diff options
Diffstat (limited to 'main/performance.cpp')
-rw-r--r-- | main/performance.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/main/performance.cpp b/main/performance.cpp new file mode 100644 index 0000000000..81db7ae1fa --- /dev/null +++ b/main/performance.cpp @@ -0,0 +1,158 @@ +/*************************************************************************/ +/* performance.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "performance.h" +#include "os/os.h" +#include "servers/visual_server.h" +#include "message_queue.h" +#include "scene/main/scene_main_loop.h" +Performance *Performance::singleton=NULL; + + + + +void Performance::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("get_monitor","monitor"),&Performance::get_monitor); + + BIND_CONSTANT( TIME_FPS ); + BIND_CONSTANT( TIME_PROCESS ); + BIND_CONSTANT( TIME_FIXED_PROCESS ); + BIND_CONSTANT( MEMORY_STATIC ); + BIND_CONSTANT( MEMORY_DYNAMIC ); + BIND_CONSTANT( MEMORY_STATIC_MAX ); + BIND_CONSTANT( MEMORY_DYNAMIC_MAX ); + BIND_CONSTANT( MEMORY_MESSAGE_BUFFER_MAX ); + BIND_CONSTANT( OBJECT_COUNT ); + BIND_CONSTANT( OBJECT_RESOURCE_COUNT ); + BIND_CONSTANT( OBJECT_NODE_COUNT ); + BIND_CONSTANT( RENDER_OBJECTS_IN_FRAME ); + BIND_CONSTANT( RENDER_VERTICES_IN_FRAME ); + BIND_CONSTANT( RENDER_MATERIAL_CHANGES_IN_FRAME ); + BIND_CONSTANT( RENDER_SHADER_CHANGES_IN_FRAME ); + BIND_CONSTANT( RENDER_SURFACE_CHANGES_IN_FRAME ); + BIND_CONSTANT( RENDER_DRAW_CALLS_IN_FRAME ); + BIND_CONSTANT( RENDER_USAGE_VIDEO_MEM_TOTAL ); + BIND_CONSTANT( RENDER_VIDEO_MEM_USED ); + BIND_CONSTANT( RENDER_TEXTURE_MEM_USED ); + BIND_CONSTANT( RENDER_VERTEX_MEM_USED ); + BIND_CONSTANT( MONITOR_MAX ); + +} + +String Performance::get_monitor_name(Monitor p_monitor) const { + + ERR_FAIL_INDEX_V(p_monitor,MONITOR_MAX,String()); + static const char* names[MONITOR_MAX]={ + + "time/fps", + "time/process", + "time/fixed_process", + "memory/static", + "memory/dynamic", + "memory/static_max", + "memory/dynamic_max", + "memory/msg_buf_max", + "object/objects", + "object/resources", + "object/nodes", + "raster/objects_drawn", + "raster/vertices_drawn", + "raster/mat_changes", + "raster/shader_changes", + "raster/surface_changes", + "raster/draw_calls", + "video/video_mem", + "video/texure_mem", + "video/vertex_mem", + "render/mem_max" + }; + + return names[p_monitor]; + + +} + + +float Performance::get_monitor(Monitor p_monitor) const { + + switch(p_monitor) { + case TIME_FPS: return OS::get_singleton()->get_frames_per_second(); + case TIME_PROCESS: return _process_time; + case TIME_FIXED_PROCESS: return _fixed_process_time; + case MEMORY_STATIC: return Memory::get_static_mem_usage(); + case MEMORY_DYNAMIC: return Memory::get_dynamic_mem_usage(); + case MEMORY_STATIC_MAX: return Memory::get_static_mem_max_usage(); + case MEMORY_DYNAMIC_MAX: return Memory::get_dynamic_mem_available(); + case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage(); + case OBJECT_COUNT: return ObjectDB::get_object_count(); + case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count(); + case OBJECT_NODE_COUNT: { + + MainLoop *ml = OS::get_singleton()->get_main_loop(); + if (!ml) + return 0; + SceneMainLoop *sml = ml->cast_to<SceneMainLoop>(); + if (!sml) + return 0; + return sml->get_node_count(); + + }; + case RENDER_OBJECTS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_OBJECTS_IN_FRAME); + case RENDER_VERTICES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_VERTICES_IN_FRAME); + case RENDER_MATERIAL_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME);; + case RENDER_SHADER_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);; + case RENDER_SURFACE_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);; + case RENDER_DRAW_CALLS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_DRAW_CALLS_IN_FRAME); + case RENDER_VIDEO_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VIDEO_MEM_USED); + case RENDER_TEXTURE_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED); + case RENDER_VERTEX_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VERTEX_MEM_USED); + case RENDER_USAGE_VIDEO_MEM_TOTAL: return VS::get_singleton()->get_render_info(VS::INFO_USAGE_VIDEO_MEM_TOTAL); + default: {} + } + + return 0; +} + +void Performance::set_process_time(float p_pt) { + + _process_time=p_pt; +} + +void Performance::set_fixed_process_time(float p_pt) { + + _fixed_process_time=p_pt; +} + + +Performance::Performance() { + + _process_time=0; + _fixed_process_time=0; + singleton=this; +} |