diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 425 |
1 files changed, 243 insertions, 182 deletions
diff --git a/main/main.cpp b/main/main.cpp index bb6ab11362..09cec68ef9 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -36,6 +36,7 @@ #include "core/crypto/crypto.h" #include "core/debugger/engine_debugger.h" #include "core/extension/extension_api_dump.h" +#include "core/extension/gdnative_interface_dump.gen.h" #include "core/extension/native_extension_manager.h" #include "core/input/input.h" #include "core/input/input_map.h" @@ -84,6 +85,7 @@ #endif #ifdef TOOLS_ENABLED +#include "editor/debugger/editor_debugger_node.h" #include "editor/doc_data_class_path.gen.h" #include "editor/doc_tools.h" #include "editor/editor_node.h" @@ -93,6 +95,7 @@ #include "editor/progress_dialog.h" #include "editor/project_converter_3_to_4.h" #include "editor/project_manager.h" +#include "editor/register_editor_types.h" #ifndef NO_EDITOR_SPLASH #include "main/splash_editor.gen.h" #endif @@ -199,6 +202,7 @@ static MovieWriter *movie_writer = nullptr; static bool disable_vsync = false; static bool print_fps = false; #ifdef TOOLS_ENABLED +static bool dump_gdnative_interface = false; static bool dump_extension_api = false; #endif bool profile_gpu = false; @@ -231,7 +235,7 @@ static String get_full_version_string() { void initialize_physics() { /// 3D Physics Server physics_server_3d = PhysicsServer3DManager::get_singleton()->new_server( - ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name)); + GLOBAL_GET(PhysicsServer3DManager::setting_property_name)); if (!physics_server_3d) { // Physics server not found, Use the default physics physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server(); @@ -241,7 +245,7 @@ void initialize_physics() { // 2D Physics server physics_server_2d = PhysicsServer2DManager::get_singleton()->new_server( - ProjectSettings::get_singleton()->get(PhysicsServer2DManager::get_singleton()->setting_property_name)); + GLOBAL_GET(PhysicsServer2DManager::get_singleton()->setting_property_name)); if (!physics_server_2d) { // Physics server not found, Use the default physics physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server(); @@ -307,29 +311,29 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print("\n"); OS::get_singleton()->print("General options:\n"); - OS::get_singleton()->print(" -h, --help Display this help message.\n"); - OS::get_singleton()->print(" --version Display the version string.\n"); - OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); - OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); + OS::get_singleton()->print(" -h, --help Display this help message.\n"); + OS::get_singleton()->print(" --version Display the version string.\n"); + OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); + OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); - OS::get_singleton()->print(" -- Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n"); + OS::get_singleton()->print(" --, ++ Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); - OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); - OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n"); + OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); + OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n"); #endif - OS::get_singleton()->print(" --quit Quit after the first iteration.\n"); - OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); - OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); - OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); - OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); - OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); - OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); - OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); - - OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); + OS::get_singleton()->print(" --quit Quit after the first iteration.\n"); + OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); + OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); + OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); + OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); + OS::get_singleton()->print(" --render-thread <mode> Render thread mode ['unsafe', 'safe', 'separate'].\n"); + OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); + OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); + + OS::get_singleton()->print(" --audio-driver <driver> Audio driver ["); for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -338,7 +342,7 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); + OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) ["); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (i > 0) { OS::get_singleton()->print(", "); @@ -355,70 +359,76 @@ void Main::print_help(const char *p_binary) { } OS::get_singleton()->print("].\n"); - OS::get_singleton()->print(" --rendering-method <renderer> Renderer name. Requires driver support.\n"); - OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); - OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n"); - OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); - OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n"); - OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n"); - OS::get_singleton()->print(" --write-movie <file> Run the engine in a way that a movie is written (by default .avi MJPEG). Fixed FPS is forced when enabled, but can be used to change movie FPS. Disabling vsync can speed up movie writing but makes interaction more difficult.\n"); - OS::get_singleton()->print(" --disable-vsync Force disabling of vsync. Run the engine in a way that a movie is written (by default .avi MJPEG). Fixed FPS is forced when enabled, but can be used to change movie FPS.\n"); + OS::get_singleton()->print(" --rendering-method <renderer> Renderer name. Requires driver support.\n"); + OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n"); + OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n"); + OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping).\n"); + OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n"); + OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n"); + OS::get_singleton()->print(" --write-movie <file> Writes a video to the specified path (usually with .avi or .png extension).\n"); + OS::get_singleton()->print(" --fixed-fps is forced when enabled, but it can be used to change movie FPS.\n"); + OS::get_singleton()->print(" --disable-vsync can speed up movie writing but makes interaction more difficult.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Display options:\n"); - OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); - OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); - OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); - OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); - OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); - OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); - OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); - OS::get_singleton()->print(" --xr-mode <mode> Select XR mode (default/off/on).\n"); + OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); + OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); + OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); + OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); + OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); + OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); + OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); + OS::get_singleton()->print(" --xr-mode <mode> Select XR (Extended Reality) mode ['default', 'off', 'on'].\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Debug options:\n"); - OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); - OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); - OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); - OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n"); - OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n"); + OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); + OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); + OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); + OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n"); + OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n"); #if DEBUG_ENABLED - OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n"); + OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n"); #endif - OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); + OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) - OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); - OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n"); - OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); - OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n"); + OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); + OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n"); + OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n"); #endif - OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); - OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); - OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); - OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); - OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); - OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); + OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); + OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); + OS::get_singleton()->print(" --disable-vsync Forces disabling of vertical synchronization, even if enabled in the project settings. Does not override driver-level V-Sync enforcement.\n"); + OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); + OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); + OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); + OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); - OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); - OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); + OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); + OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); - OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); - OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); - OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>] Converts project from Godot 3.x to Godot 4.x.\n"); - OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>] Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n"); - OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); - OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); - OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); - OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n"); - OS::get_singleton()->print(" --startup-benchmark Benchmark the startup time and print it to console.\n"); - OS::get_singleton()->print(" --startup-benchmark-file <path> Benchmark the startup time and save it to a given file in JSON format.\n"); + OS::get_singleton()->print(" --export-release <preset> <path> Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n"); + OS::get_singleton()->print(" The target directory must exist.\n"); + OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n"); + OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n"); + OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n"); + OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]\n"); + OS::get_singleton()->print(" Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n"); + OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); + OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); + OS::get_singleton()->print(" --dump-gdextension-interface Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.\n"); + OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n"); + OS::get_singleton()->print(" --startup-benchmark Benchmark the startup time and print it to console.\n"); + OS::get_singleton()->print(" --startup-benchmark-file <path> Benchmark the startup time and save it to a given file in JSON format.\n"); #ifdef TESTS_ENABLED - OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); + OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); #endif #endif OS::get_singleton()->print("\n"); @@ -439,11 +449,7 @@ Error Main::test_setup() { globals = memnew(ProjectSettings); - GLOBAL_DEF("debug/settings/crash_handler/message", - String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); - GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); - - register_core_settings(); //here globals are present + register_core_settings(); // Here globals are present. translation_server = memnew(TranslationServer); tsman = memnew(TextServerManager); @@ -486,7 +492,7 @@ Error Main::test_setup() { #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); - EditorNode::register_editor_types(); + register_editor_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); @@ -531,6 +537,10 @@ Error Main::test_setup() { void Main::test_cleanup() { ERR_FAIL_COND(!_start_success); + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + TextServerManager::get_singleton()->get_interface(i)->cleanup(); + } + EngineDebugger::deinitialize(); ResourceLoader::remove_custom_loaders(); @@ -539,7 +549,7 @@ void Main::test_cleanup() { #ifdef TOOLS_ENABLED NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); - EditorNode::unregister_editor_types(); + unregister_editor_types(); #endif NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); @@ -617,7 +627,7 @@ int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) { * - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms, * responsible for the initialization of all low level singletons and core types, and parsing * command line arguments to configure things accordingly. - * If p_second_phase is true, it will chain into setup2() (default behaviour). This is + * If p_second_phase is true, it will chain into setup2() (default behavior). This is * disabled on some platforms (Android, iOS, UWP) which trigger the second step in their * own time. * @@ -661,11 +671,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false); GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); - GLOBAL_DEF("debug/settings/crash_handler/message", - String("Please include this when reporting the bug to the project developer.")); - GLOBAL_DEF("debug/settings/crash_handler/message.editor", - String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues")); - MAIN_PRINT("Main: Parse CMDLine"); /* argument parsing and main creation */ @@ -1054,6 +1059,16 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph auto_build_solutions = true; editor = true; cmdline_tool = true; + } else if (I->get() == "--dump-gdextension-interface") { + // Register as an editor instance to use low-end fallback if relevant. + editor = true; + cmdline_tool = true; + dump_gdnative_interface = true; + print_line("Dumping gdnative interface header file"); + // Hack. Not needed but otherwise we end up detecting that this should + // run the project instead of a cmdline tool. + // Needs full refactoring to fix properly. + main_args.push_back(I->get()); } else if (I->get() == "--dump-extension-api") { // Register as an editor instance to use low-end fallback if relevant. editor = true; @@ -1064,7 +1079,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // run the project instead of a cmdline tool. // Needs full refactoring to fix properly. main_args.push_back(I->get()); - } else if (I->get() == "--export" || I->get() == "--export-debug" || + } else if (I->get() == "--export-release" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project // Actually handling is done in start(). editor = true; @@ -1281,7 +1296,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph goto error; } - } else if (I->get() == "--") { + } else if (I->get() == "--" || I->get() == "++") { adding_user_args = true; } else { main_args.push_back(I->get()); @@ -1344,7 +1359,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache. - GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", @@ -1446,10 +1460,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph input_map->load_from_project_settings(); //keys for game } - if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) { + if (bool(GLOBAL_GET("application/run/disable_stdout"))) { quiet_stdout = true; } - if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) { + if (bool(GLOBAL_GET("application/run/disable_stderr"))) { CoreGlobals::print_error_enabled = false; }; @@ -1457,7 +1471,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph CoreGlobals::print_line_enabled = false; } - Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print")); + Logger::set_flush_stdout_on_print(GLOBAL_GET("application/run/flush_stdout_on_print")); OS::get_singleton()->set_cmdline(execpath, main_args, user_args); @@ -1530,6 +1544,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (default_renderer_mobile.is_empty()) { default_renderer_mobile = "gl_compatibility"; } + // Default to Compatibility when using the project manager. + if (rendering_driver.is_empty() && rendering_method.is_empty() && project_manager) { + rendering_driver = "opengl3"; + rendering_method = "gl_compatibility"; + default_renderer_mobile = "gl_compatibility"; + } #endif if (renderer_hints.is_empty()) { ERR_PRINT("No renderers available."); @@ -1590,11 +1610,17 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // Now validate whether the selected driver matches with the renderer. bool valid_combination = false; Vector<String> available_drivers; +#ifdef VULKAN_ENABLED if (rendering_method == "forward_plus" || rendering_method == "mobile") { available_drivers.push_back("vulkan"); - } else if (rendering_method == "gl_compatibility") { + } +#endif +#ifdef GLES3_ENABLED + if (rendering_method == "gl_compatibility") { available_drivers.push_back("opengl3"); - } else { + } +#endif + if (available_drivers.is_empty()) { OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data()); goto error; } @@ -1690,7 +1716,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int()); } - GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false); GLOBAL_DEF("internationalization/locale/include_text_server_data", false); OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true); @@ -1774,6 +1799,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_ticks_per_second", PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second", PROPERTY_HINT_RANGE, "1,1000,1")); + + Engine::get_singleton()->set_max_physics_steps_per_frame(GLOBAL_DEF("physics/common/max_physics_steps_per_frame", 8)); + ProjectSettings::get_singleton()->set_custom_property_info("physics/common/max_physics_steps_per_frame", + PropertyInfo(Variant::INT, "physics/common/max_physics_steps_per_frame", + PROPERTY_HINT_RANGE, "1,100,1")); + Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5)); Engine::get_singleton()->set_max_fps(GLOBAL_DEF("application/run/max_fps", 0)); ProjectSettings::get_singleton()->set_custom_property_info("application/run/max_fps", @@ -1807,6 +1838,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers + GLOBAL_DEF("display/window/ios/allow_high_refresh_rate", true); GLOBAL_DEF("display/window/ios/hide_home_indicator", true); GLOBAL_DEF("display/window/ios/hide_status_bar", true); GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true); @@ -1830,6 +1862,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF_BASIC("xr/openxr/reference_space", "1"); ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/reference_space", PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage")); + GLOBAL_DEF_BASIC("xr/openxr/submit_depth_buffer", false); + #ifdef TOOLS_ENABLED // Disabled for now, using XR inside of the editor we'll be working on during the coming months. @@ -1910,6 +1944,9 @@ error: } Error Main::setup2(Thread::ID p_main_tid_override) { + // Print engine name and version + print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); + engine->startup_benchmark_begin_measure("servers"); tsman = memnew(TextServerManager); @@ -1927,9 +1964,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); - // Print engine name and version - print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); - if (p_main_tid_override) { Thread::main_thread_id = p_main_tid_override; } @@ -1956,9 +1990,15 @@ Error Main::setup2(Thread::ID p_main_tid_override) { { String display_driver = DisplayServer::get_create_function_name(display_driver_idx); + Vector2i *window_position = nullptr; + Vector2i position = init_custom_pos; + if (init_use_custom_pos) { + window_position = &position; + } + // rendering_driver now held in static global String in main and initialized in setup() Error err; - display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err); + display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, err); if (err != OK || display_server == nullptr) { // We can't use this display server, try other ones as fallback. // Skip headless (always last registered) because that's not what users @@ -1967,7 +2007,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { if (i == display_driver_idx) { continue; // Don't try the same twice. } - display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err); + display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, err); if (err == OK && display_server != nullptr) { break; } @@ -2133,12 +2173,12 @@ Error Main::setup2(Thread::ID p_main_tid_override) { boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0)); } + Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color); + #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) - const Color boot_bg_color = + boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); -#else - const Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color); #endif if (boot_logo.is_valid()) { RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, @@ -2170,7 +2210,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: DCC"); RenderingServer::get_singleton()->set_default_clear_color( - GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3))); + GLOBAL_GET("rendering/environment/defaults/default_clear_color")); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", @@ -2195,13 +2235,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) { - bool found_touchscreen = false; - for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) { - if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) { - found_touchscreen = true; - } - } - if (!found_touchscreen) { + if (!DisplayServer::get_singleton()->is_touchscreen_available()) { //only if no touchscreen ui hint, set emulation id->set_emulate_touch_from_mouse(true); } @@ -2291,7 +2325,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); - EditorNode::register_editor_types(); + register_editor_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); @@ -2315,11 +2349,11 @@ Error Main::setup2(Thread::ID p_main_tid_override) { "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp")); - if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) { + if (String(GLOBAL_GET("display/mouse_cursor/custom_image")) != String()) { Ref<Texture2D> cursor = ResourceLoader::load( - ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")); + GLOBAL_GET("display/mouse_cursor/custom_image")); if (cursor.is_valid()) { - Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot"); + Vector2 hotspot = GLOBAL_GET("display/mouse_cursor/custom_image_hotspot"); Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot); } } @@ -2442,7 +2476,7 @@ bool Main::start() { doc_tool_path = "."; parsed_pair = false; } - } else if (args[i] == "--export") { + } else if (args[i] == "--export-release") { editor = true; //needs editor _export_preset = args[i + 1]; } else if (args[i] == "--export-debug") { @@ -2551,8 +2585,15 @@ bool Main::start() { return false; } + if (dump_gdnative_interface) { + GDNativeInterfaceDump::generate_gdnative_interface_file("gdnative_interface.h"); + } + if (dump_extension_api) { NativeExtensionAPIDump::generate_extension_json_file("extension_api.json"); + } + + if (dump_gdnative_interface || dump_extension_api) { return false; } @@ -2624,7 +2665,11 @@ bool Main::start() { if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) { String script_path = ScriptServer::get_global_class_path(main_loop_type); Ref<Script> script_res = ResourceLoader::load(script_path); - StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type); + if (script_res.is_null()) { + OS::get_singleton()->alert("Error: Could not load MainLoop script type: " + main_loop_type); + ERR_FAIL_V_MSG(false, vformat("Could not load global class %s.", main_loop_type)); + } + StringName script_base = script_res->get_instance_base_type(); Object *obj = ClassDB::instantiate(script_base); MainLoop *script_loop = Object::cast_to<MainLoop>(obj); if (!script_loop) { @@ -2706,27 +2751,38 @@ bool Main::start() { for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) { const ProjectSettings::AutoloadInfo &info = E.value; - Ref<Resource> res = ResourceLoader::load(info.path); - ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - Ref<PackedScene> scn = res; - Ref<Script> script_res = res; - if (scn.is_valid()) { - n = scn->instantiate(); - } else if (script_res.is_valid()) { - StringName ibt = script_res->get_instance_base_type(); - bool valid_type = ClassDB::is_parent_class(ibt, "Node"); - ERR_CONTINUE_MSG(!valid_type, "Script does not inherit from Node: " + info.path); + if (ResourceLoader::get_resource_type(info.path) == "PackedScene") { + // Cache the scene reference before loading it (for cyclic references) + Ref<PackedScene> scn; + scn.instantiate(); + scn->set_path(info.path); + scn->reload_from_file(); + ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path)); + + if (scn.is_valid()) { + n = scn->instantiate(); + } + } else { + Ref<Resource> res = ResourceLoader::load(info.path); + ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path)); + + Ref<Script> script_res = res; + if (script_res.is_valid()) { + StringName ibt = script_res->get_instance_base_type(); + bool valid_type = ClassDB::is_parent_class(ibt, "Node"); + ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path)); - Object *obj = ClassDB::instantiate(ibt); + Object *obj = ClassDB::instantiate(ibt); - ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); + ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for autoload, expected 'Node' inheritance, got: %s.")); - n = Object::cast_to<Node>(obj); - n->set_script(script_res); + n = Object::cast_to<Node>(obj); + n->set_script(script_res); + } } - ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); + ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path)); n->set_name(info.name); //defer so references are all valid on _ready() @@ -2766,15 +2822,48 @@ bool Main::start() { startup_benchmark_file = String(); } #endif + GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", + PropertyInfo(Variant::STRING, + "display/window/stretch/mode", + PROPERTY_HINT_ENUM, + "disabled,canvas_items,viewport")); + GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", + PropertyInfo(Variant::STRING, + "display/window/stretch/aspect", + PROPERTY_HINT_ENUM, + "ignore,keep,keep_width,keep_height,expand")); + GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale", + PropertyInfo(Variant::FLOAT, + "display/window/stretch/scale", + PROPERTY_HINT_RANGE, + "0.5,8.0,0.01")); + sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); + sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); + GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true); + GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true); + + GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1); + ProjectSettings::get_singleton()->set_custom_property_info( + "rendering/textures/canvas_textures/default_texture_filter", + PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, + "Nearest,Linear,Linear Mipmap,Nearest Mipmap")); + GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0); + ProjectSettings::get_singleton()->set_custom_property_info( + "rendering/textures/canvas_textures/default_texture_repeat", + PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, + "Disable,Enable,Mirror")); if (!editor && !project_manager) { //standard helpers that can be changed from main config - String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); - String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); - Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/viewport_width", 0), - GLOBAL_DEF_BASIC("display/window/size/viewport_height", 0)); - real_t stretch_scale = GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); + String stretch_mode = GLOBAL_GET("display/window/stretch/mode"); + String stretch_aspect = GLOBAL_GET("display/window/stretch/aspect"); + Size2i stretch_size = Size2i(GLOBAL_GET("display/window/size/viewport_width"), + GLOBAL_GET("display/window/size/viewport_height")); + real_t stretch_scale = GLOBAL_GET("display/window/stretch/scale"); Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED; if (stretch_mode == "canvas_items") { @@ -2799,9 +2888,9 @@ bool Main::start() { sml->get_root()->set_content_scale_size(stretch_size); sml->get_root()->set_content_scale_factor(stretch_scale); - sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); - sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); - String appname = ProjectSettings::get_singleton()->get("application/config/name"); + sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit")); + sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back")); + String appname = GLOBAL_GET("application/config/name"); appname = TranslationServer::get_singleton()->translate(appname); #ifdef DEBUG_ENABLED // Append a suffix to the window title to denote that the project is running @@ -2816,53 +2905,18 @@ bool Main::start() { // It can still be overridden by the user in a script. DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64)); - bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); + bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels"); sml->get_root()->set_snap_controls_to_pixels(snap_controls); - bool font_oversampling = GLOBAL_DEF("gui/fonts/dynamic_fonts/use_oversampling", true); + bool font_oversampling = GLOBAL_GET("gui/fonts/dynamic_fonts/use_oversampling"); sml->get_root()->set_use_font_oversampling(font_oversampling); - int texture_filter = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_filter", 1); - int texture_repeat = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_repeat", 0); + int texture_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter"); + int texture_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat"); sml->get_root()->set_default_canvas_item_texture_filter( Viewport::DefaultCanvasItemTextureFilter(texture_filter)); sml->get_root()->set_default_canvas_item_texture_repeat( Viewport::DefaultCanvasItemTextureRepeat(texture_repeat)); - - } else { - GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", - PropertyInfo(Variant::STRING, - "display/window/stretch/mode", - PROPERTY_HINT_ENUM, - "disabled,canvas_items,viewport")); - GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", - PropertyInfo(Variant::STRING, - "display/window/stretch/aspect", - PROPERTY_HINT_ENUM, - "ignore,keep,keep_width,keep_height,expand")); - GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale", - PropertyInfo(Variant::FLOAT, - "display/window/stretch/scale", - PROPERTY_HINT_RANGE, - "0.5,8.0,0.01")); - sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); - sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); - GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true); - GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true); - - GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1); - ProjectSettings::get_singleton()->set_custom_property_info( - "rendering/textures/canvas_textures/default_texture_filter", - PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, - "Nearest,Linear,Linear Mipmap,Nearest Mipmap")); - GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0); - ProjectSettings::get_singleton()->set_custom_property_info( - "rendering/textures/canvas_textures/default_texture_repeat", - PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, - "Disable,Enable,Mirror")); } #ifdef TOOLS_ENABLED @@ -2918,6 +2972,7 @@ bool Main::start() { DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR); if (!debug_server_uri.is_empty()) { EditorDebuggerNode::get_singleton()->start(debug_server_uri); + EditorDebuggerNode::get_singleton()->set_keep_open(true); } } #endif @@ -2931,7 +2986,7 @@ bool Main::start() { Engine::get_singleton()->startup_benchmark_begin_measure("game_load"); // Load SSL Certificates from Project Settings (or builtin). - Crypto::load_default_certificates(GLOBAL_DEF("network/tls/certificate_bundle_override", "")); + Crypto::load_default_certificates(GLOBAL_GET("network/tls/certificate_bundle_override")); if (!game_path.is_empty()) { Node *scene = nullptr; @@ -2944,7 +2999,7 @@ bool Main::start() { sml->add_current_scene(scene); #ifdef MACOS_ENABLED - String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()"); + String mac_iconpath = GLOBAL_GET("application/config/macos_native_icon"); if (!mac_iconpath.is_empty()) { DisplayServer::get_singleton()->set_native_icon(mac_iconpath); hasicon = true; @@ -2952,14 +3007,14 @@ bool Main::start() { #endif #ifdef WINDOWS_ENABLED - String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()"); + String win_iconpath = GLOBAL_GET("application/config/windows_native_icon"); if (!win_iconpath.is_empty()) { DisplayServer::get_singleton()->set_native_icon(win_iconpath); hasicon = true; } #endif - String iconpath = GLOBAL_DEF("application/config/icon", "Variant()"); + String iconpath = GLOBAL_GET("application/config/icon"); if ((!iconpath.is_empty()) && (!hasicon)) { Ref<Image> icon; icon.instantiate(); @@ -3078,7 +3133,7 @@ bool Main::iteration() { last_ticks = ticks; - static const int max_physics_steps = 8; + const int max_physics_steps = Engine::get_singleton()->get_max_physics_steps_per_frame(); if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) { process_step -= (advance.physics_steps - max_physics_steps) * physics_step; advance.physics_steps = max_physics_steps; @@ -3249,6 +3304,10 @@ void Main::cleanup(bool p_force) { ERR_FAIL_COND(!_start_success); } + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + TextServerManager::get_singleton()->get_interface(i)->cleanup(); + } + if (movie_writer) { movie_writer->end(); } @@ -3269,6 +3328,8 @@ void Main::cleanup(bool p_force) { ResourceLoader::clear_translation_remaps(); ResourceLoader::clear_path_remaps(); + ResourceLoader::clear_thread_load_tasks(); + ScriptServer::finish_languages(); // Sync pending commands that may have been queued from a different thread during ScriptServer finalization @@ -3286,7 +3347,7 @@ void Main::cleanup(bool p_force) { #ifdef TOOLS_ENABLED NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); - EditorNode::unregister_editor_types(); + unregister_editor_types(); #endif @@ -3302,6 +3363,7 @@ void Main::cleanup(bool p_force) { finalize_theme_db(); // Before deinitializing server extensions, finalize servers which may be loaded as extensions. + finalize_navigation_server(); finalize_physics(); NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); @@ -3325,7 +3387,6 @@ void Main::cleanup(bool p_force) { OS::get_singleton()->finalize(); - finalize_navigation_server(); finalize_display(); if (input) { |