diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/main/main.cpp b/main/main.cpp index 7e80448d89..191f4d684f 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -342,9 +342,9 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n"); - OS::get_singleton()->print(" --vk-layers Enable Vulkan validation layers for debugging.\n"); + OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n"); #if DEBUG_ENABLED - OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); + OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n"); #endif OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) @@ -831,7 +831,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->print("Missing GPU index argument, aborting.\n"); goto error; } - } else if (I->get() == "--vk-layers") { + } else if (I->get() == "--gpu-validation") { Engine::singleton->use_validation_layers = true; #ifdef DEBUG_ENABLED } else if (I->get() == "--gpu-abort") { @@ -2634,6 +2634,7 @@ bool Main::start() { uint64_t Main::last_ticks = 0; uint32_t Main::frames = 0; +uint32_t Main::hide_print_fps_attempts = 3; uint32_t Main::frame = 0; bool Main::force_redraw_requested = false; int Main::iterating = 0; @@ -2774,12 +2775,17 @@ bool Main::iteration() { Engine::get_singleton()->_process_frames++; if (frame > 1000000) { - if (editor || project_manager) { - if (print_fps) { - print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2))); + // Wait a few seconds before printing FPS, as FPS reporting just after the engine has started is inaccurate. + if (hide_print_fps_attempts == 0) { + if (editor || project_manager) { + if (print_fps) { + print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2))); + } + } else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) { + print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2))); } - } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) { - print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2))); + } else { + hide_print_fps_attempts--; } Engine::get_singleton()->_fps = frames; |