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-rw-r--r--main/input_default.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 1c73ecf2d2..3c40be5082 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -127,6 +127,14 @@ bool InputDefault::is_action_just_released(const StringName &p_action) const {
}
}
+float InputDefault::get_action_strength(const StringName &p_action) const {
+ const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ if (!E)
+ return 0.0f;
+
+ return E->get().strength;
+}
+
float InputDefault::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
@@ -330,16 +338,18 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
}
}
- if (!p_event->is_echo()) {
- for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
+ for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
+ if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
- if (InputMap::get_singleton()->event_is_action(p_event, E->key()) && is_action_pressed(E->key()) != p_event->is_pressed()) {
+ // Save the action's state
+ if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
- action.pressed = p_event->is_pressed();
+ action.pressed = p_event->is_action_pressed(E->key());
action_state[E->key()] = action;
}
+ action_state[E->key()].strength = p_event->get_action_strength(E->key());
}
}