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Diffstat (limited to 'main/input_default.cpp')
-rw-r--r--main/input_default.cpp23
1 files changed, 19 insertions, 4 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 4fcb450bce..945898f1f3 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -30,6 +30,7 @@
#include "servers/visual_server.h"
#include "os/os.h"
#include "input_map.h"
+#include "scene/resources/texture.h"
void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) {
@@ -101,7 +102,7 @@ bool InputDefault::is_action_pressed(const StringName& p_action) {
const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action);
if (!alist)
- return NULL;
+ return false;
for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) {
@@ -220,18 +221,18 @@ void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_
};
};
js.uid = uidname;
- //printf("looking for mappings for guid %ls\n", uidname.c_str());
+ js.connected = true;
int mapping = fallback_mapping;
for (int i=0; i < map_db.size(); i++) {
if (js.uid == map_db[i].uid) {
mapping = i;
js.name = map_db[i].name;
- //printf("found mapping\n");
};
};
js.mapping = mapping;
}
else {
+ js.connected = false;
for (int i = 0; i < JOY_BUTTON_MAX; i++) {
if (i < JOY_AXIS_MAX)
@@ -463,9 +464,11 @@ void InputDefault::set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_
set_mouse_mode(MOUSE_MODE_VISIBLE);
VisualServer::get_singleton()->cursor_set_visible(false);
} else {
+ Ref<AtlasTexture> atex = custom_cursor;
+ Rect2 region = atex.is_valid() ? atex->get_region() : Rect2();
set_mouse_mode(MOUSE_MODE_HIDDEN);
VisualServer::get_singleton()->cursor_set_visible(true);
- VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(),p_hotspot);
+ VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(),p_hotspot, 0, region);
VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
}
}
@@ -1039,3 +1042,15 @@ bool InputDefault::is_joy_mapped(int p_device) {
String InputDefault::get_joy_guid_remapped(int p_device) const {
return joy_names[p_device].uid;
}
+
+Array InputDefault::get_connected_joysticks() {
+ Array ret;
+ Map<int, Joystick>::Element *elem = joy_names.front();
+ while (elem) {
+ if (elem->get().connected) {
+ ret.push_back(elem->key());
+ }
+ elem = elem->next();
+ }
+ return ret;
+}