diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 42 |
1 files changed, 30 insertions, 12 deletions
diff --git a/main/main.cpp b/main/main.cpp index 667aebebae..9e3b5c9ba2 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -34,6 +34,7 @@ #include "core/core_string_names.h" #include "core/crypto/crypto.h" #include "core/debugger/engine_debugger.h" +#include "core/extension/extension_api_dump.h" #include "core/input/input.h" #include "core/input/input_map.h" #include "core/io/dir_access.h" @@ -174,7 +175,9 @@ static int frame_delay = 0; static bool disable_render_loop = false; static int fixed_fps = -1; static bool print_fps = false; - +#ifdef TOOLS_ENABLED +static bool dump_extension_api = false; +#endif bool profile_gpu = false; /* Helper methods */ @@ -406,6 +409,8 @@ Error Main::test_setup() { translation_server = memnew(TranslationServer); + register_core_extensions(); + // From `Main::setup2()`. preregister_module_types(); preregister_server_types(); @@ -887,7 +892,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph auto_build_solutions = true; editor = true; cmdline_tool = true; -#ifdef DEBUG_METHODS_ENABLED + } else if (I->get() == "--gdnative-generate-json-api" || I->get() == "--gdnative-generate-json-builtin-api") { // Register as an editor instance to use low-end fallback if relevant. editor = true; @@ -895,7 +900,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // We still pass it to the main arguments since the argument handling itself is not done in this function main_args.push_back(I->get()); -#endif + } else if (I->get() == "--dump-extension-api") { + // Register as an editor instance to use low-end fallback if relevant. + editor = true; + cmdline_tool = true; + dump_extension_api = true; + print_line("dump extension?"); + main_args.push_back(I->get()); } else if (I->get() == "--export" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project // Actually handling is done in start(). @@ -1198,6 +1209,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->set_cmdline(execpath, main_args); + register_core_extensions(); //before display + GLOBAL_DEF("rendering/driver/driver_name", "Vulkan"); ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name", PropertyInfo(Variant::STRING, @@ -1669,7 +1682,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { boot_logo_path = boot_logo_path.strip_edges(); if (boot_logo_path != String()) { - boot_logo.instance(); + boot_logo.instantiate(); Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo); if (load_err) { ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash."); @@ -2004,6 +2017,11 @@ bool Main::start() { return false; } + + if (dump_extension_api) { + NativeExtensionAPIDump::generate_extension_json_file("extension_api.json"); + return false; + } #endif if (script == "" && game_path == "" && String(GLOBAL_GET("application/run/main_scene")) != "") { @@ -2037,9 +2055,9 @@ bool Main::start() { return false; } - if (script_res->can_instance()) { + if (script_res->can_instantiate()) { StringName instance_type = script_res->get_instance_base_type(); - Object *obj = ClassDB::instance(instance_type); + Object *obj = ClassDB::instantiate(instance_type); MainLoop *script_loop = Object::cast_to<MainLoop>(obj); if (!script_loop) { if (obj) { @@ -2060,7 +2078,7 @@ bool Main::start() { String script_path = ScriptServer::get_global_class_path(main_loop_type); Ref<Script> script_res = ResourceLoader::load(script_path); StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type); - Object *obj = ClassDB::instance(script_base); + Object *obj = ClassDB::instantiate(script_base); MainLoop *script_loop = Object::cast_to<MainLoop>(obj); if (!script_loop) { if (obj) { @@ -2083,7 +2101,7 @@ bool Main::start() { DisplayServer::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type); return false; } else { - Object *ml = ClassDB::instance(main_loop_type); + Object *ml = ClassDB::instantiate(main_loop_type); ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type."); main_loop = Object::cast_to<MainLoop>(ml); @@ -2140,14 +2158,14 @@ bool Main::start() { Node *n = nullptr; if (res->is_class("PackedScene")) { Ref<PackedScene> ps = res; - n = ps->instance(); + n = ps->instantiate(); } else if (res->is_class("Script")) { Ref<Script> script_res = res; StringName ibt = script_res->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); - Object *obj = ClassDB::instance(ibt); + Object *obj = ClassDB::instantiate(ibt); ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + @@ -2350,7 +2368,7 @@ bool Main::start() { Node *scene = nullptr; Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path); if (scenedata.is_valid()) { - scene = scenedata->instance(); + scene = scenedata->instantiate(); } ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path); @@ -2375,7 +2393,7 @@ bool Main::start() { String iconpath = GLOBAL_DEF("application/config/icon", "Variant()"); if ((iconpath != "") && (!hasicon)) { Ref<Image> icon; - icon.instance(); + icon.instantiate(); if (ImageLoader::load_image(iconpath, icon) == OK) { DisplayServer::get_singleton()->set_icon(icon); hasicon = true; |