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-rw-r--r--main/main.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/main/main.cpp b/main/main.cpp
index b6afd9160c..958d964b35 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -324,7 +324,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
- OS::get_singleton()->print(" --remote-debug <address> Remote debug (<host/IP>:<port> address).\n");
+ OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
@@ -844,11 +844,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (I->next()) {
debug_uri = I->next()->get();
- if (debug_uri.find(":") == -1) { // wrong address
- OS::get_singleton()->print("Invalid debug host address, it should be of the form <host/IP>:<port>.\n");
+ if (debug_uri.find("://") == -1) { // wrong address
+ OS::get_singleton()->print("Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>.\n");
goto error;
}
- debug_uri = "tcp://" + debug_uri; // will support multiple protocols eventually.
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
@@ -2011,7 +2010,7 @@ bool Main::start() {
if (!project_manager && !editor) { // game
// Load SSL Certificates from Project Settings (or builtin).
- Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
+ Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
if (game_path != "") {
Node *scene = nullptr;
@@ -2063,9 +2062,11 @@ bool Main::start() {
}
if (project_manager || editor) {
- // Hide console window if requested (Windows-only).
- bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window");
- DisplayServer::get_singleton()->console_set_visible(!hide_console);
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CONSOLE_WINDOW)) {
+ // Hide console window if requested (Windows-only).
+ bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window");
+ DisplayServer::get_singleton()->console_set_visible(!hide_console);
+ }
// Load SSL Certificates from Editor Settings (or builtin)
Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());