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-rw-r--r--main/main.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 5cfab3dc4a..650a680d87 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -292,7 +292,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
- OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
@@ -854,7 +854,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#ifdef TOOLS_ENABLED
editor = false;
#else
- String error_msg = "Error: Could not load game data at path '" + project_path + "'. Is the .pck file missing?\n";
+ const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
OS::get_singleton()->print("%s", error_msg.ascii().get_data());
OS::get_singleton()->alert(error_msg);
@@ -1035,7 +1035,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// window compositor ("--enable-vsync-via-compositor" or
// "--disable-vsync-via-compositor") was present then it overrides the
// project setting.
- video_mode.vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", true);
+ video_mode.vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false);
}
OS::get_singleton()->_vsync_via_compositor = video_mode.vsync_via_compositor;
@@ -1266,7 +1266,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
boot_logo.instance();
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
if (load_err)
- ERR_PRINTS("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
+ ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
}
Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
@@ -1900,6 +1900,8 @@ bool Main::start() {
ProgressDialog *progress_dialog = memnew(ProgressDialog);
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
+ // Speed up rendering slightly by disabling 3D features while in the project manager.
+ sml->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING);
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
project_manager = true;
}
@@ -2112,8 +2114,12 @@ bool Main::iteration() {
#ifdef TOOLS_ENABLED
if (auto_build_solutions) {
auto_build_solutions = false;
+ // Only relevant when running the editor.
+ if (!editor) {
+ ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but no project is being edited. Aborting.");
+ }
if (!EditorNode::get_singleton()->call_build()) {
- ERR_FAIL_V(true);
+ ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but the build callback failed. Aborting.");
}
}
#endif
@@ -2165,6 +2171,9 @@ void Main::cleanup() {
ScriptServer::finish_languages();
+ // Sync pending commands that may have been queued from a different thread during ScriptServer finalization
+ VisualServer::get_singleton()->sync();
+
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif