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-rw-r--r--main/main.cpp54
1 files changed, 45 insertions, 9 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 92f40588f2..dff7907e72 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -32,7 +32,7 @@
#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
@@ -55,6 +55,7 @@
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
#include "main/tests/test_main.h"
+#include "modules/modules_enabled.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
@@ -89,7 +90,7 @@
// Initialized in setup()
static Engine *engine = nullptr;
static ProjectSettings *globals = nullptr;
-static InputFilter *input = nullptr;
+static Input *input = nullptr;
static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
@@ -478,6 +479,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = args.front();
while (I) {
+#ifdef OSX_ENABLED
+ // Ignore the process serial number argument passed by macOS Gatekeeper.
+ // Otherwise, Godot would try to open a non-existent project on the first start and abort.
+ if (I->get().begins_with("-psn_")) {
+ I = I->next();
+ continue;
+ }
+#endif
List<String>::Element *N = I->next();
@@ -1154,9 +1163,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
+ GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
- if (!OS::get_singleton()->_verbose_stdout) //overridden
- OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
+ if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
+ OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
+ }
if (frame_delay == 0) {
frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
@@ -1238,7 +1249,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
/* Initialize Input */
- input = memnew(InputFilter);
+ input = memnew(Input);
/* Iniitalize Display Server */
@@ -1392,7 +1403,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
GLOBAL_DEF("application/config/windows_native_icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"));
- InputFilter *id = InputFilter::get_singleton();
+ Input *id = Input::get_singleton();
if (id) {
if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
@@ -1427,7 +1438,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Ref<Texture2D> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
if (cursor.is_valid()) {
Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
- InputFilter::get_singleton()->set_custom_mouse_cursor(cursor, InputFilter::CURSOR_ARROW, hotspot);
+ Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
}
}
#ifdef TOOLS_ENABLED
@@ -1473,6 +1484,15 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// We could add more, and make the CLI arg require a comma-separated list of profilers.
EngineDebugger::get_singleton()->profiler_enable("scripts", true);
}
+
+ if (!project_manager) {
+ // If not running the project manager, and now that the engine is
+ // able to load resources, load the global shader variables.
+ // If running on editor, dont load the textures because the editor
+ // may want to import them first. Editor will reload those later.
+ rendering_server->global_variables_load_settings(!editor);
+ }
+
_start_success = true;
locale = String();
@@ -1580,6 +1600,19 @@ bool Main::start() {
DirAccessRef da = DirAccess::open(doc_tool);
ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory.");
}
+
+#ifndef MODULE_MONO_ENABLED
+ // Hack to define Mono-specific project settings even on non-Mono builds,
+ // so that we don't lose their descriptions and default values in DocData.
+ // Default values should be synced with mono_gd/gd_mono.cpp.
+ GLOBAL_DEF("mono/debugger_agent/port", 23685);
+ GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
+ GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
+ GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
+ GLOBAL_DEF("mono/profiler/enabled", false);
+ GLOBAL_DEF("mono/unhandled_exception_policy", 0);
+#endif
+
DocData doc;
doc.generate(doc_base);
@@ -1667,7 +1700,7 @@ bool Main::start() {
return false;
}
- if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
+ if (script_res->can_instance()) {
StringName instance_type = script_res->get_instance_base_type();
Object *obj = ClassDB::instance(instance_type);
@@ -1675,7 +1708,7 @@ bool Main::start() {
if (!script_loop) {
if (obj)
memdelete(obj);
- ERR_FAIL_V_MSG(false, "Can't load script '" + script + "', it does not inherit from a MainLoop type.");
+ ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
}
script_loop->set_init_script(script_res);
@@ -2272,6 +2305,9 @@ void Main::cleanup() {
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
+ //clear global shader variables before scene and other graphics stuff is deinitialized.
+ rendering_server->global_variables_clear();
+
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif