diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 100 |
1 files changed, 37 insertions, 63 deletions
diff --git a/main/main.cpp b/main/main.cpp index 35aa99c720..5f791159f9 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -55,7 +55,6 @@ #include "main/performance.h" #include "main/splash.gen.h" #include "main/splash_editor.gen.h" -#include "main/tests/test_main.h" #include "modules/modules_enabled.gen.h" #include "modules/register_module_types.h" #include "platform/register_platform_apis.h" @@ -75,6 +74,10 @@ #include "servers/rendering/rendering_server_wrap_mt.h" #include "servers/xr_server.h" +#ifdef TESTS_ENABLED +#include "tests/test_main.h" +#endif + #ifdef TOOLS_ENABLED #include "editor/doc_data.h" @@ -259,25 +262,20 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -h, --help Display this help message.\n"); OS::get_singleton()->print(" --version Display the version string.\n"); OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); - OS::get_singleton()->print( - " --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); + OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); #ifdef TOOLS_ENABLED OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); - OS::get_singleton()->print( - " -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); #endif OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); - OS::get_singleton()->print( - " -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); - OS::get_singleton()->print( - " --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); + OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); + OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); - OS::get_singleton()->print( - " --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); + OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); @@ -318,12 +316,9 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); - OS::get_singleton()->print( - " --no-window Disable window creation (Windows only). Useful together with --script.\n"); - OS::get_singleton()->print( - " --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); - OS::get_singleton()->print( - " --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); + OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); OS::get_singleton()->print(" --tablet-driver Tablet input driver ("); for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { @@ -337,66 +332,45 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print("Debug options:\n"); OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); - OS::get_singleton()->print( - " -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); + OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); - OS::get_singleton()->print( - " --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); - OS::get_singleton()->print( - " --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); + OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); + OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); #endif - OS::get_singleton()->print( - " --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); - OS::get_singleton()->print( - " --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); - OS::get_singleton()->print( - " --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); - OS::get_singleton()->print( - " --disable-crash-handler Disable crash handler when supported by the platform code.\n"); - OS::get_singleton()->print( - " --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); + OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); + OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); + OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); + OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); + OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); - OS::get_singleton()->print( - " --check-only Only parse for errors and quit (use with --script).\n"); + OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print( - " --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); - OS::get_singleton()->print( - " <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); + OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); - OS::get_singleton()->print( - " --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print( - " --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); - OS::get_singleton()->print( - " --no-docbase Disallow dumping the base types (used with --doctool).\n"); - OS::get_singleton()->print( - " --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); + OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); + OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); #ifdef DEBUG_METHODS_ENABLED - OS::get_singleton()->print( - " --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); + OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); #endif - OS::get_singleton()->print(" --test <test> Run a unit test ["); - const char **test_names = tests_get_names(); - const char *comma = ""; - while (*test_names) { - OS::get_singleton()->print("%s'%s'", comma, *test_names); - test_names++; - comma = ", "; - } - OS::get_singleton()->print("].\n"); +#ifdef TESTS_ENABLED + OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); +#endif + OS::get_singleton()->print("\n"); #endif } int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) { -#ifdef TOOLS_ENABLED // templates can't run unit test tool +#ifdef TESTS_ENABLED for (int x = 0; x < argc; x++) { if (strncmp(argv[x], "--test", 6) == 0) { tests_need_run = true; @@ -873,7 +847,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--time-scale") { // force time scale if (I->next()) { - Engine::get_singleton()->set_time_scale(I->next()->get().to_double()); + Engine::get_singleton()->set_time_scale(I->next()->get().to_float()); N = I->next()->next(); } else { OS::get_singleton()->print("Missing time scale argument, aborting.\n"); @@ -1191,7 +1165,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor; if (tablet_driver == "") { // specified in project.godot - tablet_driver = GLOBAL_DEF_RST("display/window/tablet_driver", OS::get_singleton()->get_tablet_driver_name(0)); + tablet_driver = GLOBAL_DEF_RST_NOVAL("display/window/tablet_driver", OS::get_singleton()->get_tablet_driver_name(0)); } for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) { @@ -1245,7 +1219,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (audio_driver == "") { // specified in project.godot - audio_driver = GLOBAL_DEF_RST("audio/driver", AudioDriverManager::get_driver(0)->get_name()); + audio_driver = GLOBAL_DEF_RST_NOVAL("audio/driver", AudioDriverManager::get_driver(0)->get_name()); } for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { @@ -2011,7 +1985,7 @@ bool Main::start() { String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled"); String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore"); - Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), + Size2i stretch_size = Size2i(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0)); Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED; |