summaryrefslogtreecommitdiff
path: root/main/performance.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'main/performance.cpp')
-rw-r--r--main/performance.cpp64
1 files changed, 31 insertions, 33 deletions
diff --git a/main/performance.cpp b/main/performance.cpp
index 3d8e21bf33..e85d2bf736 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -40,35 +40,35 @@ void Performance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_monitor", "monitor"), &Performance::get_monitor);
- BIND_CONSTANT(TIME_FPS);
- BIND_CONSTANT(TIME_PROCESS);
- BIND_CONSTANT(TIME_FIXED_PROCESS);
- BIND_CONSTANT(MEMORY_STATIC);
- BIND_CONSTANT(MEMORY_DYNAMIC);
- BIND_CONSTANT(MEMORY_STATIC_MAX);
- BIND_CONSTANT(MEMORY_DYNAMIC_MAX);
- BIND_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
- BIND_CONSTANT(OBJECT_COUNT);
- BIND_CONSTANT(OBJECT_RESOURCE_COUNT);
- BIND_CONSTANT(OBJECT_NODE_COUNT);
- BIND_CONSTANT(RENDER_OBJECTS_IN_FRAME);
- BIND_CONSTANT(RENDER_VERTICES_IN_FRAME);
- BIND_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
- BIND_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
- BIND_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
- BIND_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
- BIND_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
- BIND_CONSTANT(RENDER_VIDEO_MEM_USED);
- BIND_CONSTANT(RENDER_TEXTURE_MEM_USED);
- BIND_CONSTANT(RENDER_VERTEX_MEM_USED);
- BIND_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
- BIND_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
- BIND_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
- BIND_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
- BIND_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
- BIND_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
-
- BIND_CONSTANT(MONITOR_MAX);
+ BIND_ENUM_CONSTANT(TIME_FPS);
+ BIND_ENUM_CONSTANT(TIME_PROCESS);
+ BIND_ENUM_CONSTANT(TIME_FIXED_PROCESS);
+ BIND_ENUM_CONSTANT(MEMORY_STATIC);
+ BIND_ENUM_CONSTANT(MEMORY_DYNAMIC);
+ BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
+ BIND_ENUM_CONSTANT(MEMORY_DYNAMIC_MAX);
+ BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
+ BIND_ENUM_CONSTANT(OBJECT_COUNT);
+ BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
+ BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
+ BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
+ BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
+ BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
+ BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
+ BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
+ BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
+ BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
+ BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
+ BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
+ BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
+
+ BIND_ENUM_CONSTANT(MONITOR_MAX);
}
String Performance::get_monitor_name(Monitor p_monitor) const {
@@ -125,9 +125,7 @@ float Performance::get_monitor(Monitor p_monitor) const {
case OBJECT_NODE_COUNT: {
MainLoop *ml = OS::get_singleton()->get_main_loop();
- if (!ml)
- return 0;
- SceneTree *sml = ml->cast_to<SceneTree>();
+ SceneTree *sml = Object::cast_to<SceneTree>(ml);
if (!sml)
return 0;
return sml->get_node_count();