summaryrefslogtreecommitdiff
path: root/main/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp100
1 files changed, 37 insertions, 63 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 35aa99c720..5f791159f9 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -55,7 +55,6 @@
#include "main/performance.h"
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
-#include "main/tests/test_main.h"
#include "modules/modules_enabled.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
@@ -75,6 +74,10 @@
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "servers/xr_server.h"
+#ifdef TESTS_ENABLED
+#include "tests/test_main.h"
+#endif
+
#ifdef TOOLS_ENABLED
#include "editor/doc_data.h"
@@ -259,25 +262,20 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -h, --help Display this help message.\n");
OS::get_singleton()->print(" --version Display the version string.\n");
OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
- OS::get_singleton()->print(
- " --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
+ OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Run options:\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
- OS::get_singleton()->print(
- " -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
+ OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
#endif
OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
- OS::get_singleton()->print(
- " -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
- OS::get_singleton()->print(
- " --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
+ OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
+ OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
- OS::get_singleton()->print(
- " --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
+ OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
@@ -318,12 +316,9 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
- OS::get_singleton()->print(
- " --no-window Disable window creation (Windows only). Useful together with --script.\n");
- OS::get_singleton()->print(
- " --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
- OS::get_singleton()->print(
- " --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
+ OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
+ OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
+ OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
OS::get_singleton()->print(" --tablet-driver Tablet input driver (");
for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
@@ -337,66 +332,45 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print("Debug options:\n");
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
- OS::get_singleton()->print(
- " -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
+ OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
- OS::get_singleton()->print(
- " --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
- OS::get_singleton()->print(
- " --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
+ OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
+ OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
#endif
- OS::get_singleton()->print(
- " --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
- OS::get_singleton()->print(
- " --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
- OS::get_singleton()->print(
- " --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
- OS::get_singleton()->print(
- " --disable-crash-handler Disable crash handler when supported by the platform code.\n");
- OS::get_singleton()->print(
- " --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
+ OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
+ OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
+ OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
+ OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
+ OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
- OS::get_singleton()->print(
- " --check-only Only parse for errors and quit (use with --script).\n");
+ OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
- OS::get_singleton()->print(
- " --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
- OS::get_singleton()->print(
- " <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
+ OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
+ OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
- OS::get_singleton()->print(
- " --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
- OS::get_singleton()->print(
- " --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
- OS::get_singleton()->print(
- " --no-docbase Disallow dumping the base types (used with --doctool).\n");
- OS::get_singleton()->print(
- " --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
+ OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
+ OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
+ OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
- OS::get_singleton()->print(
- " --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
+ OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
- OS::get_singleton()->print(" --test <test> Run a unit test [");
- const char **test_names = tests_get_names();
- const char *comma = "";
- while (*test_names) {
- OS::get_singleton()->print("%s'%s'", comma, *test_names);
- test_names++;
- comma = ", ";
- }
- OS::get_singleton()->print("].\n");
+#ifdef TESTS_ENABLED
+ OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
+#endif
+ OS::get_singleton()->print("\n");
#endif
}
int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) {
-#ifdef TOOLS_ENABLED // templates can't run unit test tool
+#ifdef TESTS_ENABLED
for (int x = 0; x < argc; x++) {
if (strncmp(argv[x], "--test", 6) == 0) {
tests_need_run = true;
@@ -873,7 +847,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "--time-scale") { // force time scale
if (I->next()) {
- Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
+ Engine::get_singleton()->set_time_scale(I->next()->get().to_float());
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing time scale argument, aborting.\n");
@@ -1191,7 +1165,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor;
if (tablet_driver == "") { // specified in project.godot
- tablet_driver = GLOBAL_DEF_RST("display/window/tablet_driver", OS::get_singleton()->get_tablet_driver_name(0));
+ tablet_driver = GLOBAL_DEF_RST_NOVAL("display/window/tablet_driver", OS::get_singleton()->get_tablet_driver_name(0));
}
for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
@@ -1245,7 +1219,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
if (audio_driver == "") { // specified in project.godot
- audio_driver = GLOBAL_DEF_RST("audio/driver", AudioDriverManager::get_driver(0)->get_name());
+ audio_driver = GLOBAL_DEF_RST_NOVAL("audio/driver", AudioDriverManager::get_driver(0)->get_name());
}
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
@@ -2011,7 +1985,7 @@ bool Main::start() {
String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
- Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0),
+ Size2i stretch_size = Size2i(GLOBAL_DEF("display/window/size/width", 0),
GLOBAL_DEF("display/window/size/height", 0));
Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;