diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 37 |
1 files changed, 16 insertions, 21 deletions
diff --git a/main/main.cpp b/main/main.cpp index 97794ece1a..f0e74c3bb7 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -273,7 +273,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -h, --help Display this help message.\n"); OS::get_singleton()->print(" --version Display the version string.\n"); OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); - OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); + OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); @@ -282,7 +282,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n"); #endif - OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); + OS::get_singleton()->print(" --quit Quit after the first iteration.\n"); OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); @@ -319,9 +319,8 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n"); - OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); - + OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n"); OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n"); OS::get_singleton()->print("\n"); @@ -334,21 +333,22 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); - OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Debug options:\n"); OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); - OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); -#ifdef DEBUG_ENABLED + OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n"); + OS::get_singleton()->print(" --vk-layers Enable Vulkan validation layers for debugging.\n"); +#if DEBUG_ENABLED OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); #endif OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n"); #endif OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); @@ -356,7 +356,6 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); - OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); @@ -644,7 +643,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output OS::get_singleton()->_verbose_stdout = true; - } else if (I->get() == "--quiet") { // quieter output + } else if (I->get() == "-q" || I->get() == "--quiet") { // quieter output quiet_stdout = true; @@ -787,7 +786,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph Engine::singleton->gpu_idx = I->next()->get().to_int(); N = I->next()->next(); } else { - OS::get_singleton()->print("Missing gpu index argument, aborting.\n"); + OS::get_singleton()->print("Missing GPU index argument, aborting.\n"); goto error; } } else if (I->get() == "--vk-layers") { @@ -978,7 +977,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards upwards = true; - } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration + } else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration auto_quit = true; } else if (I->get().ends_with("project.godot")) { String path; @@ -2099,9 +2098,8 @@ bool Main::start() { checked_paths.insert(path); // Create the module documentation directory if it doesn't exist - DirAccess *da = DirAccess::create_for_path(path); + DirAccessRef da = DirAccess::create_for_path(path); err = da->make_dir_recursive(path); - memdelete(da); ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err)); print_line("Loading docs from: " + path); @@ -2112,9 +2110,8 @@ bool Main::start() { String index_path = doc_tool_path.plus_file("doc/classes"); // Create the main documentation directory if it doesn't exist - DirAccess *da = DirAccess::create_for_path(index_path); + DirAccessRef da = DirAccess::create_for_path(index_path); err = da->make_dir_recursive(index_path); - memdelete(da); ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err)); print_line("Loading classes from: " + index_path); @@ -2249,7 +2246,7 @@ bool Main::start() { bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true); if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) { - sml->get_root()->set_embed_subwindows_hint(true); + sml->get_root()->set_embedding_subwindows(true); } ResourceLoader::add_custom_loaders(); ResourceSaver::add_custom_savers(); @@ -2431,7 +2428,7 @@ bool Main::start() { "interface/editor/single_window_mode"); if (editor_embed_subwindows) { - sml->get_root()->set_embed_subwindows_hint(true); + sml->get_root()->set_embedding_subwindows(true); } } #endif @@ -2452,15 +2449,13 @@ bool Main::start() { int sep = local_game_path.rfind("/"); if (sep == -1) { - DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); local_game_path = da->get_current_dir().plus_file(local_game_path); - memdelete(da); } else { - DirAccess *da = DirAccess::open(local_game_path.substr(0, sep)); + DirAccessRef da = DirAccess::open(local_game_path.substr(0, sep)); if (da) { local_game_path = da->get_current_dir().plus_file( local_game_path.substr(sep + 1, local_game_path.length())); - memdelete(da); } } } |