diff options
Diffstat (limited to 'main/main.cpp')
| -rw-r--r-- | main/main.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/main/main.cpp b/main/main.cpp index aac77c1625..bb6ab11362 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -710,6 +710,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph bool force_res = false; String default_renderer = ""; + String default_renderer_mobile = ""; String renderer_hints = ""; packed_data = PackedData::get_singleton(); @@ -1517,6 +1518,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // Start with RenderingDevice-based backends. Should be included if any RD driver present. #ifdef VULKAN_ENABLED renderer_hints = "forward_plus,mobile"; + default_renderer_mobile = "mobile"; #endif // And Compatibility next, or first if Vulkan is disabled. @@ -1525,6 +1527,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph renderer_hints += ","; } renderer_hints += "gl_compatibility"; + if (default_renderer_mobile.is_empty()) { + default_renderer_mobile = "gl_compatibility"; + } #endif if (renderer_hints.is_empty()) { ERR_PRINT("No renderers available."); @@ -1616,7 +1621,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph default_renderer = renderer_hints.get_slice(",", 0); GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method", default_renderer); - GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer); + GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer_mobile); GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.web", "gl_compatibility"); // This is a bit of a hack until we have WebGPU support. ProjectSettings::get_singleton()->set_custom_property_info("rendering/renderer/rendering_method", @@ -1701,13 +1706,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (rtm >= 0 && rtm < 3) { -#ifdef NO_THREADS - rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform. -#else if (editor) { rtm = OS::RENDER_THREAD_SAFE; } -#endif OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm); } @@ -1774,10 +1775,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second", PROPERTY_HINT_RANGE, "1,1000,1")); Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5)); - Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0)); - ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", + Engine::get_singleton()->set_max_fps(GLOBAL_DEF("application/run/max_fps", 0)); + ProjectSettings::get_singleton()->set_custom_property_info("application/run/max_fps", PropertyInfo(Variant::INT, - "debug/settings/fps/force_fps", + "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1")); GLOBAL_DEF("debug/settings/stdout/print_fps", false); @@ -1807,6 +1808,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph "0,33200,1,or_greater")); // No negative numbers GLOBAL_DEF("display/window/ios/hide_home_indicator", true); + GLOBAL_DEF("display/window/ios/hide_status_bar", true); + GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true); GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.15); ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pointing/ios/touch_delay", PropertyInfo(Variant::FLOAT, @@ -1927,11 +1930,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // Print engine name and version print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); -#if !defined(NO_THREADS) if (p_main_tid_override) { Thread::main_thread_id = p_main_tid_override; } -#endif #ifdef TOOLS_ENABLED if (editor || project_manager || cmdline_tool) { @@ -2128,7 +2129,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } else { // Create a 1×1 transparent image. This will effectively hide the splash image. boot_logo.instantiate(); - boot_logo->create(1, 1, false, Image::FORMAT_RGBA8); + boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8); boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0)); } |