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-rw-r--r--main/input_default.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/main/input_default.h b/main/input_default.h
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+++ b/main/input_default.h
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+#ifndef INPUT_DEFAULT_H
+#define INPUT_DEFAULT_H
+
+#include "os/input.h"
+
+class InputDefault : public Input {
+
+ OBJ_TYPE( InputDefault, Input );
+ _THREAD_SAFE_CLASS_
+
+ int mouse_button_mask;
+ Set<int> keys_pressed;
+ Set<int> joy_buttons_pressed;
+ Map<int,float> joy_axis;
+ Map<StringName,int> custom_action_press;
+ Map<int, String> joy_names;
+ Vector3 accelerometer;
+ Vector2 mouse_pos;
+ MainLoop *main_loop;
+
+ bool emulate_touch;
+
+ struct SpeedTrack {
+
+ uint64_t last_tick;
+ Vector2 speed;
+ Vector2 accum;
+ float accum_t;
+ float min_ref_frame;
+ float max_ref_frame;
+
+ void update(const Vector2& p_delta_p);
+ void reset();
+ SpeedTrack();
+ };
+
+ SpeedTrack mouse_speed_track;
+
+ RES custom_cursor;
+
+public:
+
+ virtual bool is_key_pressed(int p_scancode);
+ virtual bool is_mouse_button_pressed(int p_button);
+ virtual bool is_joy_button_pressed(int p_device, int p_button);
+ virtual bool is_action_pressed(const StringName& p_action);
+
+ virtual float get_joy_axis(int p_device,int p_axis);
+ String get_joy_name(int p_idx);
+ void joy_connection_changed(int p_idx, bool p_connected, String p_name);
+
+ virtual Vector3 get_accelerometer();
+
+ virtual Point2 get_mouse_pos() const;
+ virtual Point2 get_mouse_speed() const;
+ virtual int get_mouse_button_mask() const;
+
+ virtual void warp_mouse_pos(const Vector2& p_to);
+
+
+ void parse_input_event(const InputEvent& p_event);
+ void set_accelerometer(const Vector3& p_accel);
+ void set_joy_axis(int p_device,int p_axis,float p_value);
+
+ void set_main_loop(MainLoop *main_loop);
+ void set_mouse_pos(const Point2& p_posf);
+
+ void action_press(const StringName& p_action);
+ void action_release(const StringName& p_action);
+
+ void iteration(float p_step);
+
+ void set_emulate_touch(bool p_emulate);
+ virtual bool is_emulating_touchscreen() const;
+
+ virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2());
+ virtual void set_mouse_in_window(bool p_in_window);
+
+ InputDefault();
+
+};
+
+#endif // INPUT_DEFAULT_H