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-rw-r--r--main/main.cpp164
1 files changed, 116 insertions, 48 deletions
diff --git a/main/main.cpp b/main/main.cpp
index f6a8391447..a59ca3da3b 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -106,6 +106,7 @@ static OS::VideoMode video_mode;
static bool init_maximized = false;
static bool init_windowed = false;
static bool init_fullscreen = false;
+static bool init_always_on_top = false;
static bool init_use_custom_pos = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
@@ -124,9 +125,18 @@ static bool editor = false;
static bool show_help = false;
static bool disable_render_loop = false;
static int fixed_fps = -1;
+static bool auto_build_solutions = false;
+static bool auto_quit = false;
+static bool print_fps = false;
static OS::ProcessID allow_focus_steal_pid = 0;
+static bool project_manager = false;
+
+bool Main::is_project_manager() {
+ return project_manager;
+}
+
void initialize_physics() {
/// 3D Physics Server
@@ -166,7 +176,7 @@ static String get_full_version_string() {
String hash = String(VERSION_HASH);
if (hash.length() != 0)
hash = "." + hash.left(7);
- return String(VERSION_MKSTRING) + hash;
+ return String(VERSION_FULL_BUILD) + hash;
}
//#define DEBUG_INIT
@@ -197,6 +207,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
#endif
+ OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
@@ -224,6 +235,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
+ OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
@@ -244,6 +256,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
+ OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
@@ -253,6 +266,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --export-debug Use together with --export, enables debug mode for the template.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
#ifdef DEBUG_METHODS_ENABLED
OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
@@ -337,6 +351,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Vector<String> breakpoints;
bool use_custom_res = true;
bool force_res = false;
+ bool found_project = false;
packed_data = PackedData::get_singleton();
if (!packed_data)
@@ -430,6 +445,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
init_windowed = true;
+ } else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
+
+ init_always_on_top = true;
} else if (I->get() == "--profiling") { // enable profiling
use_debug_profiler = true;
@@ -508,9 +526,17 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
//video_mode.fullscreen=false;
init_fullscreen = true;
+#ifdef TOOLS_ENABLED
} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
editor = true;
+ } else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
+
+ project_manager = true;
+ } else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
+
+ auto_build_solutions = true;
+#endif
} else if (I->get() == "--no-window") { // disable window creation, Windows only
OS::get_singleton()->set_no_window_mode(true);
@@ -536,6 +562,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
upwards = true;
+ } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
+ auto_quit = true;
} else if (I->get().ends_with("project.godot")) {
String path;
String file = I->get();
@@ -639,6 +667,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
goto error;
}
+ } else if (I->get() == "--print-fps") {
+ print_fps = true;
} else if (I->get() == "--disable-crash-handler") {
OS::get_singleton()->disable_crash_handler();
} else {
@@ -663,6 +693,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = N;
}
+ if (globals->setup(game_path, main_pack, upwards) == OK) {
+ found_project = true;
+ } else {
+
+#ifdef TOOLS_ENABLED
+ editor = false;
+#else
+ OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
+
+ goto error;
+#endif
+ }
+
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048);
GLOBAL_DEF("network/limits/debugger_stdout/max_messages_per_frame", 10);
@@ -735,17 +778,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#endif
- if (globals->setup(game_path, main_pack, upwards) != OK) {
-
-#ifdef TOOLS_ENABLED
- editor = false;
-#else
- OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
-
- goto error;
-#endif
- }
-
GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
GLOBAL_DEF("logging/file_logging/max_log_files", 10);
@@ -755,6 +787,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
}
+#ifdef TOOLS_ENABLED
if (editor) {
Engine::get_singleton()->set_editor_hint(true);
main_args.push_back("--editor");
@@ -762,7 +795,30 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
init_maximized = true;
video_mode.maximized = true;
}
+ }
+
+ if (!project_manager) {
+ // Determine if the project manager should be requested
+ project_manager = main_args.size() == 0 && !found_project;
+ }
+#endif
+
+ if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
+#ifdef TOOLS_ENABLED
+ if (!editor && !project_manager) {
+#endif
+ OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
+ goto error;
+#ifdef TOOLS_ENABLED
+ }
+#endif
+ }
+
+ if (editor || project_manager) {
use_custom_res = false;
+ input_map->load_default(); //keys for editor
+ } else {
+ input_map->load_from_globals(); //keys for game
}
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
@@ -777,26 +833,18 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->set_cmdline(execpath, main_args);
-#ifdef TOOLS_ENABLED
-
- if (main_args.size() == 0 && (!ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type")) && (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") || String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == ""))
- use_custom_res = false; //project manager (run without arguments)
-
-#endif
-
- if (editor)
- input_map->load_default(); //keys for editor
- else
- input_map->load_from_globals(); //keys for game
-
- //if (video_driver == "") // useless for now, so removing
- // video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
+ GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3");
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES3,GLES2"));
+ if (video_driver == "") {
+ video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
+ }
GLOBAL_DEF("display/window/size/width", 1024);
GLOBAL_DEF("display/window/size/height", 600);
GLOBAL_DEF("display/window/size/resizable", true);
GLOBAL_DEF("display/window/size/borderless", false);
GLOBAL_DEF("display/window/size/fullscreen", false);
+ GLOBAL_DEF("display/window/size/always_on_top", false);
GLOBAL_DEF("display/window/size/test_width", 0);
GLOBAL_DEF("display/window/size/test_height", 0);
@@ -819,6 +867,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
video_mode.resizable = GLOBAL_GET("display/window/size/resizable");
video_mode.borderless_window = GLOBAL_GET("display/window/size/borderless");
video_mode.fullscreen = GLOBAL_GET("display/window/size/fullscreen");
+ video_mode.always_on_top = GLOBAL_GET("display/window/size/always_on_top");
}
if (!force_lowdpi) {
@@ -830,9 +879,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
- if (editor) {
- OS::get_singleton()->_allow_hidpi = true; //editors always in hidpi
+ if (editor || project_manager) {
+ // The editor and project manager always detect and use hiDPI if needed
+ OS::get_singleton()->_allow_hidpi = true;
}
+
Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
if (rtm == -1) {
@@ -906,7 +957,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
- GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
+ GLOBAL_DEF("debug/settings/stdout/print_fps", false);
if (!OS::get_singleton()->_verbose_stdout) //overridden
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
@@ -1022,6 +1073,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
} else if (init_fullscreen) {
OS::get_singleton()->set_window_fullscreen(true);
}
+ if (init_always_on_top) {
+ OS::get_singleton()->set_window_always_on_top(true);
+ }
register_server_types();
@@ -1062,7 +1116,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
- Ref<Image> splash = editor ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
+ Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
Ref<Image> splash = memnew(Image(boot_splash_png));
#endif
@@ -1088,7 +1142,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
if (bool(GLOBAL_DEF("display/window/handheld/emulate_touchscreen", false))) {
- if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) {
+ if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !(editor || project_manager)) {
//only if no touchscreen ui hint, set emulation
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id)
@@ -1176,7 +1230,6 @@ bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
bool hasicon = false;
- bool editor = false;
String doc_tool;
List<String> removal_docs;
bool doc_base = true;
@@ -1185,31 +1238,33 @@ bool Main::start() {
String test;
String _export_preset;
bool export_debug = false;
- bool project_manager_request = false;
List<String> args = OS::get_singleton()->get_cmdline_args();
for (int i = 0; i < args.size(); i++) {
//parameters that do not have an argument to the right
if (args[i] == "--no-docbase") {
doc_base = false;
+#ifdef TOOLS_ENABLED
} else if (args[i] == "-e" || args[i] == "--editor") {
editor = true;
} else if (args[i] == "-p" || args[i] == "--project-manager") {
- project_manager_request = true;
+ project_manager = true;
+#endif
} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
game_path = args[i];
}
//parameters that have an argument to the right
else if (i < (args.size() - 1)) {
bool parsed_pair = true;
- if (args[i] == "--doctool") {
- doc_tool = args[i + 1];
- for (int j = i + 2; j < args.size(); j++)
- removal_docs.push_back(args[j]);
- } else if (args[i] == "-s" || args[i] == "--script") {
+ if (args[i] == "-s" || args[i] == "--script") {
script = args[i + 1];
} else if (args[i] == "--test") {
test = args[i + 1];
+#ifdef TOOLS_ENABLED
+ } else if (args[i] == "--doctool") {
+ doc_tool = args[i + 1];
+ for (int j = i + 2; j < args.size(); j++)
+ removal_docs.push_back(args[j]);
} else if (args[i] == "--export") {
editor = true; //needs editor
if (i + 1 < args.size()) {
@@ -1227,6 +1282,7 @@ bool Main::start() {
return false;
}
export_debug = true;
+#endif
} else {
// The parameter does not match anything known, don't skip the next argument
parsed_pair = false;
@@ -1407,7 +1463,7 @@ bool Main::start() {
{
}
- if (!editor) {
+ if (!editor && !project_manager) {
//standard helpers that can be changed from main config
String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
@@ -1473,7 +1529,7 @@ bool Main::start() {
}
String local_game_path;
- if (game_path != "" && !project_manager_request) {
+ if (game_path != "" && !project_manager) {
local_game_path = game_path.replace("\\", "/");
@@ -1518,7 +1574,7 @@ bool Main::start() {
#endif
}
- if (!project_manager_request && !editor) {
+ if (!project_manager && !editor) { // game
if (game_path != "" || script != "") {
//autoload
List<PropertyInfo> props;
@@ -1600,7 +1656,6 @@ bool Main::start() {
sml->get_root()->add_child(E->get());
}
- //singletons
}
if (game_path != "") {
@@ -1626,7 +1681,7 @@ bool Main::start() {
}
#ifdef TOOLS_ENABLED
- if (project_manager_request || (script == "" && test == "" && game_path == "" && !editor)) {
+ if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) {
ProjectManager *pmanager = memnew(ProjectManager);
ProgressDialog *progress_dialog = memnew(ProgressDialog);
@@ -1775,9 +1830,13 @@ bool Main::iteration() {
if (frame > 1000000) {
- if (GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose()) && !editor) {
- print_line("FPS: " + itos(frames));
- };
+ if (editor || project_manager) {
+ if (print_fps) {
+ print_line("Editor FPS: " + itos(frames));
+ }
+ } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
+ print_line("Game FPS: " + itos(frames));
+ }
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));
@@ -1810,7 +1869,16 @@ bool Main::iteration() {
target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
}
- return exit;
+#ifdef TOOLS_ENABLED
+ if (auto_build_solutions) {
+ auto_build_solutions = false;
+ if (!EditorNode::get_singleton()->call_build()) {
+ ERR_FAIL_V(true);
+ }
+ }
+#endif
+
+ return exit || auto_quit;
}
void Main::force_redraw() {