diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp index a95af44215..ad8e8dadfe 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -55,6 +55,7 @@ #include "main/splash.gen.h" #include "main/splash_editor.gen.h" #include "main/tests/test_main.h" +#include "modules/modules_enabled.gen.h" #include "modules/register_module_types.h" #include "platform/register_platform_apis.h" #include "scene/main/scene_tree.h" @@ -1162,9 +1163,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater")); GLOBAL_DEF("debug/settings/stdout/print_fps", false); + GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false); - if (!OS::get_singleton()->_verbose_stdout) //overridden - OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false); + if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden. + OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout"); + } if (frame_delay == 0) { frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0); @@ -1481,6 +1484,15 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // We could add more, and make the CLI arg require a comma-separated list of profilers. EngineDebugger::get_singleton()->profiler_enable("scripts", true); } + + if (!project_manager) { + // If not running the project manager, and now that the engine is + // able to load resources, load the global shader variables. + // If running on editor, dont load the textures because the editor + // may want to import them first. Editor will reload those later. + rendering_server->global_variables_load_settings(!editor); + } + _start_success = true; locale = String(); @@ -1588,6 +1600,19 @@ bool Main::start() { DirAccessRef da = DirAccess::open(doc_tool); ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory."); } + +#ifndef MODULE_MONO_ENABLED + // Hack to define Mono-specific project settings even on non-Mono builds, + // so that we don't lose their descriptions and default values in DocData. + // Default values should be synced with mono_gd/gd_mono.cpp. + GLOBAL_DEF("mono/debugger_agent/port", 23685); + GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false); + GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000); + GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd"); + GLOBAL_DEF("mono/profiler/enabled", false); + GLOBAL_DEF("mono/unhandled_exception_policy", 0); +#endif + DocData doc; doc.generate(doc_base); @@ -2280,6 +2305,9 @@ void Main::cleanup() { // Sync pending commands that may have been queued from a different thread during ScriptServer finalization RenderingServer::get_singleton()->sync(); + //clear global shader variables before scene and other graphics stuff is deinitialized. + rendering_server->global_variables_clear(); + #ifdef TOOLS_ENABLED EditorNode::unregister_editor_types(); #endif |