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-rw-r--r--main/main.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/main/main.cpp b/main/main.cpp
index e3b1c2a299..c51ffd9124 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -939,7 +939,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
- video_mode.layered_splash = GLOBAL_DEF("display/window/per_pixel_transparency/splash", false);
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
@@ -1021,6 +1020,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
+ ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
@@ -1156,6 +1156,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
if (show_logo) { //boot logo!
String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
+ bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true);
ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"));
Ref<Image> boot_logo;
@@ -1172,7 +1173,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
if (boot_logo.is_valid()) {
OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
- VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale);
+ VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
@@ -1756,7 +1757,7 @@ bool Main::start() {
scene = scenedata->instance();
ERR_EXPLAIN("Failed loading scene: " + local_game_path);
- ERR_FAIL_COND_V(!scene, false)
+ ERR_FAIL_COND_V(!scene, false);
sml->add_current_scene(scene);
#ifdef OSX_ENABLED