diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/main/main.cpp b/main/main.cpp index a90dc121f3..9076d110bd 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1967,7 +1967,7 @@ bool Main::start() { for (int i = 0; i < _doc_data_class_path_count; i++) { // Custom modules are always located by absolute path. String path = _doc_data_class_paths[i].path; - if (path.is_rel_path()) { + if (path.is_relative_path()) { path = doc_tool_path.plus_file(path); } String name = _doc_data_class_paths[i].name; @@ -2125,11 +2125,11 @@ bool Main::start() { if (!project_manager && !editor) { // game if (game_path != "" || script != "") { //autoload - Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); //first pass, add the constants so they exist before any script is loaded - for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { - const ProjectSettings::AutoloadInfo &info = E->get(); + for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) { + const ProjectSettings::AutoloadInfo &info = E.get(); if (info.is_singleton) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { @@ -2140,8 +2140,8 @@ bool Main::start() { //second pass, load into global constants List<Node *> to_add; - for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { - const ProjectSettings::AutoloadInfo &info = E->get(); + for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) { + const ProjectSettings::AutoloadInfo &info = E.get(); RES res = ResourceLoader::load(info.path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); |