summaryrefslogtreecommitdiff
path: root/main/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 51d2cbfe71..82be327cbb 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -334,8 +334,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
-#if DEBUG_ENABLED
OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
+#if DEBUG_ENABLED
OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
@@ -698,9 +698,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
init_windowed = true;
-#ifdef DEBUG_ENABLED
} else if (I->get() == "--vk-layers") {
Engine::singleton->use_validation_layers = true;
+#ifdef DEBUG_ENABLED
} else if (I->get() == "--gpu-abort") {
Engine::singleton->abort_on_gpu_errors = true;
#endif
@@ -1143,7 +1143,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
use_custom_res = false;
input_map->load_default(); //keys for editor
} else {
- input_map->load_from_globals(); //keys for game
+ input_map->load_from_project_settings(); //keys for game
}
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {