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-rw-r--r--main/main.cpp182
1 files changed, 103 insertions, 79 deletions
diff --git a/main/main.cpp b/main/main.cpp
index bc97f9f8c5..fb42f71a75 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -61,17 +61,17 @@
#include "scene/main/window.h"
#include "scene/register_scene_types.h"
#include "scene/resources/packed_scene.h"
-#include "servers/arvr_server.h"
#include "servers/audio_server.h"
#include "servers/camera_server.h"
#include "servers/display_server.h"
-#include "servers/navigation_2d_server.h"
-#include "servers/navigation_server.h"
-#include "servers/physics_2d_server.h"
-#include "servers/physics_server.h"
+#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
+#include "servers/physics_server_2d.h"
+#include "servers/physics_server_3d.h"
#include "servers/register_server_types.h"
-#include "servers/visual/visual_server_raster.h"
-#include "servers/visual/visual_server_wrap_mt.h"
+#include "servers/rendering/rendering_server_raster.h"
+#include "servers/rendering/rendering_server_wrap_mt.h"
+#include "servers/xr_server.h"
#ifdef TOOLS_ENABLED
#include "editor/doc_data.h"
@@ -87,29 +87,29 @@
// Singletons
// Initialized in setup()
-static Engine *engine = NULL;
-static ProjectSettings *globals = NULL;
-static InputFilter *input = NULL;
-static InputMap *input_map = NULL;
-static TranslationServer *translation_server = NULL;
-static Performance *performance = NULL;
-static PackedData *packed_data = NULL;
+static Engine *engine = nullptr;
+static ProjectSettings *globals = nullptr;
+static InputFilter *input = nullptr;
+static InputMap *input_map = nullptr;
+static TranslationServer *translation_server = nullptr;
+static Performance *performance = nullptr;
+static PackedData *packed_data = nullptr;
#ifdef MINIZIP_ENABLED
-static ZipArchive *zip_packed_data = NULL;
+static ZipArchive *zip_packed_data = nullptr;
#endif
-static FileAccessNetworkClient *file_access_network_client = NULL;
-static MessageQueue *message_queue = NULL;
+static FileAccessNetworkClient *file_access_network_client = nullptr;
+static MessageQueue *message_queue = nullptr;
// Initialized in setup2()
-static AudioServer *audio_server = NULL;
-static DisplayServer *display_server = NULL;
-static VisualServer *visual_server = NULL;
-static CameraServer *camera_server = NULL;
-static ARVRServer *arvr_server = NULL;
-static PhysicsServer *physics_server = NULL;
-static Physics2DServer *physics_2d_server = NULL;
-static NavigationServer *navigation_server = NULL;
-static Navigation2DServer *navigation_2d_server = NULL;
+static AudioServer *audio_server = nullptr;
+static DisplayServer *display_server = nullptr;
+static RenderingServer *rendering_server = nullptr;
+static CameraServer *camera_server = nullptr;
+static XRServer *xr_server = nullptr;
+static PhysicsServer3D *physics_server = nullptr;
+static PhysicsServer2D *physics_2d_server = nullptr;
+static NavigationServer3D *navigation_server = nullptr;
+static NavigationServer2D *navigation_2d_server = nullptr;
// We error out if setup2() doesn't turn this true
static bool _start_success = false;
@@ -180,23 +180,23 @@ static String get_full_version_string() {
return String(VERSION_FULL_BUILD) + hash;
}
-// FIXME: Could maybe be moved to PhysicsServerManager and Physics2DServerManager directly
+// FIXME: Could maybe be moved to PhysicsServer3DManager and PhysicsServer2DManager directly
// to have less code in main.cpp.
void initialize_physics() {
/// 3D Physics Server
- physics_server = PhysicsServerManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServerManager::setting_property_name));
+ physics_server = PhysicsServer3DManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
if (!physics_server) {
// Physics server not found, Use the default physics
- physics_server = PhysicsServerManager::new_default_server();
+ physics_server = PhysicsServer3DManager::new_default_server();
}
ERR_FAIL_COND(!physics_server);
physics_server->init();
/// 2D Physics server
- physics_2d_server = Physics2DServerManager::new_server(ProjectSettings::get_singleton()->get(Physics2DServerManager::setting_property_name));
+ physics_2d_server = PhysicsServer2DManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
if (!physics_2d_server) {
// Physics server not found, Use the default physics
- physics_2d_server = Physics2DServerManager::new_default_server();
+ physics_2d_server = PhysicsServer2DManager::new_default_server();
}
ERR_FAIL_COND(!physics_2d_server);
physics_2d_server->init();
@@ -213,25 +213,25 @@ void finalize_physics() {
void finalize_display() {
- visual_server->finish();
- memdelete(visual_server);
+ rendering_server->finish();
+ memdelete(rendering_server);
memdelete(display_server);
}
void initialize_navigation_server() {
- ERR_FAIL_COND(navigation_server != NULL);
+ ERR_FAIL_COND(navigation_server != nullptr);
- navigation_server = NavigationServerManager::new_default_server();
- navigation_2d_server = memnew(Navigation2DServer);
+ navigation_server = NavigationServer3DManager::new_default_server();
+ navigation_2d_server = memnew(NavigationServer2D);
}
void finalize_navigation_server() {
memdelete(navigation_server);
- navigation_server = NULL;
+ navigation_server = nullptr;
memdelete(navigation_2d_server);
- navigation_2d_server = NULL;
+ navigation_2d_server = nullptr;
}
//#define DEBUG_INIT
@@ -271,16 +271,22 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
- OS::get_singleton()->print(" --audio-driver <driver> Audio driver (");
+
+ OS::get_singleton()->print(" --audio-driver <driver> Audio driver [");
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
- if (i != 0)
+ if (i > 0) {
OS::get_singleton()->print(", ");
+ }
OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
}
- OS::get_singleton()->print(").\n");
- OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver):\n");
+ OS::get_singleton()->print("].\n");
+
+ OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) [");
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
- OS::get_singleton()->print("\t\t'%s' (", DisplayServer::get_create_function_name(i));
+ if (i > 0) {
+ OS::get_singleton()->print(", ");
+ }
+ OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i));
Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i);
for (int j = 0; j < rd.size(); j++) {
if (j > 0) {
@@ -288,9 +294,11 @@ void Main::print_help(const char *p_binary) {
}
OS::get_singleton()->print("'%s'", rd[j].utf8().get_data());
}
- OS::get_singleton()->print(")\n");
+ OS::get_singleton()->print(")");
}
- OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
+ OS::get_singleton()->print("].\n");
+ OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
+ OS::get_singleton()->print("\n");
#ifndef SERVER_ENABLED
OS::get_singleton()->print("Display options:\n");
@@ -340,7 +348,7 @@ void Main::print_help(const char *p_binary) {
#ifdef DEBUG_METHODS_ENABLED
OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
- OS::get_singleton()->print(" --test <test> Run a unit test (");
+ OS::get_singleton()->print(" --test <test> Run a unit test [");
const char **test_names = tests_get_names();
const char *comma = "";
while (*test_names) {
@@ -348,7 +356,7 @@ void Main::print_help(const char *p_binary) {
test_names++;
comma = ", ";
}
- OS::get_singleton()->print(").\n");
+ OS::get_singleton()->print("].\n");
#endif
}
@@ -470,6 +478,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = args.front();
while (I) {
+#ifdef OSX_ENABLED
+ // Ignore the process serial number argument passed by macOS Gatekeeper.
+ // Otherwise, Godot would try to open a non-existent project on the first start and abort.
+ if (I->get().begins_with("-psn_")) {
+ I = I->next();
+ continue;
+ }
+#endif
List<String>::Element *N = I->next();
@@ -1265,12 +1281,12 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
/* Initialize Visual Server */
- visual_server = memnew(VisualServerRaster);
+ rendering_server = memnew(RenderingServerRaster);
if (OS::get_singleton()->get_render_thread_mode() != OS::RENDER_THREAD_UNSAFE) {
- visual_server = memnew(VisualServerWrapMT(visual_server, OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
+ rendering_server = memnew(RenderingServerWrapMT(rendering_server, OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
}
- visual_server->init();
+ rendering_server->init();
OS::get_singleton()->initialize_joypads();
@@ -1289,8 +1305,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
audio_server = memnew(AudioServer);
audio_server->init();
- // also init our arvr_server from here
- arvr_server = memnew(ARVRServer);
+ // also init our xr_server from here
+ xr_server = memnew(XRServer);
register_core_singletons();
@@ -1325,7 +1341,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: Load Remaps");
Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
- VisualServer::get_singleton()->set_default_clear_color(clear);
+ RenderingServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
@@ -1347,7 +1363,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
if (boot_logo.is_valid()) {
OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
- VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
+ RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
@@ -1359,9 +1375,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#endif
MAIN_PRINT("Main: ClearColor");
- VisualServer::get_singleton()->set_default_clear_color(boot_bg_color);
+ RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
MAIN_PRINT("Main: Image");
- VisualServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
+ RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
#endif
}
@@ -1372,7 +1388,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
MAIN_PRINT("Main: DCC");
- VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
+ RenderingServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
MAIN_PRINT("Main: END");
GLOBAL_DEF("application/config/icon", String());
@@ -1634,7 +1650,7 @@ bool Main::start() {
game_path = GLOBAL_DEF("application/run/main_scene", "");
}
- MainLoop *main_loop = NULL;
+ MainLoop *main_loop = nullptr;
if (editor) {
main_loop = memnew(SceneTree);
};
@@ -1715,7 +1731,9 @@ bool Main::start() {
}
#endif
- if (single_window) {
+ bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false);
+
+ if (single_window || (!project_manager && !editor && embed_subwindows)) {
sml->get_root()->set_embed_subwindows_hint(true);
}
ResourceLoader::add_custom_loaders();
@@ -1764,7 +1782,7 @@ bool Main::start() {
RES res = ResourceLoader::load(path);
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path);
- Node *n = NULL;
+ Node *n = nullptr;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
n = ps->instance();
@@ -1776,7 +1794,7 @@ bool Main::start() {
Object *obj = ClassDB::instance(ibt);
- ERR_CONTINUE_MSG(obj == NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
+ ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
n = Object::cast_to<Node>(obj);
n->set_script(script_res);
@@ -1803,7 +1821,7 @@ bool Main::start() {
}
#ifdef TOOLS_ENABLED
- EditorNode *editor_node = NULL;
+ EditorNode *editor_node = nullptr;
if (editor) {
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
@@ -1818,7 +1836,7 @@ bool Main::start() {
{
int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
- VisualServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size);
+ RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size);
}
if (!editor && !project_manager) {
@@ -1934,6 +1952,12 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
if (editor) {
+ bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
+
+ if (editor_embed_subwindows) {
+ sml->get_root()->set_embed_subwindows_hint(true);
+ }
+
if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK)
@@ -1953,7 +1977,7 @@ bool Main::start() {
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
if (game_path != "") {
- Node *scene = NULL;
+ Node *scene = nullptr;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
scene = scenedata->instance();
@@ -2093,25 +2117,25 @@ bool Main::iteration() {
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
- PhysicsServer::get_singleton()->sync();
- PhysicsServer::get_singleton()->flush_queries();
+ PhysicsServer3D::get_singleton()->sync();
+ PhysicsServer3D::get_singleton()->flush_queries();
- Physics2DServer::get_singleton()->sync();
- Physics2DServer::get_singleton()->flush_queries();
+ PhysicsServer2D::get_singleton()->sync();
+ PhysicsServer2D::get_singleton()->flush_queries();
if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
exit = true;
break;
}
- NavigationServer::get_singleton_mut()->process(frame_slice * time_scale);
+ NavigationServer3D::get_singleton_mut()->process(frame_slice * time_scale);
message_queue->flush();
- PhysicsServer::get_singleton()->step(frame_slice * time_scale);
+ PhysicsServer3D::get_singleton()->step(frame_slice * time_scale);
- Physics2DServer::get_singleton()->end_sync();
- Physics2DServer::get_singleton()->step(frame_slice * time_scale);
+ PhysicsServer2D::get_singleton()->end_sync();
+ PhysicsServer2D::get_singleton()->step(frame_slice * time_scale);
message_queue->flush();
@@ -2129,17 +2153,17 @@ bool Main::iteration() {
}
message_queue->flush();
- VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
+ RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
- if (VisualServer::get_singleton()->has_changed()) {
- VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands
+ if (RenderingServer::get_singleton()->has_changed()) {
+ RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
Engine::get_singleton()->frames_drawn++;
}
} else {
- VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands
+ RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
Engine::get_singleton()->frames_drawn++;
force_redraw_requested = false;
}
@@ -2254,15 +2278,15 @@ void Main::cleanup() {
ScriptServer::finish_languages();
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
- VisualServer::get_singleton()->sync();
+ RenderingServer::get_singleton()->sync();
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif
- if (arvr_server) {
+ if (xr_server) {
// cleanup now before we pull the rug from underneath...
- memdelete(arvr_server);
+ memdelete(xr_server);
}
ImageLoader::cleanup();