diff options
Diffstat (limited to 'main/performance.cpp')
-rw-r--r-- | main/performance.cpp | 98 |
1 files changed, 60 insertions, 38 deletions
diff --git a/main/performance.cpp b/main/performance.cpp index c7e3a41aa6..7e6b9fca64 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -35,14 +35,13 @@ #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "servers/audio_server.h" -#include "servers/physics_2d_server.h" -#include "servers/physics_server.h" -#include "servers/visual_server.h" +#include "servers/physics_server_2d.h" +#include "servers/physics_server_3d.h" +#include "servers/rendering_server.h" -Performance *Performance::singleton = NULL; +Performance *Performance::singleton = nullptr; void Performance::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_monitor", "monitor"), &Performance::get_monitor); BIND_ENUM_CONSTANT(TIME_FPS); @@ -79,13 +78,13 @@ void Performance::_bind_methods() { float Performance::_get_node_count() const { MainLoop *ml = OS::get_singleton()->get_main_loop(); SceneTree *sml = Object::cast_to<SceneTree>(ml); - if (!sml) + if (!sml) { return 0; + } return sml->get_node_count(); } String Performance::get_monitor_name(Monitor p_monitor) const { - ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String()); static const char *names[MONITOR_MAX] = { @@ -123,35 +122,61 @@ String Performance::get_monitor_name(Monitor p_monitor) const { } float Performance::get_monitor(Monitor p_monitor) const { - switch (p_monitor) { - case TIME_FPS: return Engine::get_singleton()->get_frames_per_second(); - case TIME_PROCESS: return _process_time; - case TIME_PHYSICS_PROCESS: return _physics_process_time; - case MEMORY_STATIC: return Memory::get_mem_usage(); - case MEMORY_STATIC_MAX: return Memory::get_mem_max_usage(); - case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage(); - case OBJECT_COUNT: return ObjectDB::get_object_count(); - case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count(); - case OBJECT_NODE_COUNT: return _get_node_count(); - case OBJECT_ORPHAN_NODE_COUNT: return Node::orphan_node_count; - case RENDER_OBJECTS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_OBJECTS_IN_FRAME); - case RENDER_VERTICES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_VERTICES_IN_FRAME); - case RENDER_MATERIAL_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME); - case RENDER_SHADER_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME); - case RENDER_SURFACE_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME); - case RENDER_DRAW_CALLS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_DRAW_CALLS_IN_FRAME); - case RENDER_VIDEO_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VIDEO_MEM_USED); - case RENDER_TEXTURE_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED); - case RENDER_VERTEX_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VERTEX_MEM_USED); - case RENDER_USAGE_VIDEO_MEM_TOTAL: return VS::get_singleton()->get_render_info(VS::INFO_USAGE_VIDEO_MEM_TOTAL); - case PHYSICS_2D_ACTIVE_OBJECTS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ACTIVE_OBJECTS); - case PHYSICS_2D_COLLISION_PAIRS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_COLLISION_PAIRS); - case PHYSICS_2D_ISLAND_COUNT: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ISLAND_COUNT); - case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ACTIVE_OBJECTS); - case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_COLLISION_PAIRS); - case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ISLAND_COUNT); - case AUDIO_OUTPUT_LATENCY: return AudioServer::get_singleton()->get_output_latency(); + case TIME_FPS: + return Engine::get_singleton()->get_frames_per_second(); + case TIME_PROCESS: + return _process_time; + case TIME_PHYSICS_PROCESS: + return _physics_process_time; + case MEMORY_STATIC: + return Memory::get_mem_usage(); + case MEMORY_STATIC_MAX: + return Memory::get_mem_max_usage(); + case MEMORY_MESSAGE_BUFFER_MAX: + return MessageQueue::get_singleton()->get_max_buffer_usage(); + case OBJECT_COUNT: + return ObjectDB::get_object_count(); + case OBJECT_RESOURCE_COUNT: + return ResourceCache::get_cached_resource_count(); + case OBJECT_NODE_COUNT: + return _get_node_count(); + case OBJECT_ORPHAN_NODE_COUNT: + return Node::orphan_node_count; + case RENDER_OBJECTS_IN_FRAME: + return RS::get_singleton()->get_render_info(RS::INFO_OBJECTS_IN_FRAME); + case RENDER_VERTICES_IN_FRAME: + return RS::get_singleton()->get_render_info(RS::INFO_VERTICES_IN_FRAME); + case RENDER_MATERIAL_CHANGES_IN_FRAME: + return RS::get_singleton()->get_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME); + case RENDER_SHADER_CHANGES_IN_FRAME: + return RS::get_singleton()->get_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME); + case RENDER_SURFACE_CHANGES_IN_FRAME: + return RS::get_singleton()->get_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME); + case RENDER_DRAW_CALLS_IN_FRAME: + return RS::get_singleton()->get_render_info(RS::INFO_DRAW_CALLS_IN_FRAME); + case RENDER_VIDEO_MEM_USED: + return RS::get_singleton()->get_render_info(RS::INFO_VIDEO_MEM_USED); + case RENDER_TEXTURE_MEM_USED: + return RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED); + case RENDER_VERTEX_MEM_USED: + return RS::get_singleton()->get_render_info(RS::INFO_VERTEX_MEM_USED); + case RENDER_USAGE_VIDEO_MEM_TOTAL: + return RS::get_singleton()->get_render_info(RS::INFO_USAGE_VIDEO_MEM_TOTAL); + case PHYSICS_2D_ACTIVE_OBJECTS: + return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS); + case PHYSICS_2D_COLLISION_PAIRS: + return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_COLLISION_PAIRS); + case PHYSICS_2D_ISLAND_COUNT: + return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ISLAND_COUNT); + case PHYSICS_3D_ACTIVE_OBJECTS: + return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ACTIVE_OBJECTS); + case PHYSICS_3D_COLLISION_PAIRS: + return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_COLLISION_PAIRS); + case PHYSICS_3D_ISLAND_COUNT: + return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ISLAND_COUNT); + case AUDIO_OUTPUT_LATENCY: + return AudioServer::get_singleton()->get_output_latency(); default: { } @@ -199,17 +224,14 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const } void Performance::set_process_time(float p_pt) { - _process_time = p_pt; } void Performance::set_physics_process_time(float p_pt) { - _physics_process_time = p_pt; } Performance::Performance() { - _process_time = 0; _physics_process_time = 0; singleton = this; |