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-rw-r--r--main/input_default.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 33c422190d..b1084900d6 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -429,6 +429,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = p_event->is_action_pressed(E->key());
+ action.strength = 0.f;
action_state[E->key()] = action;
}
action_state[E->key()].strength = p_event->get_action_strength(E->key());
@@ -555,13 +556,14 @@ Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_moti
void InputDefault::iteration(float p_step) {
}
-void InputDefault::action_press(const StringName &p_action) {
+void InputDefault::action_press(const StringName &p_action, float p_strength) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = true;
+ action.strength = p_strength;
action_state[p_action] = action;
}
@@ -573,6 +575,7 @@ void InputDefault::action_release(const StringName &p_action) {
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = false;
+ action.strength = 0.f;
action_state[p_action] = action;
}