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-rw-r--r--main/main_timer_sync.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp
index 93448d0904..0d172be65e 100644
--- a/main/main_timer_sync.cpp
+++ b/main/main_timer_sync.cpp
@@ -30,7 +30,7 @@
#include "main_timer_sync.h"
-void MainFrameTime::clamp_process_step(float min_process_step, float max_process_step) {
+void MainFrameTime::clamp_process_step(double min_process_step, double max_process_step) {
if (process_step < min_process_step) {
process_step = min_process_step;
} else if (process_step > max_process_step) {
@@ -43,25 +43,25 @@ void MainFrameTime::clamp_process_step(float min_process_step, float max_process
// returns the fraction of p_physics_step required for the timer to overshoot
// before advance_core considers changing the physics_steps return from
// the typical values as defined by typical_physics_steps
-float MainTimerSync::get_physics_jitter_fix() {
+double MainTimerSync::get_physics_jitter_fix() {
return Engine::get_singleton()->get_physics_jitter_fix();
}
// gets our best bet for the average number of physics steps per render frame
// return value: number of frames back this data is consistent
-int MainTimerSync::get_average_physics_steps(float &p_min, float &p_max) {
+int MainTimerSync::get_average_physics_steps(double &p_min, double &p_max) {
p_min = typical_physics_steps[0];
p_max = p_min + 1;
for (int i = 1; i < CONTROL_STEPS; ++i) {
- const float typical_lower = typical_physics_steps[i];
- const float current_min = typical_lower / (i + 1);
+ const double typical_lower = typical_physics_steps[i];
+ const double current_min = typical_lower / (i + 1);
if (current_min > p_max) {
return i; // bail out of further restrictions would void the interval
} else if (current_min > p_min) {
p_min = current_min;
}
- const float current_max = (typical_lower + 1) / (i + 1);
+ const double current_max = (typical_lower + 1) / (i + 1);
if (current_max < p_min) {
return i;
} else if (current_max < p_max) {
@@ -73,14 +73,14 @@ int MainTimerSync::get_average_physics_steps(float &p_min, float &p_max) {
}
// advance physics clock by p_process_step, return appropriate number of steps to simulate
-MainFrameTime MainTimerSync::advance_core(float p_physics_step, int p_physics_fps, float p_process_step) {
+MainFrameTime MainTimerSync::advance_core(double p_physics_step, int p_physics_ticks_per_second, double p_process_step) {
MainFrameTime ret;
ret.process_step = p_process_step;
// simple determination of number of physics iteration
time_accum += ret.process_step;
- ret.physics_steps = floor(time_accum * p_physics_fps);
+ ret.physics_steps = floor(time_accum * p_physics_ticks_per_second);
int min_typical_steps = typical_physics_steps[0];
int max_typical_steps = min_typical_steps + 1;
@@ -107,7 +107,7 @@ MainFrameTime MainTimerSync::advance_core(float p_physics_step, int p_physics_fp
// try to keep it consistent with previous iterations
if (ret.physics_steps < min_typical_steps) {
- const int max_possible_steps = floor((time_accum)*p_physics_fps + get_physics_jitter_fix());
+ const int max_possible_steps = floor((time_accum)*p_physics_ticks_per_second + get_physics_jitter_fix());
if (max_possible_steps < min_typical_steps) {
ret.physics_steps = max_possible_steps;
update_typical = true;
@@ -115,7 +115,7 @@ MainFrameTime MainTimerSync::advance_core(float p_physics_step, int p_physics_fp
ret.physics_steps = min_typical_steps;
}
} else if (ret.physics_steps > max_typical_steps) {
- const int min_possible_steps = floor((time_accum)*p_physics_fps - get_physics_jitter_fix());
+ const int min_possible_steps = floor((time_accum)*p_physics_ticks_per_second - get_physics_jitter_fix());
if (min_possible_steps > max_typical_steps) {
ret.physics_steps = min_possible_steps;
update_typical = true;
@@ -146,7 +146,7 @@ MainFrameTime MainTimerSync::advance_core(float p_physics_step, int p_physics_fp
}
// calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero
-MainFrameTime MainTimerSync::advance_checked(float p_physics_step, int p_physics_fps, float p_process_step) {
+MainFrameTime MainTimerSync::advance_checked(double p_physics_step, int p_physics_ticks_per_second, double p_process_step) {
if (fixed_fps != -1) {
p_process_step = 1.0 / fixed_fps;
}
@@ -154,7 +154,7 @@ MainFrameTime MainTimerSync::advance_checked(float p_physics_step, int p_physics
// compensate for last deficit
p_process_step += time_deficit;
- MainFrameTime ret = advance_core(p_physics_step, p_physics_fps, p_process_step);
+ MainFrameTime ret = advance_core(p_physics_step, p_physics_ticks_per_second, p_process_step);
// we will do some clamping on ret.process_step and need to sync those changes to time_accum,
// that's easiest if we just remember their fixed difference now
@@ -163,7 +163,7 @@ MainFrameTime MainTimerSync::advance_checked(float p_physics_step, int p_physics
// first, least important clamping: keep ret.process_step consistent with typical_physics_steps.
// this smoothes out the process steps and culls small but quick variations.
{
- float min_average_physics_steps, max_average_physics_steps;
+ double min_average_physics_steps, max_average_physics_steps;
int consistent_steps = get_average_physics_steps(min_average_physics_steps, max_average_physics_steps);
if (consistent_steps > 3) {
ret.clamp_process_step(min_average_physics_steps * p_physics_step, max_average_physics_steps * p_physics_step);
@@ -171,7 +171,7 @@ MainFrameTime MainTimerSync::advance_checked(float p_physics_step, int p_physics
}
// second clamping: keep abs(time_deficit) < jitter_fix * frame_slise
- float max_clock_deviation = get_physics_jitter_fix() * p_physics_step;
+ double max_clock_deviation = get_physics_jitter_fix() * p_physics_step;
ret.clamp_process_step(p_process_step - max_clock_deviation, p_process_step + max_clock_deviation);
// last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process
@@ -191,7 +191,7 @@ MainFrameTime MainTimerSync::advance_checked(float p_physics_step, int p_physics
}
// determine wall clock step since last iteration
-float MainTimerSync::get_cpu_process_step() {
+double MainTimerSync::get_cpu_process_step() {
uint64_t cpu_ticks_elapsed = current_cpu_ticks_usec - last_cpu_ticks_usec;
last_cpu_ticks_usec = current_cpu_ticks_usec;
@@ -220,8 +220,8 @@ void MainTimerSync::set_fixed_fps(int p_fixed_fps) {
}
// advance one physics frame, return timesteps to take
-MainFrameTime MainTimerSync::advance(float p_physics_step, int p_physics_fps) {
- float cpu_process_step = get_cpu_process_step();
+MainFrameTime MainTimerSync::advance(double p_physics_step, int p_physics_ticks_per_second) {
+ double cpu_process_step = get_cpu_process_step();
- return advance_checked(p_physics_step, p_physics_fps, cpu_process_step);
+ return advance_checked(p_physics_step, p_physics_ticks_per_second, cpu_process_step);
}