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-rw-r--r--main/main.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 68016a5cef..94dd895a26 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1645,7 +1645,11 @@ bool Main::start() {
print_line("Loading docs...");
for (int i = 0; i < _doc_data_class_path_count; i++) {
- String path = doc_tool.plus_file(_doc_data_class_paths[i].path);
+ // Custom modules are always located by absolute path.
+ String path = _doc_data_class_paths[i].path;
+ if (path.is_rel_path()) {
+ path = doc_tool.plus_file(path);
+ }
String name = _doc_data_class_paths[i].name;
doc_data_classes[name] = path;
if (!checked_paths.has(path)) {
@@ -1958,6 +1962,16 @@ bool Main::start() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"));
}
+#ifdef TOOLS_ENABLED
+ if (editor) {
+ bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
+
+ if (editor_embed_subwindows) {
+ sml->get_root()->set_embed_subwindows_hint(true);
+ }
+ }
+#endif
+
String local_game_path;
if (game_path != "" && !project_manager) {
local_game_path = game_path.replace("\\", "/");
@@ -1991,12 +2005,6 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
if (editor) {
- bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
-
- if (editor_embed_subwindows) {
- sml->get_root()->set_embed_subwindows_hint(true);
- }
-
if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK) {