diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 38 |
1 files changed, 3 insertions, 35 deletions
diff --git a/main/main.cpp b/main/main.cpp index 00760b39b0..76175780a3 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -856,7 +856,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user if (I->next()) { - allow_focus_steal_pid = I->next()->get().to_int64(); + allow_focus_steal_pid = I->next()->get().to_int(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing editor PID argument, aborting.\n"); @@ -1620,7 +1620,7 @@ bool Main::start() { { DirAccessRef da = DirAccess::open(doc_tool); - ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory."); + ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path."); } #ifndef MODULE_MONO_ENABLED @@ -2115,7 +2115,6 @@ bool Main::start() { */ uint64_t Main::last_ticks = 0; -uint64_t Main::target_ticks = 0; uint32_t Main::frames = 0; uint32_t Main::frame = 0; bool Main::force_redraw_requested = false; @@ -2266,38 +2265,7 @@ bool Main::iteration() { return exit; } - const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay(); - if (frame_delay) { - // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take - // the actual frame time into account. - // Due to the high fluctuation of the actual sleep duration, it's not recommended - // to use this as a FPS limiter. - OS::get_singleton()->delay_usec(frame_delay * 1000); - } - - // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the - // previous frame time into account for a smoother result. - uint64_t dynamic_delay = 0; - if (OS::get_singleton()->is_in_low_processor_usage_mode() || !DisplayServer::get_singleton()->window_can_draw()) { - dynamic_delay = OS::get_singleton()->get_low_processor_usage_mode_sleep_usec(); - } - const int target_fps = Engine::get_singleton()->get_target_fps(); - if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { - // Override the low processor usage mode sleep delay if the target FPS is lower. - dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps)); - } - - if (dynamic_delay > 0) { - target_ticks += dynamic_delay; - uint64_t current_ticks = OS::get_singleton()->get_ticks_usec(); - - if (current_ticks < target_ticks) { - OS::get_singleton()->delay_usec(target_ticks - current_ticks); - } - - current_ticks = OS::get_singleton()->get_ticks_usec(); - target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay); - } + OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw()); #ifdef TOOLS_ENABLED if (auto_build_solutions) { |