diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 182 |
1 files changed, 103 insertions, 79 deletions
diff --git a/main/main.cpp b/main/main.cpp index bc97f9f8c5..fb42f71a75 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -61,17 +61,17 @@ #include "scene/main/window.h" #include "scene/register_scene_types.h" #include "scene/resources/packed_scene.h" -#include "servers/arvr_server.h" #include "servers/audio_server.h" #include "servers/camera_server.h" #include "servers/display_server.h" -#include "servers/navigation_2d_server.h" -#include "servers/navigation_server.h" -#include "servers/physics_2d_server.h" -#include "servers/physics_server.h" +#include "servers/navigation_server_2d.h" +#include "servers/navigation_server_3d.h" +#include "servers/physics_server_2d.h" +#include "servers/physics_server_3d.h" #include "servers/register_server_types.h" -#include "servers/visual/visual_server_raster.h" -#include "servers/visual/visual_server_wrap_mt.h" +#include "servers/rendering/rendering_server_raster.h" +#include "servers/rendering/rendering_server_wrap_mt.h" +#include "servers/xr_server.h" #ifdef TOOLS_ENABLED #include "editor/doc_data.h" @@ -87,29 +87,29 @@ // Singletons // Initialized in setup() -static Engine *engine = NULL; -static ProjectSettings *globals = NULL; -static InputFilter *input = NULL; -static InputMap *input_map = NULL; -static TranslationServer *translation_server = NULL; -static Performance *performance = NULL; -static PackedData *packed_data = NULL; +static Engine *engine = nullptr; +static ProjectSettings *globals = nullptr; +static InputFilter *input = nullptr; +static InputMap *input_map = nullptr; +static TranslationServer *translation_server = nullptr; +static Performance *performance = nullptr; +static PackedData *packed_data = nullptr; #ifdef MINIZIP_ENABLED -static ZipArchive *zip_packed_data = NULL; +static ZipArchive *zip_packed_data = nullptr; #endif -static FileAccessNetworkClient *file_access_network_client = NULL; -static MessageQueue *message_queue = NULL; +static FileAccessNetworkClient *file_access_network_client = nullptr; +static MessageQueue *message_queue = nullptr; // Initialized in setup2() -static AudioServer *audio_server = NULL; -static DisplayServer *display_server = NULL; -static VisualServer *visual_server = NULL; -static CameraServer *camera_server = NULL; -static ARVRServer *arvr_server = NULL; -static PhysicsServer *physics_server = NULL; -static Physics2DServer *physics_2d_server = NULL; -static NavigationServer *navigation_server = NULL; -static Navigation2DServer *navigation_2d_server = NULL; +static AudioServer *audio_server = nullptr; +static DisplayServer *display_server = nullptr; +static RenderingServer *rendering_server = nullptr; +static CameraServer *camera_server = nullptr; +static XRServer *xr_server = nullptr; +static PhysicsServer3D *physics_server = nullptr; +static PhysicsServer2D *physics_2d_server = nullptr; +static NavigationServer3D *navigation_server = nullptr; +static NavigationServer2D *navigation_2d_server = nullptr; // We error out if setup2() doesn't turn this true static bool _start_success = false; @@ -180,23 +180,23 @@ static String get_full_version_string() { return String(VERSION_FULL_BUILD) + hash; } -// FIXME: Could maybe be moved to PhysicsServerManager and Physics2DServerManager directly +// FIXME: Could maybe be moved to PhysicsServer3DManager and PhysicsServer2DManager directly // to have less code in main.cpp. void initialize_physics() { /// 3D Physics Server - physics_server = PhysicsServerManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServerManager::setting_property_name)); + physics_server = PhysicsServer3DManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name)); if (!physics_server) { // Physics server not found, Use the default physics - physics_server = PhysicsServerManager::new_default_server(); + physics_server = PhysicsServer3DManager::new_default_server(); } ERR_FAIL_COND(!physics_server); physics_server->init(); /// 2D Physics server - physics_2d_server = Physics2DServerManager::new_server(ProjectSettings::get_singleton()->get(Physics2DServerManager::setting_property_name)); + physics_2d_server = PhysicsServer2DManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name)); if (!physics_2d_server) { // Physics server not found, Use the default physics - physics_2d_server = Physics2DServerManager::new_default_server(); + physics_2d_server = PhysicsServer2DManager::new_default_server(); } ERR_FAIL_COND(!physics_2d_server); physics_2d_server->init(); @@ -213,25 +213,25 @@ void finalize_physics() { void finalize_display() { - visual_server->finish(); - memdelete(visual_server); + rendering_server->finish(); + memdelete(rendering_server); memdelete(display_server); } void initialize_navigation_server() { - ERR_FAIL_COND(navigation_server != NULL); + ERR_FAIL_COND(navigation_server != nullptr); - navigation_server = NavigationServerManager::new_default_server(); - navigation_2d_server = memnew(Navigation2DServer); + navigation_server = NavigationServer3DManager::new_default_server(); + navigation_2d_server = memnew(NavigationServer2D); } void finalize_navigation_server() { memdelete(navigation_server); - navigation_server = NULL; + navigation_server = nullptr; memdelete(navigation_2d_server); - navigation_2d_server = NULL; + navigation_2d_server = nullptr; } //#define DEBUG_INIT @@ -271,16 +271,22 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); - OS::get_singleton()->print(" --audio-driver <driver> Audio driver ("); + + OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { - if (i != 0) + if (i > 0) { OS::get_singleton()->print(", "); + } OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name()); } - OS::get_singleton()->print(").\n"); - OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver):\n"); + OS::get_singleton()->print("].\n"); + + OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { - OS::get_singleton()->print("\t\t'%s' (", DisplayServer::get_create_function_name(i)); + if (i > 0) { + OS::get_singleton()->print(", "); + } + OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i)); Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i); for (int j = 0; j < rd.size(); j++) { if (j > 0) { @@ -288,9 +294,11 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("'%s'", rd[j].utf8().get_data()); } - OS::get_singleton()->print(")\n"); + OS::get_singleton()->print(")"); } - OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); + OS::get_singleton()->print("].\n"); + OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); + OS::get_singleton()->print("\n"); #ifndef SERVER_ENABLED OS::get_singleton()->print("Display options:\n"); @@ -340,7 +348,7 @@ void Main::print_help(const char *p_binary) { #ifdef DEBUG_METHODS_ENABLED OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); #endif - OS::get_singleton()->print(" --test <test> Run a unit test ("); + OS::get_singleton()->print(" --test <test> Run a unit test ["); const char **test_names = tests_get_names(); const char *comma = ""; while (*test_names) { @@ -348,7 +356,7 @@ void Main::print_help(const char *p_binary) { test_names++; comma = ", "; } - OS::get_singleton()->print(").\n"); + OS::get_singleton()->print("].\n"); #endif } @@ -470,6 +478,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph I = args.front(); while (I) { +#ifdef OSX_ENABLED + // Ignore the process serial number argument passed by macOS Gatekeeper. + // Otherwise, Godot would try to open a non-existent project on the first start and abort. + if (I->get().begins_with("-psn_")) { + I = I->next(); + continue; + } +#endif List<String>::Element *N = I->next(); @@ -1265,12 +1281,12 @@ Error Main::setup2(Thread::ID p_main_tid_override) { /* Initialize Visual Server */ - visual_server = memnew(VisualServerRaster); + rendering_server = memnew(RenderingServerRaster); if (OS::get_singleton()->get_render_thread_mode() != OS::RENDER_THREAD_UNSAFE) { - visual_server = memnew(VisualServerWrapMT(visual_server, OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD)); + rendering_server = memnew(RenderingServerWrapMT(rendering_server, OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD)); } - visual_server->init(); + rendering_server->init(); OS::get_singleton()->initialize_joypads(); @@ -1289,8 +1305,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) { audio_server = memnew(AudioServer); audio_server->init(); - // also init our arvr_server from here - arvr_server = memnew(ARVRServer); + // also init our xr_server from here + xr_server = memnew(XRServer); register_core_singletons(); @@ -1325,7 +1341,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: Load Remaps"); Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)); - VisualServer::get_singleton()->set_default_clear_color(clear); + RenderingServer::get_singleton()->set_default_clear_color(clear); if (show_logo) { //boot logo! String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String()); @@ -1347,7 +1363,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); if (boot_logo.is_valid()) { OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec(); - VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter); + RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter); } else { #ifndef NO_DEFAULT_BOOT_LOGO @@ -1359,9 +1375,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) { #endif MAIN_PRINT("Main: ClearColor"); - VisualServer::get_singleton()->set_default_clear_color(boot_bg_color); + RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color); MAIN_PRINT("Main: Image"); - VisualServer::get_singleton()->set_boot_image(splash, boot_bg_color, false); + RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false); #endif } @@ -1372,7 +1388,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } MAIN_PRINT("Main: DCC"); - VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3))); + RenderingServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3))); MAIN_PRINT("Main: END"); GLOBAL_DEF("application/config/icon", String()); @@ -1634,7 +1650,7 @@ bool Main::start() { game_path = GLOBAL_DEF("application/run/main_scene", ""); } - MainLoop *main_loop = NULL; + MainLoop *main_loop = nullptr; if (editor) { main_loop = memnew(SceneTree); }; @@ -1715,7 +1731,9 @@ bool Main::start() { } #endif - if (single_window) { + bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false); + + if (single_window || (!project_manager && !editor && embed_subwindows)) { sml->get_root()->set_embed_subwindows_hint(true); } ResourceLoader::add_custom_loaders(); @@ -1764,7 +1782,7 @@ bool Main::start() { RES res = ResourceLoader::load(path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path); - Node *n = NULL; + Node *n = nullptr; if (res->is_class("PackedScene")) { Ref<PackedScene> ps = res; n = ps->instance(); @@ -1776,7 +1794,7 @@ bool Main::start() { Object *obj = ClassDB::instance(ibt); - ERR_CONTINUE_MSG(obj == NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt)); + ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt)); n = Object::cast_to<Node>(obj); n->set_script(script_res); @@ -1803,7 +1821,7 @@ bool Main::start() { } #ifdef TOOLS_ENABLED - EditorNode *editor_node = NULL; + EditorNode *editor_node = nullptr; if (editor) { editor_node = memnew(EditorNode); sml->get_root()->add_child(editor_node); @@ -1818,7 +1836,7 @@ bool Main::start() { { int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); - VisualServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size); + RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size); } if (!editor && !project_manager) { @@ -1934,6 +1952,12 @@ bool Main::start() { #ifdef TOOLS_ENABLED if (editor) { + bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode"); + + if (editor_embed_subwindows) { + sml->get_root()->set_embed_subwindows_hint(true); + } + if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) { Error serr = editor_node->load_scene(local_game_path); if (serr != OK) @@ -1953,7 +1977,7 @@ bool Main::start() { Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", "")); if (game_path != "") { - Node *scene = NULL; + Node *scene = nullptr; Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path); if (scenedata.is_valid()) scene = scenedata->instance(); @@ -2093,25 +2117,25 @@ bool Main::iteration() { uint64_t physics_begin = OS::get_singleton()->get_ticks_usec(); - PhysicsServer::get_singleton()->sync(); - PhysicsServer::get_singleton()->flush_queries(); + PhysicsServer3D::get_singleton()->sync(); + PhysicsServer3D::get_singleton()->flush_queries(); - Physics2DServer::get_singleton()->sync(); - Physics2DServer::get_singleton()->flush_queries(); + PhysicsServer2D::get_singleton()->sync(); + PhysicsServer2D::get_singleton()->flush_queries(); if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) { exit = true; break; } - NavigationServer::get_singleton_mut()->process(frame_slice * time_scale); + NavigationServer3D::get_singleton_mut()->process(frame_slice * time_scale); message_queue->flush(); - PhysicsServer::get_singleton()->step(frame_slice * time_scale); + PhysicsServer3D::get_singleton()->step(frame_slice * time_scale); - Physics2DServer::get_singleton()->end_sync(); - Physics2DServer::get_singleton()->step(frame_slice * time_scale); + PhysicsServer2D::get_singleton()->end_sync(); + PhysicsServer2D::get_singleton()->step(frame_slice * time_scale); message_queue->flush(); @@ -2129,17 +2153,17 @@ bool Main::iteration() { } message_queue->flush(); - VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames. + RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames. if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) { if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) { - if (VisualServer::get_singleton()->has_changed()) { - VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands + if (RenderingServer::get_singleton()->has_changed()) { + RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands Engine::get_singleton()->frames_drawn++; } } else { - VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands + RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands Engine::get_singleton()->frames_drawn++; force_redraw_requested = false; } @@ -2254,15 +2278,15 @@ void Main::cleanup() { ScriptServer::finish_languages(); // Sync pending commands that may have been queued from a different thread during ScriptServer finalization - VisualServer::get_singleton()->sync(); + RenderingServer::get_singleton()->sync(); #ifdef TOOLS_ENABLED EditorNode::unregister_editor_types(); #endif - if (arvr_server) { + if (xr_server) { // cleanup now before we pull the rug from underneath... - memdelete(arvr_server); + memdelete(xr_server); } ImageLoader::cleanup(); |