diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/main/main.cpp b/main/main.cpp index 5ebd0138d3..1866228a23 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -334,7 +334,10 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); +#if DEBUG_ENABLED + OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); +#endif OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); @@ -695,9 +698,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window init_windowed = true; - } else if (I->get() == "--gpu-abort") { // force windowed window - +#ifdef DEBUG_ENABLED + } else if (I->get() == "--vk-layers") { + Engine::singleton->use_validation_layers = true; + } else if (I->get() == "--gpu-abort") { Engine::singleton->abort_on_gpu_errors = true; +#endif } else if (I->get() == "--tablet-driver") { if (I->next()) { tablet_driver = I->next()->get(); @@ -1267,7 +1273,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_allow_layered = false; } - Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false); OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); if (rtm == -1) { rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE); @@ -2227,7 +2232,7 @@ bool Main::start() { #ifdef TOOLS_ENABLED if (editor) { - if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) { + if (game_path != String(GLOBAL_GET("application/run/main_scene")) || !editor_node->has_scenes_in_session()) { Error serr = editor_node->load_scene(local_game_path); if (serr != OK) { ERR_PRINT("Failed to load scene"); |