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-rw-r--r--main/main.cpp26
1 files changed, 24 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 75c4433b41..609c865a1c 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -641,6 +641,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
bool found_project = false;
#endif
+ String default_renderer = "";
+ String renderer_hints = "";
+
packed_data = PackedData::get_singleton();
if (!packed_data) {
packed_data = memnew(PackedData);
@@ -1306,14 +1309,33 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// possibly be worth changing the default from vulkan to something lower spec,
// for the project manager, depending on how smooth the fallback is.
- GLOBAL_DEF_RST("rendering/driver/driver_name", "vulkan");
// this list is hard coded, which makes it more difficult to add new backends.
// can potentially be changed to more of a plugin system at a later date.
+
+ // Start with Vulkan, which will be the default if enabled.
+#ifdef VULKAN_ENABLED
+ renderer_hints = "vulkan";
+#endif
+
+ // And OpenGL3 next, or first if Vulkan is disabled.
+#ifdef GLES3_ENABLED
+ if (!renderer_hints.is_empty()) {
+ renderer_hints += ",";
+ }
+ renderer_hints += "opengl3";
+#endif
+ if (renderer_hints.is_empty()) {
+ ERR_PRINT("No rendering driver available.");
+ }
+
+ default_renderer = renderer_hints.get_slice(",", 0);
+ GLOBAL_DEF_RST("rendering/driver/driver_name", default_renderer);
+
ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name",
PropertyInfo(Variant::STRING,
"rendering/driver/driver_name",
- PROPERTY_HINT_ENUM, "vulkan,opengl3"));
+ PROPERTY_HINT_ENUM, renderer_hints));
// if not set on the command line
if (rendering_driver.is_empty()) {