diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/main/main.cpp b/main/main.cpp index 89c8832731..2a525dbe5a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -87,29 +87,29 @@ // Singletons // Initialized in setup() -static Engine *engine = NULL; -static ProjectSettings *globals = NULL; -static InputFilter *input = NULL; -static InputMap *input_map = NULL; -static TranslationServer *translation_server = NULL; -static Performance *performance = NULL; -static PackedData *packed_data = NULL; +static Engine *engine = nullptr; +static ProjectSettings *globals = nullptr; +static InputFilter *input = nullptr; +static InputMap *input_map = nullptr; +static TranslationServer *translation_server = nullptr; +static Performance *performance = nullptr; +static PackedData *packed_data = nullptr; #ifdef MINIZIP_ENABLED -static ZipArchive *zip_packed_data = NULL; +static ZipArchive *zip_packed_data = nullptr; #endif -static FileAccessNetworkClient *file_access_network_client = NULL; -static MessageQueue *message_queue = NULL; +static FileAccessNetworkClient *file_access_network_client = nullptr; +static MessageQueue *message_queue = nullptr; // Initialized in setup2() -static AudioServer *audio_server = NULL; -static DisplayServer *display_server = NULL; -static RenderingServer *rendering_server = NULL; -static CameraServer *camera_server = NULL; -static ARVRServer *arvr_server = NULL; -static PhysicsServer3D *physics_server = NULL; -static PhysicsServer2D *physics_2d_server = NULL; -static NavigationServer3D *navigation_server = NULL; -static NavigationServer2D *navigation_2d_server = NULL; +static AudioServer *audio_server = nullptr; +static DisplayServer *display_server = nullptr; +static RenderingServer *rendering_server = nullptr; +static CameraServer *camera_server = nullptr; +static ARVRServer *arvr_server = nullptr; +static PhysicsServer3D *physics_server = nullptr; +static PhysicsServer2D *physics_2d_server = nullptr; +static NavigationServer3D *navigation_server = nullptr; +static NavigationServer2D *navigation_2d_server = nullptr; // We error out if setup2() doesn't turn this true static bool _start_success = false; @@ -220,7 +220,7 @@ void finalize_display() { } void initialize_navigation_server() { - ERR_FAIL_COND(navigation_server != NULL); + ERR_FAIL_COND(navigation_server != nullptr); navigation_server = NavigationServer3DManager::new_default_server(); navigation_2d_server = memnew(NavigationServer2D); @@ -228,10 +228,10 @@ void initialize_navigation_server() { void finalize_navigation_server() { memdelete(navigation_server); - navigation_server = NULL; + navigation_server = nullptr; memdelete(navigation_2d_server); - navigation_2d_server = NULL; + navigation_2d_server = nullptr; } //#define DEBUG_INIT @@ -1642,7 +1642,7 @@ bool Main::start() { game_path = GLOBAL_DEF("application/run/main_scene", ""); } - MainLoop *main_loop = NULL; + MainLoop *main_loop = nullptr; if (editor) { main_loop = memnew(SceneTree); }; @@ -1772,7 +1772,7 @@ bool Main::start() { RES res = ResourceLoader::load(path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path); - Node *n = NULL; + Node *n = nullptr; if (res->is_class("PackedScene")) { Ref<PackedScene> ps = res; n = ps->instance(); @@ -1784,7 +1784,7 @@ bool Main::start() { Object *obj = ClassDB::instance(ibt); - ERR_CONTINUE_MSG(obj == NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt)); + ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt)); n = Object::cast_to<Node>(obj); n->set_script(script_res); @@ -1811,7 +1811,7 @@ bool Main::start() { } #ifdef TOOLS_ENABLED - EditorNode *editor_node = NULL; + EditorNode *editor_node = nullptr; if (editor) { editor_node = memnew(EditorNode); sml->get_root()->add_child(editor_node); @@ -1961,7 +1961,7 @@ bool Main::start() { Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", "")); if (game_path != "") { - Node *scene = NULL; + Node *scene = nullptr; Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path); if (scenedata.is_valid()) scene = scenedata->instance(); |