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-rw-r--r--main/main.cpp51
1 files changed, 40 insertions, 11 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 20270190b3..b2667d11e6 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -87,6 +87,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_translation.h"
#include "editor/progress_dialog.h"
+#include "editor/project_converter_3_to_4.h"
#include "editor/project_manager.h"
#ifndef NO_EDITOR_SPLASH
#include "main/splash_editor.gen.h"
@@ -368,6 +369,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
+ OS::get_singleton()->print(" --convert-3to4 Converts project from Godot 3.x to Godot 4.x.\n");
+ OS::get_singleton()->print(" --validate-conversion-3to4 Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n");
OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
@@ -996,6 +999,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
editor = true;
cmdline_tool = true;
main_args.push_back(I->get());
+ } else if (I->get() == "--convert-3to4") {
+ // Actually handling is done in start().
+ cmdline_tool = true;
+ main_args.push_back(I->get());
+ } else if (I->get() == "--validate-conversion-3to4") {
+ // Actually handling is done in start().
+ cmdline_tool = true;
+ main_args.push_back(I->get());
} else if (I->get() == "--doctool") {
// Actually handling is done in start().
cmdline_tool = true;
@@ -1765,14 +1776,14 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: Load Boot Image");
- Color clear = GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
+ Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
RenderingServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
- const bool boot_logo_image = GLOBAL_DEF("application/boot_splash/show_image", true);
- const String boot_logo_path = String(GLOBAL_DEF("application/boot_splash/image", String())).strip_edges();
- const bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
- const bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true);
+ const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);
+ const String boot_logo_path = String(GLOBAL_DEF_BASIC("application/boot_splash/image", String())).strip_edges();
+ const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true);
+ const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image",
PropertyInfo(Variant::STRING,
"application/boot_splash/image",
@@ -1797,10 +1808,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
const Color boot_bg_color =
- GLOBAL_DEF("application/boot_splash/bg_color",
+ GLOBAL_DEF_BASIC("application/boot_splash/bg_color",
(editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
#else
- const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
+ const Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
#endif
if (boot_logo.is_valid()) {
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
@@ -1832,7 +1843,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: DCC");
RenderingServer::get_singleton()->set_default_clear_color(
- GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)));
+ GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)));
GLOBAL_DEF("application/config/icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon",
@@ -1958,9 +1969,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// Theme needs modules to be initialized so that sub-resources can be loaded.
initialize_theme();
- GLOBAL_DEF("display/mouse_cursor/custom_image", String());
- GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
- GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
+ GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image", String());
+ GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2());
+ GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image",
PropertyInfo(Variant::STRING,
"display/mouse_cursor/custom_image",
@@ -2035,6 +2046,8 @@ bool Main::start() {
String _export_preset;
bool export_debug = false;
bool export_pack_only = false;
+ bool converting_project = false;
+ bool validating_converting_project = false;
#endif
main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
@@ -2050,6 +2063,10 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
} else if (args[i] == "--no-docbase") {
doc_base = false;
+ } else if (args[i] == "--convert-3to4") {
+ converting_project = true;
+ } else if (args[i] == "--validate-conversion-3to4") {
+ validating_converting_project = true;
} else if (args[i] == "-e" || args[i] == "--editor") {
editor = true;
} else if (args[i] == "-p" || args[i] == "--project-manager") {
@@ -2203,6 +2220,18 @@ bool Main::start() {
NativeExtensionAPIDump::generate_extension_json_file("extension_api.json");
return false;
}
+
+ if (converting_project) {
+ int exit_code = ProjectConverter3To4().convert();
+ OS::get_singleton()->set_exit_code(exit_code);
+ return false;
+ }
+ if (validating_converting_project) {
+ int exit_code = ProjectConverter3To4().validate_conversion();
+ OS::get_singleton()->set_exit_code(exit_code);
+ return false;
+ }
+
#endif
if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {