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-rw-r--r--main/main.cpp82
1 files changed, 49 insertions, 33 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 89c8832731..fb42f71a75 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -61,7 +61,6 @@
#include "scene/main/window.h"
#include "scene/register_scene_types.h"
#include "scene/resources/packed_scene.h"
-#include "servers/arvr_server.h"
#include "servers/audio_server.h"
#include "servers/camera_server.h"
#include "servers/display_server.h"
@@ -72,6 +71,7 @@
#include "servers/register_server_types.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
+#include "servers/xr_server.h"
#ifdef TOOLS_ENABLED
#include "editor/doc_data.h"
@@ -87,29 +87,29 @@
// Singletons
// Initialized in setup()
-static Engine *engine = NULL;
-static ProjectSettings *globals = NULL;
-static InputFilter *input = NULL;
-static InputMap *input_map = NULL;
-static TranslationServer *translation_server = NULL;
-static Performance *performance = NULL;
-static PackedData *packed_data = NULL;
+static Engine *engine = nullptr;
+static ProjectSettings *globals = nullptr;
+static InputFilter *input = nullptr;
+static InputMap *input_map = nullptr;
+static TranslationServer *translation_server = nullptr;
+static Performance *performance = nullptr;
+static PackedData *packed_data = nullptr;
#ifdef MINIZIP_ENABLED
-static ZipArchive *zip_packed_data = NULL;
+static ZipArchive *zip_packed_data = nullptr;
#endif
-static FileAccessNetworkClient *file_access_network_client = NULL;
-static MessageQueue *message_queue = NULL;
+static FileAccessNetworkClient *file_access_network_client = nullptr;
+static MessageQueue *message_queue = nullptr;
// Initialized in setup2()
-static AudioServer *audio_server = NULL;
-static DisplayServer *display_server = NULL;
-static RenderingServer *rendering_server = NULL;
-static CameraServer *camera_server = NULL;
-static ARVRServer *arvr_server = NULL;
-static PhysicsServer3D *physics_server = NULL;
-static PhysicsServer2D *physics_2d_server = NULL;
-static NavigationServer3D *navigation_server = NULL;
-static NavigationServer2D *navigation_2d_server = NULL;
+static AudioServer *audio_server = nullptr;
+static DisplayServer *display_server = nullptr;
+static RenderingServer *rendering_server = nullptr;
+static CameraServer *camera_server = nullptr;
+static XRServer *xr_server = nullptr;
+static PhysicsServer3D *physics_server = nullptr;
+static PhysicsServer2D *physics_2d_server = nullptr;
+static NavigationServer3D *navigation_server = nullptr;
+static NavigationServer2D *navigation_2d_server = nullptr;
// We error out if setup2() doesn't turn this true
static bool _start_success = false;
@@ -220,7 +220,7 @@ void finalize_display() {
}
void initialize_navigation_server() {
- ERR_FAIL_COND(navigation_server != NULL);
+ ERR_FAIL_COND(navigation_server != nullptr);
navigation_server = NavigationServer3DManager::new_default_server();
navigation_2d_server = memnew(NavigationServer2D);
@@ -228,10 +228,10 @@ void initialize_navigation_server() {
void finalize_navigation_server() {
memdelete(navigation_server);
- navigation_server = NULL;
+ navigation_server = nullptr;
memdelete(navigation_2d_server);
- navigation_2d_server = NULL;
+ navigation_2d_server = nullptr;
}
//#define DEBUG_INIT
@@ -478,6 +478,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = args.front();
while (I) {
+#ifdef OSX_ENABLED
+ // Ignore the process serial number argument passed by macOS Gatekeeper.
+ // Otherwise, Godot would try to open a non-existent project on the first start and abort.
+ if (I->get().begins_with("-psn_")) {
+ I = I->next();
+ continue;
+ }
+#endif
List<String>::Element *N = I->next();
@@ -1297,8 +1305,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
audio_server = memnew(AudioServer);
audio_server->init();
- // also init our arvr_server from here
- arvr_server = memnew(ARVRServer);
+ // also init our xr_server from here
+ xr_server = memnew(XRServer);
register_core_singletons();
@@ -1642,7 +1650,7 @@ bool Main::start() {
game_path = GLOBAL_DEF("application/run/main_scene", "");
}
- MainLoop *main_loop = NULL;
+ MainLoop *main_loop = nullptr;
if (editor) {
main_loop = memnew(SceneTree);
};
@@ -1723,7 +1731,9 @@ bool Main::start() {
}
#endif
- if (single_window) {
+ bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false);
+
+ if (single_window || (!project_manager && !editor && embed_subwindows)) {
sml->get_root()->set_embed_subwindows_hint(true);
}
ResourceLoader::add_custom_loaders();
@@ -1772,7 +1782,7 @@ bool Main::start() {
RES res = ResourceLoader::load(path);
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path);
- Node *n = NULL;
+ Node *n = nullptr;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
n = ps->instance();
@@ -1784,7 +1794,7 @@ bool Main::start() {
Object *obj = ClassDB::instance(ibt);
- ERR_CONTINUE_MSG(obj == NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
+ ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
n = Object::cast_to<Node>(obj);
n->set_script(script_res);
@@ -1811,7 +1821,7 @@ bool Main::start() {
}
#ifdef TOOLS_ENABLED
- EditorNode *editor_node = NULL;
+ EditorNode *editor_node = nullptr;
if (editor) {
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
@@ -1942,6 +1952,12 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
if (editor) {
+ bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
+
+ if (editor_embed_subwindows) {
+ sml->get_root()->set_embed_subwindows_hint(true);
+ }
+
if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK)
@@ -1961,7 +1977,7 @@ bool Main::start() {
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
if (game_path != "") {
- Node *scene = NULL;
+ Node *scene = nullptr;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
scene = scenedata->instance();
@@ -2268,9 +2284,9 @@ void Main::cleanup() {
EditorNode::unregister_editor_types();
#endif
- if (arvr_server) {
+ if (xr_server) {
// cleanup now before we pull the rug from underneath...
- memdelete(arvr_server);
+ memdelete(xr_server);
}
ImageLoader::cleanup();