diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index b15588e700..f4d2dbef52 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -108,6 +108,10 @@ #include "modules/modules_enabled.gen.h" // For mono. +#if defined(MODULE_MONO_ENABLED) && defined(TOOLS_ENABLED) +#include "modules/mono/editor/bindings_generator.h" +#endif + /* Static members */ // Singletons @@ -312,7 +316,6 @@ void finalize_navigation_server() { void initialize_theme_db() { theme_db = memnew(ThemeDB); - theme_db->initialize_theme(); } void finalize_theme_db() { @@ -532,6 +535,7 @@ Error Main::test_setup() { // Theme needs modules to be initialized so that sub-resources can be loaded. initialize_theme_db(); + theme_db->initialize_theme(); register_scene_singletons(); ERR_FAIL_COND_V(TextServerManager::get_singleton()->get_interface_count() == 0, ERR_CANT_CREATE); @@ -2314,6 +2318,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { register_platform_apis(); // Theme needs modules to be initialized so that sub-resources can be loaded. + // Default theme is initialized later, after ScriptServer is ready. initialize_theme_db(); register_scene_singletons(); @@ -2341,8 +2346,18 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // This loads global classes, so it must happen before custom loaders and savers are registered ScriptServer::init_languages(); + theme_db->initialize_theme(); audio_server->load_default_bus_layout(); +#if defined(MODULE_MONO_ENABLED) && defined(TOOLS_ENABLED) + // Hacky to have it here, but we don't have good facility yet to let modules + // register command line options to call at the right time. This needs to happen + // after init'ing the ScriptServer, but also after init'ing the ThemeDB, + // for the C# docs generation in the bindings. + List<String> cmdline_args = OS::get_singleton()->get_cmdline_args(); + BindingsGenerator::handle_cmdline_args(cmdline_args); +#endif + if (use_debug_profiler && EngineDebugger::is_active()) { // Start the "scripts" profiler, used in local debugging. // We could add more, and make the CLI arg require a comma-separated list of profilers. |