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-rw-r--r--main/main.cpp37
1 files changed, 16 insertions, 21 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 97794ece1a..f0e74c3bb7 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -273,7 +273,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -h, --help Display this help message.\n");
OS::get_singleton()->print(" --version Display the version string.\n");
OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
- OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
+ OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Run options:\n");
@@ -282,7 +282,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
#endif
- OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
+ OS::get_singleton()->print(" --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
@@ -319,9 +319,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n");
-
OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n");
-
+ OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n");
OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
OS::get_singleton()->print("\n");
@@ -334,21 +333,22 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
- OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Debug options:\n");
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
- OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
-#ifdef DEBUG_ENABLED
+ OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
+ OS::get_singleton()->print(" --vk-layers Enable Vulkan validation layers for debugging.\n");
+#if DEBUG_ENABLED
OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
+ OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
#endif
OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
@@ -356,7 +356,6 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
- OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
@@ -644,7 +643,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
OS::get_singleton()->_verbose_stdout = true;
- } else if (I->get() == "--quiet") { // quieter output
+ } else if (I->get() == "-q" || I->get() == "--quiet") { // quieter output
quiet_stdout = true;
@@ -787,7 +786,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::singleton->gpu_idx = I->next()->get().to_int();
N = I->next()->next();
} else {
- OS::get_singleton()->print("Missing gpu index argument, aborting.\n");
+ OS::get_singleton()->print("Missing GPU index argument, aborting.\n");
goto error;
}
} else if (I->get() == "--vk-layers") {
@@ -978,7 +977,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
upwards = true;
- } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
+ } else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
auto_quit = true;
} else if (I->get().ends_with("project.godot")) {
String path;
@@ -2099,9 +2098,8 @@ bool Main::start() {
checked_paths.insert(path);
// Create the module documentation directory if it doesn't exist
- DirAccess *da = DirAccess::create_for_path(path);
+ DirAccessRef da = DirAccess::create_for_path(path);
err = da->make_dir_recursive(path);
- memdelete(da);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err));
print_line("Loading docs from: " + path);
@@ -2112,9 +2110,8 @@ bool Main::start() {
String index_path = doc_tool_path.plus_file("doc/classes");
// Create the main documentation directory if it doesn't exist
- DirAccess *da = DirAccess::create_for_path(index_path);
+ DirAccessRef da = DirAccess::create_for_path(index_path);
err = da->make_dir_recursive(index_path);
- memdelete(da);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err));
print_line("Loading classes from: " + index_path);
@@ -2249,7 +2246,7 @@ bool Main::start() {
bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true);
if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) {
- sml->get_root()->set_embed_subwindows_hint(true);
+ sml->get_root()->set_embedding_subwindows(true);
}
ResourceLoader::add_custom_loaders();
ResourceSaver::add_custom_savers();
@@ -2431,7 +2428,7 @@ bool Main::start() {
"interface/editor/single_window_mode");
if (editor_embed_subwindows) {
- sml->get_root()->set_embed_subwindows_hint(true);
+ sml->get_root()->set_embedding_subwindows(true);
}
}
#endif
@@ -2452,15 +2449,13 @@ bool Main::start() {
int sep = local_game_path.rfind("/");
if (sep == -1) {
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path = da->get_current_dir().plus_file(local_game_path);
- memdelete(da);
} else {
- DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
+ DirAccessRef da = DirAccess::open(local_game_path.substr(0, sep));
if (da) {
local_game_path = da->get_current_dir().plus_file(
local_game_path.substr(sep + 1, local_game_path.length()));
- memdelete(da);
}
}
}