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Diffstat (limited to 'main/input_default.h')
-rw-r--r-- | main/input_default.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/main/input_default.h b/main/input_default.h new file mode 100644 index 0000000000..2ef4f727c6 --- /dev/null +++ b/main/input_default.h @@ -0,0 +1,83 @@ +#ifndef INPUT_DEFAULT_H +#define INPUT_DEFAULT_H + +#include "os/input.h" + +class InputDefault : public Input { + + OBJ_TYPE( InputDefault, Input ); + _THREAD_SAFE_CLASS_ + + int mouse_button_mask; + Set<int> keys_pressed; + Set<int> joy_buttons_pressed; + Map<int,float> joy_axis; + Map<StringName,int> custom_action_press; + Map<int, String> joy_names; + Vector3 accelerometer; + Vector2 mouse_pos; + MainLoop *main_loop; + + bool emulate_touch; + + struct SpeedTrack { + + uint64_t last_tick; + Vector2 speed; + Vector2 accum; + float accum_t; + float min_ref_frame; + float max_ref_frame; + + void update(const Vector2& p_delta_p); + void reset(); + SpeedTrack(); + }; + + SpeedTrack mouse_speed_track; + + RES custom_cursor; + +public: + + virtual bool is_key_pressed(int p_scancode); + virtual bool is_mouse_button_pressed(int p_button); + virtual bool is_joy_button_pressed(int p_device, int p_button); + virtual bool is_action_pressed(const StringName& p_action); + + virtual float get_joy_axis(int p_device,int p_axis); + String get_joy_name(int p_idx); + void joy_connection_changed(int p_idx, bool p_connected, String p_name); + + virtual Vector3 get_accelerometer(); + + virtual Point2 get_mouse_pos() const; + virtual Point2 get_mouse_speed() const; + virtual int get_mouse_button_mask() const; + + virtual void warp_mouse_pos(const Vector2& p_to); + + + void parse_input_event(const InputEvent& p_event); + void set_accelerometer(const Vector3& p_accel); + void set_joy_axis(int p_device,int p_axis,float p_value); + + void set_main_loop(MainLoop *main_loop); + void set_mouse_pos(const Point2& p_posf); + + void action_press(const StringName& p_action); + void action_release(const StringName& p_action); + + void iteration(float p_step); + + void set_emulate_touch(bool p_emulate); + virtual bool is_emulating_touchscreen() const; + + virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2()); + virtual void set_mouse_in_window(bool p_in_window); + + InputDefault(); + +}; + +#endif // INPUT_DEFAULT_H |