summaryrefslogtreecommitdiff
path: root/main/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp359
1 files changed, 190 insertions, 169 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 4d7273b4e4..e2b3bb8e6f 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -82,6 +82,8 @@
#include "version.h"
#include "version_hash.gen.h"
+#include "main/timer_sync.h"
+
static ProjectSettings *globals = NULL;
static Engine *engine = NULL;
static InputMap *input_map = NULL;
@@ -127,6 +129,7 @@ static bool disable_render_loop = false;
static int fixed_fps = -1;
static bool auto_build_solutions = false;
static bool auto_quit = false;
+static bool print_fps = false;
static OS::ProcessID allow_focus_steal_pid = 0;
@@ -175,7 +178,7 @@ static String get_full_version_string() {
String hash = String(VERSION_HASH);
if (hash.length() != 0)
hash = "." + hash.left(7);
- return String(VERSION_MKSTRING) + hash;
+ return String(VERSION_FULL_BUILD) + hash;
}
//#define DEBUG_INIT
@@ -206,6 +209,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
#endif
+ OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
@@ -254,16 +258,18 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
+ OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
+ OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
- OS::get_singleton()->print(" --export <target> Export the project using the given export target.\n");
- OS::get_singleton()->print(" --export-debug Use together with --export, enables debug mode for the template.\n");
+ OS::get_singleton()->print(" --export <target> Export the project using the given export target. Export only main pack if path ends with .pck or .zip'.\n");
+ OS::get_singleton()->print(" --export-debug <target> Like --export, but use debug template.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
- OS::get_singleton()->print(" --build-solutions Builds the scripting solutions (IE. C#).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
#ifdef DEBUG_METHODS_ENABLED
OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
@@ -334,7 +340,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
String video_driver = "";
String audio_driver = "";
- String game_path = ".";
+ String project_path = ".";
bool upwards = false;
String debug_mode;
String debug_host;
@@ -348,6 +354,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Vector<String> breakpoints;
bool use_custom_res = true;
bool force_res = false;
+ bool found_project = false;
packed_data = PackedData::get_singleton();
if (!packed_data)
@@ -532,6 +539,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
auto_build_solutions = true;
+ editor = true;
#endif
} else if (I->get() == "--no-window") { // disable window creation, Windows only
@@ -549,7 +557,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (OS::get_singleton()->set_cwd(p) == OK) {
//nothing
} else {
- game_path = I->next()->get(); //use game_path instead
+ project_path = I->next()->get(); //use project_path instead
}
N = I->next()->next();
} else {
@@ -558,7 +566,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
upwards = true;
- } else if (I->get() == "--quit" || I->get() == "-q") { // Auto quit at the end of the first main loop iteration
+ } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
auto_quit = true;
} else if (I->get().ends_with("project.godot")) {
String path;
@@ -572,7 +580,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (OS::get_singleton()->set_cwd(path) == OK) {
// path already specified, don't override
} else {
- game_path = path;
+ project_path = path;
}
#ifdef TOOLS_ENABLED
editor = true;
@@ -663,28 +671,28 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
goto error;
}
+ } else if (I->get() == "--print-fps") {
+ print_fps = true;
} else if (I->get() == "--disable-crash-handler") {
OS::get_singleton()->disable_crash_handler();
} else {
+ main_args.push_back(I->get());
+ }
- //test for game path
- bool gpfound = false;
+ I = N;
+ }
- if (!I->get().begins_with("-") && game_path == "") {
- DirAccess *da = DirAccess::open(I->get());
- if (da != NULL) {
- game_path = I->get();
- gpfound = true;
- memdelete(da);
- }
- }
+ if (globals->setup(project_path, main_pack, upwards) == OK) {
+ found_project = true;
+ } else {
- if (!gpfound) {
- main_args.push_back(I->get());
- }
- }
+#ifdef TOOLS_ENABLED
+ editor = false;
+#else
+ OS::get_singleton()->print("Error: Could not load game path '%s'.\n", project_path.ascii().get_data());
- I = N;
+ goto error;
+#endif
}
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
@@ -711,6 +719,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (debug_mode == "local") {
script_debugger = memnew(ScriptDebuggerLocal);
+ OS::get_singleton()->initialize_debugging();
}
FileAccessNetwork::configure();
@@ -759,26 +768,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#endif
- if (globals->setup(game_path, main_pack, upwards) != OK) {
-
-#ifdef TOOLS_ENABLED
- editor = false;
-#else
- OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
-
- goto error;
-#endif
- } else if (String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
-#ifdef TOOLS_ENABLED
- if (!editor) {
-#endif
- OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
- goto error;
-#ifdef TOOLS_ENABLED
- }
-#endif
- }
-
GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
GLOBAL_DEF("logging/file_logging/max_log_files", 10);
@@ -800,14 +789,21 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (!project_manager) {
// Determine if the project manager should be requested
- project_manager =
- main_args.size() == 0 &&
- !ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type") &&
- (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") ||
- String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == "");
+ project_manager = main_args.size() == 0 && !found_project;
}
#endif
+ if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
+#ifdef TOOLS_ENABLED
+ if (!editor && !project_manager) {
+#endif
+ OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
+ goto error;
+#ifdef TOOLS_ENABLED
+ }
+#endif
+ }
+
if (editor || project_manager) {
use_custom_res = false;
input_map->load_default(); //keys for editor
@@ -827,8 +823,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->set_cmdline(execpath, main_args);
- //if (video_driver == "") // useless for now, so removing
- // video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
+ GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3");
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES3,GLES2"));
+ if (video_driver == "") {
+ video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
+ }
GLOBAL_DEF("display/window/size/width", 1024);
GLOBAL_DEF("display/window/size/height", 600);
@@ -865,7 +864,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
}
+ OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/allow_per_pixel_transparency", false);
+
video_mode.use_vsync = GLOBAL_DEF("display/window/vsync/use_vsync", true);
+ OS::get_singleton()->_use_vsync = video_mode.use_vsync;
+
+ video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency", false);
+ video_mode.layered_splash = GLOBAL_DEF("display/window/per_pixel_transparency_splash", false);
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
@@ -873,6 +878,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (editor || project_manager) {
// The editor and project manager always detect and use hiDPI if needed
OS::get_singleton()->_allow_hidpi = true;
+ OS::get_singleton()->_allow_layered = false;
}
Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
@@ -946,9 +952,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
+ Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
- GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
+ GLOBAL_DEF("debug/settings/stdout/print_fps", false);
if (!OS::get_singleton()->_verbose_stdout) //overridden
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
@@ -975,7 +982,7 @@ error:
video_driver = "";
audio_driver = "";
- game_path = "";
+ project_path = "";
args.clear();
main_args.clear();
@@ -1132,13 +1139,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
GLOBAL_DEF("application/config/icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
- if (bool(GLOBAL_DEF("display/window/handheld/emulate_touchscreen", false))) {
- if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !(editor || project_manager)) {
- //only if no touchscreen ui hint, set emulation
- InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
- if (id)
- id->set_emulate_touch(true);
+ InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
+ if (id) {
+ if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
+ if (!OS::get_singleton()->has_touchscreen_ui_hint()) {
+ //only if no touchscreen ui hint, set emulation
+ id->set_emulate_touch_from_mouse(true);
+ }
}
+
+ id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
}
MAIN_PRINT("Main: Load Remaps");
@@ -1216,6 +1226,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
return OK;
}
+// everything the main loop needs to know about frame timings
+
+static MainTimerSync main_timer_sync;
+
bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
@@ -1229,6 +1243,9 @@ bool Main::start() {
String test;
String _export_preset;
bool export_debug = false;
+ bool check_only = false;
+
+ main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
List<String> args = OS::get_singleton()->get_cmdline_args();
for (int i = 0; i < args.size(); i++) {
@@ -1249,6 +1266,8 @@ bool Main::start() {
bool parsed_pair = true;
if (args[i] == "-s" || args[i] == "--script") {
script = args[i + 1];
+ } else if (args[i] == "--check-only") {
+ check_only = true;
} else if (args[i] == "--test") {
test = args[i + 1];
#ifdef TOOLS_ENABLED
@@ -1303,7 +1322,7 @@ bool Main::start() {
DocData docsrc;
Map<String, String> doc_data_classes;
Set<String> checked_paths;
- print_line("Loading docs..");
+ print_line("Loading docs...");
for (int i = 0; i < _doc_data_class_path_count; i++) {
String path = doc_tool.plus_file(_doc_data_class_paths[i].path);
@@ -1321,14 +1340,14 @@ bool Main::start() {
checked_paths.insert(index_path);
print_line("Loading docs from: " + index_path);
- print_line("Merging docs..");
+ print_line("Merging docs...");
doc.merge_from(docsrc);
for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) {
print_line("Erasing old docs at: " + E->get());
DocData::erase_classes(E->get());
}
- print_line("Generating new docs..");
+ print_line("Generating new docs...");
doc.save_classes(index_path, doc_data_classes);
return false;
@@ -1371,6 +1390,10 @@ bool Main::start() {
ERR_EXPLAIN("Can't load script: " + script);
ERR_FAIL_COND_V(script_res.is_null(), false);
+ if (check_only) {
+ return false;
+ }
+
if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
StringName instance_type = script_res->get_instance_base_type();
@@ -1432,6 +1455,91 @@ bool Main::start() {
}
#endif
+ if (!project_manager && !editor) { // game
+ if (game_path != "" || script != "") {
+ //autoload
+ List<PropertyInfo> props;
+ ProjectSettings::get_singleton()->get_property_list(&props);
+
+ //first pass, add the constants so they exist before any script is loaded
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+
+ String s = E->get().name;
+ if (!s.begins_with("autoload/"))
+ continue;
+ String name = s.get_slicec('/', 1);
+ String path = ProjectSettings::get_singleton()->get(s);
+ bool global_var = false;
+ if (path.begins_with("*")) {
+ global_var = true;
+ }
+
+ if (global_var) {
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->add_global_constant(name, Variant());
+ }
+ }
+ }
+
+ //second pass, load into global constants
+ List<Node *> to_add;
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+
+ String s = E->get().name;
+ if (!s.begins_with("autoload/"))
+ continue;
+ String name = s.get_slicec('/', 1);
+ String path = ProjectSettings::get_singleton()->get(s);
+ bool global_var = false;
+ if (path.begins_with("*")) {
+ global_var = true;
+ path = path.substr(1, path.length() - 1);
+ }
+
+ RES res = ResourceLoader::load(path);
+ ERR_EXPLAIN("Can't autoload: " + path);
+ ERR_CONTINUE(res.is_null());
+ Node *n = NULL;
+ if (res->is_class("PackedScene")) {
+ Ref<PackedScene> ps = res;
+ n = ps->instance();
+ } else if (res->is_class("Script")) {
+ Ref<Script> s = res;
+ StringName ibt = s->get_instance_base_type();
+ bool valid_type = ClassDB::is_parent_class(ibt, "Node");
+ ERR_EXPLAIN("Script does not inherit a Node: " + path);
+ ERR_CONTINUE(!valid_type);
+
+ Object *obj = ClassDB::instance(ibt);
+
+ ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
+ ERR_CONTINUE(obj == NULL);
+
+ n = Object::cast_to<Node>(obj);
+ n->set_script(s.get_ref_ptr());
+ }
+
+ ERR_EXPLAIN("Path in autoload not a node or script: " + path);
+ ERR_CONTINUE(!n);
+ n->set_name(name);
+
+ //defer so references are all valid on _ready()
+ to_add.push_back(n);
+
+ if (global_var) {
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->add_global_constant(name, n);
+ }
+ }
+ }
+
+ for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
+
+ sml->get_root()->add_child(E->get());
+ }
+ }
+ }
+
#ifdef TOOLS_ENABLED
EditorNode *editor_node = NULL;
@@ -1451,9 +1559,6 @@ bool Main::start() {
}
#endif
- {
- }
-
if (!editor && !project_manager) {
//standard helpers that can be changed from main config
@@ -1503,7 +1608,7 @@ bool Main::start() {
bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
- bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false);
+ bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
sml->set_use_font_oversampling(font_oversampling);
} else {
@@ -1516,7 +1621,7 @@ bool Main::start() {
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
- GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false);
+ GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
}
String local_game_path;
@@ -1566,89 +1671,6 @@ bool Main::start() {
}
if (!project_manager && !editor) { // game
- if (game_path != "" || script != "") {
- //autoload
- List<PropertyInfo> props;
- ProjectSettings::get_singleton()->get_property_list(&props);
-
- //first pass, add the constants so they exist before any script is loaded
- for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
-
- String s = E->get().name;
- if (!s.begins_with("autoload/"))
- continue;
- String name = s.get_slicec('/', 1);
- String path = ProjectSettings::get_singleton()->get(s);
- bool global_var = false;
- if (path.begins_with("*")) {
- global_var = true;
- }
-
- if (global_var) {
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(name, Variant());
- }
- }
- }
-
- //second pass, load into global constants
- List<Node *> to_add;
- for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
-
- String s = E->get().name;
- if (!s.begins_with("autoload/"))
- continue;
- String name = s.get_slicec('/', 1);
- String path = ProjectSettings::get_singleton()->get(s);
- bool global_var = false;
- if (path.begins_with("*")) {
- global_var = true;
- path = path.substr(1, path.length() - 1);
- }
-
- RES res = ResourceLoader::load(path);
- ERR_EXPLAIN("Can't autoload: " + path);
- ERR_CONTINUE(res.is_null());
- Node *n = NULL;
- if (res->is_class("PackedScene")) {
- Ref<PackedScene> ps = res;
- n = ps->instance();
- } else if (res->is_class("Script")) {
- Ref<Script> s = res;
- StringName ibt = s->get_instance_base_type();
- bool valid_type = ClassDB::is_parent_class(ibt, "Node");
- ERR_EXPLAIN("Script does not inherit a Node: " + path);
- ERR_CONTINUE(!valid_type);
-
- Object *obj = ClassDB::instance(ibt);
-
- ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
- ERR_CONTINUE(obj == NULL);
-
- n = Object::cast_to<Node>(obj);
- n->set_script(s.get_ref_ptr());
- }
-
- ERR_EXPLAIN("Path in autoload not a node or script: " + path);
- ERR_CONTINUE(!n);
- n->set_name(name);
-
- //defer so references are all valid on _ready()
- to_add.push_back(n);
-
- if (global_var) {
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(name, n);
- }
- }
- }
-
- for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
-
- sml->get_root()->add_child(E->get());
- }
- }
-
if (game_path != "") {
Node *scene = NULL;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
@@ -1695,7 +1717,6 @@ bool Main::start() {
uint64_t Main::last_ticks = 0;
uint64_t Main::target_ticks = 0;
-float Main::time_accum = 0;
uint32_t Main::frames = 0;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
@@ -1708,14 +1729,16 @@ bool Main::iteration() {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
Engine::get_singleton()->_frame_ticks = ticks;
+ main_timer_sync.set_cpu_ticks_usec(ticks);
+ main_timer_sync.set_fixed_fps(fixed_fps);
uint64_t ticks_elapsed = ticks - last_ticks;
- double step = (double)ticks_elapsed / 1000000.0;
- if (fixed_fps != -1)
- step = 1.0 / fixed_fps;
+ int physics_fps = Engine::get_singleton()->get_iterations_per_second();
+ float frame_slice = 1.0 / physics_fps;
- float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second();
+ MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps);
+ double step = advance.idle_step;
Engine::get_singleton()->_frame_step = step;
@@ -1731,20 +1754,19 @@ bool Main::iteration() {
last_ticks = ticks;
- if (fixed_fps == -1 && step > frame_slice * 8)
- step = frame_slice * 8;
-
- time_accum += step;
+ static const int max_physics_steps = 8;
+ if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
+ step -= (advance.physics_steps - max_physics_steps) * frame_slice;
+ advance.physics_steps = max_physics_steps;
+ }
float time_scale = Engine::get_singleton()->get_time_scale();
bool exit = false;
- int iters = 0;
-
Engine::get_singleton()->_in_physics = true;
- while (time_accum > frame_slice) {
+ for (int iters = 0; iters < advance.physics_steps; ++iters) {
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
@@ -1766,12 +1788,10 @@ bool Main::iteration() {
Physics2DServer::get_singleton()->end_sync();
Physics2DServer::get_singleton()->step(frame_slice * time_scale);
- time_accum -= frame_slice;
message_queue->flush();
physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
- iters++;
Engine::get_singleton()->_physics_frames++;
}
@@ -1798,9 +1818,6 @@ bool Main::iteration() {
}
}
- if (AudioServer::get_singleton())
- AudioServer::get_singleton()->update();
-
idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
idle_process_max = MAX(idle_process_ticks, idle_process_max);
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
@@ -1821,9 +1838,13 @@ bool Main::iteration() {
if (frame > 1000000) {
- if (GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose()) && !editor) {
- print_line("FPS: " + itos(frames));
- };
+ if (editor || project_manager) {
+ if (print_fps) {
+ print_line("Editor FPS: " + itos(frames));
+ }
+ } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
+ print_line("Game FPS: " + itos(frames));
+ }
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));