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-rw-r--r--main/main.cpp165
1 files changed, 84 insertions, 81 deletions
diff --git a/main/main.cpp b/main/main.cpp
index aa8540632f..ec4386ab20 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1294,9 +1294,10 @@ bool Main::start() {
}
+ String local_game_path;
if (game_path!="" && !project_manager_request) {
- String local_game_path=game_path.replace("\\","/");
+ local_game_path=game_path.replace("\\","/");
if (!local_game_path.begins_with("res://")) {
bool absolute=(local_game_path.size()>1) && (local_game_path[0]=='/' || local_game_path[1]==':');
@@ -1363,98 +1364,99 @@ bool Main::start() {
OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
//editor_node->set_edited_scene(game);
- } else {
+ }
#endif
+ }
- {
- //autoload
- List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
-
- //first pass, add the constants so they exist before any script is loaded
- for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
-
- String s = E->get().name;
- if (!s.begins_with("autoload/"))
- continue;
- String name = s.get_slicec('/',1);
- String path = Globals::get_singleton()->get(s);
- bool global_var=false;
- if (path.begins_with("*")) {
- global_var=true;
- }
-
- if (global_var) {
- for(int i=0;i<ScriptServer::get_language_count();i++) {
- ScriptServer::get_language(i)->add_global_constant(name,Variant());
- }
- }
-
+ if (!project_manager_request && !editor) {
+ if (game_path!="" || script!="") {
+ //autoload
+ List<PropertyInfo> props;
+ Globals::get_singleton()->get_property_list(&props);
+
+ //first pass, add the constants so they exist before any script is loaded
+ for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
+
+ String s = E->get().name;
+ if (!s.begins_with("autoload/"))
+ continue;
+ String name = s.get_slicec('/',1);
+ String path = Globals::get_singleton()->get(s);
+ bool global_var=false;
+ if (path.begins_with("*")) {
+ global_var=true;
}
- //second pass, load into global constants
- List<Node*> to_add;
- for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
-
- String s = E->get().name;
- if (!s.begins_with("autoload/"))
- continue;
- String name = s.get_slicec('/',1);
- String path = Globals::get_singleton()->get(s);
- bool global_var=false;
- if (path.begins_with("*")) {
- global_var=true;
- path=path.substr(1,path.length()-1);
- }
-
- RES res = ResourceLoader::load(path);
- ERR_EXPLAIN("Can't autoload: "+path);
- ERR_CONTINUE(res.is_null());
- Node *n=NULL;
- if (res->is_type("PackedScene")) {
- Ref<PackedScene> ps = res;
- n=ps->instance();
- } else if (res->is_type("Script")) {
- Ref<Script> s = res;
- StringName ibt = s->get_instance_base_type();
- bool valid_type = ObjectTypeDB::is_type(ibt,"Node");
- ERR_EXPLAIN("Script does not inherit a Node: "+path);
- ERR_CONTINUE( !valid_type );
-
- Object *obj = ObjectTypeDB::instance(ibt);
-
- ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: "+String(ibt));
- ERR_CONTINUE( obj==NULL );
-
- n = obj->cast_to<Node>();
- n->set_script(s.get_ref_ptr());
+ if (global_var) {
+ for(int i=0;i<ScriptServer::get_language_count();i++) {
+ ScriptServer::get_language(i)->add_global_constant(name,Variant());
}
+ }
- ERR_EXPLAIN("Path in autoload not a node or script: "+path);
- ERR_CONTINUE(!n);
- n->set_name(name);
-
- //defer so references are all valid on _ready()
- //sml->get_root()->add_child(n);
- to_add.push_back(n);
+ }
- if (global_var) {
- for(int i=0;i<ScriptServer::get_language_count();i++) {
- ScriptServer::get_language(i)->add_global_constant(name,n);
- }
- }
+ //second pass, load into global constants
+ List<Node*> to_add;
+ for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
+
+ String s = E->get().name;
+ if (!s.begins_with("autoload/"))
+ continue;
+ String name = s.get_slicec('/',1);
+ String path = Globals::get_singleton()->get(s);
+ bool global_var=false;
+ if (path.begins_with("*")) {
+ global_var=true;
+ path=path.substr(1,path.length()-1);
+ }
+ RES res = ResourceLoader::load(path);
+ ERR_EXPLAIN("Can't autoload: "+path);
+ ERR_CONTINUE(res.is_null());
+ Node *n=NULL;
+ if (res->is_type("PackedScene")) {
+ Ref<PackedScene> ps = res;
+ n=ps->instance();
+ } else if (res->is_type("Script")) {
+ Ref<Script> s = res;
+ StringName ibt = s->get_instance_base_type();
+ bool valid_type = ObjectTypeDB::is_type(ibt,"Node");
+ ERR_EXPLAIN("Script does not inherit a Node: "+path);
+ ERR_CONTINUE( !valid_type );
+
+ Object *obj = ObjectTypeDB::instance(ibt);
+
+ ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: "+String(ibt));
+ ERR_CONTINUE( obj==NULL );
+
+ n = obj->cast_to<Node>();
+ n->set_script(s.get_ref_ptr());
}
- for(List<Node*>::Element *E=to_add.front();E;E=E->next()) {
+ ERR_EXPLAIN("Path in autoload not a node or script: "+path);
+ ERR_CONTINUE(!n);
+ n->set_name(name);
- sml->get_root()->add_child(E->get());
+ //defer so references are all valid on _ready()
+ //sml->get_root()->add_child(n);
+ to_add.push_back(n);
+
+ if (global_var) {
+ for(int i=0;i<ScriptServer::get_language_count();i++) {
+ ScriptServer::get_language(i)->add_global_constant(name,n);
+ }
}
+ }
+ for(List<Node*>::Element *E=to_add.front();E;E=E->next()) {
+ sml->get_root()->add_child(E->get());
}
+ //singletons
+ }
+ if (game_path!="") {
Node *scene=NULL;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
@@ -1471,12 +1473,7 @@ bool Main::start() {
if (icon.load(iconpath)==OK)
OS::get_singleton()->set_icon(icon);
}
-
-
- //singletons
-#ifdef TOOLS_ENABLED
}
-#endif
}
#ifdef TOOLS_ENABLED
@@ -1560,6 +1557,8 @@ bool Main::iteration() {
int iters = 0;
+ OS::get_singleton()->_in_fixed=true;
+
while(time_accum>frame_slice) {
uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec();
@@ -1590,8 +1589,11 @@ bool Main::iteration() {
fixed_process_ticks=MAX(fixed_process_ticks,OS::get_singleton()->get_ticks_usec()-fixed_begin); // keep the largest one for reference
fixed_process_max=MAX(OS::get_singleton()->get_ticks_usec()-fixed_begin,fixed_process_max);
iters++;
+ OS::get_singleton()->_fixed_frames++;
}
+ OS::get_singleton()->_in_fixed=false;
+
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
OS::get_singleton()->get_main_loop()->idle( step*time_scale );
@@ -1640,6 +1642,7 @@ bool Main::iteration() {
// x11_delay_usec(10000);
frames++;
+ OS::get_singleton()->_idle_frames++;
if (frame>1000000) {