line(ray, ray_from, ray_end, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2); - if (p_rid.is_valid()) { - vs->canvas_item_add_line(ray, ray_end, ray_end + p_normal * 20, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2); - } - } - - static void _bind_methods() { - ClassDB::bind_method(D_METHOD("_body_moved"), &TestPhysics2DMainLoop::_body_moved); - ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback); - } - -public: - virtual void init() override { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - space = ps->space_create(); - ps->space_set_active(space, true); - ps->set_active(true); - ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1)); - ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 98); - - { - RID vp = vs->viewport_create(); - canvas = vs->canvas_create(); - - Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); - vs->viewport_attach_canvas(vp, canvas); - vs->viewport_set_size(vp, screen_size.x, screen_size.y); - vs->viewport_attach_to_screen(vp, Rect2(Vector2(), screen_size)); - vs->viewport_set_active(vp, true); - - Transform2D smaller; - //smaller.scale(Vector2(0.6,0.6)); - //smaller.elements[2]=Vector2(100,0); - - //view_xform = smaller; - vs->viewport_set_canvas_transform(vp, canvas, view_xform); - } - - ray = vs->canvas_item_create(); - vs->canvas_item_set_parent(ray, canvas); - //ray_query = ps->query_create(this,"_ray_query_callback",Variant()); - //ps->query_intersection(ray_query,space); - - _create_body_shape_data(); - - for (int i = 0; i < 32; i++) { - PhysicsServer2D::ShapeType types[4] = { - PhysicsServer2D::SHAPE_CIRCLE, - PhysicsServer2D::SHAPE_CAPSULE, - PhysicsServer2D::SHAPE_RECTANGLE, - PhysicsServer2D::SHAPE_CONVEX_POLYGON, - - }; - - PhysicsServer2D::ShapeType type = types[i % 4]; - //type=PhysicsServer2D::SHAPE_SEGMENT; - _add_body(type, Transform2D(i * 0.8, Point2(152 + i * 40, 100 - 40 * i))); - /* - if (i==0) - ps->body_set_mode(b,PhysicsServer2D::BODY_MODE_STATIC); - */ - } - - //RID b= _add_body(PhysicsServer2D::SHAPE_CIRCLE,Transform2D(0,Point2(101,140))); - //ps->body_set_mode(b,PhysicsServer2D::BODY_MODE_STATIC); - - Point2 prev; - - Vector<Point2> parr; - for (int i = 0; i < 30; i++) { - Point2 p(i * 60, Math::randf() * 70 + 340); - if (i > 0) { - parr.push_back(prev); - parr.push_back(p); - } - prev = p; - } - - _add_concave(parr); - //_add_plane(Vector2(0.0,-1).normalized(),-300); - //_add_plane(Vector2(1,0).normalized(),50); - //_add_plane(Vector2(-1,0).normalized(),-600); - } - - virtual bool idle(float p_time) override { - return false; - } - virtual void finish() override { - } - - TestPhysics2DMainLoop() {} -}; - -namespace TestPhysics2D { - -MainLoop *test() { - return memnew(TestPhysics2DMainLoop); -} - -} // namespace TestPhysics2D |