diff options
Diffstat (limited to 'main/input_default.cpp')
-rw-r--r-- | main/input_default.cpp | 67 |
1 files changed, 11 insertions, 56 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp index 4e2fd6f9d4..b4c9a6207f 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_default.h" + #include "input_map.h" #include "os/os.h" #include "scene/resources/texture.h" @@ -96,58 +97,6 @@ bool InputDefault::is_joy_button_pressed(int p_device, int p_button) const { bool InputDefault::is_action_pressed(const StringName &p_action) const { return action_state.has(p_action) && action_state[p_action].pressed; -#if 0 - if (custom_action_press.has(p_action)) - return true; //simpler - - const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action); - if (!alist) - return false; - - - for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) { - - - int device=E->get().device; - - switch(E->get().type) { - - case InputEvent::KEY: { - - const InputEventKey &iek=E->get().key; - if ((keys_pressed.has(iek->get_scancode()))) - return true; - } break; - case InputEvent::MOUSE_BUTTON: { - - const InputEventMouseButton &iemb=E->get().mouse_button; - if(mouse_button_mask&(1<<iemb->get_button_index())) - return true; - } break; - case InputEvent::JOYPAD_BUTTON: { - - const InputEventJoypadButton &iejb=E->get().joy_button; - int c = _combine_device(iejb->get_button_index(),device); - if (joy_buttons_pressed.has(c)) - return true; - } break; - case InputEvent::JOYPAD_MOTION: { - - const InputEventJoypadMotion &iejm=E->get().joy_motion; - int c = _combine_device(iejm.axis,device); - if (_joy_axis.has(c)) { - if (iejm.axis_value < 0) { - if (_joy_axis[c] < -0.5f) return true; - } - else - if (_joy_axis[c] > 0.5f) return true; - } - } break; - } - } - - return false; -#endif } bool InputDefault::is_action_just_pressed(const StringName &p_action) const { @@ -775,7 +724,7 @@ static const char *s_ControllerMappings[] = { "4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", "532e542e442e20496e74657261637420,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b25,rightshoulder:b27,rightx:a2,start:b31,righty:a3,dpleft:h0.8,lefttrigger:b28,x:b20,dpup:h0.1,back:b30,leftstick:b22,leftshoulder:b26,y:b21,a:b23,dpright:h0.2,righttrigger:b29,b:b24,", "506572666f726d616e63652044657369,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:h0.2,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17,", - "4f5559412047616d6520436f6e74726f,OUYA Game Controller,leftx:a0,lefty:a1,dpdown:b9,rightstick:b7,rightshoulder:b5,rightx:a3,start:b16,righty:a4,dpleft:b10,lefttrigger:b12,x:b1,dpup:b8,back:b14,leftstick:b6,leftshoulder:b4,y:b2,a:b0,dpright:b11,righttrigger:b13,b:b3,", + "4f5559412047616d6520436f6e74726f,OUYA Game Controller,leftx:a1,lefty:a3,dpdown:b12,rightstick:b8,rightshoulder:b10,rightx:a6,start:b-86,righty:a7,dpleft:b13,lefttrigger:b15,x:b2,dpup:b11,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:b14,righttrigger:b16,b:b1,", #endif #ifdef JAVASCRIPT_ENABLED @@ -899,8 +848,14 @@ void InputDefault::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { return; } - if (ABS(joy.last_axis[p_axis]) > 0.5 && joy.last_axis[p_axis] * p_value.value < 0) { - //changed direction quickly, insert fake event to release pending inputmap actions + //when changing direction quickly, insert fake event to release pending inputmap actions + float last = joy.last_axis[p_axis]; + if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) { + JoyAxis jx; + jx.min = p_value.min; + jx.value = p_value.value < 0.5 ? 0.6 : 0.4; + joy_axis(p_device, p_axis, jx); + } else if (ABS(last) > 0.5 && last * p_value.value < 0) { JoyAxis jx; jx.min = p_value.min; jx.value = p_value.value < 0 ? 0.1 : -0.1; |