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-rw-r--r--main/main.cpp81
1 files changed, 47 insertions, 34 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 4d7273b4e4..a59ca3da3b 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -127,6 +127,7 @@ static bool disable_render_loop = false;
static int fixed_fps = -1;
static bool auto_build_solutions = false;
static bool auto_quit = false;
+static bool print_fps = false;
static OS::ProcessID allow_focus_steal_pid = 0;
@@ -175,7 +176,7 @@ static String get_full_version_string() {
String hash = String(VERSION_HASH);
if (hash.length() != 0)
hash = "." + hash.left(7);
- return String(VERSION_MKSTRING) + hash;
+ return String(VERSION_FULL_BUILD) + hash;
}
//#define DEBUG_INIT
@@ -206,6 +207,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
#endif
+ OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
@@ -254,6 +256,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
+ OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
@@ -263,7 +266,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --export-debug Use together with --export, enables debug mode for the template.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
- OS::get_singleton()->print(" --build-solutions Builds the scripting solutions (IE. C#).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
#ifdef DEBUG_METHODS_ENABLED
OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
@@ -348,6 +351,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Vector<String> breakpoints;
bool use_custom_res = true;
bool force_res = false;
+ bool found_project = false;
packed_data = PackedData::get_singleton();
if (!packed_data)
@@ -558,7 +562,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
upwards = true;
- } else if (I->get() == "--quit" || I->get() == "-q") { // Auto quit at the end of the first main loop iteration
+ } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
auto_quit = true;
} else if (I->get().ends_with("project.godot")) {
String path;
@@ -663,6 +667,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
goto error;
}
+ } else if (I->get() == "--print-fps") {
+ print_fps = true;
} else if (I->get() == "--disable-crash-handler") {
OS::get_singleton()->disable_crash_handler();
} else {
@@ -687,6 +693,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = N;
}
+ if (globals->setup(game_path, main_pack, upwards) == OK) {
+ found_project = true;
+ } else {
+
+#ifdef TOOLS_ENABLED
+ editor = false;
+#else
+ OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
+
+ goto error;
+#endif
+ }
+
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048);
GLOBAL_DEF("network/limits/debugger_stdout/max_messages_per_frame", 10);
@@ -759,26 +778,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#endif
- if (globals->setup(game_path, main_pack, upwards) != OK) {
-
-#ifdef TOOLS_ENABLED
- editor = false;
-#else
- OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
-
- goto error;
-#endif
- } else if (String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
-#ifdef TOOLS_ENABLED
- if (!editor) {
-#endif
- OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
- goto error;
-#ifdef TOOLS_ENABLED
- }
-#endif
- }
-
GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
GLOBAL_DEF("logging/file_logging/max_log_files", 10);
@@ -800,14 +799,21 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (!project_manager) {
// Determine if the project manager should be requested
- project_manager =
- main_args.size() == 0 &&
- !ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type") &&
- (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") ||
- String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == "");
+ project_manager = main_args.size() == 0 && !found_project;
}
#endif
+ if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
+#ifdef TOOLS_ENABLED
+ if (!editor && !project_manager) {
+#endif
+ OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
+ goto error;
+#ifdef TOOLS_ENABLED
+ }
+#endif
+ }
+
if (editor || project_manager) {
use_custom_res = false;
input_map->load_default(); //keys for editor
@@ -827,8 +833,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->set_cmdline(execpath, main_args);
- //if (video_driver == "") // useless for now, so removing
- // video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
+ GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3");
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES3,GLES2"));
+ if (video_driver == "") {
+ video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
+ }
GLOBAL_DEF("display/window/size/width", 1024);
GLOBAL_DEF("display/window/size/height", 600);
@@ -948,7 +957,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
- GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
+ GLOBAL_DEF("debug/settings/stdout/print_fps", false);
if (!OS::get_singleton()->_verbose_stdout) //overridden
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
@@ -1821,9 +1830,13 @@ bool Main::iteration() {
if (frame > 1000000) {
- if (GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose()) && !editor) {
- print_line("FPS: " + itos(frames));
- };
+ if (editor || project_manager) {
+ if (print_fps) {
+ print_line("Editor FPS: " + itos(frames));
+ }
+ } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
+ print_line("Game FPS: " + itos(frames));
+ }
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));