diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 42 |
1 files changed, 29 insertions, 13 deletions
diff --git a/main/main.cpp b/main/main.cpp index 68016a5cef..747b12677d 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -930,6 +930,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph #endif } + // Initialize user data dir. + OS::get_singleton()->ensure_user_data_dir(); + GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1")); // No negative and limit to 500 due to crashes GLOBAL_DEF("network/limits/debugger/max_chars_per_second", 32768); @@ -948,7 +951,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph packed_data->set_disabled(true); globals->set_disable_feature_overrides(true); } - #endif GLOBAL_DEF("logging/file_logging/enable_file_logging", false); @@ -1266,10 +1268,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { Thread::_main_thread_id = p_main_tid_override; } - /* Initialize user data dir */ - - OS::get_singleton()->ensure_user_data_dir(); - /* Initialize Input */ input = memnew(Input); @@ -1312,6 +1310,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } rendering_server->init(); + rendering_server->set_render_loop_enabled(!disable_render_loop); OS::get_singleton()->initialize_joypads(); @@ -1634,6 +1633,8 @@ bool Main::start() { GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd"); GLOBAL_DEF("mono/profiler/enabled", false); GLOBAL_DEF("mono/unhandled_exception_policy", 0); + // From editor/csharp_project.cpp. + GLOBAL_DEF("mono/project/auto_update_project", true); #endif DocData doc; @@ -1645,7 +1646,11 @@ bool Main::start() { print_line("Loading docs..."); for (int i = 0; i < _doc_data_class_path_count; i++) { - String path = doc_tool.plus_file(_doc_data_class_paths[i].path); + // Custom modules are always located by absolute path. + String path = _doc_data_class_paths[i].path; + if (path.is_rel_path()) { + path = doc_tool.plus_file(path); + } String name = _doc_data_class_paths[i].name; doc_data_classes[name] = path; if (!checked_paths.has(path)) { @@ -1915,7 +1920,14 @@ bool Main::start() { sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); String appname = ProjectSettings::get_singleton()->get("application/config/name"); appname = TranslationServer::get_singleton()->translate(appname); +#ifdef DEBUG_ENABLED + // Append a suffix to the window title to denote that the project is running + // from a debug build (including the editor). Since this results in lower performance, + // this should be clearly presented to the user. + DisplayServer::get_singleton()->window_set_title(vformat("%s (DEBUG)", appname)); +#else DisplayServer::get_singleton()->window_set_title(appname); +#endif int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size"); int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv"); @@ -1958,6 +1970,16 @@ bool Main::start() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror")); } +#ifdef TOOLS_ENABLED + if (editor) { + bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode"); + + if (editor_embed_subwindows) { + sml->get_root()->set_embed_subwindows_hint(true); + } + } +#endif + String local_game_path; if (game_path != "" && !project_manager) { local_game_path = game_path.replace("\\", "/"); @@ -1991,12 +2013,6 @@ bool Main::start() { #ifdef TOOLS_ENABLED if (editor) { - bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode"); - - if (editor_embed_subwindows) { - sml->get_root()->set_embed_subwindows_hint(true); - } - if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) { Error serr = editor_node->load_scene(local_game_path); if (serr != OK) { @@ -2195,7 +2211,7 @@ bool Main::iteration() { RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames. - if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) { + if (DisplayServer::get_singleton()->can_any_window_draw() && RenderingServer::get_singleton()->is_render_loop_enabled()) { if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) { if (RenderingServer::get_singleton()->has_changed()) { RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands |