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-rw-r--r--main/main.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 5ebd0138d3..29497cd1cf 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -30,6 +30,7 @@
#include "main.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
@@ -41,12 +42,11 @@
#include "core/io/image_loader.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
-#include "core/message_queue.h"
+#include "core/object/message_queue.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "core/register_core_types.h"
-#include "core/translation.h"
+#include "core/string/translation.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "drivers/register_driver_types.h"
@@ -334,7 +334,10 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
+#if DEBUG_ENABLED
+ OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
+#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
@@ -695,9 +698,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
init_windowed = true;
- } else if (I->get() == "--gpu-abort") { // force windowed window
-
+#ifdef DEBUG_ENABLED
+ } else if (I->get() == "--vk-layers") {
+ Engine::singleton->use_validation_layers = true;
+ } else if (I->get() == "--gpu-abort") {
Engine::singleton->abort_on_gpu_errors = true;
+#endif
} else if (I->get() == "--tablet-driver") {
if (I->next()) {
tablet_driver = I->next()->get();
@@ -1267,7 +1273,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_layered = false;
}
- Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
if (rtm == -1) {
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
@@ -1603,7 +1608,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
GLOBAL_DEF("application/config/icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon",
PropertyInfo(Variant::STRING, "application/config/icon",
- PROPERTY_HINT_FILE, "*.png,*.webp"));
+ PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"));
GLOBAL_DEF("application/config/macos_native_icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon",
@@ -2227,7 +2232,7 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
if (editor) {
- if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
+ if (game_path != String(GLOBAL_GET("application/run/main_scene")) || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK) {
ERR_PRINT("Failed to load scene");
@@ -2391,7 +2396,6 @@ bool Main::iteration() {
for (int iters = 0; iters < advance.physics_steps; ++iters) {
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
- PhysicsServer3D::get_singleton()->sync();
PhysicsServer3D::get_singleton()->flush_queries();
PhysicsServer2D::get_singleton()->sync();